| A | B | C | D | E | F | G | H | I | |
|---|---|---|---|---|---|---|---|---|---|
1 | No | Skill List | Skill Level | Damage | Generate Holy Energy | Main CD (Sec) | Basic Damage (%) | Sec CD (%) | Others |
2 | 1 | Holy Flame | 1 | 13546 | 100 | 25 | 26 | 0 | NIL |
3 | 1 | Holy Flame | 5 | 13546 | 100 | 25 | 52 | 6.5 | NIL |
4 | 1 | Holy Flame | 10 | 13546 | 100 | 25 | 104 | 13 | NIL |
5 | 1 | Holy Flame | 15 | 13546 | 100 | 25 | 156 | 19.5 | NIL |
6 | 1 | Holy Flame | 20 | 13546 | 100 | 25 | 208 | 26 | NIL |
7 | 1 | Holy Flame | 25 | 13546 | 100 | 25 | 251 | 32.5 | NIL |
8 | 1 | Holy Flame | 30 | 13546 | 100 | 25 | 288 | 39 | NIL |
9 | 2 | Divine Strike | 1 | 106880 | 150 | 40 | 26 | 0 | NIL |
10 | 2 | Divine Strike | 5 | 106880 | 150 | 40 | 52 | 6.5 | NIL |
11 | 2 | Divine Strike | 10 | 106880 | 150 | 40 | 104 | 13 | NIL |
12 | 2 | Divine Strike | 15 | 106880 | 150 | 40 | 156 | 19.5 | NIL |
13 | 2 | Divine Strike | 20 | 106880 | 150 | 40 | 208 | 26 | NIL |
14 | 2 | Divine Strike | 25 | 106880 | 150 | 40 | 251 | 32.5 | NIL |
15 | 2 | Divine Strike | 30 | 106880 | 150 | 40 | 288 | 39 | NIL |
16 | 3 | Sacred Ground | 1 | 0 | 100 | 30 | 10% | 4 | NIL |
17 | 3 | Sacred Ground | 5 | 0 | 100 | 30 | 15% | 10 | NIL |
18 | 3 | Sacred Ground | 10 | 0 | 100 | 30 | 20% | 20 | NIL |
19 | 4 | Healing Sphere | 1 | 0 | 170 | 30 | HP Recovery Rate +26% | 0 | NIL |
20 | 4 | Healing Sphere | 5 | 0 | 170 | 30 | HP Recovery Rate +52% | 6.5 | NIL |
21 | 4 | Healing Sphere | 10 | 0 | 170 | 30 | HP Recovery Rate +104% | 13 | NIL |
22 | 4 | Healing Sphere | 15 | 0 | 170 | 30 | HP Recovery Rate +156% | 19.5 | NIL |
23 | 4 | Healing Sphere | 20 | 0 | 170 | 30 | HP Recovery Rate +208% | 26 | NIL |
24 | 5 | Judgement | 1 | 13112 | 140 | 20 | 26 | 0 | Restore HP equal to 1% of Damage Dealt |
25 | 5 | Judgement | 5 | 13112 | 140 | 20 | 52 | 6.5 | Restore HP equal to 1% of Damage Dealt |
26 | 5 | Judgement | 10 | 13112 | 140 | 20 | 117 | 13 | Restore HP equal to 1.5% of Damage Dealt |
27 | 5 | Judgement | 15 | 13112 | 140 | 20 | 156 | 19.5 | Restore HP equal to 1.5% of Damage Dealt |
28 | 5 | Judgement | 20 | 13112 | 140 | 20 | 208 | 26 | Restore HP equal to 1.5% of Damage Dealt |
29 | 6 | Retribution | 1 | 54987 | 180 | 30 | 26 | 0 | Increase the number of damaged enemies +1 |
30 | 6 | Retribution | 5 | 54987 | 180 | 30 | 52 | 6.5 | Increase the number of damaged enemies +1 |
31 | 6 | Retribution | 10 | 54987 | 180 | 30 | 104 | 13 | Increase the number of damaged enemies +1 |
32 | 6 | Retribution | 15 | 54987 | 180 | 30 | 156 | 19.5 | Increase the number of damaged enemies +1 |
33 | 6 | Retribution | 20 | 54987 | 180 | 30 | 208 | 26 | Increase the number of damaged enemies +2 |
34 | 6 | Retribution | 25 | 54987 | 180 | 30 | 251 | 32.5 | Increase the number of damaged enemies +2 |
35 | 6 | Retribution | 30 | 54987 | 180 | 30 | 288 | 39 | Increase the number of damaged enemies +2 |
36 | 7 | Escape the Wicked | 1 | 5419 | 100 | 50 | 12 | 4 | NIL |
37 | 7 | Escape the Wicked | 5 | 5419 | 100 | 50 | 30 | 10 | Use 2 times in a row |
38 | 7 | Escape the Wicked | 10 | 5419 | 100 | 50 | 60 | 20 | Use 2 times in a row |
39 | 8 | Blades of Contrition | 1 | 27632 | 180 | 25 | 26 | 0 | NIL |
40 | 8 | Blades of Contrition | 5 | 27632 | 180 | 25 | 52 | 6.5 | NIL |
41 | 8 | Blades of Contrition | 10 | 27632 | 180 | 25 | 104 | 13 | NIL |
42 | 8 | Blades of Contrition | 15 | 27632 | 180 | 25 | 156 | 19.5 | NIL |
43 | 8 | Blades of Contrition | 20 | 27632 | 180 | 25 | 208 | 26 | NIL |
44 | 8 | Blades of Contrition | 25 | 27632 | 180 | 25 | 251 | 32.5 | NIL |
45 | 8 | Blades of Contrition | 30 | 27632 | 180 | 25 | 288 | 39 | NIL |
46 | 9 | Consign to Darkness | 1 | 29258 | 100 | 45 | 26 | 0 | NIL |
47 | 9 | Consign to Darkness | 5 | 29258 | 100 | 45 | 52 | 6.5 | NIL |
48 | 9 | Consign to Darkness | 10 | 29258 | 100 | 45 | 104 | 13 | NIL |
49 | 9 | Consign to Darkness | 15 | 29258 | 100 | 45 | 156 | 19.5 | Decreases Movement Speed -10% within affected area |
50 | 9 | Consign to Darkness | 20 | 29258 | 100 | 45 | 208 | 26 | Decreases Movement Speed -20% within affected area |
51 | 9 | Consign to Darkness | 25 | 29258 | 100 | 45 | 251 | 32.5 | Decreases Movement Speed -30% within affected area |
52 | 9 | Consign to Darkness | 30 | 29258 | 100 | 45 | 288 | 39 | Decreases Movement Speed -30% within affected area |
53 | 10 | Healing Wave | 1 | 0 | 140 | 40 | HP Recovery Rate +26% | 0 | NIL |
54 | 10 | Healing Wave | 5 | 0 | 140 | 40 | HP Recovery Rate +52% | 6.5 | NIL |
55 | 10 | Healing Wave | 10 | 0 | 140 | 40 | HP Recovery Rate +104% | 13 | NIL |
56 | 10 | Healing Wave | 15 | 0 | 140 | 40 | HP Recovery Rate +156% | 19.5 | NIL |
57 | 10 | Healing Wave | 20 | 0 | 140 | 40 | HP Recovery Rate +208% | 26 | NIL |
| A | B | C | D | E | F | G | H | I | J | K | |
|---|---|---|---|---|---|---|---|---|---|---|---|
1 | No | Holy Flame | Divine Strike | Sacred Ground | Healing Sphere | Judgement | Retribution | Escape the Wicked | Blades of Contrition | Consign to Darkness | Healing Wave |
2 | 1 | 1 | 1 | 3 | 1 | 1 | 1 | 3 | 1 | 1 | 1 |
3 | 2 | 1 | 1 | 5 | 3 | 3 | 1 | 5 | 1 | 1 | 3 |
4 | 3 | 2 | 2 | 10 | 5 | 5 | 2 | 10 | 2 | 2 | 5 |
5 | 4 | 2 | 2 | 15 | 7 | 7 | 2 | 15 | 2 | 2 | 7 |
6 | 5 | 3 | 3 | 20 | 9 | 9 | 3 | 20 | 3 | 3 | 9 |
7 | 6 | 4 | 4 | 52 | 12 | 12 | 4 | 52 | 4 | 4 | 12 |
8 | 7 | 5 | 5 | 154 | 15 | 15 | 5 | 154 | 5 | 5 | 15 |
9 | 8 | 6 | 6 | 392 | 20 | 20 | 6 | 392 | 6 | 6 | 20 |
10 | 9 | 7 | 7 | 842 | 25 | 25 | 7 | 842 | 7 | 7 | 25 |
11 | 10 | 8 | 8 | 0 | 30 | 30 | 8 | 0 | 8 | 8 | 30 |
12 | 11 | 9 | 9 | 42 | 42 | 9 | 9 | 9 | 42 | ||
13 | 12 | 10 | 10 | 56 | 56 | 10 | 10 | 10 | 56 | ||
14 | 13 | 12 | 12 | 75 | 75 | 12 | 12 | 12 | 75 | ||
15 | 14 | 14 | 14 | 100 | 100 | 14 | 14 | 14 | 100 | ||
16 | 15 | 17 | 17 | 131 | 131 | 17 | 17 | 17 | 131 | ||
17 | 16 | 21 | 21 | 167 | 167 | 21 | 21 | 21 | 167 | ||
18 | 17 | 27 | 27 | 209 | 209 | 27 | 27 | 27 | 209 | ||
19 | 18 | 34 | 34 | 258 | 258 | 34 | 34 | 34 | 258 | ||
20 | 19 | 41 | 41 | 312 | 312 | 41 | 41 | 41 | 312 | ||
21 | 20 | 50 | 50 | 0 | 0 | 50 | 50 | 50 | 0 | ||
22 | 21 | 66 | 66 | 66 | 66 | 66 | |||||
23 | 22 | 78 | 78 | 78 | 78 | 78 | |||||
24 | 23 | 90 | 90 | 90 | 90 | 90 | |||||
25 | 24 | 104 | 104 | 104 | 104 | 104 | |||||
26 | 25 | 118 | 118 | 118 | 118 | 118 | |||||
27 | 26 | 133 | 133 | 133 | 133 | 133 | |||||
28 | 27 | 150 | 150 | 150 | 150 | 150 | |||||
29 | 28 | 167 | 167 | 167 | 167 | 167 | |||||
30 | 29 | 185 | 185 | 185 | 185 | 185 | |||||
31 | 30 | 0 | 0 | 0 | 0 | 0 | |||||
32 | 1365 | 1365 | 1493 | 1477 | 1477 | 1365 | 1493 | 1365 | 1365 | 1477 |
| A | B | C | D | E | F | |
|---|---|---|---|---|---|---|
