| B | C | D | E | |
|---|---|---|---|---|
1 | Which World is this bug in? | What is the bug? | How do you reproduce this bug? | Status |
2 | Cave Dungeon | Ghost Slimes don't change back to dark when out of the light | Just go into the cave dungeon, light up a ghost slime, then kill your plant | Fixed |
3 | General Bug | Dialogue punctuation is laggy | The first time a special character is read, it lags the game a lot. Best case is to talk to the monkey in World 3 | Fixed |
4 | General Bug | NPCs push player | If the player initiates a talk with an NPC from the South (player starts South of the NPC and walks North), the NPC will not stop when he reaches the player and will push the player South. | Fixed |
5 | General Bug | Watermelon plant keeps shooting if the target dies. | Let watermelon plant target an enemy. Kill the enemy. The watermelon plant keeps shooting. | Fixed |
6 | World 1: Meadowland | Fire monster spawned on the right of the first spawner cannot move. | Go right from the start location, and observe. | Fixed |
7 | Lava Dungeon | The Lava boss disappears. | Run into the lava. | Fixed |
8 | Wind Dungeon | UI Buttons does not work when clicked | Go to the wind dungeon (I was using the built version of the game), and try to click the pause button with the mouse. It should not do anything. Escape will create the pause UI, but the player could not push any of the buttons. | Fixed |
9 | World 3: Bossa Jungle | Bananarangs are not harvestable | If you go to the World 3, and plant a banana plant, if you harvest it, you will get a seed packet back but you will not destroy the plant. | Fixed |
10 | World 3: Bossa Jungle | Bananarangs can break dead trees without a second bananarang | Bananarang's banana will spin in place if no other bananarangs are present. So if you plant a bananarang next to a dead tree, it will break down the dead tree. | Fixed |
11 | General Bug | Dialogue/Signs does not pause enemy movement | Read a sign in the beginning of the game and see that the fire slimes are still walking towards you | Fixed |
12 | General Bug | Monster hitboxes are not large enough, so they can't damage the farmer unless he moves into them | Don't move when a monster approaches | Fixed |
13 | World 1: Meadowland | Dungeon takes a while to load instead of switching to a loading scene first and then switching to the dungeon scene | Entering the dungeon | Fixed |
14 | General Bug | The player dies several seconds after health reaches 0 | Reach 0 health | Fixed |
15 | General Bug | Player doesn't die to circuits | If you light up an electrical circuit (with a mushroom), and then just walk back and forth the circuit to take damage, the player will not die. | Not reproduceable |
16 | World 1: Meadowland | Fire slimes spawn wind flowers in the beginning of the game, before the player even got to see them for the first time | Go right from the start location and kill fire slimes | Not reproduceable |
17 | World 1: Meadowland | Toxic Slimes are non-moving | Go to the green toxic slimes in Meadowland and see that they don't do anything. | fixed |
18 | General Bug | Locked doors will close again after leaving the scene | Get a key in a dungeon, open a locked door, leave the scene, and come back in. The door will be closed again. | fixed |
19 | World 1: Meadowland | Start the game | fixed | |
20 | World 1: Meadowland | Animals only talk when you walk in front // this is not rly a problem imo | Walk next to animals | fixed |
21 | Lava Dungeon | Meteors don't stop when the game is paused | Pause the game while the boss's meteors are falling | fixed |
22 | Lava Dungeon | Plants don't move on ping pong platforms | put plant on platform w/ pingpong checked | broken |
23 | General Bug | Lag | When in one scene too long, too many monsters spawn causing lag | broken |
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