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All of these are taken from the Glossary that's accessible in both
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Invite link to Discord > https://discord.gg/diablo4
Lothrik's Database and Diablo4.cc
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Thank you Wudi and others for testing this vigorously during your play session
The Glossary shows what these stats look like as Tooltips in your Statistics
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Menu in-game.
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Current thoughts is that all damage related affixes and modifiers that have a [+] literally all clump together into a single "bucket"
Important thing to note here is some entries are missing from the Glossary such as
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and then anything that has a [x] so Skill Tree Passives or Aspects/Uniques will be a global multiplier
Damage with Mastery Skills and equivalent categories for other classes
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Damage formula for this new theory is below
As soon as I can get ahold of these entries I'll be updating this sheet accordingly
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Main Stat * (Big bucket of all additives) * Vuln * CritDmg * Global multipliers (aspects, passives¹ with (x), Glyph bonuses)
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*Attack Speed Bonus doesn't directly alter your Damage Numbers, however it does allow you to cast skills faster to increase your DPS, it doesn't affect Channeling Skills such as Whirlwind or Incinerate
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!!!Don't trust your Character Sheet Statistics menu also, it lies to you and can't be relied on!!!
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If you still want to look at your Character Sheet then make sure you hover over the individual stats and only go off of the "# gained from Items and Paragon" line as that's the accurate value
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"Damage Vs = Damage to" "Basic/Core/Category Skill Damage % Affixes = Damage with Basic/Core/Category"
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Seeing some comments in various servers about some stats not appearing in here yet there's Affixes of them in-game such as "+% Damage Over Time"
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What this Affix actually does is add equal % to all DoT Damage types in your Tooltips, it won't display as as a generic Damage Over Time stat
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This list below will just be showing you the separated "buckets"
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Barbarian
Druid
Necromancer
Rogue
Sorceress
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[X] % Damage
[X] % Damage
[X] % Damage
[X] % Damage
[X] % Damage
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StrengthWillpower
Intelligence
Dexterity
Intelligence
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Attack Speed Bonus*
Attack Speed Bonus*
Attack Speed Bonus*
Attack Speed Bonus*
Attack Speed Bonus*
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Critical Strike Chance
Critical Strike Chance
Critical Strike Chance
Critical Strike Chance
Critical Strike Chance
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Critical Strike Chance vs Injured
Critical Strike Chance vs Injured
Critical Strike Chance vs Injured
Critical Strike Chance vs Injured
Critical Strike Chance vs Injured
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Critical Strike Damage
Critical Strike Damage
Critical Strike Damage
Critical Strike Damage
Critical Strike Damage
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Critical Strike Damage vs CC
Critical Strike Damage vs CC
Critical Strike Damage vs CC
Critical Strike Damage vs CC
Critical Strike Damage vs CC
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Critical Strike Damage vs Vulnerable
Critical Strike Damage vs Vulnerable
Critical Strike Damage vs Vulnerable
Critical Strike Damage vs Vulnerable
Critical Strike Damage vs Vulnerable
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Critical Strike Damage with Core
Critical Strike Damage with Core
Critical Strike Damage with Blood
Critical Strike Damage with Cold
Critical Strike Damage with Cold
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[+] % Damage
Critical Strike Damage with Earth
Critical Strike Damage with Bone
Critical Strike Damage with Core
Critical Strike Damage with Core
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Damage Vs Bleeding
Critical Strike Damage with Lightning
Critical Strike Damage with Core
Critical Strike Damage with Imbued
Critical Strike Damage with Fire
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Damage Vs CC
Critical Strike Damage with Poison
Critical Strike Damage with Shadow
Critical Strike Damage with Poison
Critical Strike Damage with Lightning
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Damage Vs Close
Critical Strike Damage with Werewolf
[+] % Damage
Critical Strike Damage with Shadow
[+] % Damage
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Damage Vs Distant
[+] % Damage
Damage Vs CC
[+] % Damage
Damage Vs Burning
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Damage Vs Elites
Damage Vs CC
Damage Vs Chilled
Damage Vs CC
Damage Vs CC
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Damage Vs Healthy
Damage Vs Close
Damage Vs Close
Damage Vs Chilled
Damage Vs Chilled
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Damage Vs Injured
Damage Vs Distant
Damage Vs Distant
Damage Vs Close
Damage Vs Close
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Damage Vs Knocked Down
Damage Vs Elites
Damage Vs Frozen
Damage Vs Dazed
Damage Vs Distant
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Damage Vs Slowed
Damage Vs Healthy
Damage Vs Healthy
Damage Vs Distant
Damage Vs Elites
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Damage Vs Stunned
Damage Vs Immobilized
Damage Vs Injured
Damage Vs Elites
Damage Vs Frozen
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Damage while Berserking
Damage Vs Injured
Damage Vs Slowed
Damage Vs Frozen
Damage Vs Healthy
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Damage while Fortified
Damage Vs Poisoned
Damage Vs Stunned
Damage Vs Healthy
Damage Vs Immobilized
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Damage while Healthy
Damage Vs Slowed
Damage while Healthy
Damage Vs Injured
Damage Vs Injured
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Damage with Axe
Damage Vs Stunned
Damage while Fortified
Damage Vs Knocked Down
Damage Vs Slowed
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Damage with Basic
Damage while Fortified
Damage with Basic
Damage Vs Poisoned
Damage Vs Stunned
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Damage with Bleeding
Damage while Healthy
Damage with Blood
Damage Vs Slowed
Damage while Healthy
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Damage with Bludgeoning
Damage while Human
Damage with Bone
Damage Vs Stunned
Damage with Basic
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Damage with Brawling
Damage while Shapeshifted
Damage with Core
Damage Vs Trapped
Damage with Burning
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Damage with Core
Damage while Werebear
Damage with Darkness
Damage while Healthy
Damage with Conjuration
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Damage with Dual Wielding
Damage while Werewolf
Damage with Minions
Damage with Basic
Damage with Cold
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Damage with Mace
Damage with Basic
Damage with Physical
Damage with Cold
Damage with Core
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Damage with Physical
Damage with Companion
Damage with Shadow
Damage with Core
Damage with Crackling Energy
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Damage with Polearm
Damage with Core
Damage with Shadow DoT
Damage with Cuttthroat
Damage with Fire
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Damage with Slashing
Damage with Earth
Damage from Golem
Damage with Dual Wielding
Damage with Frost
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Damage with Swapped Weapons
Damage with Lightning
Damage from Blood Orb
Damage with Imbued
Damage with Lightning
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Damage with Sword
Damage with Physical
Damage from Mages
Damage with Imbuement
Damage with Pyromancy
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Damage with Weapon Mastery
Damage with Poison
Damage from Warriors
Damage with Marksman
Damage with Shock
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Vulnerable Damage
Damage with Storm
Vulnerable Damage
Damage with Poison
Vulnerable Damage
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Damage with Werebear
Damage with Ranged
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Damage with Werewolf
Damage with Shadow
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Vulnerable Damage
Damage with Trap
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Damage from Dodging
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Vulnerable Damage
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