1 | Combat Blessing | Effect | Level | Blessing Description | Type of Breath Required | No of Breath |
2 | Valor | Trance | 1 | Critical Hits apply the Trance effect to self for 7 sec. Trance increases the user's Critical Hit Rate and Critical Hit Damage and can be stacked up to 5 times | None | 0 |
3 | Valor | Trance | 2 | Critical Hits apply the Trance effect to self for 8 sec. Trance increases the user's Critical Hit Rate and Critical Hit Damage and can be stacked up to 5 times. | Common | 5 |
4 | Valor | Trance | 3 | Critical Hits apply the Trance effect to self for 10 sec. Trance increases the user's Critical Hit Rate and Critical Hit Damage and can be stacked up to 5 times. | Uncommon | 5 |
5 | Valor | Trance | 4 | Critical Hits apply the Trance effect to self for 11 sec. Trance increases the user's Critical Hit Rate and Critical Hit Damage and can be stacked up to 5 times. | Uncommon | 10 |
6 | Valor | Trance | 5 | Critical Hits apply the Trance effect to self for 14 sec. Trance increases the user's Critical Hit Rate and Critical Hit Damage and can be stacked up to 5 times. | Rare | 5 |
7 | Valor | Trance | 6 | Critical Hits apply the Trance effect to self for 15 sec. Trance increases the user's Critical Hit Rate and Critical Hit Damage and can be stacked up to 5 times. | Rare | 10 |
8 | Valor | Trance | 7 | Critical Hits apply the Trance effect to self for 18 sec. Trance increases the user's Critical Hit Rate and Critical Hit Damage and can be stacked up to 5 times. | Epic | 5 |
9 | Valor | Trance | 8 | Critical Hits apply the Trance effect to self for 19 sec. Trance increases the user's Critical Hit Rate and Critical Hit Damage and can be stacked up to 5 times. | Epic | 10 |
10 | Valor | Trance | 9 | Critical Hits apply the Trance effect to self for 22 sec. Trance increases the user's Critical Hit Rate and Critical Hit Damage and can be stacked up to 5 times. | Legendary | 5 |
11 | Valor | Trance | 10 | Critical Hits apply the Trance effect to self for 24 sec. Trance increases the user's Critical Hit Rate and Critical Hit Damage and can be stacked up to 5 times. | Legendary | 10 |
12 | ||||||
13 | Valor | Circle of Punishment | 1 | Enables Divine Strike to be charged up to 2 times. Successful Critical Hits with Divine Strike decrease the cooldown of all other Smite skills -40%. | None | 0 |
14 | Valor | Circle of Punishment | 2 | Enables Divine Strike to be charged up to 2 times. Successful Critical Hits with Divine Strike decrease the cooldown of all other Smite skills -45%. | Common | 5 |
15 | Valor | Circle of Punishment | 3 | Enables Divine Strike to be charged up to 2 times. Successful Critical Hits with Divine Strike decrease the cooldown of all other Smite skills -50%. | Uncommon | 5 |
16 | Valor | Circle of Punishment | 4 | Enables Divine Strike to be charged up to 2 times. Successful Critical Hits with Divine Strike decrease the cooldown of all other Smite skills -55%. | Uncommon | 10 |
17 | Valor | Circle of Punishment | 5 | Enables Divine Strike to be charged up to 2 times. Successful Critical Hits with Divine Strike decrease the cooldown of all other Smite skills -60%. | Rare | 5 |
18 | Valor | Circle of Punishment | 6 | Enables Divine Strike to be charged up to 2 times. Successful Critical Hits with Divine Strike decrease the cooldown of all other Smite skills -65%. | Rare | 10 |
19 | Valor | Circle of Punishment | 7 | Enables Divine Strike to be charged up to 2 times. Successful Critical Hits with Divine Strike decrease the cooldown of all other Smite skills -0%. | Epic | 5 |
20 | Valor | Circle of Punishment | 8 | Enables Divine Strike to be charged up to 2 times. Successful Critical Hits with Divine Strike decrease the cooldown of all other Smite skills -75%. | Epic | 10 |
21 | Valor | Circle of Punishment | 9 | Enables Divine Strike to be charged up to 2 times. Successful Critical Hits with Divine Strike decrease the cooldown of all other Smite skills -90%. | Legendary | 5 |
22 | Valor | Circle of Punishment | 10 | Enables Divine Strike to be charged up to 2 times. Successful Critical Hits with Divine Strike decrease the cooldown of all other Smite skills -100%. | Legendary | 10 |
23 | ||||||
24 | Valor | Righteous Judgement | 1 | Blades of Justice doubles the effect of Trance. When Blades of Justice hits as a Critical Hit, 20% of consumed Holy Energy is immediately restored. | None | 0 |
25 | Valor | Righteous Judgement | 2 | Blades of Justice doubles the effect of Trance. When Blades of Justice hits as a Critical Hit, 22.5% of consumed Holy Energy is immediately restored. | Common | 5 |
26 | Valor | Righteous Judgement | 3 | Blades of Justice doubles the effect of Trance. When Blades of Justice hits as a Critical Hit, 25% of consumed Holy Energy is immediately restored. | Uncommon | 5 |
27 | Valor | Righteous Judgement | 4 | Blades of Justice doubles the effect of Trance. When Blades of Justice hits as a Critical Hit, 27.5% of consumed Holy Energy is immediately restored. | Uncommon | 10 |
28 | Valor | Righteous Judgement | 5 | Blades of Justice doubles the effect of Trance. When Blades of Justice hits as a Critical Hit, 40% of consumed Holy Energy is immediately restored. | Rare | 5 |
29 | Valor | Righteous Judgement | 6 | Blades of Justice doubles the effect of Trance. When Blades of Justice hits as a Critical Hit, 45% of consumed Holy Energy is immediately restored. | Rare | 10 |
30 | Valor | Righteous Judgement | 7 | lades of Justice doubles the effect of Trance. When Blades of Justice hits as a Critical Hit, 50% of consumed Holy Energy is immediately restored. | Epic | 5 |
31 | Valor | Righteous Judgement | 8 | Blades of Justice doubles the effect of Trance. When Blades of Justice hits as a Critical Hit, 55% of consumed Holy Energy is immediately restored. | Epic | 10 |
32 | Valor | Righteous Judgement | 9 | Blades of Justice doubles the effect of Trance. When Blades of Justice hits as a Critical Hit, 65% of consumed Holy Energy is immediately restored. | Legendary | 5 |
33 | Valor | Righteous Judgement | 10 | Blades of Justice doubles the effect of Trance. When Blades of Justice hits as a Critical Hit, 80% of consumed Holy Energy is immediately restored. | Legendary | 10 |
34 | ||||||
35 | Valor | Fury | 1 | Increases the Attack Power of Smite-type combos and skills +20% and Critical Hit Rate +1%. | None | 0 |
36 | Valor | Fury | 2 | Increases the Attack Power of Smite-type combos and skills +22.5% and Critical Hit Rate +1.1%. | Common | 1 |
37 | Valor | Fury | 3 | Increases the Attack Power of Smite-type combos and skills +25% and Critical Hit Rate +1.2%. | Common | 3 |
38 | Valor | Fury | 4 | Increases the Attack Power of Smite-type combos and skills +27.5% and Critical Hit Rate +1.3%. | Common | 5 |
