BCDE
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Which World is this bug in?
What is the bug?How do you reproduce this bug?Status
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Cave DungeonGhost Slimes don't change back to dark when out of the lightJust go into the cave dungeon, light up a ghost slime, then kill your plantFixed
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General BugDialogue punctuation is laggyThe first time a special character is read, it lags the game a lot. Best case is to talk to the monkey in World 3Fixed
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General BugNPCs push playerIf the player initiates a talk with an NPC from the South (player starts South of the NPC and walks North), the NPC will not stop when he reaches the player and will push the player South.Fixed
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General BugWatermelon plant keeps shooting if the target dies.Let watermelon plant target an enemy. Kill the enemy. The watermelon plant keeps shooting.Fixed
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World 1: MeadowlandFire monster spawned on the right of the first spawner cannot move.Go right from the start location, and observe.Fixed
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Lava DungeonThe Lava boss disappears.Run into the lava.Fixed
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Wind DungeonUI Buttons does not work when clicked
Go to the wind dungeon (I was using the built version of the game), and try to click the pause button with the mouse. It should not do anything. Escape will create the pause UI, but the player could not push any of the buttons.
Fixed
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World 3: Bossa JungleBananarangs are not harvestableIf you go to the World 3, and plant a banana plant, if you harvest it, you will get a seed packet back but you will not destroy the plant.Fixed
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World 3: Bossa JungleBananarangs can break dead trees without a second bananarang
Bananarang's banana will spin in place if no other bananarangs are present. So if you plant a bananarang next to a dead tree, it will break down the dead tree.
Fixed
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General BugDialogue/Signs does not pause enemy movementRead a sign in the beginning of the game and see that the fire slimes are still walking towards youFixed
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General BugMonster hitboxes are not large enough, so they can't damage the farmer unless he moves into themDon't move when a monster approachesFixed
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World 1: Meadowland
Dungeon takes a while to load instead of switching to a loading scene first and then switching to the dungeon scene
Entering the dungeonFixed
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General BugThe player dies several seconds after health reaches 0Reach 0 healthFixed
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General BugPlayer doesn't die to circuitsIf you light up an electrical circuit (with a mushroom), and then just walk back and forth the circuit to take damage, the player will not die.Not reproduceable
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World 1: MeadowlandFire slimes spawn wind flowers in the beginning of the game, before the player even got to see them for the first timeGo right from the start location and kill fire slimesNot reproduceable
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World 1: MeadowlandToxic Slimes are non-movingGo to the green toxic slimes in Meadowland and see that they don't do anything.fixed
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General BugLocked doors will close again after leaving the sceneGet a key in a dungeon, open a locked door, leave the scene, and come back in. The door will be closed again.
fixed
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World 1: MeadowlandStart the gamefixed
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World 1: MeadowlandAnimals only talk when you walk in front // this is not rly a problem imoWalk next to animalsfixed
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Lava DungeonMeteors don't stop when the game is pausedPause the game while the boss's meteors are fallingfixed
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Lava DungeonPlants don't move on ping pong platformsput plant on platform w/ pingpong checkedbroken
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General BugLagWhen in one scene too long, too many monsters spawn causing lagbroken
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