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RegionTypeNameOld TextNew Text
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AlienOtherArtificial Intelligence IDThe AIs descend from Planet Gammu, where environmental conditions caused human settlements to fail, leaving only sentient machines behind, who then continued to evolve. AIs are fully self-aware and autonomous, and not under Human or Nomad control.

This Alien ID is used by the AI, who:

- Can attack ships belonging to The Core.
- Can attack any ship carrying AI equipment.
- Cannot use Cruisers, except the AI Cruiser, Battleships, or ships with more than 3600 cargo space.

Within Zone of Influence (Omegas, Omicrons, Sigmas):
- Can attack any ship.
Mysterious and largely incomprehensible machines, the Gammu AI 'evolved' from automated interstellar probes sent as part of the Sleeper Ship program. Their technology, principles, and goals are almost indecipherable by outsiders, though they largely show no hostile inclination toward mankind.

This Alien ID is used by Artificial Intelligence, who:

- Can attack Core ships.
- Can attack any ship carrying AI equipment or materials.
- Cannot use Cruisers other than the AI Cruiser.
- Cannot use Battlecruisers, Battleships, or ships with more than 3,600 cargo space.

Within Zone of Influence (Omegas, Omicrons, Sigmas):
- Can attack any ship.
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AlienOtherGallic Wild IDThe Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across Gallia, in pursuance of their inscrutable plans.

This Alien ID is used by the Gallic Wild, who:

- Can assist Nomads and Wild anywhere
- Can not use Cruisers or Battleships,
- Can not use transports where cargo exceeds 3,000 units

Within Zone of Influence: Gallia, systems directly bordering Gallia, Taus, systems directly bordering Taus, Omicrons, systems containing a Nomad or Wild base

- Can not freely attack transports unless they are in the Omicrons
- Can attack any other ship
- Can demand cargo from any ship, including transports, and attack them if they do not comply.
Products of Nomad influence and infestation, the so-called "Wild" are Nomad-controlled puppets, infiltrators, and saboteurs. Infiltration and subterfuge is their primary modus operandi, though they are known to engage in overt acts of terrorism in pursuance of the Nomads' inscrutable plans.

This Alien ID is used by Gallic Wild infectees, who:

- Cannot demand credits.
- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 3,000 cargo space.

Within Zone of Influence (Gallia and bordering systems, Taus and bordering systems, Cologne, Omicrons, and systems containing an allied Alien base):
- Can attack combat ships.
- Can demand cargo.
- Can attack any ship within the Omicrons.
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AlienOtherK'Hara IDThe Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.

This Alien official faction ID is used by members of K'Hara, who:

- Can attack any ship.
The Nomads are organic guardians left behind by an ancient alien civilization. Over thousands of years, Nomads evolved into well-organized beings, forming a civilization of their own - one that is extremely hostile to all save their former masters.

This Alien official faction ID is used by the Slomon K'Hara, who:

- Can attack any ship.
- Cannot engage in piracy.
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AlienOtherKusari Wild IDThe Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across Sirius, in pursuance of their inscrutable plans.

This Alien ID is used by the Kusari Wild, who:

- Can assist Nomads and Wild anywhere
- Can not use Cruisers or Battleships,
- Can not use transports where cargo exceeds 3,000 units

Within Zone of Influence: Kusari, systems directly bordering Kusari, Sigmas, Systems directly bordering sigmas, Omicrons, systems containing a Nomad or Wild base

- Can not freely attack transports unless they are in the Omicrons
- Can attack any other ship
- Can demand cargo from any ship, including transports, and attack them if they do not comply.
Products of Nomad influence and infestation, the so-called "Wild" are Nomad-controlled puppets, infiltrators, and saboteurs. Infiltration and subterfuge is their primary modus operandi, though they are known to engage in overt acts of terrorism in pursuance of the Nomads' inscrutable plans.

This Alien ID is used by Kusari Wild infectees, who:

- Cannot demand credits.
- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 3,000 cargo space.

Within Zone of Influence (Kusari and bordering systems, Sigmas and bordering systems, Omicrons, and systems containing an allied Alien base):
- Can attack combat ships.
- Can demand cargo.
- Can attack any ship within the Omicrons.
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AlienOtherNomad IDThe Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.

This Alien ID is used by Nomads, who:

- Can attack any ship to protect Nomads.
- Cannot leave their Zone of Influence unless together with an Alien official faction ID ship.

Within Zone of Influence (Omicrons, Systems bordering Omicrons, Omegas, Taus, Sigmas):
- Can attack any ship.
The Nomads are organic guardians left behind by an ancient alien civilization. Over thousands of years, Nomads evolved into well-organized beings, forming a civilization of their own - one that is extremely hostile to all save their former masters.

This Alien ID is used by Nomads, who:

- Can attack any ship to protect allied Alien ships.
- Cannot engage in piracy.
- Cannot leave their Zone of Influence except when alongside a ship carrying an Alien official faction ID.

Within Zone of Influence (Omicrons and bordering systems, Omegas, Taus, Sigmas, and systems containing an allied Alien base):
- Can attack any ship.
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AlienOtherNomad Vagrant IDThe Nomad Vagrants are the remnant forces of those Nomads that were pulled into the Hypergate at the end of the Nomad War. Having been transported into a faraway sector, the Vagrants were completely isolated from the struggles of the Slomon K'Hara in Sirius. As a consequence, the Vagrants have not undergone the Slomon K'Hara's adaptations to the human threat. Upon their return to Sirius, the Vagrants were seen as an oddity by the Slomon K'Hara and mostly left to their own devices, yet despite this, the Vagrants are determined to take the Daam K'Vosh's heritage and one day be eye to eye with the Slomon K'Hara again.

This Alien ID is used by Nomad Vagrants, who:

- Can attack any ship to protect Nomads.
- Cannot leave their Zone of Influence unless together with an Alien official faction ID ship.

Within Zone of Influence (Omicrons, Systems bordering Omicrons, Omegas, Taus, Sigmas, ):
- Can attack any ship.
- Can defend Technocracy of Auxo ships
The Nomad Vagrants are the remnants of those Nomads that were pulled into the Hypergate at the end of the Nomad War. Having returned in small numbers, the Vagrants hope to pave the way for their kin to return to Sirius by any means necessary.

This Alien ID is used by Nomad Vagrants, who:

- Can attack any ship to protect allied Alien ships.
- Cannot engage in piracy.
- Cannot leave their Zone of Influence except when alongside a ship carrying an Alien official faction ID.

Within Zone of Influence (Omicrons and bordering systems, Omegas, Taus, Sigmas, and systems containing an allied Alien base):
- Can attack any ship.
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AlienOtherRheinland Wild IDThe Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across Sirius, in pursuance of their inscrutable plans.

This Alien ID is used by the Rheinland Wild, who:

- Can assist Nomads and Wild anywhere
- Can not use Cruisers or Battleships,
- Can not use transports where cargo exceeds 3,000 units

Within Zone of Influence: Rheinland, systems directly bordering Rheinland, Omegas, systems directly bordering Omegas, Omicrons, systems containing a Nomad or Wild base

- Can not freely attack transports unless they are in the Omicrons
- Can attack any other ship
- Can demand cargo from any ship, including transports, and attack them if they do not comply.
Products of Nomad influence and infestation, the so-called "Wild" are Nomad-controlled puppets, infiltrators, and saboteurs. Infiltration and subterfuge is their primary modus operandi, though they are known to engage in overt acts of terrorism in pursuance of the Nomads' inscrutable plans.

This Alien ID is used by Rheinland Wild infectees, who:

- Cannot demand credits.
- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 3,000 cargo space.

Within Zone of Influence (Rheinland and bordering systems, Omegas and bordering systems, Zurich, Omicrons, and systems containing an allied Alien base):
- Can attack combat ships.
- Can demand cargo.
- Can attack any ship within the Omicrons.
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AlienOtherThe WildThe Nomads are sentient biological machines left over from a highly advanced alien race known as the "Daam K'vosh". The Daam K'vosh had intended to let the Nomads develop and colonize Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.

This Alien official faction ID is used by members of the Wild, who:

- Can attack any ship.
- Can demand cargo.
- Cannot use Battleships
Products of Nomad influence and infestation, the so-called "Wild" are Nomad-controlled puppets, infiltrators, and saboteurs. Infiltration and subterfuge is their primary modus operandi, though they are known to engage in overt acts of terrorism in pursuance of the Nomads' inscrutable plans.

This Alien SRP ID is used by a Wild infectee, who:

- Can attack any ship.
- Can demand cargo.
- Cannot use Battleships.
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AlienOtherVagrant IDThe Nomad Vagrants are the remnant forces of those Nomads that were pulled into the Hypergate at the end of the Nomad War. Having been transported into a faraway sector, the Vagrants were completely isolated from the struggles of the Slomon K'Hara in Sirius. As a consequence, the Vagrants have not undergone the Slomon K'Hara's adaptations to the human threat. Upon their return to Sirius, the Vagrants were seen as an oddity by the Slomon K'Hara and mostly left to their own devices, yet despite this, the Vagrants are determined to take the Daam K'Vosh's heritage and one day be eye to eye with the Slomon K'Hara again.

This Alien official faction ID is used by members of the Nomad Vagrants, who:

- Can attack any ship to protect Nomads.
- Can attack Core and Order.
- Can attack ships carrying Jump Drives or Survey Modules.

Within Zone of Influence (Omicrons, Systems bordering Omicrons, Omegas, Taus, Sigmas, Independent Worlds, Hamburg, Alaska, systems containing a Vagrant or Wild base):
- Can attack any ship.
- Can defend Technocracy of Auxo ships
The Nomad Vagrants are the remnant forces of those Nomads that were pulled into the Hypergate at the end of the Nomad War. Having been transported into a faraway sector, the Vagrants were completely isolated from the struggles of the Slomon K'Hara in Sirius. As a consequence, the Vagrants have not undergone the Slomon K'Hara's adaptations to the human threat. Upon their return to Sirius, the Vagrants were seen as an oddity by the Slomon K'Hara and mostly left to their own devices, yet despite this, the Vagrants are determined to take the Daam K'Vosh's heritage and one day be eye to eye with the Slomon K'Hara again.

This Alien official faction ID is used by Nomad Vagrants, who:

- Can attack any ship to protect allied Alien ships.
- Can attack Core and Order ships.
- Can attack any ship carrying a Jump Drive, Hyperspace Matrix, or Survey Module.
- Cannot engage in piracy.

Within Zone of Influence (Omicrons and bordering systems, Omegas, Taus, Sigmas, Coronado, Cortez, Magellan, Vespucci, Kansas, Unknown, and systems containing an allied Alien base):
- Can attack any ship.
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AlienSRPCortana ClarkSRP ID





The pilot carrying this unlawful SRP ID is a nomad-human hybrid, who:

- Can attack anyone in self-defense or to assist Nomads or Wild anywhere.
- Can attack any ship within his Zone of Influence, except transports.
- Can demand cargo and credits from any ship within his Zone of Influence, and attack them if they do not comply.
- Can treat any ship carrying Artifacts, Stabiline, Azurite Gas, or Nomad Remains as combat targets within his Zone of Influence.
- Can treat any ship equipped with Nomad equipment anywhere as combat target and engage them, except if they have a Wild or Nomad ID (any variant).
- Zone of Influence: Omicrons, Taus, Sigmas, Liberty, Bretonia, Baffin, Coronado, Cortez, Magellan, Unknown.
This Alien SRP ID is used by the nomad-human hybrid Cortana Clark, who:

Within Zone of Influence (Liberty and bordering systems, Bretonia and bordering systems, Taus, Sigmas, Omicrons, and systems containing an allied Alien base):
- Can attack Combat Ships.
- Can engage in piracy.
- Can attack any ship carrying Artifacts, Stabiline, Azurite Gas, or Alien Materials.
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AlienSRPImra)AskunuThe Askunu, formerly known as the KDS Asuka, is a Takeda-class Kusari Destroyer originally pressed into service in 823 AS. After it was sent on an expedition to Omicron Zeta, it was ambushed by Aoi Iseijin-affiliated Kusari forces and was left in the freezing cold of Planet Palmyra. Later, in 828 AS, Krumai and her followers found the Askunu and repurposed it as the flagship of Imra's Followers, even after the dissolution of the Aoi Iseijin.

The pilot carrying this ID is Krumai, captain of the Askunu, who:

- Can attack any ships to protect Nomad, Nomad Vagrants, and Wild ships.
Within Zone of Influence (Kusari, systems directly bordering Kusari, Sigmas, Omicrons, Taus, systems containing a Nomad or Wild base:):
- Can attack any ship.

Allowed ships: Imra)Askunu
The Askunu, formerly known as the KDS Asuka, is a Takeda-class Kusari Destroyer originally pressed into service in 823 AS. After it was sent on an expedition to Omicron Zeta, it was ambushed by Aoi Iseijin-affiliated Kusari forces and was left in the freezing cold of Planet Palmyra. Later, in 828 AS, Krumai and her followers found the Askunu and repurposed it as the flagship of Imra's Followers, even after the dissolution of the Aoi Iseijin.

This Alien ID is used by Krumai, the infected captain of the Askunu, who:

- Can attack any ship to protect allied Alien ships.
- Cannot demand credits.

Within Zone of Influence (Kusari and bordering systems, Sigmas, Omicrons, Taus, and systems containing an allied Alien base):
- Can attack any ship.
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AlienSRPKi'SharSRP ID




Kis'Har is former Normandy class battleship, RNS Charente, which used to serve in Gallic Royal Navy and later in Gallic Royal Enclave. Later Charente had to retreat to Omicrons after The Order revealed its true purpose and affiliation to the Enclave high command. With lack of resources and damage done through months of service in Aoi, it was decided to make a hybrid of old Valor and alien ship in order to get rid of dependence on fuel and parts of Gallic origin. Kis'Har is now alive with its mind connected to Mindshare through Lauren La'Row's body and mind.

The pilot carrying this SRP ID is an alien, who:

- Can attack any ship to protect Allies.
- May dock on Wild and Nomad bases only.

Within Zone of Influence (Bretonia, Gallia, Kusari, Omegas, Omicrons, Sigmas, Taus, Dublin, and systems containing Alien bases outside of House Space):
- Can attack any ship.
Kis'Har is former Normandy class battleship, RNS Charente, which used to serve in Gallic Royal Navy and later in Gallic Royal Enclave. Later Charente had to retreat to Omicrons after The Order revealed its true purpose and affiliation to the Enclave high command. With lack of resources and damage done through months of service in Aoi, it was decided to make a hybrid of old Valor and alien ship in order to get rid of dependence on fuel and parts of Gallic origin. Kis'Har is now alive with its mind connected to Mindshare through Lauren La'Row's body and mind.

This Alien SRP ID is used by the infected battleship Kis'Har, who:

- Can attack any ship to protect allies.
- Cannot demand credits.