39 | Valor | Fury | 5 | Increases the Attack Power of Smite-type combos and skills +30% and Critical Hit Rate +1.5%. | Uncommon | 1 |
40 | Valor | Fury | 6 | Increases the Attack Power of Smite-type combos and skills +32.5% and Critical Hit Rate +1.6%. | Uncommon | 2 |
41 | Valor | Fury | 7 | Increases the Attack Power of Smite-type combos and skills +35% and Critical Hit Rate +1.7%. | Uncommon | 3 |
42 | Valor | Fury | 8 | Increases the Attack Power of Smite-type combos and skills +37.5% and Critical Hit Rate +1.8%. | Uncommon | 5 |
43 | Valor | Fury | 9 | Increases the Attack Power of Smite-type combos and skills +40% and Critical Hit Rate +2%. | Rare | 1 |
44 | Valor | Fury | 10 | Increases the Attack Power of Smite-type combos and skills +42.5% and Critical Hit Rate +2.4%. | Rare | 3 |
45 | Valor | Fury | 11 | Increases the Attack Power of Smite-type combos and skills +45% and Critical Hit Rate +2.8%. | Rare | 5 |
46 | Valor | Fury | 12 | Increases the Attack Power of Smite-type combos and skills +47.5% and Critical Hit Rate +3.2%. | Rare | 7 |
47 | Valor | Fury | 13 | Increases the Attack Power of Smite-type combos and skills +50% and Critical Hit Rate +4%. | Epic | 2 |
48 | Valor | Fury | 14 | Increases the Attack Power of Smite-type combos and skills +53% and Critical Hit Rate +4.5%. | Epic | 3 |
49 | Valor | Fury | 15 | Increases the Attack Power of Smite-type combos and skills +56% and Critical Hit Rate +5%. | Epic | 5 |
50 | Valor | Fury | 16 | Increases the Attack Power of Smite-type combos and skills +60% and Critical Hit Rate +5.5%. | Epic | 7 |
51 | Valor | Fury | 17 | Increases the Attack Power of Smite-type combos and skills +70% and Critical Hit Rate +6%. | Legendary | 2 |
52 | Valor | Fury | 18 | Increases the Attack Power of Smite-type combos and skills +80% and Critical Hit Rate +7%. | Legendary | 3 |
53 | Valor | Fury | 19 | Increases the Attack Power of Smite-type combos and skills +90% and Critical Hit Rate +8%. | Legendary | 5 |
54 | Valor | Fury | 20 | Increases the Attack Power of Smite-type combos and skills +100% and Critical Hit Rate +10%. | Legendary | 7 |
55 | ||||||
56 | Wolf | Life Force | 1 | Having 95% or more Max HP increases Attack Power +10%. | None | 0 |
57 | Wolf | Life Force | 2 | Having 92% or more Max HP increases Attack Power +10%. | Common | 1 |
58 | Wolf | Life Force | 3 | Having 89% or more Max HP increases Attack Power +10%. | Common | 3 |
59 | Wolf | Life Force | 4 | Having 86% or more Max HP increases Attack Power +10%. | Common | 5 |
60 | Wolf | Life Force | 5 | Having 86% or more Max HP increases Attack Power +12%. | Uncommon | 1 |
61 | Wolf | Life Force | 6 | Having 82% or more Max HP increases Attack Power +12%. | Uncommon | 2 |
62 | Wolf | Life Force | 7 | Having 79% or more Max HP increases Attack Power +12%. | Uncommon | 3 |
63 | Wolf | Life Force | 8 | Having 76% or more Max HP increases Attack Power +12%. | Uncommon | 5 |
64 | Wolf | Life Force | 9 | Having 76% or more Max HP increases Attack Power +15%. | Rare | 1 |
65 | Wolf | Life Force | 10 | Having 72% or more Max HP increases Attack Power +15%. | Rare | 3 |
66 | Wolf | Life Force | 11 | Having 68% or more Max HP increases Attack Power +15%. | Rare | 5 |
67 | Wolf | Life Force | 12 | Having 65% or more Max HP increases Attack Power +15%. | Rare | 7 |
68 | Wolf | Life Force | 13 | Having 65% or more Max HP increases Attack Power +20%. | Epic | 2 |
69 | Wolf | Life Force | 14 | Having 62% or more Max HP increases Attack Power +20%. | Epic | 3 |
70 | Wolf | Life Force | 15 | Having 58% or more Max HP increases Attack Power +20%. | Epic | 5 |
71 | Wolf | Life Force | 16 | Having 54% or more Max HP increases Attack Power +20%. | Epic | 7 |
72 | Wolf | Life Force | 17 | Having 54% or more Max HP increases Attack Power +25%. | Legendary | 2 |
73 | Wolf | Life Force | 18 | Having 50% or more Max HP increases Attack Power +25%. | Legendary | 3 |
74 | Wolf | Life Force | 19 | Having 45% or more Max HP increases Attack Power +25%. | Legendary | 5 |
75 | Wolf | Life Force | 20 | Having 40% or more Max HP increases Attack Power +25%. | Legendary | 7 |
76 | ||||||
77 | Wolf | Protection and Sacrifice | 1 | Under the Shield of Faith effect, you can use skills without any cooldown. In return, it consumes 17% HP and disables Holy Energy Gain (this doesn't apply when your remaining HP is at or below 17%). | None | 0 |
78 | Wolf | Protection and Sacrifice | 2 | Under the Shield of Faith effect, you can use skills without any cooldown. In return, it consumes 15% HP and disables Holy Energy Gain (this doesn't apply when your remaining HP is at or below 15%). | Common | 5 |
79 | Wolf | Protection and Sacrifice | 3 | Under the Shield of Faith effect, you can use skills without any cooldown. In return, it consumes 14% HP and disables Holy Energy Gain (this doesn't apply when your remaining HP is at or below 14%). | Uncommon | 5 |
80 | Wolf | Protection and Sacrifice | 4 | Under the Shield of Faith effect, you can use skills without any cooldown. In return, it consumes 13% HP and disables Holy Energy Gain (this doesn't apply when your remaining HP is at or below 13%). | Uncommon | 10 |
81 | Wolf | Protection and Sacrifice | 5 | Under the Shield of Faith effect, you can use skills without any cooldown. In return, it consumes 12% HP and disables Holy Energy Gain (this doesn't apply when your remaining HP is at or below 12%). | Rare | 5 |
82 | Wolf | Protection and Sacrifice | 6 | Under the Shield of Faith effect, you can use skills without any cooldown. In return, it consumes 11% HP and disables Holy Energy Gain (this doesn't apply when your remaining HP is at or below 11%). | Rare | 10 |
83 | Wolf | Protection and Sacrifice | 7 | Under the Shield of Faith effect, you can use skills without any cooldown. In return, it consumes 10% HP and disables Holy Energy Gain (this doesn't apply when your remaining HP is at or below 10%). | Epic | 5 |
84 | Wolf | Protection and Sacrifice | 8 | Under the Shield of Faith effect, you can use skills without any cooldown. In return, it consumes 9% HP and disables Holy Energy Gain (this doesn't apply when your remaining HP is at or below 9%). | Epic | 10 |
85 | Wolf | Protection and Sacrifice | 9 | Under the Shield of Faith effect, you can use skills without any cooldown. In return, it consumes 7% HP and disables Holy Energy Gain (this doesn't apply when your remaining HP is at or below 7%). | Legendary | 5 |
86 | Wolf | Protection and Sacrifice | 10 | Under the Shield of Faith effect, you can use skills without any cooldown. In return, it consumes 5% HP and disables Holy Energy Gain (this doesn't apply when your remaining HP is at or below 5%). | Legendary | 10 |
