Rose Croix (Celestia's Finest, GURPS 4e)
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Vital StatisticsPlayer:Digo Dragon
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Character NameRace / Pony TypeAgeGenderHeightWeightEye ColorHair / ManeCoat ColorCutie Mark
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Rosalina Marie Croix (Rose)Unicorn30Female3' 11"178 lbs.AquamarineRose RedBrownBandaid-wrapped rose
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Basic AttributesCurrentDefensesArmor (DR)Weapons (Melee)
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ST12HP1210DodgeParryBlockLeftHeadRightNameDamageTypeReachParry
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10UnarmedArmHand19/13ArmHandUnarmed1d-1 thrcrC9
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DX12PER144921/116Torso21/111Horn1d thrimpC9
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40EncumbranceLegFoot21/11(f)LegFootLarge Knife1d+2 sw/1d+1 thrcut/impC9
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IQ14WILL1460CarryMoveDodge21/1121/1121/1121/11Zap GloveHT-6(2) aff or 2dburnC0
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209None34610
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HT12FP1514Light6859Weapons (Ranged)Damage
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ER31Medium10248NameDamageAccRangeRoFShotsSTBulkRecoilAmmoThrust
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SpeedMoveBase LiftSize (SM)Tech LevelHeavy20427Auto Pistol [9mm]2d+2 pi4150/1,900318+19-2218/181d-1
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663409Ex-Heavy34016Assault Carbine [7mmCL]6d pi6700/4,0001550+19-4231/50/50
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Wire's Revolver [TL7 .44M revolver]3d+2 pi+2220/2,3003611-346/6
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Reaction ModifiersPointsOtherPointsGrenades: 2 Smoke, 1 Tear Gas, 1 StunSwing
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AppearanceAverage0RankMilitary 3 (Lt.)0Frag Grenade8d cr [3d]1-11---11d+2
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ReputationEDF Hero (+1), Chrysalis Activist (+1)1WealthAverage0
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Status0CultureEquestrian0
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Advantages
Disadvantages
LanguagesSpokenWrittenPointsHit Location
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NameNotesPointsNameNotesPointsEquestrian PonishNativeNative0ModifierLocation
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Magery +2Adds to Magic skill level20DutyEquestrian Defence Force (EDF)-15Sign LanguageAccent20Torso
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Telekinesis +2ST 6 (Base 4 +2), Aqua aura8GluttonyWill save to resist food-5-2Arm/Leg
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CYBERNETICS2InsomniacWill save or miss sleep-10-3Groin
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CyberEyesNightvision 5*, Telescopic Vision 1*, DR 2, +2 HT resist blinding effects, VidLinkQUIRKSHippocratic Oath, Congenial, Determined-5Skills-4Hand
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CyberLegs+2 Strength*, +1 Lift ST, DR 1Adventurous, Alcohol Intolerance (HT-2 to resist)NameSkillDifficultyBonusPoints-5Face/Neck
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Energy ReserveMagic Only, 3 pts. per ER.9Guns (Pistol)19DXE54-7Skull
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TemplateUnicorn:39Guns (Rifle)18DXE52Imp or Pi attacks can target vitals at -3 or eyes at -9.