Within Zone of Influence (Bretonia, Gallia, Kusari, Omegas, Omicrons, Sigmas, Taus, Dublin, and systems containing an allied Alien base):
- Can attack any ship.
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AlienSRPMusashi|AoiSRP ID





Pilot carrying this SRP ID is the KNF Musashi, who:

- Can freely engage any ship within their zone of influence.
- May engage any ship in self-defence outside their zone of influence.
- Can treat transports as combat targets.
- Cannot demand credits. May demand cargo.
- Cannot dock on any bases except Nomad and Wild bases.
-Zone of Influence: Kusari, Omicrons, Taus, Sigmas, Bretonia, Frankfurt, Coronado, Magellan, Kusari, Omicrons systems containing a Nomad or Wild base.
This Alien SRP ID is used by the infected captain of the Musashi, who:

- Can attack any ship to protect allies.
- Cannot demand credits.

Within Zone of Influence (Bretonia, Kusari, Omicrons, Taus, Sigmas, Frankfurt, Coronado, Magellan, and systems containing an allied Alien base):
- Can attack any ship.
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AlienSRPRNC-EinbeckThe RNC Einbeck is a Donau-class warship constructed before the Nomad War. During the conflict, it was taken over by Wild-aligned forces and assisted in the assault on Kusari, but was routed after the Nomads were repulsed into the Omicrons. Ever since, it has acted as an important base of operations for the Aoi Valkyrie in Rheinland, the Omegas, and the Sigmas, with the latter two regions being frequented by the vessel on a yearly basis.

Pilot carrying this Special Operative ID is used by RNC-Einbeck, who:

- Can attack any ship to protect Nomad Vagrants, Nomads and Wild.
Within Zone of Influence (Rheinland, Systems directly bordering Rheinland, Sigmas, Omegas, Systems Containing Wild or Nomad Bases:):
- Can attack any ship.

- Can engage in piracy.
Allowed ships: RNC-Einbeck
The RNC Einbeck is a Donau-class warship constructed before the Nomad War. During the conflict, it was taken over by Wild-aligned forces and assisted in the assault on Kusari, but was routed after the Nomads were repulsed into the Omicrons. Ever since, it has acted as an important base of operations for the Aoi Valkyrie in Rheinland, the Omegas, and the Sigmas, with the latter two regions being frequented by the vessel on a yearly basis.

This Alien SRP ID is used by the infected captain of the RNC Einbeck, who:

- Can attack any ship to protect allied Alien ships.
- Cannot demand credits.

Within Zone of Influence (Rheinland and bordering systems, Sigmas, Omegas, Omicrons, and systems containing an allied Alien base):
- Can attack any ship.
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BretoniaCorporateBMF- Bretonia Mining and Fabrication IDBretonia Mining and Fabrication is a nationalised Bretonian Mining and Industrial Corporation that competes with Daumann and the Independent Miners Guild. They mine Gold, Uncut Diamonds, Cobalt and Niobum. They partner with Border World Exports.

This Bretonian Corporate ID is used by members of Bretonia Mining and Fabrication, who:

- Can attack any ship to protect allies.
- Can engage in piracy against GMS, IMG, Daumann and Kruger outside of House Space.
- Can engage in piracy against Corporate ships considered hostile by Bretonia.
- Can engage in piracy against ships belonging to Kusari and Gallia Corporations within the Taus.
- Can attack Mollys.
- Cannot use Cruisers or Battleships.

Within Zone of Influence (Bretonia, systems directly bordering Bretonia, Omega-55, Tau-23):
- Can attack ships belonging to Factions considered hostile by Bretonia.
Bretonia Mining and Fabrication is a nationalised Bretonian Mining and Industrial Corporation that competes with Daumann and the Independent Miners Guild. They mine Gold, Uncut Diamonds, Cobalt and Niobum. They partner with Border World Exports.

This Bretonian Corporate official faction ID is used by Bretonia Mining and Fabrication employees, who:

- Can attack Mollys.
- Can engage in piracy against competitors outside of House Space.
- Cannot use Cruisers, Battlecruisers, or Battleships.

Within Zone of Influence (Bretonia and bordering systems, Omegas, Taus):
- Can attack ships considered hostile by Bretonia.
- Can attack competitors outside of Bretonia.
- Can engage in piracy against Corporate ships outside of Bretonia.
- Can demand Gold and Gold Ore within Dublin.

Mining Bonuses: Gold (4x), Silver (4x), Copper (3x)
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BretoniaCorporateBorder World Exports IDBorder World Exports is Bretonian nationalised shipping company. They are a pioneer in the exploration of the border worlds and the exclusive supplier to the Bretonian military and police. They compete with Gateway Shipping and prefer not to do business with the Independent Miners Guild.

This Bretonian Corporate ID is used by members of Border World Exports, who:

- Can attack any ship to protect allies.
- Can engage in piracy against Gateway outside of House Space.
- Can engage in piracy against Corporate ships considered hostile by Bretonia.
- Can engage in piracy against ships belonging to Kusari and Gallia corporations within Taus.
- Cannot use Cruisers or Battleships.

Within Zone of Influence (Bretonia, systems directly bordering Bretonia):
- Can attack ships belonging to factions considered hostile by Bretonia.
The Border World Exports Shipping Company is a pioneer in the exploration of the Border Worlds, and the preferred supplier of the Bretonian government. The bulk of their contracts are the result of a direct partnership with Bretonia Mining and Manufacturing, providing shipping of their raw materials and finished goods at an extremely competitive rate.

This Bretonian Corporate ID is used by Border World Exports employees, who:

- Can engage in piracy against competitors outside of House Space.
- Cannot use Cruisers, Battlecruisers, or Battleships.

Within Zone of Influence (Bretonia and bordering systems, Omegas, Taus):
- Can attack ships considered hostile by Bretonia.
- Can attack competitors outside of Bretonia.
- Can engage in piracy against Corporate ships outside of Bretonia.
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BretoniaCorporateBowex) Borderworld Exports IDBorder World Exports is Bretonian nationalised shipping company. They are a pioneer in the exploration of the border worlds and the exclusive supplier to the Bretonian military and police. They compete with Gateway Shipping and prefer not to do business with the Independent Miners Guild.

This Bretonian Corporate official faction ID is used by members of Bowex, who:

- Can attack any ship to protect allies.
- Can engage in piracy against Gateway outside of House Space.
- Can engage in piracy against Corporate ships considered hostile by Bretonia.
- Can engage in piracy against ships belonging to Kusari and Gallia corporations within Taus.
- Cannot use Cruisers or Battleships.

Within Zone of Influence (Bretonia, systems directly bordering Bretonia):
- Can attack ships belonging to factions considered hostile by Bretonia.
The Border World Exports Shipping Company is a pioneer in the exploration of the Border Worlds, and the preferred supplier of the Bretonian government. The bulk of their contracts are the result of a direct partnership with Bretonia Mining and Manufacturing, providing shipping of their raw materials and finished goods at an extremely competitive rate.

This Bretonian Corporate official faction ID is used by Border World Exports employees, who:

- Can engage in piracy against competitors outside of House Space.
- Cannot use Cruisers, Battlecruisers, or Battleships.

Within Zone of Influence (Bretonia and bordering systems, Omegas, Taus):
- Can attack ships considered hostile by Bretonia.
- Can attack competitors outside of Bretonia.
- Can engage in piracy against Corporate ships outside of Bretonia.
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BretoniaCorporateBretonia Mining and Manufacturing IDBretonia Mining and Manufacturing is a nationalised Bretonian Mining and Industrial Corporation that competes with Daumann and the Independent Miners Guild. They mine Gold, Uncut Diamonds, Cobalt and Niobum. They partner with Border World Exports, and prefer not to deal with Gateway.

This Bretonian Corporate ID is used by members of Bretonia Mining and Manufacturing, who:

- Can attack any ship to protect allies.
- Can engage in piracy against GMS, IMG, Daumann and Kruger outside of House Space.
- Can engage in piracy against Corporate ships considered hostile by Bretonia.
- Can engage in piracy against ships belonging to Kusari and Gallia Corporations within Taus.
- Can attack Mollys.
- Cannot use Cruisers or Battleships.

Within Zone of Influence (Bretonia, systems directly bordering Bretonia):
- Can attack ships belonging to Factions considered hostile by Bretonia.
Bretonia Mining and Manufacturing (BMM) is one of the largest commercial concerns in Bretonia, a network of semi-autonomous operations that range throughout Bretonian space. Alongside Bowex, they form an industrial partnership and conglomerate that curries the lion's share of government contracts and favor.

This Bretonian Corporate ID is used by Bretonia Mining and Manufacturing employees, who:

- Can attack Mollys.
- Can engage in piracy against competitors outside of House Space.
- Cannot use Cruisers, Battlecruisers, or Battleships.

Within Zone of Influence (Bretonia and bordering systems, Omegas, Taus):
- Can attack ships considered hostile by Bretonia.
- Can attack competitors outside of Bretonia.
- Can engage in piracy against Corporate ships outside of Bretonia.
- Can demand Gold and Gold Ore within Dublin.

Mining Bonuses: Copper (3x), Gold (3x), Niobium (3x), Silver (3x)
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BretoniaCorporateGateway Shipping IDGateway Shipping is a progressive Bretonian shipping company that competes with Border World Exports. They partner with the Independent Miners Guild and ALG Waste Disposal, and prefer not to deal with Bretonia Mining and Manufacturing.

This Bretonian Corporate ID is used by members of Gateway Shipping, who:

- Can attack any ship to protect allies.
- Can engage in piracy against Bowex outside of House Space.
- Can engage in piracy against Corporate ships considered hostile by Bretonia.
- Can engage in piracy against ships belonging to Kusari and Gallia corporations within Taus.
- Cannot use Cruisers or Battleships.

Within Zone of Influence (Bretonia, systems directly bordering Bretonia):
- Can attack ships belonging to factions considered hostile by Bretonia.
Gateway Shipping is a Bretonian firm that hauls raw materials across the Border and Independent Worlds, catering chiefly to smaller, independent companies. They are partnered with the IMG and ALG, forming a small but hearty alliance of independent corporations in the Omegas.

This Bretonian Corporate ID is used by Gateway Shipping employees, who:

- Can engage in piracy against competitors outside of House Space.
- Cannot use Cruisers, Battlecruisers, or Battleships.

Within Zone of Influence (Bretonia and bordering systems, Omegas, Taus):
- Can attack ships considered hostile by Bretonia.
- Can attack competitors outside of Bretonia.
- Can engage in piracy against Corporate ships outside of Bretonia.
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BretoniaCorporatePlanetform, Inc. IDPlanetform Inc. is a Bretonian terraforming corporation. It specialises in making uninhabitable planets suitable for human life, and augmenting existing ecologies for more comfortable living on the surface. Terraforming processes take decades, sometimes centuries, and the costs involved mean only House governments can afford Planetform's services.

This Bretonian Corporate ID is used by members of Planetform, who:

- Can attack any ship to protect allies.
- Can engage in piracy against Corporate ships considered hostile by Bretonia.
- Can attack Gaians.
- Cannot use Cruisers or Battleships.

Within Zone of Influence (Bretonia, systems directly bordering Bretonia, California):
- Can attack ships belonging to factions considered hostile by Bretonia.
Planetform Inc. specializes in the terraforming of non-viable planets in Bretonia and elsewhere. They are most often preyed upon by Gaians, who see Planetform and their terraforming operations as the ultimate ideological enemy to be conquered.

This Bretonian Corporate ID is used by Planetform employees, who:

- Can attack Gaians.
- Can engage in piracy against competitors outside of House Space.
- Cannot use Cruisers, Battlecruisers, or Battleships.

Within Zone of Influence (Bretonia and bordering systems, California, Taus):
- Can attack ships considered hostile by Bretonia.
- Can attack competitors outside of House Space.
- Can engage in piracy against Corporate ships outside of House Space.
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BretoniaIntelligenceBretonian Intelligence Service IDThe Bretonia Intelligence Service is the Bretonian covert operations service, which specialises in spying and sabotage outside of Bretonian space.

This Bretonian Intelligence ID is used by members of the Bretonian Intelligence Service (BIS), who:

- Can attack any ship to protect allies.
- Can attack Combat Ships and engage in piracy against Trade Ships belonging to factions considered hostile by Bretonia.
- Can attack ships which belong to non-allied Intelligence groups.
- Can demand Nomad Materials from any ship.
- Can attack combat ships belonging to Kusari and Gallia within Taus.
- Can enforce laws within Bretonia House Space and Dublin.
- Cannot use battleships or ships with more than 4300 cargo space.

Within Zone of Influence (Bretonia, systems directly bordering Bretonia, Omegas, Inverness):
- Can attack ships belonging to factions considered hostile by Bretonia.

Outside Zone of Influence:
- Cruisers can only attack in self-defence, except against combat ships belonging to Kusari and Gallia within Taus.
The Bretonia Intelligence Service is the Bretonian covert operations service, specialising in sabotage and subterfuge outside of core Bretonian space. They work closely with the Crown to ensure their goals abroad are met, even if they must resort to unsavory tactics and underhanded conspiracies.

This Bretonian Intelligence ID is used by Bretonian Intelligence Service operatives, who:

- Can attack combat ships considered hostile by Bretonia.
- Can engage in piracy against ships considered hostile by Bretonia.
- Can attack Gallic and Kusari combat ships within the Taus.
- Can attack Intelligence ships.
- Can demand Alien equipment and materials.
- Cannot use Battleships, or ships with more than 4,300 cargo space.

Within Zone of Influence (Bretonia and bordering systems, Omegas, Inverness)
- Can attack ships considered hostile by Bretonia.
- Can enforce laws within Bretonia, Dublin, and Omega-3.

Outside Zone of Influence and the Taus:
- Must only attack in self-defence while using Cruisers or Battlecruisers.
23
BretoniaMilitaryBAF| Bretonia Armed Forces IDThe Bretonian Armed Forces, a military weakened by two wars, represents the first and last line of defence for the Kingdom of Bretonia. Having protected their people and Queen from the might of Kusari, Gallia emerged as the new existential threat to Bretonia, one that had been finally beaten after several years of brutal conflict that saw millions perish. Having suffered so much, the Armed Forces are hard-pressed to maintain a high standard of discipline and training, lest the Kingdom would collapse due to the Crown's many rivals.

This Bretonian Military official faction ID is used by members of the Bretonia Armed Forces who:

- Can enforce laws within Bretonia House Space and Dublin.
- Cannot use ships with more than 4300 cargo space.

Within Zone of Influence (Bretonia, systems directly bordering Bretonia, Tau-29):
- Can attack ships belonging to factions considered hostile by Bretonia.
The Bretonian Armed Forces, a military weakened by two wars, represents the first and last line of defence for the Kingdom of Bretonia. Having protected their people and Queen from the might of Kusari, Gallia emerged as the new existential threat to Bretonia, one that had been finally beaten after several years of brutal conflict that saw millions perish. Having suffered so much, the Armed Forces are hard-pressed to maintain a high standard of discipline and training, lest the Kingdom would collapse due to the Crown's many rivals.

This Bretonian Military official faction ID is used by Bretonia Armed Forces servicemembers, who:

- Can attack Gallic and Kusari combat ships within the Taus.
- Cannot use ships with more than 4,300 cargo space.