87 | ||||||
88 | Wolf | Last Stand | 1 | The Last Stand effect is activated for 4 sec when the user's HP is at or below 15%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | None | 0 |
89 | Wolf | Last Stand | 2 | The Last Stand effect is activated for 5 sec when the user's HP is at or below 15%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Common | 1 |
90 | Wolf | Last Stand | 3 | The Last Stand effect is activated for 7 sec when the user's HP is at or below 15%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Common | 3 |
91 | Wolf | Last Stand | 4 | The Last Stand effect is activated for 8 sec when the user's HP is at or below 15%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Common | 5 |
92 | Wolf | Last Stand | 5 | The Last Stand effect is activated for 8 sec when the user's HP is at or below 20%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Uncommon | 1 |
93 | Wolf | Last Stand | 6 | The Last Stand effect is activated for 10 sec when the user's HP is at or below 20%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Uncommon | 2 |
94 | Wolf | Last Stand | 7 | The Last Stand effect is activated for 11 sec when the user's HP is at or below 20%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Uncommon | 3 |
95 | Wolf | Last Stand | 8 | The Last Stand effect is activated for 12 sec when the user's HP is at or below 20%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Uncommon | 5 |
96 | Wolf | Last Stand | 9 | The Last Stand effect is activated for 12 sec when the user's HP is at or below 25%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Rare | 1 |
97 | Wolf | Last Stand | 10 | The Last Stand effect is activated for 14 sec when the user's HP is at or below 25%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Rare | 3 |
98 | Wolf | Last Stand | 11 | The Last Stand effect is activated for 15 sec when the user's HP is at or below 45%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Rare | 5 |
99 | Wolf | Last Stand | 12 | The Last Stand effect is activated for 16 sec when the user's HP is at or below 45%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Rare | 7 |
100 | Wolf | Last Stand | 13 | The Last Stand effect is activated for 16 sec when the user's HP is at or below 45%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Epic | 2 |
101 | Wolf | Last Stand | 14 | The Last Stand effect is activated for 18 sec when the user's HP is at or below 45%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Epic | 3 |
102 | Wolf | Last Stand | 15 | The Last Stand effect is activated for 19 sec when the user's HP is at or below 45%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Epic | 5 |
103 | Wolf | Last Stand | 16 | The Last Stand effect is activated for 20 sec when the user's HP is at or below 45%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Epic | 7 |
104 | Wolf | Last Stand | 17 | The Last Stand effect is activated for 20 sec when the user's HP is at or below 45%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Legendary | 2 |
105 | Wolf | Last Stand | 18 | The Last Stand effect is activated for 22 sec when the user's HP is at or below 45%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Legendary | 3 |
106 | Wolf | Last Stand | 19 | The Last Stand effect is activated for 24 sec when the user's HP is at or below 45%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Legendary | 5 |
107 | Wolf | Last Stand | 20 | The Last Stand effect is activated for 24 sec when the user's HP is at or below 45%. (Available once every 90 sec) The Last Stand effect increases the user's Movement Speed and constantly restores HP. | Legendary | 7 |
108 | ||||||
109 | Wolf | Bold | 1 | Increases the damage of Holy Bolt-type combos and skills +20% and Max HP +400. | None | 0 |
110 | Wolf | Bold | 2 | Increases the damage of Holy Bolt-type combos and skills +22.5% and Max HP +500. | Common | 1 |
111 | Wolf | Bold | 3 | Increases the damage of Holy Bolt-type combos and skills +25% and Max HP +600. | Common | 3 |
112 | Wolf | Bold | 4 | Increases the damage of Holy Bolt-type combos and skills +27.5% and Max HP +700. | Common | 5 |
113 | Wolf | Bold | 5 | Increases the damage of Holy Bolt-type combos and skills +30% and Max HP +800. | Uncommon | 1 |
114 | Wolf | Bold | 6 | Increases the damage of Holy Bolt-type combos and skills +32.5% and Max HP +950. | Uncommon | 2 |
115 | Wolf | Bold | 7 | Increases the damage of Holy Bolt-type combos and skills +35% and Max HP +1100. | Uncommon | 3 |
116 | Wolf | Bold | 8 | Increases the damage of Holy Bolt-type combos and skills +37.5% and Max HP +1250. | Uncommon | 5 |
117 | Wolf | Bold | 9 | Increases the damage of Holy Bolt-type combos and skills +40% and Max HP +1600. | Rare | 1 |
118 | Wolf | Bold | 10 | Increases the damage of Holy Bolt-type combos and skills +42.5% and Max HP +2000. | Rare | 3 |
119 | Wolf | Bold | 11 | Increases the damage of Holy Bolt-type combos and skills +45% and Max HP +2400. | Rare | 5 |
120 | Wolf | Bold | 12 | Increases the damage of Holy Bolt-type combos and skills +47.5% and Max HP +2800. | Rare | 7 |
121 | Wolf | Bold | 13 | Increases the damage of Holy Bolt-type combos and skills +50% and Max HP +3200. | Epic | 2 |
122 | Wolf | Bold | 14 | Increases the damage of Holy Bolt-type combos and skills +53% and Max HP +3600. | Epic | 3 |
123 | Wolf | Bold | 15 | Increases the damage of Holy Bolt-type combos and skills +56% and Max HP +4000. | Epic | 5 |
124 | Wolf | Bold | 16 | Increases the damage of Holy Bolt-type combos and skills +60% and Max HP +4400. | Epic | 7 |
125 | Wolf | Bold | 17 | Increases the damage of Holy Bolt-type combos and skills +70% and Max HP +4800. | Legendary | 2 |
126 | Wolf | Bold | 18 | Increases the damage of Holy Bolt-type combos and skills +80% and Max HP +5200. | Legendary | 3 |
127 | Wolf | Bold | 19 | Increases the damage of Holy Bolt-type combos and skills +90% and Max HP +6400. | Legendary | 5 |
128 | Wolf | Bold | 20 | Increases the damage of Holy Bolt-type combos and skills +100% and Max HP +8000. | Legendary | 7 |
129 | ||||||
130 | Lionheart | Burning Judgment | 1 | Enables Holy Flame to be charged up to 2 times. Damaging enemies under the effect of Judgment over time with Holy Flame has a 20% chance to increase the duration of Judgment +2 sec. | None | 0 |
131 | Lionheart | Burning Judgment | 2 | Enables Holy Flame to be charged up to 2 times. Damaging enemies under the effect of Judgment over time with Holy Flame has a 23% chance to increase the duration of Judgment +2 sec. | Common | 5 |
