A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | |
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1 | 担当者氏名を記入後、必ず参加登録もお願いします | ↓参加登録やスライド提出を行ったらご自身で変更してください | ||||||||||||||||||||||||||
2 | 論文ID | 担当者名記入列 | タイトル | 参加登録 | 提出確認 | スライド提出 | 備考 | |||||||||||||||||||||
3 | Knitting, Weaving, Fabrics (South Ballroom) | 論文数 | 93 | |||||||||||||||||||||||||
4 | 1 | 鳴海紘也 | KnitPicking Textures: Programming and Modifying Complex Knitted Textures for Machine and Hand Knitting | 済 | 済 | 済 | 残り論文 | 10 | ||||||||||||||||||||
5 | 2 | 蒋 仕心 | SensorSnaps: Integrating Wireless Sensor Nodes into Fabric Snap Fasteners for Textile Interfaces | 済 | 済 | 済 | 進捗 | 89.25% | ||||||||||||||||||||
6 | 3 | 高橋 亮 | Tessutivo: Contextual Interactions on Interactive Fabrics with Inductive Sensing | 済 | 済 | 済 | ||||||||||||||||||||||
7 | 4 | 加藤邦拓 | 3D Printed Fabric: Techniques for Design and 3D Weaving Programmable Textiles | 済 | 済 | 未 | 代打発表(松田暁) | 13:00 | 開会 | 発表本数 | ||||||||||||||||||
8 | 5 | 鳴海紘也 | Knitting Skeletons: A Computer-Aided Design Tool for Shaping and Patterning of Knitted Garments | 済 | 済 | 済 | 講演1 | 石井さん | ||||||||||||||||||||
9 | Software and Hardware Development (North Ballroom) | 講演2 | 鳴海くん | |||||||||||||||||||||||||
10 | 6 | 佐藤安理紗ジエンジエラ | Unakite: Scaffolding Developers’ Decision-Making Using the Web | 済 | 済 | 未 | 今夜 | 13:30 | 1 | 鳴海紘也 | 2 | |||||||||||||||||
11 | 7 | 佐藤安理紗ジエンジエラ | Mercury: Empowering Programmers' Mobile Work Practices with Microproductivity | 済 | 済 | 未 | 今夜 | 2 | 蒋 仕心 | 4 | ||||||||||||||||||
12 | 8 | 松田暁 | X-Droid: A Quick and Easy Android Prototyping Framework with a Single-App Illusion | 済 | 済 | 済 | 3 | 高橋 亮 | 2 | |||||||||||||||||||
13 | 9 | 加藤淳 | CircuitStyle: A System for Peripherally Reinforcing Best Practices in Hardware Computing | 済 | 済 | 済 | 4 | 佐藤安理紗ジエンジエラ | 2 | |||||||||||||||||||
14 | 10 | 加藤淳 | Proxino: Enabling Prototyping of Virtual Circuits with Physical Proxies | 済 | 済 | 済 | 5 | 松田暁 | 4 | |||||||||||||||||||
15 | Augmented and Mixed Reality (South Ballroom) | 6 | 加藤邦拓 | 3 | 代打 | |||||||||||||||||||||||
16 | 11 | 島村 僚 | Portal-ble: Intuitive Free-hand Manipulation in Unbounded Smartphone-based Augmented Reality | 済 | 済 | 済 | 7 | 永渕 玲緒菜 | 1 | 代打 | ||||||||||||||||||
17 | 12 | 上野 道彦 | Context-Aware Online Adaptation of Mixed Reality Interfaces | 未 | 済 | 未 | 今夜 | 8 | 上野 道彦 | 2 | ||||||||||||||||||
18 | 13 | 松田暁 | Loki: Facilitating Remote Instruction of Physical Tasks Using Bi-Directional Mixed-Reality Telepresence | 済 | 済 | 済 | 9 | 加藤淳 | 2 | |||||||||||||||||||
19 | 14 | 荒川 陸 | InfoLED: Augmenting LED Indicator Lights for Device Positioning and Communication | 済 | 済 | 済 | 10 | 荒川 陸 | 2 | |||||||||||||||||||
20 | 15 | 荒川 陸 | LightAnchors: Appropriating Point Lights for Spatially-Anchored Augmented Reality Interfaces | 済 | 済 | 済 | 11 | 島村 僚 | 2 | |||||||||||||||||||
21 | 16 | 島村 僚 | Learning Cooperative Personalized Policies from Gaze Data | 済 | 済 | 済 | 12 | 佐々木克仁 | 3 | |||||||||||||||||||
22 | Media Authoring (North Ballroom) | 13 | 小山 裕己 | 2 | ||||||||||||||||||||||||
23 | 17 | 佐々木克仁 | Sketchforme: Composing Sketched Scenes from Text Descriptions for Interactive Applications | 済 | 済 | 未 | 14 | 新田 慧 | 3 | |||||||||||||||||||