Within Zone of Influence (Bretonia and bordering systems, Omega-7, Tau-23, Tau-29):
- Can attack ships considered hostile by Bretonia.
- Can enforce laws within Bretonia, Dublin, and Omega-3.
24
BretoniaMilitaryBretonia Armed Forces IDThe Bretonian Armed Forces are the military of Bretonia. They maintain state control in systems claimed by Bretonia, patrol bordering systems and assist in law enforcement.

This Bretonian Military ID is used by members of the Bretonia Armed Forces who:

- Can attack combat ships belonging to Kusari and Gallia within Taus.
- Can enforce laws within Bretonia House Space and Dublin.
- Cannot use ships with more than 4300 cargo space.

Within Zone of Influence (Bretonia, systems directly bordering Bretonia, Tau-29):
- Can attack ships belonging to factions considered hostile by Bretonia.
The Bretonian Armed Forces, a veteran military bloodied by two wars, represents the first and last line of defence for the Kingdom of Bretonia.

This Bretonian Military ID is used by Bretonia Armed Forces servicemembers, who:

- Can attack Gallic and Kusari combat ships within the Taus.
- Cannot use ships with more than 4,300 cargo space.

Within Zone of Influence (Bretonia and bordering systems, Omega-7, Tau-23, Tau-29):
- Can attack ships considered hostile by Bretonia.
- Can enforce laws within Bretonia, Dublin, and Omega-3.
25
BretoniaPoliceBretonia Police Authority IDThe Bretonia Police Authority are the police force of Bretonia. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Bretonian space.

This Bretonian Police ID is used by members of the Bretonia Police Authority, who:

- Can enforce laws within Bretonia House Space and Dublin.
- Cannot use battleships, or any ships with more than 4300 cargo space.

Within Zone of Influence (Bretonia, systems directly bordering Bretonia):
- Can attack ships belonging to factions considered hostile by Bretonia.
Officers in the Bretonia Police Authority are well-trained, well-armed, and widely considered to be a bastion of incorruptibility. They are also spread few and far between, depleted from conscription into two bloody wars and the ensuing criminal uprisings that followed.

This Bretonian Police ID is used by constables of the Bretonia Police Authority, who:

- Cannot use Battleships or ships with more than 4,300 cargo space.

Within Zone of Influence (Bretonia and bordering systems):
- Can attack ships considered hostile by Bretonia.
- Can enforce laws within Bretonia, Dublin, and Omega-3.
26
BretoniaSRPBAF|HMS-HellboundThe Bretonian Armed Forces, a military weakened by two wars, is the primary military force of Bretonia. Having defended their people and Queen from the might of Kusari, a new threat has appeared. The House Gallia has broken through the Armed Forces defensive lines, forcing them to retreat. The Armed Forces maintains a high standard of discipline and training, making them one of the most efficient militaries in Sirius. The fight for Bretonia’s survival is at it’s most crucial level, they cannot afford to lose any more ground.

This Bretonian Military official faction ID is used by members of the Bretonia Armed Forces who:

- Can attack combat ships belonging to Kusari and Gallia within Taus.
- Can enforce laws within Bretonia House Space and Dublin.
- Cannot use ships with more than 4300 cargo space.

Within Zone of Influence (Bretonia, systems directly bordering Bretonia, Tau-29):
- Can attack ships belonging to factions considered hostile by Bretonia.
The Bretonian Armed Forces, a military weakened by two wars, represents the first and last line of defence for the Kingdom of Bretonia. Having protected their people and Queen from the might of Kusari, Gallia emerged as the new existential threat to Bretonia, one that had been finally beaten after several years of brutal conflict that saw millions perish. Having suffered so much, the Armed Forces are hard-pressed to maintain a high standard of discipline and training, lest the Kingdom would collapse due to the Crown's many rivals.

This Bretonian Military official faction SRP ID is used by the captain of the HMS Hellbound, who:

- Can attack Gallic and Kusari combat ships within the Taus.
- Cannot use ships with more than 4,300 cargo space.

Within Zone of Influence (Bretonia and bordering systems):
- Can attack ships considered hostile by Bretonia.
- Can enforce laws within Bretonia, Dublin, and Omega-3.
27
BretoniaSRPThe Repulse IDA pilot carrying this ID is the captain of the LRF|Repulse who:

-Can attack any ship in self defense or to protect an allied ship or base.
-Can demand cargo and credits from non-allied ships, and attack them if they do not comply.
-Can attack any Gallic Lawful and Gallic Quasi-Lawful ships, except transports
-Can fulfill any friendly/allied bounty or escort contracts and can treat transports as combat targets when executing friendly/allied bounty/escort contracts against them.

Allowed ships: Crecy
-Zone of Influence: Leeds, systems directly bordering Leeds, Orkney
This Bretonian Quasilegal SRP ID is used by the captain of the LRF Repulse, who:

Within Zone of Influence (Leeds and bordering systems):
- Can attack any Gallic ship.
- Can attack any ship in pursuit of a contract.
28
BretoniaUnlawfulGaian IDThe Gaians are an eco-terrorist group. They oppose terraforming and the exploitation of Planet Gaia in the Edinburgh system. They prefer to attack Planetform.

This Bretonian Unlawful ID is used by members of the Gaians, who:

- Can attack Planetform and Orbital Spa and Cruise.
- Can attack ships carrying Gaian Wildlife or Terraforming Gases.
- Cannot use Battleships or ships with more than 4300 cargo space, except the Corsair Train.

Within Zone of Influence (Bretonia, systems directly bordering Bretonia, Taus, Inverness, Vespucci, Omega-55, California, Kansas):
- Can attack Combat Ships.
- Can engage in piracy.
The Gaians are a grassroots, radical group opposed to terraforming and uncontrolled industrialization. Their chief opponent and target is Planetform, especially in defense of the threatened Planet Gaia from which the movement draws its name.

This Bretonian Unlawful ID is used by members of the Gaians, who:

- Can attack Planetform, and treat systems containing a Planetform base as part of their ZOI.
- Can attack ships carrying Gaian Wildlife or Terraforming Gases.
- Cannot use Battleships, or ships with more than 4,300 cargo space, other than the Corsair Train.

Within Zone of Influence (Bretonia and bordering systems, Taus, California, Inverness, Kansas, Vespucci, Omega-55):
- Can attack combat ships.
- Can engage in piracy.
29
BretoniaUnlawfulMollys IDThe Mollys are a Bretonian unlawful faction that formed out of revolting BMM miners. They focus on Piracy and smuggling Gold. They prefer to attack BMM and are most numerous in the Dublin system. They are enemies of the Corsairs.

This Bretonian Unlawful ID is used by members of the Mollys, who:

- Can attack BMM.
- Cannot use Battleships or ships with more than 4300 cargo space.

Within Zone of Influence (Bretonia, systems directly bordering Bretonia):
- Can attack Combat Ships.
- Can engage in piracy.
The Mollys are a Bretonian separatist group formed by former BMM employees committed to a Dublin free and independent of Bretonian rule. Their indiscriminate attacks against civilian and military traffic alike have left them branded terrorists by all major governments and corporations.

This Bretonian Unlawful ID is used by members of the Mollys, who:

- Can attack BMM.
- Cannot use Battleships, or ships with more than 4,300 cargo space.

Within Zone of Influence (Bretonia and bordering systems):
- Can attack combat ships.
- Can engage in piracy.

Mining Bonuses: Gold (3x)
30
GalliaCorporateEFL Oil and Machinery IDEFL Oil and Machinery is a Gallic industrial corporation which focuses on fuel production, heavy industry and shipbuilding. It is partnered with IDF Shipping.

This Gallic Corporate ID is used by members of EFL Oil and Machinery, who:

- Can attack any ship to protect allies.
- Can engage in piracy against Ageira outside of House Space.
- Can engage in piracy against Corporate ships considered hostile by Gallia.
- Can engage in piracy against ships belonging to Bretonia and Kusari corporations within Taus.
- Cannot use Cruisers or Battleships.

Within Zone of Influence (Gallia, systems directly bordering Gallia):
- Can attack ships belonging to factions considered hostile by Gallia.
EFL Oil and Machinery is a Gallic industrial corporation which focuses on fuel production, heavy industry and shipbuilding. They are the principal architects of Gallia's Trade Lane and Jump Gate network, and are now focused on exporting those services to Sirius.

This Gallic Corporate ID is used by EFL Oil and Machinery employees, who:

- Can demand Gallic and Ageira Gate / Lane parts.
- Can engage in piracy against competitors outside of House Space.
- Cannot use Cruisers, Battlecruisers, or Battleships.

Within Zone of Influence (Gallia and bordering systems, Taus, Rheinland and bordering systems):
- Can attack ships considered hostile by Gallia.
- Can attack competitors outside of House Space.
- Can engage in piracy against Corporate ships outside of House Space.
31
GalliaCorporateGallic Metal Service IDGallic Metal Service is a Gallic company which focuses on mining and manufacturing. They are partnered with IDF Shipping.

This Gallic Corporate ID is used by members of Gallic Metal Service, who:

- Can attack any ship to protect allies.
- Can engage in piracy against BMM and IMG outside of House Space.
- Can engage in piracy against Corporate ships considered hostile by Gallia.
- Can engage in piracy against ships belonging to Bretonia and Kusari corporations within Taus.
- Cannot use Cruisers or Battleships.

Within Zone of Influence (Gallia, systems directly bordering Gallia):
- Can attack ships belonging to factions considered hostile by Gallia.
The Gallic Metal Service is a Gallic megacorporation focusing on mining and manufacturing. They currently hold a near-total monopoly on the Gallic mining industry, from planetside excavation to deep space prospecting, as well as an ever-growing share of domestic shipping, directly cutting into IDF's market share.

This Gallic Corporate ID is used by Gallic Metal Service employees, who:

- Can engage in piracy against competitors outside of House Space.
- Cannot use Cruisers, Battlecruisers, or Battleships.

Within Zone of Influence (Gallia and bordering systems, Taus, Cologne):
- Can attack ships considered hostile by Gallia.
- Can attack competitors outside of Gallia.
- Can engage in piracy against Corporate ships outside of Gallia.

Mining Bonuses: Molybdenum (3x), Niobium (3x)
32
GalliaCorporateIle-de-France Shipping IDIDF Shipping is a Gallic shipping company. They are partnered with EFL and GMS.

This Gallic Corporate ID is used by members of IDF Shipping, who:

- Can attack any ship to protect allies.
- Can engage in piracy against Corporate ships considered hostile by Gallia.
- Can engage in piracy against ships belonging to Bretonia and Kusari corporations within Taus.
- Cannot use Cruisers or Battleships.

Within Zone of Influence (Gallia, systems directly bordering Gallia):
- Can attack ships belonging to factions considered hostile by Gallia.
Ile-de-France Shipping (IDF) is the premier Gallic shipping corporation, at one time responsible for the vast majority of shipping within the Kingdom. With the monarchy's collapse and introduction of foreign trade, IDF has struggled to adapt, all while being targeted by anti-royalist politicians who consider them complicit in the former government's crimes.

This Gallic Corporate ID is used by IDF Shipping employees, who:

- Can engage in piracy against competitors outside of House Space.
- Cannot use Cruisers, Battlecruisers, or Battleships.

Within Zone of Influence (Gallia and bordering systems, Taus, Rheinland and bordering systems):
- Can attack ships considered hostile by Gallia.
- Can attack competitors outside of House Space.
- Can engage in piracy against Corporate ships outside of House Space.
33
GalliaIntelligenceGallic National Intelligence IDGallic National Intelligence is the Gallic covert operations service, which specialises in spying and sabotage outside of Gallic space.

This Gallic Intelligence ID is used by members of the Gallic National Intelligence, who:

- Can attack any ship to protect allies.
- Can attack Combat Ships and engage in piracy against Trade Ships belonging to factions considered hostile by Gallia.
- Can attack ships which belong to non-allied Intelligence groups.
- Can demand Nomad Materials from any ship.
- Can attack combat ships belonging to Bretonia, Kusari Crayter Republic within Taus.
- Can enforce laws within Gallia House Space.
- Cannot use battleships or ships with more than 4300 cargo space.

Within Zone of Influence (Gallia, systems directly bordering Gallia, Cologne):
- Can attack ships belonging to factions considered hostile by Gallia.

Outside Zone of Influence:
- Cruisers can only attack in self-defence, except against combat ships belonging to Bretonia and Kusari within Taus.
Gallic National Intelligence (GNI) is Gallia's newly formed intelligence department, decoupled from the Navy and given carte blanche to investigate and pursue matters relating to counter-terrorism and national security.

This Gallic Intelligence ID is used by operatives in Gallic National Intelligence, who:

- Can attack combat ships considered hostile by Gallia.
- Can engage in piracy against ships considered hostile by Gallia.
- Can attack Intelligence ships.
- Can demand Alien equipment and materials.
- Cannot use Battleships, or ships with more than 4,300 cargo space.

Within Zone of Influence (Gallia and bordering systems, Taus, Cologne):
- Can attack ships considered hostile by Gallia.
- Can enforce laws within Gallia and Zurich.
- Can attack Bretonian, Crayter Republic, and Kusari combat ships within the Taus.

Outside Zone of Influence:
- Must only attack in self-defence while using Cruisers or Battlecruisers.
34
GalliaMilitaryGallic Navy Combined Fleet IDWith the end of Gallic-Kusari War, and birth of Gallic Union, Gallic Navy has been restructured with former nobles becoming commanders, Gallic Police being reformed into Gendarmerie and absorbed by the Navy. This Combined Fleet is now tasked with being the first - and last - line of defence that stands between Gallia and a myriad of external and internal threats alike.

This Military ID is used by the Official Members of the Gallic Navy Combined Fleet, who:

- Can attack combat ships belonging to Bretonia, Kusari and Crayter Republic within Taus.
- Can enforce Gallic Laws within Gallia House Space.
- Cannot use ships with more than 4300 cargo space.

Within Zone of Influence (Gallia, systems directly bordering Gallia):
- Can attack ships belonging to factions considered hostile by Gallia.
With the end of Gallic-Kusari War, and birth of Gallic Union, Gallic Navy has been restructured with former nobles becoming commanders, Gallic Police being reformed into Gendarmerie and absorbed by the Navy. This Combined Fleet is now tasked with being the first - and last - line of defence that stands between Gallia and a myriad of external and internal threats alike.

This Gallic Military official faction ID is used by Gallic Navy Combined Fleet servicemembers, who:

- Can attack Bretonian and Kusari combat ships in the Taus.
- Cannot use ships with more than 4,300 cargo space.

Within Zone of Influence (Gallia and bordering systems, Cologne, Tau-29, Tau-31):
- Can attack ships considered hostile by Gallia.
- Can enforce laws within Gallia and Zurich.
35
GalliaMilitaryGallic Navy IDThe Gallic Navy is the military of Gallia. They maintain state control in systems claimed by Gallia, patrol bordering systems, and assist in law enforcement.

This Military ID is used by members of the Gallic Navy, who:

- Can attack combat ships belonging to Bretonia, Kusari and Crayter Republic within Taus.
- Can enforce laws within Gallia House Space.
- Cannot use ships with more than 4300 cargo space.