132 | Lionheart | Burning Judgment | 3 | Enables Holy Flame to be charged up to 2 times. Damaging enemies under the effect of Judgment over time with Holy Flame has a 30% chance to increase the duration of Judgment +2 sec. | Uncommon | 5 |
133 | Lionheart | Burning Judgment | 4 | Enables Holy Flame to be charged up to 2 times. Damaging enemies under the effect of Judgment over time with Holy Flame has a 35% chance to increase the duration of Judgment +2 sec. | Uncommon | 10 |
134 | Lionheart | Burning Judgment | 5 | Enables Holy Flame to be charged up to 2 times. Damaging enemies under the effect of Judgment over time with Holy Flame has a 40% chance to increase the duration of Judgment +2 sec. | Rare | 5 |
135 | Lionheart | Burning Judgment | 6 | Enables Holy Flame to be charged up to 2 times. Damaging enemies under the effect of Judgment over time with Holy Flame has a 50% chance to increase the duration of Judgment +2 sec. | Rare | 10 |
136 | Lionheart | Burning Judgment | 7 | Enables Holy Flame to be charged up to 3 times. Damaging enemies under the effect of Judgment over time with Holy Flame has a 60% chance to increase the duration of Judgment +2 sec. | Epic | 5 |
137 | Lionheart | Burning Judgment | 8 | Enables Holy Flame to be charged up to 3 times. Damaging enemies under the effect of Judgment over time with Holy Flame has a 70% chance to increase the duration of Judgment +2 sec. | Epic | 10 |
138 | Lionheart | Burning Judgment | 9 | Enables Holy Flame to be charged up to 3 times. Damaging enemies under the effect of Judgment over time with Holy Flame has a 80% chance to increase the duration of Judgment +2 sec. | Legendary | 5 |
139 | Lionheart | Burning Judgment | 10 | Enables Holy Flame to be charged up to 3 times. Damaging enemies under the effect of Judgment over time with Holy Flame has a 100% chance to increase the duration of Judgment +2 sec. | Legendary | 10 |
140 | ||||||
141 | Lionheart | Benediction | 1 | Attacking enemies under the effect of Judgment has a 20% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 1 healing orbs near the Priest. Increases the healing amount of the healing orbs +20%. | None | 0 |
142 | Lionheart | Benediction | 2 | Attacking enemies under the effect of Judgment has a 22.5% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 1 healing orbs near the Priest. Increases the healing amount of the healing orbs +23%. | Common | 1 |
143 | Lionheart | Benediction | 3 | Attacking enemies under the effect of Judgment has a 25% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 1 healing orbs near the Priest. Increases the healing amount of the healing orbs +26%. | Common | 3 |
144 | Lionheart | Benediction | 4 | Attacking enemies under the effect of Judgment has a 27.5% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 1 healing orbs near the Priest. Increases the healing amount of the healing orbs +30%. | Common | 5 |
145 | Lionheart | Benediction | 5 | Attacking enemies under the effect of Judgment has a 30% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 1 healing orbs near the Priest. Increases the healing amount of the healing orbs +33%. | Uncommon | 1 |
146 | Lionheart | Benediction | 6 | Attacking enemies under the effect of Judgment has a 32.5% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 2 healing orbs near the Priest. Increases the healing amount of the healing orbs +36%. | Uncommon | 2 |
147 | Lionheart | Benediction | 7 | Attacking enemies under the effect of Judgment has a 35% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 2 healing orbs near the Priest. Increases the healing amount of the healing orbs +40%. | Uncommon | 3 |
148 | Lionheart | Benediction | 8 | Attacking enemies under the effect of Judgment has a 37.5% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 2 healing orbs near the Priest. Increases the healing amount of the healing orbs +45%. | Uncommon | 5 |
149 | Lionheart | Benediction | 9 | Attacking enemies under the effect of Judgment has a 40% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 2 healing orbs near the Priest. Increases the healing amount of the healing orbs +50%. | Rare | 1 |
150 | Lionheart | Benediction | 10 | Attacking enemies under the effect of Judgment has a 45% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 2 healing orbs near the Priest. Increases the healing amount of the healing orbs +55%. | Rare | 3 |
151 | Lionheart | Benediction | 11 | Attacking enemies under the effect of Judgment has a 50% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 2 healing orbs near the Priest. Increases the healing amount of the healing orbs +60%. | Rare | 5 |
152 | Lionheart | Benediction | 12 | Attacking enemies under the effect of Judgment has a 55% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 2 healing orbs near the Priest. Increases the healing amount of the healing orbs +65%. | Rare | 7 |
153 | Lionheart | Benediction | 13 | Attacking enemies under the effect of Judgment has a 60% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 2 healing orbs near the Priest. Increases the healing amount of the healing orbs +70%. | Epic | 2 |
154 | Lionheart | Benediction | 14 | Attacking enemies under the effect of Judgment has a 65% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 2 healing orbs near the Priest. Increases the healing amount of the healing orbs +80%. | Epic | 3 |
155 | Lionheart | Benediction | 15 | Attacking enemies under the effect of Judgment has a 70% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 2 healing orbs near the Priest. Increases the healing amount of the healing orbs +90%. | Epic | 5 |
156 | Lionheart | Benediction | 16 | Attacking enemies under the effect of Judgment has a 75% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 2 healing orbs near the Priest. Increases the healing amount of the healing orbs +100%. | Epic | 7 |
157 | Lionheart | Benediction | 17 | Attacking enemies under the effect of Judgment has a 80% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 2 healing orbs near the Priest. Increases the healing amount of the healing orbs +110%. | Legendary | 2 |
158 | Lionheart | Benediction | 18 | Attacking enemies under the effect of Judgment has a 85% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 2 healing orbs near the Priest. Increases the healing amount of the healing orbs +120%. | Legendary | 3 |
159 | Lionheart | Benediction | 19 | Attacking enemies under the effect of Judgment has a 90% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 3 healing orbs near the Priest. Increases the healing amount of the healing orbs +130%. | Legendary | 5 |