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DR+1, Four-legged, Hooves (DR+1)Talent (cutie mark, 6 related skills at +1)Melee Weap (Knife)12DXE1
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Foot manipulators (short), HorizontalStriker (horn, limited arc, reach c, imp, +1 per die)Brawling13DXE2
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Extra arm (mouth, 1-hand weapons, tools)(Use DX or Brawling to hit or Parry)Throwing11DXA1
Speed/Range
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IQ+1, Magery 1, Telekinesis 4 (ST 4)0Speed / Range ModifierLinear Measurement (range/speed)
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Stealth12DXA2
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Gear & EquipmentGold Bits:350Money:$4,408Soldier16IQA2202 yd or less
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ItemWt.ItemWt.0-13 yd
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● Reflex TacSuit [DR 20/10] +Combat Infantry Helmet [DR 18/12]15Crash Kit [+2 First Aid skill] (Defibrillator, oxygen mask, sutures, bandage spray (6/6), no-shock drugs)3.33Diagnosis19IQH54-25 yd
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● Auto Pistol [9mm] (Fine, Smart electronics, bio-lock, Cable jack, Diagnostic computer)1.33Surgical Instruments [+3 Surgery skill] (Fine; laser scalpels, forceps, bio-glue, sonic probe, sutures)10First Aid21IQE54-37 yd
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+Magazine (Auto Pistol, 9mm) x20.46Diagnosis Sensors [+2 Diagnostic skill]0.16Physician19IQH54-410 yd
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● Assault Carbine [7mmCL] (Fine, Smart electronics, bio-lock, Enhanced targeting scope (+1.3 wt.), Accessory rail (+0.13 wt.), Cable jack, diagnostic computer)6.29Physician's Equipment [+2 Physician skill] (Good)1.66Physiology (Pony)17IQH34-515 yd
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+Magazine (Assault Carbine, 7mmCL, Double) x20.66Pain Drugs (10/10); Antibiotics (10/10)-Pharmacy (Synthetic)15IQH31-620 yd
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● Buffalo Revolver [TL7 .44M]2Magical Elixirs & Potions-Surgery (Field)19IQH62-730 yd
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+Autoloader (Buffalo Revolver, .44M) x21Powerstone Necklace [10/12 FP]-0-850 yd
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● Zap Glove0.63Magic Items:-Elec Ops (Medical)15IQA21-970 yd
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● Knife (Large, Monowire, Very fine)0.66 ● Jewelry (Steal Power; Cast time 5 sec.; p. 180)-Mechanic (Robotics)15IQA21-10100 yd
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● Jewelry (Analyze Magic; Cost 8, Cast time 1 hr; p. 102)-Thaumatology15IQVH32-11150 yd
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Backpack (Lighten Burden, 50%, Always On)2 ● Jewelry (Cloud-Walking; Cost 0, Duration 1 hr; p. 148)-0-12200 yd
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Hyperspectral Goggles [+3 Vision, Search, Targeting, Forensics skills] (HUD, Radio comm mike (micro), Datachip (1 PB))0.39 ● Jewelry (Tell Time; Cost 1; p. 100)-Computer Operation16IQE21-13300 yd
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Laptop Computer (TL10, C8, Hardened, +2 Equipment bonus to skills, Cable jack, 3D Video camera, 3D Projector (mini), Radio comm (micro), Databank drive, Datachip (1 PB))0.45 ● Spell Stone (2x Dispel Magic, Analyze Magic)-Crewman (Airship)16IQE21-14500 yd
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Robotics tool kit (mini, fine)2.63Driving (Automobile)11DXA1-15700 yd
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Parachuting12DXE1
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Power Cell [AFC] (4 FP, recharge: 27 min.) 4/100.03Body Sense11DXH2Experience
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Saw (Wire, DR 4- only) x5-0Character Total:268
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Water purification tablets (x100, purify 1 qt. each)-Acting13IQA1Unspent Points:0
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Carousing12HTE1Studied Points:5
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Super Adhesives (Gecko; Pads x98, Tape x96)-Sex Appeal11HTA1
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Super Adhesives (Superglue x10)-Erotic Art11DXA1Cybernetics
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Personal kit (utensils, tinderbox, lighter, canteen, swiss-army knife, mirror)1Diplomacy12IQH1Four bionic Legs (TL9)
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Total Weight:34.005Encumbrance:NoneFast-Talk13IQA1Advantages
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Retractible Claws [3]
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Magic SpellsMagery:3Extra Strength ST 2 (Electrical, -20%, No HP) [12.8 = 16 * .8]
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NameSchoolTypeCostCast TimeDurationEffectSkillDiff.PointsLifting ST 1 (Electrical, -20%) [ 2.4 = 3 * .8]
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Detect MagicKnowledgeRegular25 sec.InstantDetermines if target is magical.15H1Damage Resistance 1 (Legs only -20%; Flexible -20%) [3 = 5 * .6]
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Mage SightKnowledgeRegular31 sec.1 min.Detect all magic within field of vision. Cost 2 to maintain.15H1Disadvantages
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CounterspellMeta SpellRegularVaries5 sec.Perminant[Resisted] Nullify ongoing known spell. Cost is half target effect's cost.15H1Extra Arms (Mitigator, -80%, Short, -50%) [-14 = -20 * .7 (.2+.5)]