Within Zone of Influence (Gallia, systems directly bordering Gallia):
- Can attack ships belonging to factions considered hostile by Gallia.
The Gallic Navy represents the bulk of Gallia's remaining military and police forces, organised under one banner. The eclectic mix of former Royalists and Council members now serving together in many ways represents the shaky and awkward political landscape of the newly unified Gallic state.

This Gallic Military ID is used by Gallic Navy servicemembers, who:

- Can attack Bretonian and Kusari combat ships in the Taus.
- Cannot use ships with more than 4,300 cargo space.

Within Zone of Influence (Gallia and bordering systems, Cologne, Tau-29, Tau-31):
- Can attack ships considered hostile by Gallia.
- Can enforce laws within Gallia and Zurich.
36
GalliaPoliceGallic Gendarmerie IDGendarmerie is the law enforcement agency of Gallia, reinstated under direct supervision of the Navy after reunification of Gallia, and primarily tasked with maintaining the safety and security of Gallic space and its borderworlds.

This Gallic Police ID is used by members of Gallic Gendarmerie, who:

- Can enforce laws within Gallia House Space.
- Cannot use battleships, or any ships with more than 4300 cargo space.

Within Zone of Influence (Gallia, systems directly bordering Gallia):
- Can attack ships belonging to factions considered hostile by Gallia.
The Gendarmerie is the military police authority of Gallia, operating under the direct supervision of the Navy. They settle disputes, protect civilians, and hunt criminals within Gallia.

This Gallic Military Police ID is used by gendarmes of the Gendarmerie, who:

- Cannot use Battleships or ships with more than 4,300 cargo space.

Within Zone of Influence (Gallia and bordering systems):
- Can attack ships considered hostile by Gallia.
- Can enforce laws within Gallia and Zurich.
37
GalliaPoliceGendarmerie arm ([GN]G-)With the end of Gallic-Kusari War, and birth of Gallic Union, Gallic Navy has been restructured with former nobles becoming commanders, Gallic Police being reformed into Gendarmerie and absorbed by the Navy. This Combined Fleet is now tasked with being the first - and last - line of defence that stands between Gallia and a myriad of external and internal threats alike.

This Military Police ID is used by the Official Members of the Gendarmerie arm ([GN]G-) of the Gallic Navy Combined Fleet who:

- Can enforce Gallic Laws within Gallia House Space.
- Cannot use ships with more than 4300 cargo space.
- Cannot use Cruisers or Battleships

Within Zone of Influence (Gallia, systems directly bordering Gallia):
- Can attack ships belonging to factions considered hostile by Gallia.
With the end of Gallic-Kusari War, and birth of Gallic Union, Gallic Navy has been restructured with former nobles becoming commanders, Gallic Police being reformed into Gendarmerie and absorbed by the Navy. This Combined Fleet is now tasked with being the first - and last - line of defence that stands between Gallia and a myriad of external and internal threats alike.

This Gallic Military Police official faction ID is used by gendarmes of the Gallic Navy Combined Fleet Gendarmerie, who:

- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 4,300 cargo space.

Within Zone of Influence (Gallia and bordering systems):
- Can attack ships considered hostile by Gallia.
- Can enforce laws within Gallia and Zurich.
38
GalliaQuasilegalUC/- The Unione Corse IDThe Unione Corse is a highly organized and secretive syndicate of Gallic crime families focused on the control and supplying of the Gallic Black Market. While it performs mercenary work for both lawful and unlawful groups, they generally do not attack targets inside Gallia, though "accidents" happen. The Unione Corse is also rumored to control the distribution and the production of the narcotic Nox.

This Gallic Quasilegal ID is used by members of the Unione Corse, who:

- Can attack any ship to protect allies.
- Can attack any ship in pursuit of a contract.
- Can enforce laws within Gallia House Space.
- Cannot use Cruisers, Battleships, or ships with more than 4300 cargo space.

Within Zone of Influence (Gallia, systems directly bordering Gallia, Taus):
- Can engage in piracy outside of House Space.
The Unione Corse is a highly organized and secretive syndicate of Gallic crime families focused on the control and supplying of the Gallic Black Market. While it performs mercenary work for both lawful and unlawful groups, they generally do not attack targets inside Gallia, though "accidents" happen. The Unione Corse is also rumored to control the distribution and the production of the narcotic Nox.

This Gallic Quasilegal ID is used by members of the Unione Corse, who:

- Can attack any ship in pursuit of a contract.
- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 4,300 cargo space.

Within Zone of Influence (Gallia and bordering systems, Taus):
- Can engage in piracy.
- Can enforce laws within Provence.
39
GalliaQuasilegalUnione Corse IDThe Unione Corse is a highly organised quasilegal criminal syndicate within Gallia which focuses on smuggling and controlling the black market in Gallia, and mercenary work for both lawful and unlawful groups. They generally do not attack targets inside Gallia. They are rumored to control the distribution of the Nox narcotic.

This Gallic Quasilegal ID is used by members of the Unione Corse, who:

- Can attack any ship to protect allies.
- Can attack any ship in pursuit of a contract.
- Can enforce laws within Gallia House Space.
- Cannot use Cruisers, Battleships, or ships with more than 4300 cargo space.

Within Zone of Influence (Gallia, systems directly bordering Gallia, Taus):
- Can engage in piracy outside of House Space.
The Unione Corse is an organised criminal syndicate which focuses on smuggling, black market trade, and mercenary work in Gallia. Despite their rumored links to the Nox trade and the Gallic criminal underground, the Unione Corse nevertheless remains a legal organization.

This Gallic Quasilegal ID is used by members of the Unione Corse, who:

- Can attack any ship in pursuit of a contract.
- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 4,300 cargo space.

Within Zone of Influence (Gallia and bordering systems, Taus):
- Can engage in piracy.
- Can enforce laws within Provence.
40
GalliaUnlawful[FLG] Front de Liberation de Gallia IDFront de Liberation de Gallia is a radical liberation front dedicated to ending the reign of The Gallic Union military state and its nobles, former royalists, confederates they blame for the Mazagran massacre and collaborators. The largely pro-Sirian Front's powerful Maquisard extremist and slowly developing ex-Council staff dominated military arms also seek to eradicate all Gallic Royalist splinter groups and punish those who aid them.

This Gallic Unlawful ID is used by offical members of the Front de Liberation, who:

- Cannot use Battleships or ships with more than 4300 cargo space, except for [FLG]VG-Mazagran

Within Zone of Influence (Gallia, systems directly bordering Gallia, Taus):
- Can attack any ship.
- Can demand cargo.
- Cruisers and above can only attack combat ships and demand cargo.
Front de Liberation de Gallia is a radical liberation front dedicated to ending the reign of the Gallic Union military state and its nobles, former royalists, confederates they blame for the Mazagran massacre, and collaborators. The largely pro-Sirian Front's powerful Maquisard extremist and slowly developing ex-Council staff dominated military arms also seek to eradicate all Gallic Royalist splinter groups and punish those who aid them.

This Gallic Unlawful official faction ID is used by Maquisards of the Front de Liberation, who:

- Cannot use Battleships, or ships with more than 4,300 cargo space, other than [FLG]VG-Mazagran.

Within their Zone of Influence (Gallia and bordering systems, Taus):
- Can attack any ship.
- Cruiser, Battlecruiser, or Battleship: Can only attack Combat Targets, or demand cargo.
41
GalliaUnlawfulGallic Brigands IDThe Gallic Brigands are a loosely organised criminal faction in Gallia who focus on smuggling and piracy.

This Gallic Unlawful ID is used by members of the Gallic Brigands, who:

- Cannot use Cruisers, Battleships, or ships with more than 4300 cargo space.

Within Zone of Influence (Gallia, systems directly bordering Gallia, Taus, Kyushu):
- Can attack Combat Ships.
- Can engage in piracy.
The Gallic Brigands are a large, loosely affiliated union of space pirates, smugglers, and fences operating within and throughout Gallia.

This Gallic Unlawful ID is used by Gallic Brigands, who:

- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 4,300 cargo space.

Within Zone of Influence (Gallia and bordering systems, Taus and bordering systems, Cologne):
- Can attack combat ships.
- Can engage in piracy.
42
GalliaUnlawfulGallic Royalist IDThe Gallic Royalists are a splinter group, led by the alleged heir apparent to the Kingdom of Gallia, composed of fanatical royalists who fled to the Taus after their defeat at the hands of the Council and the Liberty-Bretonia Alliance. As remnants of the Gallic Royal Enclave, the Royale are enemies of Bretonia, Gallia, Liberty, the Crayter Republic and the Outcasts. Unwilling to accept the outcome of the Gallic wars, the dwindling Royal Navy fleet has set itself the lofty goal of reinstituting an absolute Monarchy.

This unlawful ID is used by members of the Gallic Royalists, who:

- Cannot use battleships, cruisers, or ships with more than 4300 cargo space.

Within Zone of Influence (Gallia, systems directly bordering Gallia, Taus, Systems bordering Taus, Cortez, New London, Dublin, Magellan):
- Can attack Combat Ships.
- Can engage in piracy.
The Gallic Royalists are a splinter group of fanatical monarchists and Royal Navy officers who fled to the Taus after their defeat at the hands of the Council, Liberty, and Bretonia. Their tattered battlegroup clings to the lofty goal of re-establishing an absolute monarchy.

This Gallic Unlawful ID is used by Gallic Royalists, who:

- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 4,300 cargo space.

Within Zone of Influence (Gallia and bordering systems, Taus and bordering systems, Magellan, New London):
- Can attack combat ships.
- Can engage in piracy.
43
GalliaUnlawfulMaquis IDThe Maquis are a terrorist organization dedicated to the complete eradication of Gallia's nobility. They often attack civilian targets.

This Gallic Unlawful ID is used by members of the Maquis, who:

- Cannot use Battleships or ships with more than 4300 cargo space.

Within Zone of Influence (Gallia, systems directly bordering Gallia, Taus):
- Can attack any ship.
- Can demand cargo.
The Maquis are anti-Royalist terrorists dedicated to the complete eradication of Gallia's nobility by any means necessary.

This Gallic Unlawful ID is used by Maquisards, who:

- Cannot use Battleships, or ships with more than 4,300 cargo space.

Within Zone of Influence (Gallia and bordering systems, Taus):
- Can attack any ship.
- Can demand cargo.
44
IndependentCorporateALG Waste Disposal IDALG Waste Disposal is an industrial company originating in Rheinland that specialises in the disposal and reprocessing of hazardous industrial waste. They are partnered with the IMG and Gateway Shipping, and covertly support the Bundschuh against the Empire of Rheinland, after assisting the losing Republican side in the Rheinland Civil War.

This Independent Corporate ID is used by members of ALG Waste Disposal, who:

- Can attack any ship to protect allies.
- Can engage in piracy against Daumann and Kruger outside of House Space.
- Cannot use Cruisers or Battleships.

Within Zone of Influence (Rheinland, systems directly bordering Rheinland, Languedoc, New London):
- Can attack ships belonging to factions considered hostile by ALG.
ALG Waste Disposal is an industrial company originating from Rheinland that specialises in the disposal and reprocessing of hazardous industrial waste.

This Independent Corporate ID is used by ALG Waste Disposal employees, who:

- Can engage in piracy against competitors outside of House Space.
- Cannot use Cruisers, Battlecruisers, or Battleships.

Within their Zone of Influence (Rheinland and bordering systems, Omegas, Bretonia, Languedoc):
- Can attack ships considered hostile by ALG.
- Can attack competitors outside of House Space.
- Can engage in piracy against Corporate ships outside of House Space.
45
IndependentCorporateBounty Hunters Guild IDThe Bounty Hunters Guild is a well-established mercenary group who specialise in hunting criminals and terrorists. A large number of bounty hunters are ex-criminals. All unlawfuls treat the Bounty Hunters as enemies.

This Independent Corporate ID is used by members of the Bounty Hunters Guild, who:

- Can attack any ship to protect allied or neutral police, military, or corporate ships.
- Can engage any unlawful combat ship outside of House Space.
- Can attack any ship in pursuit of a Contract issued by an allied or neutral faction or individual.
- Cannot use Cruisers, Battleships, or ships with more than 4300 cargo space.
The Bounty Hunters Guild is a well-established mercenary group with roots in the underclasses and ex-cons of Texas. Many of the Guild's best hunters are former pirates themselves, using the knowledge from their past life to hunt down those on the wrong side of the law.

This Independent Corporate ID is used by Bounty Hunters, who:

- Can attack any ship to protect Police, Military, or Corporate ships.
- Can attack Unlawful combat ships.
- Can attack any ship in pursuit of a contract.
- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 4,300 cargo space.
46
IndependentCorporateBristol Constructions IDBristol Constructions & Manufacturing specializes in station construction, salvaging and mining operations. They operate within the Independent Worlds and are not affiliated or chartered under any of the Houses. Their construction services are often offered to those unable to hire House Corporations.

This Independent Corporate ID is used by members of Bristol Constructions, who:

- Can attack any ship to protect allies.
- Cannot use Cruisers, Battleships or ships with more than 4300 cargo.

Within Zone of Influence (systems directly bordering Liberty, Hamburg, Kansas, Inverness, Pennsylvania, Copernicus, Texas, Vespucci):
- Can attack ships considered hostile by Bristol Constructions.
Bristol Constructions & Manufacturing is an independent corporation specializing in station construction, salvaging and mining operations. They often compete with Junkers and other independent corporations for high-value salvage in the war-torn fringes of Sirius.

This Independent Corporate ID is used by Bristol Constructions employees, who:

- Can engage in piracy against competitors outside of House Space.
- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 4,300 cargo.

Within Zone of Influence (Liberty and bordering systems, Hamburg, Inverness, Copernicus, Vespucci):
- Can attack ships considered hostile by Bristol Constructions.
- Can attack competitors.
- Can engage in piracy outside of House Space.

Mining Bonuses: Helium (3x)
47
IndependentCorporateCore| The CoreThe Core is a ruthless quasi-state operating within the Edge Worlds, searching the region for alien artifacts, technology, and rare resources in the name of profit and power. The Core initiated a bloody war with many rogue elements in the Edge Worlds to gain passage to remote Nomad systems. Through deceit, treachery and sheer brute force, The Core seeks to wipe out it's enemies from Edge Worlds region, so it can operate unchecked.

This Independent Corporate ID is used by members of The Core who:

- Can attack any ship to protect allies.
- Can attack AI, Alien, Auxo and Order ships, or ships equipped with Alien, AI, or Order equipment.
- Can demand Alien, AI and Order equipment.
- Can enforce Core laws within the Omicrons.
- Cannot use any transports with more than 4,300 cargo.

Within Zone of Influence (Omegas, Omicrons, systems bordering Omicrons):
- Can attack ships belonging to factions considered hostile by The Core.
The Core is a ruthless private military company operating within the Edge Worlds, searching the region for alien artifacts, technology, and rare resources in the name of profit and power. The Core initiated a bloody war with many rogue elements in the Edge Worlds to gain passage to remote Nomad systems. Through deceit, treachery and sheer brute force, The Core seeks to wipe out it's enemies from Edge Worlds region, so it can operate unchecked.

