A | B | C | D | E | F | G | H | I | J | K | |
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1 | ID | Severity | Found by | Bug Description | Steps we can take to reproduce the bug | Fixed in version | Difficult to reproduce | ||||
2 | ETO_1 | High Priority | Still getting Lemon in Quick Play mode (who is invisible/not implemented) | Play Quick Play enough times and it will happen (I thought I had fixed this but I didn't, when the fixed version is filled out, you shouldn't see this anymore) | 2018-7-31.0.0.1.10 | ||||||
3 | ETO_2 | Zera, | You can pick up items when you already have six, and gain stats from them. | 2018-7-31.0.0.1.10 | |||||||
4 | ETO_3 | Items in the item shop darken out when you have 5 items, not 6 | (Items seem to not darken out at all based on inventory count. I believe this is intended? - A.D.... However, some items seem to stay in your inventory now afre using them... need to look into this) | 2018-7-31.0.0.1.10 | |||||||
5 | ETO_4 | Items with active abilities should start ready | (Note - any "of the rock" suffixes require you to be within EXACTLY 2 range at the moment to use it, hence why it always shows its off cooldown) | 2018-8-1.0.0.1.14 | |||||||
6 | ETO_5 | Text in dialogue spells out and THEN fixes itself in terms of new-line. | 2018-8-2.0.0.1.21 | ||||||||
7 | ETO_6 | Some active ability items don't pop up their "active" buttons on the panel | (Examples? - A.D. - I think this bug is related to a different item bug where items showing having actives wouldn't populate their info into the panel, could be a different bug) | 2018-8-1.0.0.1.14 | |||||||
8 | ETO_7 | When I do a knight-jump and my puff eliminates an enemy, a developer console opens with many null pointer exceptions. I have to restart the game, as I can no longer control my character. | (I'm not seeing this bug - seems to work fine when I kill stuff, let me know in the newest version - AD, 07/30/2018) | 2018-7-30.0.0.0.6 | |||||||
9 | ETO_8 | In gameplay, the ESC window isn't working properly | 2018-8-1.0.0.1.14 | ||||||||
10 | ETO_9 | The Escape window should also close when you hit escape again | 2018-8-1.0.0.1.14 | ||||||||
11 | ETO_10 | When you have a single life, it still says "lives" in conversation. | 2018-8-1.0.0.1.14 | ||||||||
12 | ETO_11 | ||||||||||
13 | ETO_12 | Critical | Zera, | Die a lot. | 2018-7-30.0.0.0.6 | Respawned with 0 health and couldn't do anything except move cursor and view character abilities. | |||||
14 | ETO_13 | Critical | Zera, | Cowboy Skeleton spawns, but doesn't appear. | 2018-7-31.0.0.1.10 | ||||||
15 | ETO_14 | Critical | Zera, | Skeletons and Slimes move and attack in the same turn. | Zera: Bug found in 3rd tutorial play. Enemies move and attack at the same time, but if Tennor moves away the enemies don't immediately chase. (non-turbo mode only) | ||||||
16 | ETO_15 | Critical | Zera, | Items can be picked up and dropped repeatedly for infinite stat gains. | v9 | ||||||
17 | ETO_16 | Zera, | Help page text is fluffy. Recommended edits -> https://i.imgur.com/ySLtkqr.png | ||||||||
18 | ETO_17 | Zera, | Damage text is obscured by tower sprite (and possibly other sprites). | 2018-8-2.0.0.1.21 | |||||||
19 | ETO_18 | Zera, | Defend Button displays $100 cost, but removes $250. | 2018-8-2.0.0.1.21 | |||||||
20 | ETO_19 | Zera, | Pushing into heal space doesn't always trigger heal. (Fixed by "move onto" heal space?) | ||||||||
21 | ETO_20 | Critical | Fiddley | After dieing, trying to cast an ability will highlight squares which can then be used to cast the ability after respawn | 2018-7-30.0.0.0.6 | ||||||
22 | ETO_21 | Fiddley | If you kill more than one enemy who drops items on the same tile, any items after the first drop will not appear | ||||||||
23 | ETO_22 | Zera, | Natural health regen exceeds max health. | Bug is produced when health gain exceeds max health. | 2018-8-1.0.0.1.14 | ||||||
24 | ETO_23 | Zera, | Weapon stat increase and respawn heal only seem to affect UI after moving. | (Stat and the main health bar should update, i'll have to take a look at the palyer's moving health bar - AD) | 2018-7-30.0.0.0.6 | ||||||
25 | ETO_24 | Zera, | Lives icons stick around on victory screen. | 2018-8-1.0.0.1.14 | |||||||
26 | ETO_25 | Zera, | Deaths always 0 on results screen. | 2018-8-2.0.0.1.21 | |||||||
27 | ETO_26 | Zera, | Picking up items sometimes appends decimals to stats. e.g. Grabbing an axe sent my ATK from 30 to 45.50487 | 2018-7-31.0.0.1.10 | |||||||
28 | ETO_27 | Zera, | Order of stat icons is different between Tennor and other characters. | ||||||||
29 | ETO_28 | Zera, | "Pick Up" button appears on minion/enemy/tower info. | ||||||||
30 | ETO_29 | Zera, | Clicking "Dismiss" on notification and tower brings up tower info (the button doesn't seem to override other clickable objects). | 2018-8-1.0.0.1.14 | |||||||