24 | 18 | 佐々木克仁 | Optimizing Portrait Lighting at Capture-Time Using a 360 Camera as a Light Probe | 済 | 済 | 未 | 15 | 粥川 青汰 | 4 | |||||||||||||||||||
25 | 19 | 佐々木克仁 | Videostrates: Collaborative, Distributed and Programmable Video Manipulation | 済 | 済 | 未 | 16 | 山本健太 | 2 | |||||||||||||||||||
26 | 20 | 小山 裕己 | View-Dependent Video Textures for 360° Video | 済 | 済 | 未 | 17 | 韓 燦教 | 3 | 動画 | ||||||||||||||||||
27 | 21 | 小山 裕己 | HairBrush for Immersive Data-Driven Hair Modeling | 済 | 済 | 未 | 休憩 | |||||||||||||||||||||
28 | 22 | 松田暁 | Sketch-n-Sketch: Output-Directed Programming for SVG | 済 | 済 | 済 | 18 | 宮武陽子 | 1 | 遠隔 | ||||||||||||||||||
29 | Soft, Silky, Stretchy (South Ballroom) | 19 | 前田 清洲 | 7 | ||||||||||||||||||||||||
30 | 23 | 新田 慧 | Self-healing UI: Mechanically and Electrically Self-healing Materials for Sensing and Actuation Interfaces | 済 | 済 | 済 | 今夜 | 20 | 山村 亮介 | 1 | ||||||||||||||||||
31 | 24 | 新田 慧 | Skin-On Interfaces: A Bio-Driven Approach for Artificial Skin Design to Cover Interactive Devices | 済 | 済 | 済 | 今夜 | 21 | 樋口 啓太 | 2 | ||||||||||||||||||
32 | 25 | 新田 慧 | M-Hair: Creating Novel Tactile Feedback by Augmenting the Body Hair to Respond to Magnetic Field | 済 | 済 | 済 | 今夜 | 22 | 趙 春琪 | 1 | ||||||||||||||||||
33 | 26 | 韓 燦教 | Morphlour: Personalized Flour-based Morphing Food Induced by Dehydration or Hydration Method | 済 | 済 | 済 | 録画発表 | 23 | 大久保賢 | 3 | ||||||||||||||||||
34 | 27 | 山本健太 | Soft Inkjet Circuits: Rapid Multi-Material Fabrication of Soft Circuits using a Commodity Inkjet Printer | 済 | 済 | 未 | 24 | 黒澤 蓮 | 1 | |||||||||||||||||||
35 | Accessibility (North Ballroom) | 25 | 高木健 | 2 | ||||||||||||||||||||||||
36 | 28 | 粥川 青汰 | Supporting Elder Connectedness through Cognitively Sustainable Design Interactions with the Memory Music Box | 済 | 済 | 済 | 26 | 野間 裕太 | 1 | |||||||||||||||||||
37 | 29 | 粥川 青汰 | StateLens: A Reverse Engineering Solution for Making Existing Dynamic Touchscreens Accessible | 済 | 済 | 済 | 27 | 御手洗 彰 | 2 | |||||||||||||||||||
38 | 30 | 粥川 青汰 | Designing AR Visualizations to Facilitate Stair Navigation for People with Low Vision | 済 | 済 | 済 | 28 | 田中雄大 | 3 | |||||||||||||||||||
39 | 31 | 粥川 青汰 | GesturePod: Enabling On-device Gesture-based Interaction for White Cane Users | 済 | 済 | 済 | 29 | 三浦 亮太朗 | 5 | |||||||||||||||||||
40 | VR Headsets (South Ballroom) | 30 | 石井綾郁 | 1 | ||||||||||||||||||||||||
41 | 32 | 泉原 厚史 | FaceWidgets: Exploring Tangible Interaction on Face with Head-Mounted Displays | 未 | 済 | 済 | 31 | 宮藤 詩緒 | 4 | |||||||||||||||||||
42 | 33 | 宮武陽子 | ElastImpact: 2.5D Multilevel Instant Impact Using Elasticity on Head-Mounted Displays | 済 | 済 | 済 | 32 | 高田 崚介 | 5 | |||||||||||||||||||
43 | 34 | 前田 清洲 | Masque: Exploring Lateral Skin Stretch Feedback on the Face with Head-Mounted Displays | 済 | 済 | 未 | 33 | 泉原厚史 | ||||||||||||||||||||
44 | 35 | 韓 燦教 | MeCap: Whole-Body Digitization for Low-Cost VR/AR Headsets | 済 | 済 | 済 | 録画発表 | 閉会 | ||||||||||||||||||||
45 | 36 | MagicalHands: Mid-Air Hand Gestures for Animating in VR | 終了 | |||||||||||||||||||||||||
46 | Human-Robot Interaction (North Ballroom) | 16:56 | ||||||||||||||||||||||||||
