Best Factorio Mods - /vg/ edition 01.02.2019
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

Comment only
 
 
ABCDEFGHIJKLMNOPQRSTUVWXYZAAAB
1
https://mods.factorio.com/СовместимостьMod description
2
<= /vg/ советует
Название и ссылка на мод
(для установки просто скопируй название
во внутриигровое поле поиска мода)
Bob's
Angel's
3
NEW PRODUCTION CHAINS
4
Pyanodon's ModsPyanodon's Forum
5dim's Mods is not compatible.
5
Pyanodons Coal ProcessingYES
Focuses on coal processing and developing technologies in this area. More than 30 new buildings and 170+ recipes that will increase the difficulty of your game and also rebuilds the entire first 3 levels of science.
6
Pyanodons IndustryYES
A "side-mod" package to complement pY mods in general with constantly adding industrial assets such as radars, storage tanks, storehouses, tiles, pipes and walls to make your base even more customized.
7
Pyanodons Fusion EnergyYES
Mod allow you research, produce and keep running of Fusion reactors to produce huge amount of energy and with almost no pollution.
8
Pyanodons HighTechYES
More than 15 new buildings and 100+ recipes that will increase the difficulty of your game, specially on the electronics part and also rebuilds the entire production of hightech science pack.
9
Pyanodons Raw OresNONO
Mod will unlock the most traditional ores and will make their extraction, processing and smelting into a new comprehensive chain that focuses on "the more you put effort, the more you extract" idea. More than 20+ new buildings and 200+ recipes.
10
pY Petroleum Handling [IN DEVELOPMENT]
Add several processes to extract and handle Crude oil. Add some new buildings and chains for each kind. Be able to work with Oil since the beginning. Adjusted some vanilla recipes to be compatible with this mod.
11
More than 20+ new buildings and 200+ recipes that will make other pymods easier as well as unlock several upgrades in them.
12
Pyanodon's Related Mods
13
Py Quality Life
Make some very small change to the hand-crafting time so you don't get bored waiting for it.
14
PyBlock (Alpha)Pymod edition of a Sea Block style game.
15
PyCoal Touched By an AngelYESYES
Patch to make Pymods compatible with other mods: Angels mods; OmniMatter; Bio Industries; Mad Clowns; pyscience.
16
PyanodonsFlasks
Changes science flasks back to normal images (makes 30 science mod look nicer).
17
18
Angel's ModsAngel's Forum
19
Angel's Components and Tech [BETA]YES-
Adds components, equipment and tech overhaul as a base for other Angelsmods. [BETA]
20
Angel's RefiningYES-Adds ore refining to the game.
21
Angel's Smelting
alternative
-
Adds technologies and machines for efficient processing and smelting of ores.
22
Angel's Petro Chemical Processing
alternative
-
Changes and adds Oil and Gas processing to the game, gas-wells will appear alongside oil-wells which both have to be processed for their fractions and products. Overrides bobmods and base game chemicals, recipes and technologies.
23
Angel's Bio Processing [ALPHA UPDATE]YES-
Adds ways to recycle and process waste products through biological means and make use of biological processes and farming.
24
[NOT READY] Angel's Industries-
25
26
Angel's Addons
27
Angel's Addons - Ore Silos-Adds ore silos for Angels Refining.
28
Angel's Addons - Petrochem Train-
Train in the style matching the one of Petrochem.
29
Angel's Addons - Pressure Tanks-
Adds pressure tanks (extremly large tanks).
30
Angel's Addons - Smelting Train--
31
Angel's Addons - Warehouses-Adds warehouses to the game.
32
Angel's Exploration (BETA)-
Heavy tank, works with aai programmable vehicles.
33
Angel's Infinite Ores-
Adds infinite ores for the base game, Bobmods, Yuoki Industries, Uranium Power, Nucular, Dark Matter Replicators and the base ores for AngelsRefining. Best used with RSO mod to have infinite ores in the core of regular resource patches.
34
Angel's Logistics [BETA]-
Adds logistic things like cargo bots and chest variants. [BETA]
35
36
Angel's Triggers
37
Angel's Triggers - Infinite Ores - Disable Infinite Ores-
This mods acts as a switch by toggling it on/off and disables all the infinite ores when toggled on.
38
Angel's Triggers - PetroChem - Disable Acid Override-
This mods acts as a switch by toggling it on/off and disables the override for acids in refining (adding different acids to the leaching step) when toggled on.
39
Angel's Triggers - PetroChem - Show Converter Recipes
-
This mods acts as a switch by toggling it on/off and shows all the converter recipes when toggled on.
40
Angel's Triggers - Refining - Enable Productivity Modules
-
This mods acts as a switch by toggling it on/off and enable productivity modules in ore refining machines when toggled on.
41
42
Angel's Related Mods
43
Angel's Mods Russian Translation by QuarasiqueYES
Перевод модов Angel's Smelting, Angel's Refining и Angel's Petrochem.
44
Angel's Petrochem NaOHYESYES
Changes the Saline Water Electrolysis created by Arch666Angel. Now there is one step more to get solid Sodium Hydroxide: Sodium Hydroxide Solution. The ratio is 100 Saline Water to 25 Chloride, 25 Hydrogen and 50 Sodium Hydroxide Solution. The Sodium Hydroxide Solution can be clarified to avoid to store more and more Sodium (Hydroxide).
45
Angel's Smelting PatchYESYES
Make Angel's smelting recipes the best way by disabling direct ore smelting in furnaces. It forces you to go in the advanced metallurgy path.
46
BobAngels Pipe FixYESYES
Changes pipes in Bob's Logistics to a minimum size of 10 to fix bouncing fluids with Angel's Petrochem.