160 | Lionheart | Benediction | 20 | Attacking enemies under the effect of Judgment has a 100% chance to obtain the Benediction effect. Stacking Benediction 7 times consumes all stacks and creates 3 healing orbs near the Priest. Increases the healing amount of the healing orbs +150%. | Legendary | 7 |
161 | ||||||
162 | Lionheart | Fervor | 1 | Attacking enemies under the effect of Judgment has a 30% chance to obtain the Compassion effect. The Compassion effect lasts for 12 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | None | 0 |
163 | Lionheart | Fervor | 2 | Attacking enemies under the effect of Judgment has a 30% chance to obtain the Compassion effect. The Compassion effect lasts for 13 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Common | 1 |
164 | Lionheart | Fervor | 3 | Attacking enemies under the effect of Judgment has a 30% chance to obtain the Compassion effect. The Compassion effect lasts for 14 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Common | 3 |
165 | Lionheart | Fervor | 4 | Attacking enemies under the effect of Judgment has a 30% chance to obtain the Compassion effect. The Compassion effect lasts for 15 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Common | 5 |
166 | Lionheart | Fervor | 5 | Attacking enemies under the effect of Judgment has a 40% chance to obtain the Compassion effect. The Compassion effect lasts for 15 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Uncommon | 1 |
167 | Lionheart | Fervor | 6 | Attacking enemies under the effect of Judgment has a 40% chance to obtain the Compassion effect. The Compassion effect lasts for 16 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Uncommon | 2 |
168 | Lionheart | Fervor | 7 | Attacking enemies under the effect of Judgment has a 40% chance to obtain the Compassion effect. The Compassion effect lasts for 16 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Uncommon | 3 |
169 | Lionheart | Fervor | 8 | Attacking enemies under the effect of Judgment has a 40% chance to obtain the Compassion effect. The Compassion effect lasts for 18 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Uncommon | 5 |
170 | Lionheart | Fervor | 9 | Attacking enemies under the effect of Judgment has a 50% chance to obtain the Compassion effect. The Compassion effect lasts for 18 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Rare | 1 |
171 | Lionheart | Fervor | 10 | Attacking enemies under the effect of Judgment has a 50% chance to obtain the Compassion effect. The Compassion effect lasts for 19 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Rare | 3 |
172 | Lionheart | Fervor | 11 | Attacking enemies under the effect of Judgment has a 50% chance to obtain the Compassion effect. The Compassion effect lasts for 20 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Rare | 5 |
173 | Lionheart | Fervor | 12 | Attacking enemies under the effect of Judgment has a 50% chance to obtain the Compassion effect. The Compassion effect lasts for 21 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Rare | 7 |
174 | Lionheart | Fervor | 13 | Attacking enemies under the effect of Judgment has a 60% chance to obtain the Compassion effect. The Compassion effect lasts for 21 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Epic | 2 |
175 | Lionheart | Fervor | 14 | Attacking enemies under the effect of Judgment has a 60% chance to obtain the Compassion effect. The Compassion effect lasts for 22 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Epic | 3 |
176 | Lionheart | Fervor | 15 | Attacking enemies under the effect of Judgment has a 60% chance to obtain the Compassion effect. The Compassion effect lasts for 24 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Epic | 5 |
177 | Lionheart | Fervor | 16 | Attacking enemies under the effect of Judgment has a 60% chance to obtain the Compassion effect. The Compassion effect lasts for 26 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Epic | 7 |
178 | Lionheart | Fervor | 17 | Attacking enemies under the effect of Judgment has a 75% chance to obtain the Compassion effect. The Compassion effect lasts for 26 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Legendary | 2 |
179 | Lionheart | Fervor | 18 | Attacking enemies under the effect of Judgment has a 75% chance to obtain the Compassion effect. The Compassion effect lasts for 28 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Legendary | 3 |
180 | Lionheart | Fervor | 19 | Attacking enemies under the effect of Judgment has a 75% chance to obtain the Compassion effect. The Compassion effect lasts for 30 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Legendary | 5 |
181 | Lionheart | Fervor | 20 | Attacking enemies under the effect of Judgment has a 75% chance to obtain the Compassion effect. The Compassion effect lasts for 33 sec, and each stack increases Attack Speed +2.5% and Attack Power +4%. Can be stacked up to 5 times. Activating the Compassion effect again when it is stacked to the maximum limit decreases the cooldown of Smite-type skills -1 sec. | Legendary | 7 |
182 | ||||||
183 | Lionheart | Executioner | 1 | Increases the Attack Power of Smite-type combos and skills +20% and increases Critical Hit Damage +2.5%. | None | 0 |
184 | Lionheart | Executioner | 2 | Increases the Attack Power of Smite-type combos and skills +22.5% and increases Critical Hit Damage +2.8%. | Common | 1 |
185 | Lionheart | Executioner | 3 | Increases the Attack Power of Smite-type combos and skills +25% and increases Critical Hit Damage +3.1%. | Common | 3 |
186 | Lionheart | Executioner | 4 | Increases the Attack Power of Smite-type combos and skills +27.5% and increases Critical Hit Damage +3.4%. | Common | 5 |
187 | Lionheart | Executioner | 5 | Increases the Attack Power of Smite-type combos and skills +30% and increases Critical Hit Damage +4%. | Uncommon | 1 |
188 | Lionheart | Executioner | 6 | Increases the Attack Power of Smite-type combos and skills +32.5% and increases Critical Hit Damage +5%. | Uncommon | 2 |
189 | Lionheart | Executioner | 7 | Increases the Attack Power of Smite-type combos and skills +35% and increases Critical Hit Damage +6%. | Uncommon | 3 |
190 | Lionheart | Executioner | 8 | Increases the Attack Power of Smite-type combos and skills +37.5% and increases Critical Hit Damage +7%. | Uncommon | 5 |
191 | Lionheart | Executioner | 9 | Increases the Attack Power of Smite-type combos and skills +40% and increases Critical Hit Damage +10%. | Rare | 1 |
192 | Lionheart | Executioner | 10 | Increases the Attack Power of Smite-type combos and skills +42.5% and increases Critical Hit Damage +12%. | Rare | 3 |
193 | Lionheart | Executioner | 11 | Increases the Attack Power of Smite-type combos and skills +45% and increases Critical Hit Damage +14%. | Rare | 5 |
