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ABG Secondary Storyline: Sentinel Company
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This storyline will be run as a brand new effort. Basic information will be created, then GMs will be allowed to create their own storylines/etc. in the same manner as the primary ABG Storyline.
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The proposal with the highest interest was Sentinel Company.
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On November 30th, a Special CS Creation session will be run, where any questions about the storyline can be asked.
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Sentinel Company - Current RS Timeline (In tandem with the ITOD)
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Players will take on the roles of Sentinel Squadron commandos.
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This is the ABG Commando Group, and will most likely be fighting against Imperial forces across all of RS space.
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This effort will take place in tandem with the RS wide ITOD, and will be highly militarized, commando action.
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Characters may begin to create Character Sheets at any time after 11/21/2014, when all of the character class/role quirks will be posted on the CSDB. Example CSes will be posted, but characters can create custom characters.
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Characters are to be created as a basic ABG Character (without the 'ABG Main Storyline Equalization'), with the following exceptions:
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1. Any Force Sensitivity must be approved by the HGM or SGM Cyrel Vandroth. As a commando group, force sensitivity will be restricted to things like innate abilities (Such as an empath having basic telepathic abilities, etc.) or other such hidden traits.
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We want to actively avoid having 'Jedi' and 'Sith' running around, as the main ABG storyline currently deals with things of that nature. If you have a unique idea or concept, please feel free to present it, but you cannot just 'create' a Force Sensitive character.
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2. Mental Focus can not be taken upon character creation. In addition, Mental Focus can not be learned without a teacher, who must have the skill. We are doing this to prevent any initial character from quickly becoming a jack of all trades. As Sentinel
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grows and progresses in the storyline, a teacher for Mental Focus may be unlocked as a major campaign reward.
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The quirk 'The Thinking Man' is changed to read: "When learned, you may upgrade Mental Focus as a normal skill" and is a +3 Quirk.
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3. All characters may take only one 'Role' quirk (found at the bottom of the ABG Character Quirks section). Role quirks modify your character sheet, and may add equipment. See the individual quirks for more details.
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4. All characters begin with the following equipment:
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Sentinel Company Blast Vest
+1/+1 Protection
5 HP
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Sentinel Company Helmet
+1/+1 Protection
5 HP
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Formal Uniform
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Blastech DL-184D+1 Damage3/30/120 Range
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2 Spare Power Packs
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VibrodaggerSTR+2 Damage
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Standard Datapad
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Military-Grade Comlink100km rangeDC 31 TapDC 31 Decrypt
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Survival PackSurvival +1First Aid +1
Acts as Medkit, 2 uses
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5,000 Credits
To purchase additional equipment either from the store or a SGM
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Quarters on the Phoenix
Simple quarters on the Phoenix, Sentinel Company is located on Deck 6, Sections 1-4, near the midline of the craft
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1 Piece of 'Custom' Gear
This represents field modifications, a trinket, or some sort of item. You can either modify a piece of equipment that you begin with, or choose another piece of equipment. Must be approved by a SGM.
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As a rule of thumb, this item should not exceed DC 30
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