A
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New Keyword: <Detect>
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Remove a random Secret from the target.
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Dev Notes: No change from previous behavior.
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New Keyword: <Purify>
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Exile a random Cursed Card from your Draw Pile, Discard Pile, or Hand in that order.
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Dev Note: All forms of Curse Removal will be replaced with Purify
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New Keyword: <Fade>
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When your turn ends, if this card is in your Hand, Exile.
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Dev Notes: Attribute priority is as follows, Degrade → Fade → Exile
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Bloodmoon
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When each turn ends, reduce Max HP of all Axies by 20 and adjust Current HP to maintain HP%. Increase Max HP removed by 10 every turn.
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"HP Loss" vs "Damage"
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Effects that cause "HP Loss" are not considered as DMG.
Examples are: HP Steal, Poison, Bleed, Grievous Wound, Post Fight, Reptile Energy Drink M, etc.
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Status Effect Overhaul
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Vulnerable and Weak modify all sources of DMG, but not HP Loss
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Doubt will increase all sources of HP Loss, but not DMG
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Doubt will reduce all incoming Healing and Shields from any source
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Weak will reduce all outgoing DMG and Shields from the Weak unit