194 | Lionheart | Executioner | 12 | Increases the Attack Power of Smite-type combos and skills +47.5% and increases Critical Hit Damage +16%. | Rare | 7 |
195 | Lionheart | Executioner | 13 | Increases the Attack Power of Smite-type combos and skills +50% and increases Critical Hit Damage +20%. | Epic | 2 |
196 | Lionheart | Executioner | 14 | Increases the Attack Power of Smite-type combos and skills +53% and increases Critical Hit Damage +22%. | Epic | 3 |
197 | Lionheart | Executioner | 15 | Increases the Attack Power of Smite-type combos and skills +56% and increases Critical Hit Damage +24%. | Epic | 5 |
198 | Lionheart | Executioner | 16 | Increases the Attack Power of Smite-type combos and skills +60% and increases Critical Hit Damage +26%. | Epic | 7 |
199 | Lionheart | Executioner | 17 | Increases the Attack Power of Smite-type combos and skills +70% and increases Critical Hit Damage +30%. | Legendary | 2 |
200 | Lionheart | Executioner | 18 | Increases the Attack Power of Smite-type combos and skills +80% and increases Critical Hit Damage +35%. | Legendary | 3 |
201 | Lionheart | Executioner | 19 | Increases the Attack Power of Smite-type combos and skills +90% and increases Critical Hit Damage +40%. | Legendary | 5 |
202 | Lionheart | Executioner | 20 | Increases the Attack Power of Smite-type combos and skills +100% and increases Critical Hit Damage +50%. | Legendary | 7 |
203 | ||||||
204 | Crescent Moon | Wave of Punishment | 1 | Enables Healing Wave to be stacked up to 2 times. Hitting enemies with Smite skills decreases the cooldown of Healing Wave -1 sec. | None | 0 |
205 | Crescent Moon | Wave of Punishment | 2 | Enables Healing Wave to be stacked up to 2 times. Hitting enemies with Smite skills decreases the cooldown of Healing Wave -1.5 sec. | Common | 5 |
206 | Crescent Moon | Wave of Punishment | 3 | Enables Healing Wave to be stacked up to 2 times. Hitting enemies with Smite skills decreases the cooldown of Healing Wave -2 sec. | Uncommon | 5 |
207 | Crescent Moon | Wave of Punishment | 4 | Enables Healing Wave to be stacked up to 2 times. Hitting enemies with Smite skills decreases the cooldown of Healing Wave -2.5 sec. | Uncommon | 10 |
208 | Crescent Moon | Wave of Punishment | 5 | Enables Healing Wave to be stacked up to 2 times. Hitting enemies with Smite skills decreases the cooldown of Healing Wave -3 sec. | Rare | 5 |
209 | Crescent Moon | Wave of Punishment | 6 | Enables Healing Wave to be stacked up to 2 times. Hitting enemies with Smite skills decreases the cooldown of Healing Wave -3.5 sec. | Rare | 10 |
210 | Crescent Moon | Wave of Punishment | 7 | Enables Healing Wave to be stacked up to 3 times. Hitting enemies with Smite skills decreases the cooldown of Healing Wave -3.5 sec. | Epic | 5 |
211 | Crescent Moon | Wave of Punishment | 8 | Enables Healing Wave to be stacked up to 3 times. Hitting enemies with Smite skills decreases the cooldown of Healing Wave -4 sec. | Epic | 10 |
212 | Crescent Moon | Wave of Punishment | 9 | Enables Healing Wave to be stacked up to 3 times. Hitting enemies with Smite skills decreases the cooldown of Healing Wave -4.5 sec. | Legendary | 5 |
213 | Crescent Moon | Wave of Punishment | 10 | Enables Healing Wave to be stacked up to 3 times. Hitting enemies with Smite skills decreases the cooldown of Healing Wave -5 sec. | Legendary | 10 |
214 | ||||||
215 | Crescent Moon | Overflow | 1 | Using healing skills has a 30% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +10% for each stack. | None | 0 |
216 | Crescent Moon | Overflow | 2 | Using healing skills has a 32% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +10% for each stack. | Common | 1 |
217 | Crescent Moon | Overflow | 3 | Using healing skills has a 34% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +10% for each stack. | Common | 3 |
218 | Crescent Moon | Overflow | 4 | Using healing skills has a 36% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +10% for each stack. | Common | 5 |
219 | Crescent Moon | Overflow | 5 | Using healing skills has a 36% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +12% for each stack. | Uncommon | 1 |
220 | Crescent Moon | Overflow | 6 | Using healing skills has a 40% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +12% for each stack. | Uncommon | 2 |
221 | Crescent Moon | Overflow | 7 | Using healing skills has a 43% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +12% for each stack. | Uncommon | 3 |
222 | Crescent Moon | Overflow | 8 | Using healing skills has a 46% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +12% for each stack. | Uncommon | 5 |
223 | Crescent Moon | Overflow | 9 | Using healing skills has a 46% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +15% for each stack. | Rare | 1 |
224 | Crescent Moon | Overflow | 10 | Using healing skills has a 50% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +15% for each stack. | Rare | 3 |
225 | Crescent Moon | Overflow | 11 | Using healing skills has a 53% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +15% for each stack. | Rare | 5 |
226 | Crescent Moon | Overflow | 12 | Using healing skills has a 56% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +15% for each stack. | Rare | 7 |
227 | Crescent Moon | Overflow | 13 | Using healing skills has a 56% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +18% for each stack. | Epic | 2 |
228 | Crescent Moon | Overflow | 14 | Using healing skills has a 60% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +18% for each stack. | Epic | 3 |
229 | Crescent Moon | Overflow | 15 | Using healing skills has a 65% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +18% for each stack. | Epic | 5 |
230 | Crescent Moon | Overflow | 16 | Using healing skills has a 70% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +18% for each stack. | Epic | 7 |
231 | Crescent Moon | Overflow | 17 | Using healing skills has a 70% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +21% for each stack. | Legendary | 2 |
232 | Crescent Moon | Overflow | 18 | Using healing skills has a 80% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +21% for each stack. | Legendary | 3 |
233 | Crescent Moon | Overflow | 19 | Using healing skills has a 90% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +21% for each stack. | Legendary | 5 |
234 | Crescent Moon | Overflow | 20 | Using healing skills has a 100% chance to apply the Overflow effect to self. This effect can be stacked up to 5 times. Consuming all Overflow effects to use Divine Strike increases the damage +25% for each stack. | Legendary | 7 |