31 | ETO_30 | Back button on Collection screen doesn't work | |||||||||
32 | ETO_31 | Alex | Sell button in shop is out of theme | 2018-8-2.0.0.1.21 | |||||||
33 | ETO_32 | ||||||||||
34 | ETO_33 | Alex | Card skills do not have an icon or description on info screen | 2018-8-1.0.0.1.14 | |||||||
35 | ETO_34 | Alex | Deck, Collection, and Card UI elements need a text update (blurry) | ||||||||
36 | ETO_35 | Keith | Display order of some objects is still incorrect (check out the "IceBlocks" in the Machine zone for example) | 2018-8-2.0.0.1.21 | |||||||
37 | ETO_36 | Keith | Back button on My Collection screen doesn't work properly | 2018-8-2.0.0.1.21 | |||||||
38 | ETO_37 | Keith | "R" cheat hotkey to restart takes you to a different scene | 2018-8-2.0.0.1.21 | |||||||
39 | ETO_38 | From basic health regen players shouldn't see a little green number floating up out of them | 2018-8-2.0.0.1.21 | ||||||||
40 | ETO_39 | MUSIC: Should not retrigger the title screen song if it's already playing. | Go to Custom Game, or probably other scenes, and come back to title. | 2018-8-2.0.0.1.21 | |||||||
41 | ETO_40 | Game options screen have 2 buttons that both say quick play on | 2018-8-5.1.43 | ||||||||
42 | ETO_41 | drnd | when you want to make a new deck every time you add card that is not on first page, it moves you back to first page | 2018-8-5.1.43 | |||||||
43 | ETO_42 | drnd | every time I quit the game it deletes my deck - it saves it, but there are no cards in it | 2018-8-5.1.43 | |||||||
44 | ETO_43 | Boogey2003 | at some point, my cooldowns stopped working and i had no abilities. | ||||||||
45 | ETO_44 | Keith | Still getting Lemon in Quick Play | This was an issue where hovering over characters not enabled yet would set your character and allow it to be the selected character. | 2018-8-5.1.43 | ||||||
46 | ETO_45 | Sprite Z-sorting: player should appear in front of the shop when directly below it | |||||||||
47 | ETO_46 | I keep seeing Lich idle sprites around the map - there's no actor there I just see the sprite | Just play on any game with Temple (white tiles) and you should see it | Next | |||||||
48 | ETO_47 | Keith | Items with Throw Stone active don't work - just opens a new UI window for Throw Stone | This is due to the fact that it has a very unique set of circumstances to be used - an enemy within EXACTLY two range. I'll take a look - What's the intention of the skill? An enemy WITHIN two range? | Next | ||||||
49 | ETO_48 | Seems like you can't dismiss the Guardian announcements | |||||||||
50 | ETO_49 | Have Guardian announcements disappear once the Guardians are killed | |||||||||
51 | ETO_50 | Game generally inconsistent about telling the player what rank they are on various screens | |||||||||
52 | ETO_51 | Friendly minions should attack monsters that are in the lane (except the tesla cart). I think the code is right for this but they don't do it | |||||||||
53 | ETO_52 | Minor | Bucky | Card buying menu fails to scroll active card when the arrow buttons are used | (1) Go to the card shop (2) Click the card and drag off it to keep it active (3) click the right scroll arrow | ||||||
54 | ETO_53 | Bucky | Windowed mode on OSX has too narrow field of view | Obvious at title screen - the first digit of the version number is off the left edge of the screen. "This is likely due to canvas scaling and UI anchors if this is made in Unity!" <- Jack S. | |||||||
55 | ETO_54 | Jake | Active ability on at least some items have a cooldown of zero. As a result, you can exploit a stone throw ability to take out anything with no turns spent if you have the patience. | ||||||||
56 | ETO_55 | ||||||||||
57 | ETO_56 | ||||||||||
58 | ETO_57 | ||||||||||
59 | ETO_58 | ||||||||||
60 | ETO_59 | ||||||||||
61 | ETO_60 | ||||||||||
62 | ETO_61 | ||||||||||
63 | ETO_62 | ||||||||||
64 | ETO_63 | ||||||||||
65 | ETO_64 | ||||||||||
66 | ETO_65 | ||||||||||
67 | ETO_66 | ||||||||||
68 | ETO_67 | ||||||||||
69 | ETO_68 | ||||||||||
70 | ETO_69 | ||||||||||
71 | ETO_70 | ||||||||||
72 | ETO_71 | ||||||||||
73 | ETO_72 | ||||||||||
74 | ETO_73 | ||||||||||
75 | ETO_74 | ||||||||||
76 | ETO_75 | ||||||||||
77 | ETO_76 | ||||||||||
78 | ETO_77 | ||||||||||
79 | ETO_78 | ||||||||||
80 | ETO_79 | ||||||||||
81 | ETO_80 | ||||||||||
82 | ETO_81 | ||||||||||
83 | ETO_82 | ||||||||||
84 | ETO_83 | ||||||||||
85 | ETO_84 | ||||||||||
86 | ETO_85 | ||||||||||
87 | ETO_86 | ||||||||||
88 | ETO_87 | ||||||||||
89 | ETO_88 | ||||||||||
90 | ETO_89 | ||||||||||
91 | ETO_90 | ||||||||||
92 | ETO_91 | ||||||||||
93 | ETO_92 | ||||||||||
94 | ETO_93 | ||||||||||
95 | ETO_94 | ||||||||||
96 | ETO_95 | ||||||||||
97 | ETO_96 | ||||||||||
98 | ETO_97 | ||||||||||
99 | ETO_98 | ||||||||||
100 | ETO_99 |