This Independent Corporate official faction ID is used by Core pilots, who:

- Can attack any ship to protect allies.
- Can attack Alien, Order, and Technocracy ships, and ships carrying Alien, Order, or Technocracy materials.
- Cannot use any ship with more than 4,300 cargo.

Within Zone of Influence (Omicrons and bordering systems, Omegas):
- Can attack ships considered hostile by The Core.
- Can enforce laws within the Omicrons.

Mining Bonuses: Azurite Gas (4x), Xeno Relics (4x), Iridium (3x)
48
IndependentCorporateGas Miners Guild IDThe Gas Miners Guild is a large militarised corporation, considered the sovereign owner of the Sigmas, that focuses on producing and selling H-Fuel. GMG is partnered with Kishiro Technologies and secretly supports the Blood Dragons, Golden Chrysanthemums, Bundschuh and Order.

This Independent Corporate faction ID is used by members of the Gas Miners Guild, who:

- Can attack any ship to protect allies.
- Can engage in piracy against Kruger, Daumann, RGS and Samura outside of House Space.
- Can enforce GMG laws within the Sigmas.
- Cannot use Cruisers or Battleships.

Within Zone of Influence (Sigmas, systems directly bordering the Sigmas):
- Can attack ships considered hostile by GMG.
The Gas Miners Guild (GMG) is a tight-knit professional organization that acts as the primary supplier of H-Fuel to the four major Houses of Sirius. The GMG is closely partnered with Kishiro Technologies, and secretly supports the Blood Dragons, Golden Chrysanthemums, Bundschuh, and the Order.

This Independent Corporate ID is used by Gas Miners Guild members, who:

- Can engage in piracy against competitors outside of House Space.
- Cannot use Cruisers, Battlecruisers, or Battleships.

Within Zone of Influence (Sigmas and bordering systems, Kusari and bordering systems):
- Can attack ships considered hostile by GMG.
- Can attack Rheinland combat ships outside of House Space.
- Can attack competitors outside of House Space.
- Can engage in piracy against Corporate ships outside of House Space.
- Can enforce laws within the Sigmas.

Mining Bonuses: Helium-3 (3x)
49
IndependentCorporateGMG| Gas Miners Guild IDThe Gas Miners Guild is a large militarised corporation, considered the sovereign owner of the Sigmas, that focuses on producing and selling H-Fuel. GMG is partnered with Kishiro Technologies and secretly supports the Blood Dragons, Golden Chrysanthemums, Bundschuh and Order.

This Independent Corporate official faction ID is used by members of the Gas Miners Guild, who:

- Can attack any ship to protect allies.
- Can engage in piracy against Kruger, Daumann, RGS and Samura outside of House Space.
- Can enforce GMG laws within the Sigmas.
- Cannot use Cruisers or Battleships.

Within Zone of Influence (Sigmas, systems directly bordering the Sigmas):
- Can attack ships considered hostile by GMG.
The Gas Miners Guild is a large militarised corporation, considered the sovereign owner of the Sigmas, that focuses on producing and selling H-Fuel. GMG is partnered with Kishiro Technologies and secretly supports the Blood Dragons, Golden Chrysanthemums, Bundschuh and Order.

This Independent Corporate official faction ID is used by Gas Miners Guild members, who:

- Can engage in piracy against competitors outside of House Space.
- Cannot use Cruisers, Battlecruisers, or Battleships.

Within Zone of Influence (Sigmas and bordering systems, Kusari and bordering systems):
- Can attack ships considered hostile by GMG.
- Can attack competitors outside of House Space.
- Can engage in piracy against Corporate ships outside of House Space.
- Can enforce laws within the Sigmas.

Mining Bonuses: Helium-3 (4x)
50
IndependentCorporateIMG| Independent Miners Guild IDThe Independent Miners Guild is a confederation of miners that operate outside of House Space. The IMG| is the main body of the Guild, which consists mainly of moderate, law-abiding workers who want to keep their neutrality with the Houses by avoiding confrontation with those. Therefore, their shady links to unlawful groups like Mollys and Hessians are kept secret. The Guild holds significant influence in the Borderworlds, while at the same time pushing into uncharted territory in the quest for undiscovered resources. The Guild is locked in an existential struggle against the Outcasts in the Taus.

This Independent Corporate ID is used by members of the Independent Miners Guild, who:

- Can attack any ship to protect allies.
- Can engage in piracy against Kruger, Daumann, GMS, and BMM outside of House Space.
- Cannot dock Cruisers in House space, except IMG bases.
- Can enforce IMG laws within the Taus and Omegas.
- Cannot use Battleships or ships with more than 4300 cargo space.

Within Zone of Influence (Taus, Bretonia, Omegas, Dublin):
- Can attack ships considered hostile by IMG.
The Independent Miners Guild is a confederation of miners that operate outside of House Space. The IMG| is the main body of the Guild, which consists mainly of moderate, law-abiding workers who want to keep their neutrality with the Houses by avoiding confrontation with those. Therefore, their shady links to unlawful groups like Mollys and Hessians are kept secret. The Guild holds significant influence in the Borderworlds, while at the same time pushing into uncharted territory in the quest for undiscovered resources. The Guild is locked in an existential struggle against the Outcasts in the Taus.

This Independent Corporate official faction ID is used by Independent Miners Guild members, who:

- Can attack any ship in defense of allied ships.
- Can engage in piracy against competitors outside of House Space.
- Cannot dock Cruisers, Battlecruisers, or Battleships in House Space, except on IMG bases.
- Cannot use ships with more than 4,300 cargo space.

Within Zone of Influence (Bretonia and bordering systems, Taus, Omegas):
- Can attack ships considered hostile by the IMG.
- Can attack competitors outside of Bretonia.
- Can engage in piracy against Corporate ships outside of Bretonia.

Mining Bonuses: Niobium (4x), Copper (3x), Diamonds (3x), Gold (3x), Silver (3x)
51
IndependentCorporateIndependent Miners Guild IDThe Independent Miners Guild is a mining corporation that is not affiliated with any House. It focuses on mining and shipbuilding outside of the House systems, and will sometimes trade with unlawful factions such as the Mollys and Hessians. The IMG is partnered with ALG and Gateway. Its enemies include the Outcasts and Corsairs.

This Independent Corporate ID is used by members of the Independent Miners Guild, who:

- Can attack any ship to protect allies.
- Can engage in piracy against Kruger, Daumann, GMS, and BMM outside of House Space.
- Cannot dock Cruisers or Battleships in House space, except IMG bases.
- Cannot use ships with more than 4300 cargo space.

Within Zone of Influence (Taus, Bretonia, Omegas, Dublin):
- Can attack ships considered hostile by IMG.
- Can demand Slaves and Cardamine.
The Independent Miners Guild (IMG) is a loose confederation of miners who work in the undeveloped border worlds, staking claims and harvesting deposits far from the reach of the larger corporations. They often compete with House Corporations over their mineral claims in the border worlds.

This Independent Corporate ID is used by Independent Miners Guild members, who:

- Can attack any ship in defense of allied ships.
- Can engage in piracy against competitors outside of House Space.
- Cannot dock Cruisers, Battlecruisers, or Battleships in House Space, except on IMG bases.
- Cannot use ships with more than 4,300 cargo space.

Within Zone of Influence (Bretonia and bordering systems, Taus, Omegas):
- Can attack ships considered hostile by the IMG.
- Can attack competitors outside of Bretonia.
- Can engage in piracy against Corporate ships outside of Bretonia.

Mining Bonuses: Copper (3x), Diamonds (3x), Gold (3x), Niobium (3x), Silver (3x)
52
IndependentCorporateOrbital Spa and Cruise IDOrbital Spa and Cruise is an independent corporation focusing hospitality and tourism for the rich and famous. They are known to have dealings with the Corsairs and Hogosha in the Sigma-19 system.

This Independent Corporate ID is used by members of Orbital Spa and Cruise, who:

- Can attack any ship to protect allies.
- Can attack Gaians.
- Cannot use Cruisers or Battleships.
Orbital Spa and Cruise operates an array of resorts and luxury liners throughout the Sirius Sector. Headquartered on the idyllic resort planet Curacao, OS&C goes to great lengths to ensure that their customers receive the all-star experience they deserve.

This Independent Corporate ID is used by Orbital Spa and Cruise employees, who:

- Can engage in piracy against competitors outside of House Space.
- Cannot use Cruisers, Battlecruisers, or Battleships.

Within Zone of Influence (Cortez and bordering systems, Stuttgart and bordering systems):
- Can attack ships considered hostile by OS&C.
- Can attack competitors outside of House Space.
- Can engage in piracy against Corporate ships outside of House Space.
53
IndependentCorporateOS&C| Orbital Spa and Cruise IDOrbital Spa and Cruise has taken over the remains of the former Company that was left after the Gallic War. Striving to rebuild it from the ground up and search for new opportunities, its employees live by the motto The Tide Lifts all Boats and will even work together with competitors. To maintain a superior position, in the holiday and luxury marketplace, Orbital Spa and Cruise has four Departments, which work together to successfully run the Enterprise: White Star Lines, Triton Expeditions, Orbital Network Express and Orbital Security.

Pilot carrying this lawful ID is an employee of Orbital Spa and Cruise, who:

- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack Gaians anywhere.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.
- Cannot use Cruisers or Battleships.
Orbital Spa and Cruise has taken over the remains of the former Company that was left after the Gallic War. Striving to rebuild it from the ground up and search for new opportunities, its employees live by the motto The Tide Lifts all Boats and will even work together with competitors. To maintain a superior position, in the holiday and luxury marketplace, Orbital Spa and Cruise has four Departments, which work together to successfully run the Enterprise: White Star Lines, Triton Expeditions, Orbital Network Express and Orbital Security.

This Independent Corporate official faction ID is used by Orbital Spa and Cruise employees, who:

- Can engage in piracy against competitors outside of House Space.
- Cannot use Cruisers, Battlecruisers, or Battleships.

Within Zone of Influence (Cortez and bordering systems, Stuttgart and bordering systems):
- Can attack ships considered hostile by OS&C.
- Can attack competitors outside of House Space.
- Can engage in piracy against Corporate ships outside of House Space.
54
IndependentCorporateOSI- Omicron Supply Industries IDOmicron Supply Industries is a collection of Zoner subsidiary companies that specialise in trade, research, and engineering for the outer reaches and edge worlds, working to supply remote Zoner installations and Freeports whilst in return, bringing the fruits of Zoner labour to the Houses. OSI do not trade exclusively with other Zoners, often being hired by other factions and companies to manufacture technology, transport base supplies and ferry passengers.

This Independent Corporate official faction ID is used by members of Omicron Supply Industries, who:

- Can attack Liberty Police, Military, and Intelligence ships in Liberty House Space and outside of House Space.
- Can attack any ship to protect allies.
- Can enforce Freeport laws.
- Cannot use Cruisers or Battleships.
Omicron Supply Industries is a collection of Zoner subsidiary companies that specialise in trade, research, and engineering for the outer reaches and edge worlds, working to supply remote Zoner installations and Freeports whilst in return, bringing the fruits of Zoner labour to the Houses. OSI do not trade exclusively with other Zoners, often being hired by other factions and companies to manufacture technology, transport base supplies and ferry passengers.

This Independent Corporate official faction ID is used by Omicron Supply Industries employees, who:

- Cannot use Cruisers, Battlecruisers, or Battleships.

Within Zone of Influence (Systems containing a Zoner base):
- Can enforce laws.
- Can attack ships considered hostile by OSI.
- Can engage in piracy against Corporate ships outside of House Space.
55
IndependentCorporateThe Core IDThe Core is a ruthless quasi-state operating within the Edge Worlds, searching the region for alien artifacts, technology, and rare resources in the name of profit and power. The Core initiated a bloody war with many rogue elements in the Edge Worlds to gain passage to remote Nomad systems. Through conquest, The Core seeks to build an Empire out of the Edge Worlds region in their name.

This Independent Corporate ID is used by members of The Core who:

- Can attack any ship to protect allies.
- Can attack Alien and Order ships, or ships equipped with Alien or Order equipment.
Can attack AI, Alien, Auxo and Order ships, or ships equipped with Alien, AI, or Order equipment.
- Can enforce Core laws within the Omicrons.
- Cannot use any transports with more than 4,300 cargo.


Within Zone of Influence (Omegas, Omicrons, systems bordering Omicrons):
- Can attack ships belonging to factions considered hostile by The Core.
The Core is a private military company operating mainly within the Edge Worlds. They relentlessly search for Alien Artifacts and technology that can be exploited and sold to wealthy and powerful benefactors in the Houses.

This Independent Corporate ID is used by Core pilots, who:

- Can attack any ship to protect allies.
- Can attack Alien, Order, and Technocracy ships, and ships carrying Alien, Order, or Technocracy materials.
- Cannot use any ship with more than 4,300 cargo.

Within Zone of Influence (Omicrons and bordering systems, Omegas):
- Can attack ships considered hostile by The Core.
- Can enforce Core laws within the Omicrons.

Mining Bonuses: Azurite Gas (3x), Iridium (3x), Xeno Relics (3x)
56
IndependentIntelligenceA/)- Technocracy of Auxo IDThe Technocracy of Auxo is a significantly sized militarized isolationist transhuman microstate committed to boundless science, the accumulation of knowledge and technology. They are at ideological conflict with the Core and Order, believing their greed and wrath against non-Humans to be the decline of technology and the inevitable elimination of knowledge. Despite their skeptical outlook on outsiders and enigmatic behaviour, they will welcome any ethnicity to integrate into their society, presenting themselves as the transhuman doppelganger to the Nomad infection.

This Independent Intelligence ID is used by members of Technocracy of Auxo, who:

- Can attack any ship to protect allies.
- Can attack Core and Order ships.
- Can demand AI materials, Cardamine, Nomad Equipment/Materials
- Cannot use Cruisers, Battleships, or ships with more than 4300 cargo space.

Within Zone of Influence (Bretonia, Liberty, systems directly bordering Liberty, Vespucci, Omegas, Omicrons, Coronado, Dublin, Inverness):
- Can attack ships belonging to factions considered hostile by the Technocracy of Auxo.
- Can defend Nomad Vagrant ships
- Can engage in piracy in Inverness, Kansas, and Vespucci.
The Technocracy of Auxo is an isolationist, transhuman microstate committed to boundless science and the accumulation of knowledge and technology. They are at ideological conflict with the Core and Order, believing their greed and wrath against non-Humans to be the decline of technology and the inevitable elimination of knowledge. Despite their skeptical outlook on outsiders and enigmatic behaviour, they will welcome any ethnicity to integrate into their society, presenting themselves as the transhuman doppelganger to the Nomad infection.

This Independent Intelligence official faction ID is used by technocrats of the Technocracy of Auxo, who:

- Can attack Core and Intelligence ships.
- Can demand Alien materials and Cardamine.
- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 4,300 cargo space.

Within Zone of Influence (Bretonia and bordering systems, Liberty, Inverness, Kansas, Vespucci, Omegas, Omicrons):
- Can attack ships considered hostile by the Technocracy of Auxo.

