A | |
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1 | New Keyword: <Detect> |
2 | Remove a random Secret from the target. |
3 | Dev Notes: No change from previous behavior. |
4 | |
5 | New Keyword: <Purify> |
6 | Exile a random Cursed Card from your Draw Pile, Discard Pile, or Hand in that order. |
7 | Dev Note: All forms of Curse Removal will be replaced with Purify |
8 | |
9 | New Keyword: <Fade> |
10 | When your turn ends, if this card is in your Hand, Exile. |
11 | Dev Notes: Attribute priority is as follows, Degrade → Fade → Exile |
12 | |
13 | Bloodmoon |
14 | When each turn ends, reduce Max HP of all Axies by 20 and adjust Current HP to maintain HP%. Increase Max HP removed by 10 every turn. |
15 | |
16 | |
17 | "HP Loss" vs "Damage" |
18 | Effects that cause "HP Loss" are not considered as DMG. Examples are: HP Steal, Poison, Bleed, Grievous Wound, Post Fight, Reptile Energy Drink M, etc. |
19 | |
20 | Status Effect Overhaul |
21 | Vulnerable and Weak modify all sources of DMG, but not HP Loss |
22 | Doubt will increase all sources of HP Loss, but not DMG |
23 | Doubt will reduce all incoming Healing and Shields from any source |
24 | Weak will reduce all outgoing DMG and Shields from the Weak unit |