47
Extended AngelsYESYES
Adds extra buildings and recipes to Angel's Mods. Angel's Smelting and Bob's Plates are required.
48
49
MadClown01's AngelBob Locale FixesYESYES
Updates Vanilla & AngelBob locale to have consistent capitalization and naming conventions.
50
MadClown01's AngelBob Nuclear Extension
YESYES
Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.
51
MadClown01's Nuclear ExtensionYESYES
Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear.
52
MadClown01's Extended AngelBob Minerals
YESYES
Brings many new ores & minerals to games with Angel's Refining and Bob's Ores active.
53
MadClown01's ProcessingYESYES
Crafting base for other MadClown01 mods. Adds many new production chains.
54
MadClown01's ScienceYESYES
Adds many science options to AngelBob games - a Research Facility for generation of science packs from fluids & power, a Particle Accelerator for endgame generation from power alone, and diverse alternative science pack recipes.
55
56
Buffer warehouse
Adds buffer version of logistic warehouses. Based on Arch666Angel's warehouse addon.
57
Ober3550's BobsAngels OverhaulYESYES
This mod nerfs bobs and angels to make the game more balanced throughout. Especially including megabasing.
58
Ober3550's Science OverhaulYESYES
This mod overhauls Angel Bobs Science to require more of the amazing processes they provide.
59
PastyAngels - Paste SupportCopyYESYES
Adds Copy Paste support across different buildings for similar recipes.
60
Sandro's fixesYESYES
Sorts and organizes the crafting menu and fixes some locals to be more consistent. Currently support for ExtendedAngel, Angel's Bio Processing, Avatars, Bob's Gems from Bob's Metals, Chemicals and Intermediates and Taterjr Space Station.
61
ShinyAngelGFXYESYES
Graphics overlay for Angel's entities so each tier is identified by color. Original graphics are all created by Arch666Angel, modified with permission.
62
ShinyIconsYESYES
Sort and organize the recipes in the crafting menu so that's it's cleaner. Meant for use with Bob's, also supports Angel's and Omni.
63
64
Bob's ModsBob's Forum
65
Bob's Functions Library mod-YESThe core of all Bobmods.
66
Bob's Adjustable Inserters-YES
Adds a GUI for customising inserter pickup/drop positions.
67
Bob's Assembling machines-YES
Adds assembling machines 4, 5 and 6. And other machine higher tiers too.
68
Bob's Revamp mod-YES
This one is supposed to overhaul a bunch of recipes and technologies to intergrate my mods into the game mod.
69
Bob's Electronics-YES
Completely changes the way electronics are made, and adds a 4th tier circuit.
70
Bob's EnemiesYESAdds in a whole new set of enemies.
71
Bob's Greenhouse mod-YESMake a greenhouse to grow trees.
72
Bob's Logistics mod-YES
Adds higher tiers of inserters, belts, chests, roboports, trains, pipes, pumps, and storage tanks.
73
Bob's Metals, Chemicals and Intermediates
-YES
Smelt extra ores into plates, and make useful intermediate products.
74
Bob's Mining-YES
Adds higher tier mining machines, and axes.
75
Bob's Ores-YESAdds some useful ores.
76
Bob's Power-YESAdds new power structures.
77
Bob's Tech-YES
Adds a new advanced lab and Logistic science pack.
78
Bob's Vehicle Equipment-YES
This mod adds a fair amount of equipment to be used on the vehicle equipment grids as added to vehicles in my Logistics and Warfare mods.
79
Bob's Warfare-YESAdds warfare stuffs, lots of it.
80
-
81
Bob's Related Mods-
82
Bob's Locale TranslationsYESRussian translation.
83
Bob's Logistics Basic Belt ReskinYES
Reskins the grayscale basic-tier belts in Bob's Logistics to be colored as the rest of the belts, with white highlights.
84
Bob's Mods : Alternate TexturesYES
Some alternate textures for bob's mods, gives a more vanilla friendly look to bob's mods.
85
BobAngels Pipe FixYESYES
Changes pipes in Bob's Logistics to a minimum size of 10 to fix bouncing fluids with Angel's Petrochem.
86
BobExtended kaorhil's upgrade for 0.16YES
Harder Technology. More Resources. Recipes are more complicated. More times consume. New Components.
87
Circuit ProcessingYES
Adds base game electronic circuit, advanced circuit and processing unit items to Bob's electronics.
88
89
MadClown01's AngelBob Locale FixesYESYES
Updates Vanilla & AngelBob locale to have consistent capitalization and naming conventions.
90
MadClown01's AngelBob Nuclear Extension
YESYES
Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.
91
MadClown01's Extended AngelBob Minerals
YESYES
Brings many new ores & minerals to games with Angel's Refining and Bob's Ores active.
92
MadClown01's Nuclear ExtensionYESYES
Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear.
93
MadClown01's ProcessingYESYES
Crafting base for other MadClown01 mods. Adds many new production chains.
94
MadClown01's ScienceYESYES
Adds many science options to AngelBob games - a Research Facility for generation of science packs from fluids & power, a Particle Accelerator for endgame generation from power alone, and diverse alternative science pack recipes.
95
96
More Bobs!YES
Extends additional add-ons for all of the Bob's mod.
97
Ober3550's Bobs Compact Solar Changes
YES
Makes bobs solar worthwhile by changing it to behave like compact solar.
98
Ober3550's Bobs Warefare OverhaulYESA simplification of bobs warfare.
99
Ober3550's BobsAngels OverhaulYESYES
This mod nerfs bobs and angels to make the game more balanced throughout. Especially including megabasing.
100
Ober3550's Science OverhaulYESYES
This mod overhauls Angel Bobs Science to require more of the amazing processes they provide.
Loading...
Main menu