Mining Bonuses: Azurite Gas (4x), Xeno Relics (4x)
57
IndependentIntelligenceOrder| Order Primary Fleet IDThe Order is an organisation which has its roots in Liberty. Founded to counter the threat posed by subversion of human bodies by the aliens known as "Nomads", the Order operates Siriuswide to counteract Nomad activity. They are considered a terrorist faction by all major Houses, except Gallia, and are in conflict with The Core. Their allies include the Bundschuh and the Blood Dragons.

This Independent Intelligence official faction ID is used by members of the Order Primary Fleet, who:

- Can attack any ship to protect allies.
- Can attack any ship within Omicron Minor and Omicron Mu.
- Can attack Combat Ships belonging to factions considered hostile by the Order.
- Can attack non-allied Intelligence factions, and ships using Nomad equipment.
- Can enforce Order Laws within Omicron Delta, Minor, Mu and Zeta.
- Can demand AI, Alien and The Core Equipment and Materials.
The Order is an organisation which has its roots in Liberty. Founded to counter the threat posed by subversion of human bodies by the aliens known as "Nomads", the Order operates Siriuswide to counteract Nomad activity. They are considered a terrorist faction by all major Houses, except Gallia, and are in conflict with The Core. Their allies include the Bundschuh and the Blood Dragons.

This Independent Intelligence official faction ID is used by operatives of the Order Primary Fleet, who:

- Can attack Combat Ships considered hostile by The Order.
- Can attack Intelligence ships, and ships using Alien equipment.
- Can engage in piracy against ships considered hostile by The Order.
- Can demand Alien and Core equipment and materials.
- Can enforce laws within the Omicrons.

Mining Bonuses: Azurite Gas (4x), Iridium (4x), Xeno Relics (4x)
58
IndependentIntelligenceTechnocracy of Auxo IDThe Technocracy of Auxo is a significantly sized militarized isolationist transhuman microstate committed to boundless science, the accumulation of knowledge and technology. They are at ideological conflict with the Core and Order, believing their greed and wrath against non-Humans to be the decline of technology and the inevitable elimination of knowledge. Despite their skeptical outlook on outsiders and enigmatic behaviour, they will welcome any ethnicity to integrate into their society, presenting themselves as the transhuman doppelganger to the Nomad infection.

This Independent Intelligence ID is used by members of Technocracy of Auxo, who:

- Can attack any ship to protect allies.
- Can attack Core and Order ships.
- Can demand AI materials, Cardamine, Nomad Equipment/Materials.
- Cannot use Cruisers, Battleships, or ships with more than 4300 cargo space.

Within Zone of Influence (Bretonia, Liberty, systems directly bordering Liberty, Vespucci, Omegas, Omicrons, Coronado, Dublin, Inverness):
- Can attack ships belonging to factions considered hostile by Technocracy of Auxo.
- Can defend Nomad Vagrant ships
- Can engage in piracy in Inverness, Kansas, and Vespucci.
The Technocracy is an illusive organisation aiming to create an open, transhuman society. They have adopted covert techniques and controversial methods, making deals where they can to ensure their survival - even with aliens, if the rumors are to be believed.

This Independent Intelligence ID is used by technocrats of the Technocracy, who:

- Can attack Core and Intelligence ships.
- Can demand Alien materials and Cardamine.
- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 4,300 cargo space.

Within Zone of Influence (Bretonia, Liberty and bordering systems, Coronado, Inverness, Vespucci, Omegas, Omicrons):
- Can attack ships considered hostile by the Technocracy.

Mining Bonuses: Azurite Gas (3x), Xeno Relics (3x)
59
IndependentIntelligenceThe Order IDThe Order is an organisation which has its roots in Liberty and now operates Sirius-wide to counter the threat posed by the Nomads. They are considered a terrorist faction by all major Houses, except Gallia, and are in conflict with The Core. Their allies include the Bundschuh and the Blood Dragons.

This Independent Intelligence ID is used by members of the Order, who:

- Can attack any ship to protect allies.
- Can attack any ship within Omicron Minor and Omicron Mu.
- Can attack Combat Ships belonging to factions considered hostile by the Order.
- Can attack non-allied Intelligence factions, and ships using Nomad equipment.
- Can demand AI, Alien and The Core Equipment and Materials.
- Cannot use Cruisers or Battleships in House Space, except "Resheph" Recon Cruiser.
- While inside House Space, "Resheph" Recon Cruisers can only engage Aliens or in self-defense.
The Order is an organisation which has its roots in Liberty and now operates Sirius-wide to counter the threat posed by the Nomads. They are considered a terrorist faction by all major Houses, working from the shadows with their allies in the Bundschuh and Blood Dragons.

This Independent Intelligence ID is used by Order operatives, who:

- Can attack Combat Ships considered hostile by The Order.
- Can attack Intelligence ships, and ships using Alien equipment.
- Can engage in piracy against ships considered hostile by The Order.
- Can demand Alien and Core equipment and materials.
- Can enforce laws within the Omicrons.

Inside House Space:
- Cannot use Cruisers, Battlecruisers, or Battleships, except for the "Resheph" Recon Cruiser.
- "Resheph" Recon Cruisers can only engage Alien ships unless acting in self-defense.

Mining Bonuses: Azurite Gas (3x), Iridium (3x), Xeno Relics (3x)
60
IndependentMilitary=CR= Crayter Republic IDThe Crayter Republic originated from a deep space mission prior to the Alliance/Coalition war. Forced from the system they were settling, they came to Sirius and found it already settled by humans. They have since tried to establish themselves several times, and are now trying to build up in Coronado.

This Independent Military official faction ID is used by members of the Crayter Republic, who:

- Can attack Outcasts, except when flying Cruisers or Battleships.
- Can enforce Crayter laws within the Taus and Coronado.
- Cannot use ships with more than 4300 cargo space.

Within Zone of Influence (Coronado, Taus, Magellan, systems bordering Coronado and the Taus):
- Can attack any ship to protect allied ships.
- Can attack any ship considered hostile by Crayter.
The Crayter Republic was formed from the remains of an experimental sleeper ship program, launched prior to the Alliance-Coalition War. Forced to abandon their initially colonized worlds due to a natural disaster, the Crayterians evacuated in a ragtag fleet that eventually arrived in Sirius.

This Independent Military official faction ID is used by Crayter Republic pilots, who:

- Can attack Gallic Royalists and Outcasts.
- Cannot use ships with more than 4,300 cargo space.

Within Zone of Influence (Coronado and bordering systems, Taus and bordering systems, Magellan):
- Can attack any ship considered hostile by Crayter.
- Can enforce laws within Coronado and the Taus.

Outside Zone of Influence:
- May only attack in self-defense while using Cruisers, Battlecruisers, or Battleships.
61
IndependentMilitaryCoalition IDThe Coalition consists of descendants of the Coalition forces that stowed away on the Hispania and sabotaged the ship before it arrived in the Sirius sector, and people who sympathise with their cause and have joined them. They are considered enemies by all five houses, but cooperate with the Mollys and Red Hessians.

This Independent Military ID is used by members of the Coalition, who:

- Can attack any ship to protect allies.
- Can attack Combat Ships belonging to factions considered hostile by the Coalition.
- Can enforce laws in Omega-52
- Cannot use Cruisers or Battleships outside Bretonia, Omegas, Dublin, systems directly bordering Omegas, and Rheinland.
- Cannot use ships with more than 4300 cargo space.
The Coalition as the Sirius Sector knows it sprang into life some time into the early 600s AS, formed by a motley band of ex-Corsairs, Rheinland dissidents and unaligned sympathizers. Claiming to be the descendants of Sol Coalition saboteurs that disabled the Hispania, they have managed to create a facsimile of their ancestors' home deep in the Omegas.

This Independent Military ID is used by Coalition pilots, who:

- Cannot use ships with more than 4,300 cargo space.

Within Zone of Influence (Omegas and bordering systems, Bretonia, Dublin, Rheinland):
- Can attack combat ships considered hostile by the Coalition.
- Can engage in piracy against ships considered hostile by the Coalition.
- Can enforce laws in Omega-52.
62
IndependentMilitaryCrayter Republic IDThe Crayter Republic originated from a deep space mission prior to the Alliance/Coalition war. Forced from the system they were settling, they came to Sirius and found it already settled by humans. They have since tried to establish themselves several times, and are now trying to build up in Coronado.

This Independent Military ID is used by members of the Crayter Republic, who:

- Can attack Gallic Royalists, except when flying Cruisers or Battleships.
- Can enforce Crayter laws within the Taus and Coronado.

- Cannot use ships with more than 4300 cargo space.


- Can attack Outcasts, except when flying Cruisers or Battleships.

Within Zone of Influence (Coronado, Taus, systems bordering Coronado and the Taus, Magellan):
- Can attack any ship considered hostile by Crayter.
The Crayter Republic was formed from the remains of an experimental sleeper ship program, launched prior to the Alliance-Coalition War. Forced to abandon their initially colonized worlds due to a natural disaster, the Crayterians evacuated in a ragtag fleet that eventually arrived in Sirius.

This Independent Military ID used by Crayter Republic pilots, who:

- Can attack Gallic Royalists and Outcasts.
- Cannot use ships with more than 4,300 cargo space.

Within Zone of Influence (Coronado and bordering systems, Taus and bordering systems, Magellan):
- Can attack any ship considered hostile by Crayter.
- Can enforce laws within Coronado and the Taus.

Outside Zone of Influence:
- May only attack in self-defense while using Cruisers, Battlecruisers, or Battleships.
63
IndependentMilitarySCRA| Sirius Coalition Revolutionary Army IDThe Coalition consists of descendants of the Coalition forces that stowed away on the Hispania and sabotaged the ship before it arrived in the Sirius sector, and people who sympathise with their cause and have joined them. They are considered enemies by all five houses, but cooperate with the Mollys and Red Hessians.

This Independent Military official faction ID is used by members of the Sirius Coalition Revolutionary Army, who:

- Can attack any ship to protect allies.
- Can attack Combat Ships belonging to factions considered hostile by the Coalition.
- Can enforce laws in Omega-52
- Cannot use ships with more than 4300 cargo space.
The Coalition consists of descendants of the Coalition forces that stowed away on the Hispania and sabotaged the ship before it arrived in the Sirius sector, and people who sympathise with their cause and have joined them. They are considered enemies by all five houses, but cooperate with the Mollys and Red Hessians.

This Independent Military official faction ID is used by Sirius Coalition Revolutionary Army servicemembers, who:

- Cannot use ships with more than 4,300 cargo space.

Within Zone of Influence (Omegas and bordering systems, Bretonia, Dublin, Rheinland):
- Can attack combat ships considered hostile by the Coalition.
- Can engage in piracy against ships considered hostile by the Coalition.
- Can enforce laws in Omega-52.
64
IndependentOther\S/' Starfliers IDThe Starfliers are an independent research organization specializing in the use of Survey Modules, performing system cartography, studying points of interest and researching interstellar anomalies within Sirius and Gallia. Their largely miniscule footprint within space has allowed them to stay neutral with most parties. The information they gather is sold to any parties wanting to work with the Starfliers, who:

- Cannot mount weapons.
- Cannot fulfill bounty contracts.
- Cannot use ships with more than 2,000 cargo.
- Can only fly Civilian, Border Worlds and Edge Worlds ships.
- Allowed Ships: Light Fighters, Freighters, Albatross, Corvo, Bustard.
The Starfliers are an independent research and exploratory organization specializing in system cartography, studying points of interest and researching interstellar anomalies within Sirius and Gallia. Originally hailing from the Kepler System in 828 AS, they have rebuilt a home for themselves within the Inverness System. Their largely miniscule footprint within space has allowed them to stay neutral with most parties. The information they gather is sold to any organization wanting to work with the Starfliers.

This Independent official faction ID is used by Starfliers, who:

- Cannot mount weapons.
- Cannot fulfill bounty contracts.
- Cannot use Liners other than '\S/'Velorum and '\S/'Sol.
- Can only fly Civilian, Border Worlds and Edge Worlds ships.
- Can only use Light Fighters, Freighters, Corvo, Retrofit Transport, Liners.
65
IndependentOtherFreelancer IDFreelancers are people not affiliated with any faction in particular. They generally operate independent Trade Ships or small ships. They sometimes act as mercenaries, but mostly just explore Sirius, taking the odd job here or there to pay for fuel and supplies.

This Generic ID is used by Freelancers, who:

- Can attack any ship to protect allies.
- Can attack any ship in pursuit of a contract.
- Cannot use Cruisers, Battleships, or ships with more than 3600 cargo space, except the l'Ane and the Pirate Train.
Freelancers are people not affiliated with any faction in particular. They generally operate independent trade ships or snubcraft, taking the odd job here or there to pay for fuel and supplies.

This Generic ID is used by Freelancers, who:

- Can attack any ship in pursuit of a contract.
- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 3,600 cargo space.

Mining Bonuses: Helium (3x)
66
IndependentOtherMedia IDMedia ID


This ID is for the sole purpose of creating videos and screen shots.
The ship is not part of the role play environment and all videos and screen shots gathered cannot be used in a role play context.

This ID is for the sole purpose of creating videos and screen shots.
The ship is not part of the role play environment and all videos and screen shots gathered cannot be used in a role play context.
67
IndependentOtherRecruit IDThis ID is for the sole purpose of setting up a character with another ID, and the ship carrying this ID does not exist within roleplay.

This Generic ID is used for setting up ships, and its holder:

- Cannot participate in server roleplay.
- Cannot participate in combat.
- Cannot trade.
This ID is for the sole purpose of setting up a character with another ID, and the ship carrying this ID does not exist for the purposes of roleplay.

This Generic ID is used for setting up ships, and its holder:
- Cannot participate in server roleplay, trade, or engage in combat.
68
IndependentOtherSpecial Operative IDSpecial Operative:




The owner of this ID must follow the written restrictions of the Special Roleplay Request made in order to obtain this ID, and may not act outside the boundaries specified in their request. Pilot carrying this ID is associated with the faction they display as their IFF.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
This ID can only be given by an Admin and may not be transferred or replaced without Admin permission.
69
IndependentQuasilegal.:j:. Junker Congress IDThe Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.

This Independent Quasilegal official faction ID is used by members of the Junker Congress, who:

- Can attack Hogosha and Xenos.
- Can engage in piracy outside of Bretonia, Liberty, and Rheinland House Space.
- Cannot use Cruisers, Battleships, or ships with more than 4300 cargo space other than .:j:.Voerde.
The Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are remarkable for being one of the few organisations to preserve their neutrality in the war between Corsairs and Outcasts, regularly trading with both parties.

This Independent Quasilegal official faction ID is used by junkers of the Junker Congress, who:

- Can attack Hogosha and Xenos.
- Can engage in piracy.
- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 4,300 cargo space, other than .:j:. Voerde and .:j:.Prussia.
70
IndependentQuasilegal(\^/) Phoenix IDThe Phoenix are a group of nomadic Zoners who have picked the freedom that comes with living in the harsh environment of the edge worlds over the limits and restrictions of the colonized space.