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Dispel MagicMeta SpellArea3a1 sec/pt.Perminant[Resisted] Nullify all active spells within area; Not selective.15H1Legless (Mitigator, -80%) [-6 = -30 * .2]
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3Total
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Lend EnergyHealingRegularVaries1 sec.PerminantHeal subject 1 FP per point spent.15H11.2 = 3 + 12.8 + 2.4 + 3 + (-14) + (-6)
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Lend VitalityHealingRegularVaries1 sec.1 hourTemporarily restores 1 HP per point spent. Cannot maintain.15H1Two Bionic Eyes (TL9)
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Recover EnergyHealingSpecial-5 min.PerminantRest and recover 1 FP per 5 minutes.16H2Advantages
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AwakenHealingArea1a1 sec.PerminantCures stun. Unconscious/asleep subjects get [success margin] bonus to HT.15H1Night Vision 5 (Electrical, -20%) [4 = 5 * .8]
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Minor HealingHealingRegular1 - 31 sec.PerminantHeal 1xFP spent in HP; -3 skill per casting on same subject per day.16H2Telescopic Vision 1 (Electrical, -20%) [4 = 5 * .8]
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Major HealingHealingRegular1 - 41 sec.PerminantHeal 2xFP spent in HP; -3 skill per casting on same subject per day.16VH4Video HUD (Electrical, -20%) [0.8 = 1 * .8]
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3Nictating Membrane 2 [2]
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ShieldProtectionRegular2 - 81 sec.1 min.Gain DB bonus equal to half cost spent. Cost half to maintain.15H1
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Missile ShieldProtectionRegular51 sec.1 min.Turns missiles/bullets harmlessly away. Cost 2 to maintain.15H1 Disadvantages
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3Blindness (Mitigator, -80%) [-10 = -50 * .2]
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Simple IllusionIllusionArea1a1 sec.1 min.Visual only; Will save to resist, or dispels with a touch. Cost half to maintain.15H1Total
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Complex IllusionIllusionArea2a1 sec.1 min.Affects sight & hearing. Dispelled by spell or damage. Cost half to maintain.15H10.2 = 4 + 4 + 0.2 + 2 + (-10)
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Perfect IllusionIllusionArea3a1 sec.1 min.Affects all but touch (double cost for touch). Disturbed by damage, but not dispelled. Cost half to maintain.15H1
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Illusion DisguiseIllusionRegular31 sec.As IllusionDisguise subject with Illusion spell. Maintaince based on illusion in effect.15H1Net Total: 2 (1.2 + 0.2)
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IndependenceIllusionArea2a5 sec.IndefiniteProgram an illusion. No maintenance needed, doesn't count as spell on.15H1
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Know IllusionIllusionInfo21 sec.InstantDetermine if subject is Illusion or Creation, and what type it is.15H1*Mitigator: Maintenance (1 pony, monthly) + Unhealing
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SoundSoundRegular1 or 21 sec.VariesProduces any meaningless noise (not loud). Cost 1 for 5 sec, or 2 for a minute & 1 per minute to maintain.15H1
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MightBody ControlRegular2 - 101 sec.1 min.+1 ST per 2 points spent (max bonus +5); Cost same to maintain.15H1
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Boost StrengthBody ControlBlocking1 - 5ReactionInstant+1 ST per points spent; Use for one Reaction, Quick contest, or Skill check.15H1
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HasteMovementRegular2 - 62 sec.1 min.+1 Move/Dodge per 2 points spent (max bonus +3). Cost half to maintain.15H1
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GlueMovementArea3a1 sec.10 min.ST or stuck in place; ST if moved more than 1 yd. ST-5 to break free. -2 to non-ranged weapon attacks, half Dodge score (round down). Cost same to maintain.15H1
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GreaseMovementArea3a1 sec.10 min.DX-2 per yd move or fall. DX-2 to stand. -3 close combat, melee, & active defenses; -2 other physical & ranged skills. Can cast on slope/vertical surface. Same cost to maintain.15H1
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Deflect MissileMovementBlocking1ReactionInstantParry 1 missile or missile spell. Use distance modifiers to defend ally.15H1
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LevitationMovementRegular1/80 lbs.2 sec.1 min.Living target only (resist by ST or Will). Caster moves subject (Move 3) with Concentration, else hovers. -3 DX skills unless caster. Cost half to maintain.15H1
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WallwalkerMovementRegular1/50 lbs.1 sec.1 min.Walk on walls/ceiling. Spell breaks if not touching surface. -2 combat for subject & foes. Cost half to maintain.15H1
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FlightMovementRegular52 sec.1 min.Fly (Move 10, minus encumberance). Advantage if above foe (pg. B402). Cost 3 to maintain.15VH2
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TeleportMovementSpecialVaries1 sec.InstantInstant movement. Roll Body Sense or disoriented (1 round). Take gear (or 1 person) up to Heavy incumberence.15VH2
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BlinkMovementBlocking2ReactionInstantTeleport 'Dodge' to open spot within 3 yd. Roll Body Sense to act next turn.15H1
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