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The Celestial ReliquaryFormatted Edition
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Hi, it's Korst again. The author updated things and asked me to format it, so I did.

While I was at it I fixed the autoroller.

Any roll for categories 10 and up were returning errors in the roller... yeah. Pretty sure I fixed that. Now it actually works as intended (probably).

Anyway, enjoy.
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This is the Celestial Reliquary. It started off as a bit of a joke back when I was writing my Celestial Grimiore story and I kept getting roles that gave me items rather than powers. A reviewr commented on this saying it was Celestial Grimiore not Celestial Reliquary. I later decided to create a Celestial Reliquary. It is similar to the Forge and Grimoire, but it only gives out supernatural items. It will not give you knowledge, skills or powers, at least not directly. Books can be learned from, items can't powers while carried. Potions can grant powers for a time, but there were always be an item involved.
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The rules are the same for the Grimiore or Forge. Feel free to give yourself a Cosmic Warehouse and to make use of the Body Mod. The MC should also be granted enough magical ability to make use of the items that the Reliquary will gift them and this talent can be expanded upon by learning magic or to harness other supernatural powers.
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All lost and destroyed items will be restored/returned with 72 hours. You can refuse to take an item and get the points refunded. You can gift an item and if lost/stolen it will be returned to the new owner. Failed roles will be banked.
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Feel free to make a copy and alter it. You should only add objects that have a supernatural origin to them, but that doesn't mean they have to be magical. Copies of divine artifacts and items made from magitech are fine. Also, there are some things in fiction that just don't have an explained origin and don't follow any logical rules.
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If you don't want your character to have more than one amulet or more than a few rings you can merge items giving one of the items the properties of all the same items or just have a reroll.
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When in doubt do what is best for the story as this is a just a tool for storytelling.
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