This Independent Quasilegal ID is used by members of the Phoenix, who:

- Can attack any ship in self-defense, to protect an ally, or in defense of allied bases.
- Cannot dock Cruisers and Battleships on any base within any house, except on Zoner bases.
- Cannot dock transports with more than 3,600 cargo within any House, except on GMG, IMG or Zoner bases.
- Cannot participate in unlawful actions except as described above.
The Phoenix are a group of nomadic Zoners who have chosen the freedom of the harsh, unforgiving edge worlds over the limits and restrictions of colonized space.

This Independent Quasilegal official faction ID is used by zoners of the Phoenix, who:

- Can attack any ship in defense of an ally.

Within House Space:
- Can only dock Cruisers, Battlecruisers, or Battleships on Zoner bases.
- Can only dock ships with more than 3,600 cargo on GMG, IMG, and Zoner bases.
71
IndependentQuasilegalJunkers IDThe Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.

This Independent Quasilegal ID is used by members of the Junkers, who:

- Can attack Hogosha and Xenos.
- Can engage in piracy outside of Bretonia, Liberty, and Rheinland House Space.
- Cannot use Cruisers, Battleships, or ships with more than 4300 cargo space.
The Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are remarkable for being one of the few organisations to preserve their neutrality in the war between Corsairs and Outcasts, regularly trading with both parties.

This Independent Quasilegal ID is used by Junkers, who:

- Can attack Hogosha and Xenos.
- Can engage in piracy.
- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 4,300 cargo space.
72
IndependentQuasilegalResearcher IDResearchers embody the curiosity, hope, determination, and boldness of mankind. However, their intentions may sometimes vary from the pure to the self-serving.

This Quasi-Lawful ID is used by Researchers, who:

- Cannot fulfill bounty contracts.
- Cannot use transports with more than 3,600 cargo space.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Corvo, Bustard.
Researchers embody the curiosity, hope, determination, and boldness of mankind. However, their intentions may sometimes vary from the pure to the self-serving.

This Independent Quasilegal ID is used by researchers, who:

- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 3,600 cargo space.
73
IndependentQuasilegalSmuggler IDSmugglers are traders who deal in illicit goods or illegally cross embargo lines. The occupation is a dangerous one, as they may find themselves targets of both law enforcement and pirates, but the demand for drugs, weaponry, or exotic alien materials promises great rewards to the daredevil pilots who are willing to take the risks.

This Generic ID is used by Smugglers, who:

- Can attack any ship to protect allies.
- fly Freighters and Transports.
- Can only haul the following illicit commodities: Artifacts, Black Market Munitions, Black Market Augments, Black Market Pharmaceuticals, Counterfeit Computerware, Cardamine, Cardamine Cartridges, Gaian Wildlife, Hessian Tears, Low-Grade Artifacts, Nomad Materials, Nox and Xeno Relics
Smugglers are traders who deal in illicit goods or illegally cross embargo lines. The occupation is a dangerous one, as they may find themselves targets of both law enforcement and pirates, but the demand for drugs, weaponry, or exotic alien materials promises great rewards to the daredevil pilots who are willing to take the risks.

This Generic ID is used by Smugglers, who:

- Can only use Freighters and Transports.
- Can only haul the following illicit commodities: Artifacts, Black Market Munitions, Black Market Augments, Black Market Pharmaceuticals, Counterfeit Computerware, Cardamine, Cardamine Cartridges, Gaian Wildlife, Hessian Tears, Low-Grade Artifacts, Nomad Materials, Nox, and Xeno Relics.
74
IndependentQuasilegalZoner IDZoners are civilians who have rejected house rule. They are usually isolationists, and prefer to live outside of house borders, unburdened by house laws. They generally welcome both lawful and unlawful factions, trading freely between them. Zoners avoid conflict when possible, however this does not exempt Zoners from piracy by many unlawful factions.

This Independent Quasilegal ID is used by members of the Zoners, who:

- Can attack Liberty Police, Military, and Intelligence ships in Liberty House Space and outside of House Space.
- Can attack any ship to protect allies.
- Can enforce Freeport laws within Zoner NFZs 10k away from all Zoner bases.
- Cannot dock Cruisers, Battleships, or ships with more than 3600 cargo space in House Space except Pennsylvania.
Zoners are a diverse group of individuals who, for their own reasons, have struck out to live in the untamed worlds beyond House control. Most Zoner communities are freeports, small yet vibrant markets on the edge of civilized space open to anyone, so long as they keep the peace.

This Independent Quasilegal ID is used by Zoners, who:

- Can attack ships considered hostile by Zoners outside House Space.
- Can enforce laws in systems containing a Zoner base.

Inside House Space:
- Cannot dock Cruisers, Battlecruisers, Battleships, or ships with more than 3,600 cargo space, except in Pennsylvania.
75
IndependentSRPAmenhotep IDAfter the fall of Toledo the wreck of the Amenhotep was discovered by Order Agent Jonathan Kalh, and towed from Omicron Minor to Fort Carthage for repair. Impressed with Kalh's dedication, the Order made him the vessel's Captain and deployed him to Liberty and the surrounding systems. Later betrayed by the Order after aiding them in the destruction of a Nomad Hypergate in Coronado, Kalh sought refuge in the Liberty Navy 5th Fleet. Years later Kalh's mental state had deteriorated, causing him to break off from the 5th and seek out his own destiny. Unprepared for what awaited him in the Omicrons, Kalh was mortally wounded and his body was placed in a mechanical life-support suit. Reborn, he would soon change his name to Asmodeus and begin a crusade against what he called "Corruption".

- Can attack any ship.
- Can demand all Artifacts, Azurite Gas Gas, Nomad equipment and Nomad remains from any ship, and attack if ships refuse to comply.
After the fall of Toledo the wreck of the Amenhotep was discovered by Order Agent Jonathan Kalh, and towed from Omicron Minor to Fort Carthage for repair. Impressed with Kalh's dedication, the Order made him the vessel's Captain and deployed him to Liberty and the surrounding systems. Later betrayed by the Order after aiding them in the destruction of a Nomad Hypergate in Coronado, Kalh sought refuge in the Liberty Navy 5th Fleet. Years later Kalh's mental state had deteriorated, causing him to break off from the 5th and seek out his own destiny. Unprepared for what awaited him in the Omicrons, Kalh was mortally wounded and his body was placed in a mechanical life-support suit. Reborn, he would soon change his name to Asmodeus and begin a crusade against what he called "Corruption".

- Can attack any ship.
- Can demand Artifacts, Azurite Gas, and Nomad equipment or materials.
76
IndependentSRPAnna HeinrichAnna Heinrich


This unlawful ID is used by Anna Heinrich, who:

- Can attack Nomads and Wild anywhere.
- Can attack any ship in pursuit of a contract.
- Can fulfill lawful and unlawful bounty contracts.
- Cannot participate in lawful or unlawful actions except as described above.

Allowed Ships: Odin Mk.I, Thor Mk.I
This unlawful ID is used by Anna Heinrich, who:

- Can attack any ship in pursuit of a contract.
- Can fulfill lawful and unlawful bounty contracts.
- Can only use the Odin Mk.I and Thor Mk.I.
77
IndependentSRPAsmodeus IDAfter the fall of Toledo the wreck of the Amenhotep was discovered by Order Agent Jonathan Kalh, and towed from Omicron Minor to Fort Carthage for repair. Impressed with Kalh's dedication, the Order made him the vessel's Captain and deployed him to Liberty and the surrounding systems. Later betrayed by the Order after aiding them in the destruction of a Nomad Hypergate in Coronado, Kalh sought refuge in the Liberty Navy 5th Fleet. Years later Kalh's mental state had deteriorated, causing him to break off from the 5th and seek out his own destiny. Unprepared for what awaited him in the Omicrons, Kalh was mortally wounded and his body was placed in a mechanical life-support suit. Reborn, he would soon change his name to Asmodeus and begin a crusade against what he called "Corruption".

- Can attack any ship.
- Can demand all Artifacts, Azurite Gas Gas, Nomad equipment and Nomad remains from any ship, and attack if ships refuse to comply.
After the fall of Toledo the wreck of the Amenhotep was discovered by Order Agent Jonathan Kalh, and towed from Omicron Minor to Fort Carthage for repair. Impressed with Kalh's dedication, the Order made him the vessel's Captain and deployed him to Liberty and the surrounding systems. Later betrayed by the Order after aiding them in the destruction of a Nomad Hypergate in Coronado, Kalh sought refuge in the Liberty Navy 5th Fleet. Years later Kalh's mental state had deteriorated, causing him to break off from the 5th and seek out his own destiny. Unprepared for what awaited him in the Omicrons, Kalh was mortally wounded and his body was placed in a mechanical life-support suit. Reborn, he would soon change his name to Asmodeus and begin a crusade against what he called "Corruption".

- Can attack any ship.
- Can demand Artifacts, Azurite Gas, and Nomad equipment or materials.
78
IndependentSRPCalibanCaliban


Caliban is a nomadic mercenary who used to fly by the name of Vincent Abrams - an independent scientist that studied the effects of the Prophet Anomaly in Kepler, later seemingly murdered by The Order. He was eventually saved from almost certain death by the Technocracy of Auxo, but at the cost of his memories and personality fading away.

The amnesiac scientist had turned into a mercenary flying under the name of Caliban, completing contracts from any source to further his own goals and ensure his survival.

This quasi-lawful ID is used by Caliban, who:

- Can attack any ship to defend allies.
- Can attack any ship in pursuit of a contract.
- Can attack ships belonging to or assisting Technocracy of Auxo or The Order.

Allowed Ships: Valkyrie, Thor Mk.I
Caliban is a nomadic mercenary who used to fly by the name of Vincent Abrams - an independent scientist that studied the effects of the Prophet Anomaly in Kepler, later seemingly murdered by The Order. He was eventually saved from almost certain death by the Technocracy of Auxo, but at the cost of his memories and personality fading away.

The amnesiac scientist had turned into a mercenary flying under the name of Caliban, completing contracts from any source to further his own goals and ensure his survival.

This Independent Quasilegal SRP ID is used by Caliban, who:

- Can attack any ship in pursuit of a contract.
- Can attack any Technocracy or Order ship, or any ship assisting either faction.
79
IndependentSRPFestus McBoyleThe Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.

This Independent Quasilegal ID is used by Festus McBoyle, who:

- Can attack Hogosha and Xenos.
- Cannot use Cruisers or Battleships.
The Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.

This Independent Quasilegal SRP ID is used by Festus McBoyle, who:

- Can attack Hogosha and Xenos.
- Cannot use Cruisers, Battlecruisers, or Battleships.
80
IndependentSRPFreelance Researcher IDThe pilot carrying this ID is the captain of Tarnished Tachyon, a freelance researcher who:

- Can attack any ship in self-defense or to protect a friendly or allied ship.
- Can fulfill any bounty and escort contracts, and may treat transports as combat targets when executing a bounty or escort contract against them.
- Cannot participate in unlawful actions except as described above.

Allowed ship: Pilgrim Liner
This Independent SRP ID is used by the captain of the Tarnished Tachyon, a freelance researcher who:

- Can attack any ship in pursuit of a contract.
- Can only use the Pilgrim Liner.
81
IndependentSRPGrey EvansThis Independent Quasilegal ID is used by Grey Evans, who:

- Can attack any ship to protect allies.
- Can attack any ship in pursuit of a contract.
- Can assist Order and Liberty lawful ships anywhere.
This Independent Quasilegal SRP ID is used by Grey Evans, who:

- Can attack any ship in pursuit of a contract.
- Can attack any ship while assisting The Order or Liberty authorities.
82
IndependentSRPKatherine PennybrookeKatherine Pennybrooke




Katherine Pennybrooke is a Bretonian freelance explorer and researcher who works mainly in the Edge Worlds, though she makes occasional appearances in the houses, pursuing information about new political developments. She is known to have a background in atmospheric physics, but appears to have taken a keen interest in the Nomads, and has been seen in their company on many occasions, seemingly accepted by them.

This Independent ID is used by Katherine Pennybrooke, which can:

- Can attack any ship in the Omicrons.
- Can attack any ship to protect Nomads.
- Can fulfill any bounty or escort contracts, and may treat transports as combat targets when executing a bounty or escort contract against them

Allowed ships: RV-Pennybrooke and Volcarona
Katherine Pennybrooke is a Bretonian freelance explorer and researcher who works mainly in the Edge Worlds, though she makes occasional appearances in the houses, pursuing information about new political developments. She is known to have a background in atmospheric physics, but appears to have taken a keen interest in the Nomads, and has been seen in their company on many occasions, seemingly accepted by them.

This Independent SRP ID is used by Katherine Pennybrooke, who:

- Can attack any ship in the Omicrons.
- Can attack any ship to protect Alien ships.
- Can attack any ship in pursuit of a contract.
83
IndependentSRPLea KaufmanLea Kaufman is an unaffiliated freelancer. She often takes contracts from the Core in order to win a living, mostly targeting the Corsairs to not only do a favor for The Core, but also to reduce their number in Rheinland.

This Independent SRP ID is used by Lea Kaufman, who:

- Can attack any ship to defend allies.

- Can attack any ship in pursuit of a contract.

- Can attack any ship to assist Core ships.
Lea Kaufman is an unaffiliated freelancer. She often takes contracts from the Core in order to win a living, mostly targeting the Corsairs to not only do a favor for The Core, but also to reduce their number in Rheinland.

This Independent SRP ID is used by Lea Kaufman, who:

- Can attack any ship in pursuit of a contract.
- Can attack any ship to assist Core ships.
84
IndependentSRPMCS-NightmareMCS-Nightmare




The MCS-Nightmare is a Storta Destroyer, first purchased by the Vagrant Raiders in 817A.S. She now operates independently as a mercenary vessel for hire, specializing in heavy weapons support.
The pilot carrying this SRP ID is the captain of the MCS-Nightmare, who:

- Can attack any ship in pursuit of a contract.
- Cannot dock on planetary bases.

Allowed ship: MCS-Nightmare
The MCS-Nightmare is a Storta Destroyer, first purchased by the Vagrant Raiders in 817A.S. She now operates independently as a mercenary vessel for hire, specializing in heavy weapons support.

This SRP ID is used by the captain of the MCS Nightmare, who:

- Can attack any ship in pursuit of a contract.

85
IndependentSRPMercenary SRP IDMercenary





Pilot carrying this SRP ID is a Mercenary, who:

- Can engage any ship in self-defence.

- Can fulfill any bounty and escort contracts, and treat transports as combat targets when executing a bounty or escort contract against them.
- Cannot engage in piracy, but can provide security services for pirates who are pirating if paid to do so.
- Cannot demand contraband unless specified in employer's bounty.
Allowed ships: Nyx, Steelhead, Sunbeam.
This Independent Quasilegal SRP ID is used by a mercenary, who:

- Can attack any ship in pursuit of a contract.
- Can only use the Nyx, Steelhead, and Sunbeam.
86
IndependentSRPMontanaThe Montana is an Arbiter-class battleship that found its way into the service of the Order a few years after the fall of the Liberty Insurrection. Operating as a psuedo-mobile station, the Montana is one of the few Dreadnought-class vessels that the Order has access to.