235 | ||||||
236 | Crescent Moon | Eruption | 1 | Attacking enemies has a 10% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +3% for each stack. | None | 0 |
237 | Crescent Moon | Eruption | 2 | Attacking enemies has a 12% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +3% for each stack. | Common | 1 |
238 | Crescent Moon | Eruption | 3 | Attacking enemies has a 14% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +3% for each stack. | Common | 3 |
239 | Crescent Moon | Eruption | 4 | Attacking enemies has a 16% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +3% for each stack. | Common | 5 |
240 | Crescent Moon | Eruption | 5 | Attacking enemies has a 16% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +4.5% for each stack. | Uncommon | 1 |
241 | Crescent Moon | Eruption | 6 | Attacking enemies has a 20% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +4.5% for each stack. | Uncommon | 2 |
242 | Crescent Moon | Eruption | 7 | Attacking enemies has a 23% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +4.5% for each stack. | Uncommon | 3 |
243 | Crescent Moon | Eruption | 8 | Attacking enemies has a 26% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +4.5% for each stack. | Uncommon | 5 |
244 | Crescent Moon | Eruption | 9 | Attacking enemies has a 26% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +6% for each stack. | Rare | 1 |
245 | Crescent Moon | Eruption | 10 | Attacking enemies has a 30% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +6% for each stack. | Rare | 3 |
246 | Crescent Moon | Eruption | 11 | Attacking enemies has a 33% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +6% for each stack. | Rare | 5 |
247 | Crescent Moon | Eruption | 12 | Attacking enemies has a 36% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +6% for each stack. | Rare | 7 |
248 | Crescent Moon | Eruption | 13 | Attacking enemies has a 36% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +7.5% for each stack. | Epic | 2 |
249 | Crescent Moon | Eruption | 14 | Attacking enemies has a 40% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +7.5% for each stack | Epic | 3 |
250 | Crescent Moon | Eruption | 15 | Attacking enemies has a 45% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +7.5% for each stack. | Epic | 5 |
251 | Crescent Moon | Eruption | 16 | Attacking enemies has a 50% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +7.5% for each stack. | Epic | 7 |
252 | Crescent Moon | Eruption | 17 | Attacking enemies has a 50% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +9% for each stack. | Legendary | 2 |
253 | Crescent Moon | Eruption | 18 | Attacking enemies has a 60% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +9% for each stack. | Legendary | 3 |
254 | Crescent Moon | Eruption | 19 | Attacking enemies has a 65% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +9% for each stack. | Legendary | 5 |
255 | Crescent Moon | Eruption | 20 | Attacking enemies has a 70% chance to apply the Eruption effect to yourself. This effect can be stacked up to 10 times. Consuming all Eruption effects to use Healing Wave increases the HP restored +12% for each stack. | Legendary | 7 |
256 | ||||||
257 | Crescent Moon | Warrior of the Moon | 1 | Increases the damage of Smite-type combos and skills +20% and Defense Penetration +2%. | None | 0 |
258 | Crescent Moon | Warrior of the Moon | 2 | Increases the damage of Smite-type combos and skills +22.5% and Defense Penetration +2.1%. | Common | 1 |
259 | Crescent Moon | Warrior of the Moon | 3 | Increases the damage of Smite-type combos and skills +25% and Defense Penetration +2.3%. | Common | 3 |
260 | Crescent Moon | Warrior of the Moon | 4 | Increases the damage of Smite-type combos and skills +27.5% and Defense Penetration +2.4%. | Common | 5 |
261 | Crescent Moon | Warrior of the Moon | 5 | Increases the damage of Smite-type combos and skills +30% and Defense Penetration +2.6%. | Uncommon | 1 |
262 | Crescent Moon | Warrior of the Moon | 6 | Increases the damage of Smite-type combos and skills +32.5% and Defense Penetration +2.7%. | Uncommon | 2 |
263 | Crescent Moon | Warrior of the Moon | 7 | Increases the damage of Smite-type combos and skills +35% and Defense Penetration +2.8%. | Uncommon | 3 |
264 | Crescent Moon | Warrior of the Moon | 8 | Increases the damage of Smite-type combos and skills +37.5% and Defense Penetration +3%. | Uncommon | 5 |
265 | Crescent Moon | Warrior of the Moon | 9 | Increases the damage of Smite-type combos and skills +40% and Defense Penetration +3.3%. | Rare | 1 |
266 | Crescent Moon | Warrior of the Moon | 10 | Increases the damage of Smite-type combos and skills +42.5% and Defense Penetration +3.9%. | Rare | 3 |
267 | Crescent Moon | Warrior of the Moon | 11 | Increases the damage of Smite-type combos and skills +45% and Defense Penetration +4.5%. | Rare | 5 |
268 | Crescent Moon | Warrior of the Moon | 12 | Increases the damage of Smite-type combos and skills +47.5% and Defense Penetration +5.1%. | Rare | 7 |
269 | Crescent Moon | Warrior of the Moon | 13 | Increases the damage of Smite-type combos and skills +50% and Defense Penetration +6.6%. | Epic | 2 |
270 | Crescent Moon | Warrior of the Moon | 14 | Increases the damage of Smite-type combos and skills +53% and Defense Penetration +7.2%. | Epic | 3 |
271 | Crescent Moon | Warrior of the Moon | 15 | Increases the damage of Smite-type combos and skills +56% and Defense Penetration +7.8%. | Epic | 5 |
272 | Crescent Moon | Warrior of the Moon | 16 | Increases the damage of Smite-type combos and skills +60% and Defense Penetration +8.4%. | Epic | 7 |
273 | Crescent Moon | Warrior of the Moon | 17 | Increases the damage of Smite-type combos and skills +70% and Defense Penetration +9.9%. | Legendary | 2 |
274 | Crescent Moon | Warrior of the Moon | 18 | Increases the damage of Smite-type combos and skills +80% and Defense Penetration +11.4%. | Legendary | 3 |
275 | Crescent Moon | Warrior of the Moon | 19 | Increases the damage of Smite-type combos and skills +90% and Defense Penetration +13.2%. | Legendary | 5 |
276 | Crescent Moon | Warrior of the Moon | 20 | Increases the damage of Smite-type combos and skills +100% and Defense Penetration +16.5%. | Legendary | 7 |
277 |
| A | B | C | D | |
|---|---|---|---|---|
1 | Gear | A+5 | S+5 | Difference (S-A) |
2 | Weapon | 286 | 314 | 28 |
3 | Offhand Weapon | 60 | 66 | 6 |
4 | Helm | 165 | 182 | 17 |
5 | Chest | 225 | 248 | 23 |
6 | Legs | 225 | 248 | 23 |
7 | Shoes | 150 | 165 | 15 |
8 | Gloves | 120 | 132 | 12 |
9 | Shoulder | 120 | 132 | 12 |
10 | Waist | 150 | 165 | 15 |
11 | 1501 | 1652 | 151 |