This Independent Intelligence ID is used by the Order|CV-Montana, who:

- Can attack any ship in self-defense, or to assist an Order ship.

- Can attack any ship within Omicron Mu and Omicron Minor.

- Can attack any combat ship belonging to a faction considered hostile by the Order.

- Can attack any non-allied Intelligence ships, or ships using Nomad equipment.

- Can enforce Order Laws in Omicron Delta, Mu, Minor, and Zeta.

- Can demand AI, Alien, and Core equipment and materials.
The Montana is an Arbiter-class battleship that found its way into the service of the Order a few years after the fall of the Liberty Insurrection. Operating as a psuedo-mobile station, the Montana is one of the few Dreadnought-class vessels that the Order has access to.

This Independent Intelligence SRP ID is used by the captain of the Montana, who:

- Can attack any ship to assist an Order ship.
- Can attack Combat Ships considered hostile by The Order.
- Can attack Intelligence ships, and ships using Alien equipment.
- Can engage in piracy against ships considered hostile by The Order.
- Can demand Alien and Core equipment and materials.
- Can enforce laws within the Omicrons.
87
IndependentSRPOutcast Bounty HunterOutcast Bounty Hunter





Pilot carrying this SRP ID is an Outcast Bounty Hunter, who:

- Can attack ships in self-defense, to protect an allied or neutral(to Outcasts) ship, or in defense of Outcast, Lane Hacker or GC bases.
- Can fulfill bounty and escort contracts, and treat transports as combat targets when executing a bounty or escort contract against them.
- Can treat ships carrying Artifacts or Stabiline as combat targets.
Allowed ships: Manta
This Independent Unlawful SRP ID is used by an Outcast bounty hunter, who:

- Can attack any ship in pursuit of a contract.
- Can attack any ship carrying Artifacts or Stabiline.
- Can only use the Manta.
88
IndependentSRPSRP IDSRP ID





Pilot carrying this SRP ID is a Freelancer, who:

- Can attack any ship in self defense, or to protect a Nomad or Infected ship.
- Can fulfill bounty and escort contracts, and treat transports as combat targets when executing a bounty or escort contract against them.
Within Zone of Influence (Omicrons):
- Can attack any ship.
This Independent SRP ID is used by a Freelancer, who:

- Can attack any ship in the Omicrons.
- Can attack any ship to protect Alien ships.
- Can attack any ship in pursuit of a contract.
89
IndependentSRPSRP IDSRP ID





The pilot carrying this quasi-lawful SRP ID is an undercover infested agent, who:

- Can attack any ships within their Zone of Influence.
- Can engage only in self-defence or to assist a Nomad or Wild vessel outside of their Zone of Influence.
- Cannot dock anywhere except on Nomad or Wild stations and the Shrine.
Zone of Influence: Omicron Lost, Omicron Major, Omicron Iota, Omicron Psi.
This Independent Quasilegal SRP ID is used by an undercover infested agent, who:

Within Zone of Influence (Omicrons):
- Can attack any ship.
90
IndependentSRPStormhawkThe Stormhawk is part of a Unit known as Delta 4. Their goal is to rid Sirius of Nomads and their supporters wherever they are found.

This independent quasi-legal ID is used by the Stormhawk of Delta 4, who:

- Can attack any ship carrying Nomad Equipment outside House Space.
-Cannot dock anywhere inside House space except Zoner bases.
The Stormhawk is part of a Unit known as Delta 4. Their goal is to rid Sirius of Nomads and their supporters wherever they are found.

This Independent Quasilegal ID is used by the Stormhawk of Delta 4, who:

- Can attack any ship carrying Alien materials outside House Space.
- May only dock on Zoner bases within House Space.
91
IndependentSRPSunekosuriThis independent ID is used by Sanae Miyasu, owner of the Renzu Liner Sunekosuri, who:

- Can attack any ship to protect allies.
- Can attack any ship in pursuit of a contract.
This Independent Quasilegal ID is used by Sanae Miyasu, owner of the Renzu Liner Sunekosuri, who:

- Can attack any ship in pursuit of a contract.
92
IndependentSRPVile ScornVile Scorn




The Vile Scorn is an independent pirate ship under the command of Mathias Grendel, the vessel is infamous for its ruthless attacks on shipping and commerce on the borders of Rheinland.

This unlawful ID is used by the Vile Scorn, which can:

- Can attack any ship to protect allies.
- Can engage in piracy.

Allowed ship: Hel Cruiser
The Vile Scorn is an independent pirate ship under the command of Mathias Grendel, the vessel is infamous for its ruthless attacks on shipping and commerce on the borders of Rheinland.

This Independent Unlawful ID is used by Mathias Grendel of the Vile Scorn, who:

- Can attack any ship to protect allies.
- Can engage in piracy.
93
IndependentUnlawful[TBH] The Brotherhood IDThe Brotherhood is one of the three old major Corsair forces. Originally the group's influence was more focused on battlefields, thus they were often referred to as "The shield and the sword of the Empire", however, with the downfall of the two other major Corsair groups, Black Sails and the Benitez Family, The Brotherhood took over many of their duties.

This Independent Unlawful official faction ID is used by members of the Brotherhood, who:

- Can attack any ship carrying Hessian Tears or Cardamine, including cardamine infused commodities.

Within Zone of Influence (Bretonia, Kusari, Omegas, Omicrons, Rheinland, Sigmas, Dublin):
- Can attack Combat Ships.
- Can engage in piracy.
The Brotherhood is one of the three old major Corsair forces. Originally the group's influence was more focused on battlefields, thus they were often referred to as "The shield and the sword of the Empire", however, with the downfall of the two other major Corsair groups, Black Sails and the Benitez Family, The Brotherhood took over many of their duties.

This Independent Unlawful official faction ID is used by corsairs of the Brotherhood, who:

- Can attack any ship carrying Hessian Tears or Cardamine.

Within their Zone of Influence (Bretonia, Kusari, Omegas, Omicrons, Rheinland, Sigmas, Dublin):
- Can attack combat ships.
- Can engage in piracy.

Mining Bonuses: Xeno Relics (4x), Gold (3x)
94
IndependentUnlawfulCorsairs IDThe Corsairs are a large criminal faction founded from the descendents of the Hispania. They focus on piracy and Alien Artifact smuggling. They are allied with the Hogosha, cooperate with the Gaians and the Unioners. Their enemies include the Red Hessians and Outcasts.

This Independent Unlawful ID is used by members of the Corsairs, who:

- Can attack any ship carrying Hessian Tears or Cardamine.

Within Zone of Influence (Bretonia, Kusari, Omegas, Omicrons, Rheinland, Sigmas, Dublin):
- Can attack Combat Ships.
- Can engage in piracy.
Considered by many to be the largest criminal organization in Sirius, the Corsairs are a quasi-nation of raiders and pirates, targeting civilian and military targets with reckless abandon as they plunder the border worlds. They frequently clash with the Outcasts for territory in the Edge Worlds, while continuing a bloody battle with the Hessians and allies for the resource-rich Omegas.

This Independent Unlawful ID is used by Corsairs, who:

- Can attack any ship carrying Hessian Tears or Cardamine.

Within Zone of Influence (Bretonia, Kusari, Omegas, Omicrons, Rheinland, Sigmas, Dublin):
- Can attack combat ships.
- Can engage in piracy.

Mining Bonuses: Gold (3x), Xeno Relics (3x)
95
IndependentUnlawfulDTR- The Deterrence IDThe Deterrence are a quasi-military Corsair faction operating from the remote Edge Worlds of Sirius. Originating from Planet Crete in Omicron Gamma - they have quickly risen to be a influential organization in their own right. Following the teachings and guidance of their enigmatic leader, the group now holds a significant military presence and commands a large fleet of sizable power.

This Unlawful official faction ID is used by members of the Deterrence, who:

- Can attack any ship carrying Hessian Tears or Cardamine.

Within Zone of Influence (Bretonia, Kusari, Omegas, Omicrons, Rheinland, Sigmas, Dublin):
- Can attack Combat Ships.
- Can engage in piracy.
The Deterrence are a quasi-military Corsair faction operating from the remote Edge Worlds of Sirius. Originating from Planet Crete in Omicron Gamma - they have quickly risen to be a influential organization in their own right. Following the teachings and guidance of their enigmatic leader, the group now holds a significant military presence and commands a large fleet of sizable power.

This Independent Unlawful official faction ID is used by members of the Deterrence, who:

- Can attack any ship carrying Hessian Tears or Cardamine.

Within their Zone of Influence (Bretonia, Kusari, Omegas, Omicrons, Rheinland, Sigmas, Dublin):
- Can attack combat ships.
- Can engage in piracy.

Mining Bonuses: Xeno Relics (4x), Gold (3x)
96
IndependentUnlawfulHS> Hyperspace Starfleet IDMalta Hyperspace Starfleet is an organization that focuses on science and technology, to ensure Outcast dominion throughout all Sirius. Formed by intellectuals and warmongers, they pursue new research and knowledge to improve the spreading of Cardamine and the protection of their brethren. They consider themselves as open-minded, collaborating with anyone who provides assistance to the Outcasts and not hesitating to use any available resource or method to achieve their goals.

This Independent Unlawful ID is used by official members of the Malta Hyperspace Starfleet, who:

- Can attack any ship carrying Artifacts or Stabiline.

Within Zone of Influence (Bretonia, Kusari, Liberty, Omicrons, Sigmas, Taus, Coronado, Cortez, Galileo, Inverness, Kepler, Languedoc, Magellan, Ontario.):
- Can attack Combat Ships.
- Can engage in piracy.
Malta Hyperspace Starfleet is an organization that focuses on science and technology, to ensure Outcast dominion throughout all Sirius. Formed by intellectuals and warmongers, they pursue new research and knowledge to improve the spreading of Cardamine and the protection of their brethren. They consider themselves as open-minded, collaborating with anyone who provides assistance to the Outcasts and not hesitating to use any available resource or method to achieve their goals.

This Independent Unlawful official faction ID is used by members of the Malta Hyperspace Starfleet, who:

- Can attack any ship carrying Artifacts or Stabiline.

Within Zone of Influence (Bretonia, Kusari, Liberty, Omicrons, Sigmas, Taus, Coronado, Cortez, Galileo, Inverness, Kepler, Languedoc, Magellan, Ontario):
- Can attack combat ships.
- Can engage in piracy.

Mining Bonuses: Xeno Relics (4x), Niobium (3x)
97
IndependentUnlawfulMilitant IDTHIS ID IS NO LONGER IN USE. PLEASE SWAP TO THE ZONER ID.Militants are Zoner pilots who have taken up arms to protect other Zoners from the encroaching influence of foreign militaries and savage pirates, or those who have refused to accept compromises over past grievances and instead seek their own form of revenge.

This Independent Unlawful ID is used by Zoner Militants, who:

- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 4,300 cargo space.

Within Zone of Influence (Bretonia and bordering systems, Liberty and bordering systems):
- Can attack combat ships.
- Can engage in piracy.
98
IndependentUnlawfulOutcasts IDThe Outcasts are a large criminal faction founded from the descendents of the Hispania. They focus on piracy and Cardamine smuggling. They are allied with the Golden Chrysanthemums, Lane Hackers and Liberty Rogues. Their enemies include the IMG, Order and Corsairs. The Outcasts generally do not attack Nomads. Some Outcasts are known to revere the Nomads.

This Independent Unlawful ID is used by members of the Outcasts, who:

- Can attack any ship carrying Artifacts or Stabiline.

Within Zone of Influence (Bretonia, Kusari, Liberty, Omicrons, Sigmas, Taus, Coronado, Cortez, Galileo, Inverness, Kepler, Languedoc, Burgundy, Magellan, Ontario.):
- Can attack Combat Ships.
- Can engage in piracy.
The enigmatic Outcasts are the principal producers and suppliers of the drug Cardamine throughout the Sirius sector. While they routinely clash with their Corsair brethren over territory in the edge worlds, their primary goal is the sector-wide distribution of Cardamine.

This Independent Unlawful ID is used by Outcasts, who:

- Can attack any ship carrying Artifacts or Stabiline.

Within Zone of Influence (Bretonia, Kusari, Liberty, Omicrons, Sigmas, Taus, Coronado, Cortez, Galileo, Inverness, Kepler, Languedoc, Magellan, Ontario):
- Can attack combat ships.
- Can engage in piracy.

Mining Bonuses: Niobium (3x), Xeno Relics (3x)
99
IndependentUnlawfulPirate IDIndependent Pirates are people who want to make money by extorting it from others or through other unlawful means. An independent pirate acts only for his own benefit, and has no allegiance to anyone.

This Generic ID is used by Independent Pirates, who:

- Can attack any ship to protect allies.
- Can engage in piracy against Trade Ships.
- Can engage in piracy against Combat Ships outside of House Space.
- Cannot use Cruisers, Battleships, or ships with more than 3600 cargo space, except the l'Ane, the Pilgrim Liner, and the Pirate Train.
Independent Pirates are unaffiliated unlawfuls with little interest in sharing their profits. Usually regarded negatively by organized crime groups due to their unwillingness to share their illicit gains, some pirates manage to find a suitable arrangement with their more organised brethren.

This Generic ID is used by independent Pirates, who:

- Can engage in piracy against trade ships.
- Can engage in piracy against combat ships outside of House Space.
- Cannot use Cruisers, Battlecruisers, Battleships, or ships with more than 4,300 cargo space.
100
KusariCorporateKishiro Technologies IDKishiro Technologies is one of the major Kusari corporations, and focuses on high-tech manufacturing such as Optronics. Kishiro competes with Samura in many markets. Kishiro has a strong partnership with the Gas Miners Guild.

This Kusari Corporate ID is used by members of Kishiro Technologies, who:

- Can attack any ship to protect allies.
- Can engage in piracy against Samura outside of House Space.
- Can engage in piracy against Corporate ships considered hostile by Kusari.
- Can attack Blood Dragons, Farmers Alliance, and Golden Chrysanthemums.
- Can engage in piracy against ships belonging to Bretonia and Gallia corporations within Taus.
- Cannot use Cruisers or Battleships.

Within Zone of Influence (Kusari, systems directly bordering Kusari, Sigma-15):
- Can attack ships belonging to factions considered hostile by Kusari.
Kishiro Technologies is one of two Kusari megacorporations, best known for their developments in Optronics, optical computing systems that power the information superhighways of Sirius. Their work in FTL travel has also fostered a fierce rivalry with competing firms Ageira, DSE, and EFL.

This Kusari Corporate ID is used by Kishiro Technologies employees, who:

- Can attack Blood Dragons, Farmers Alliance, and Golden Chrysanthemums.
- Can engage in piracy against competitors outside of House Space.
- Cannot use Cruisers, Battlecruisers, or Battleships.

Within Zone of Influence (Kusari and bordering systems, Sigmas, Taus):
- Can attack ships considered hostile by Kusari.
- Can attack competitors outside of Kusari.
- Can engage in piracy against Corporate ships outside of Kusari.

Mining Bonuses: Aluminium (3x), Helium-3 (3x), Platinum (3x)