47 | 37 | Bodystorming Human-Robot Interactions | 17:00 | |||||||||||||||||||||||||
48 | 38 | 蒋 仕心 | ShapeBots: Shape-changing Swarm Robots | 済 | 済 | 済 | ||||||||||||||||||||||
49 | 39 | 山村 亮介 | Third-Person Piloting: Increasing Situational Awareness using a Spatially Coupled Second Drone | 済 | 済 | 済 | ||||||||||||||||||||||
50 | 40 | GhostAR: A Time-space Editor for Embodied Authoring of Human-Robot Collaborative Task with Augmented Reality | ||||||||||||||||||||||||||
51 | 41 | 蒋 仕心 | A 3D Printer Head as a Robotic Manipulator | 済 | 済 | 済 | ||||||||||||||||||||||
52 | Statistics and Interactive Machine Learning (North Ballroom) | |||||||||||||||||||||||||||
53 | 42 | 樋口 啓太 | Is this Real? Generating Synthetic Data that Looks Real | 済 | 済 | 済 | ||||||||||||||||||||||
54 | 43 | 樋口 啓太 | Bespoke: Interactively Synthesizing Custom GUIs from Command-Line Applications By Demonstration | 済 | 済 | 済 | ||||||||||||||||||||||
55 | 44 | 上野 道彦 | PUMICE: A Multi-Modal Agent that Learns Concepts and Conditionals from Natural Language and Demonstrations | 未 | 済 | 未 | 今夜 | |||||||||||||||||||||
56 | 45 | Tea: A High-level Language and Runtime System for Automating Statistical Analysis | ||||||||||||||||||||||||||
57 | 46 | 趙 春琪 | Mallard: Turn the Web into a Contextualized Prototyping Environment for Machine Learning | 済 | 済 | 済 | ||||||||||||||||||||||
58 | Physical Displays (South Ballroom) | |||||||||||||||||||||||||||
59 | 47 | 大久保賢 | BubBowl: Display Vessel Using Electrolysis Bubbles in Drinkable Beverages | 済 | 済 | 済 | ||||||||||||||||||||||
60 | 48 | 韓 燦教 | Interactive 360-Degree Glasses-Free Tabletop 3D Display | 済 | 済 | 済 | 録画発表 | |||||||||||||||||||||
61 | 49 | 大久保賢 | TilePoP: Tile-type Pop-up Prop for Virtual Reality | 済 | 済 | 済 | ||||||||||||||||||||||
62 | 50 | 黒澤 蓮 | LeviProps: Animating Levitated Optimized Fabric Structures using Holographic Acoustic Tweezers | 済 | 済 | 済 | ||||||||||||||||||||||
63 | 51 | 大久保賢 | milliMorph -- Fluid-Driven Thin Film Shape-Change Materials for Interaction Design | 済 | 済 | 済 | ||||||||||||||||||||||
64 | Fabrication (North Ballroom) | |||||||||||||||||||||||||||
65 | 52 | 加藤邦拓 | Robiot: A Design Tool for Actuating Everyday Objects with Automatically Generated 3D Printable Mechanisms | 済 | 済 | 未 | 代打発表(松田暁) | |||||||||||||||||||||
66 | 53 | 加藤邦拓 | StackMold: Rapid Prototyping of Functional Multi-Material Objects with Selective Levels of Surface Details | 済 | 済 | 未 | 代打発表(松田暁) | |||||||||||||||||||||
67 | 54 | 山本健太 | Photo-Chromeleon: Re-Programmable Multi-Color Textures Using Photochromic Dyes | 済 | 済 | 未 | ||||||||||||||||||||||
68 | 55 | 高木健 | Turn-by-Wire: Computationally Mediated Physical Fabrication | 済 | 済 | 済 | ||||||||||||||||||||||
69 | 56 | 高木健 | SpringFit: Joints and Mounts that Fabricate on Any Laser Cutter | 済 | 済 | 済 | ||||||||||||||||||||||
70 | 57 | 野間 裕太 | Ondulé: Designing and Controlling 3D Printable Springs | 済 | 済 | 未 | ||||||||||||||||||||||
71 | Haptics and Illusions (South Ballroom) | |||||||||||||||||||||||||||
72 | 58 | 前田 清洲 | SWISH: A Shifting-Weight Interface of Simulated Hydrodynamics for Haptic Perception of Virtual Fluid Vessels | 済 | 済 | 未 | ||||||||||||||||||||||
73 | 59 | 前田 清洲 | Aero-plane: A Handheld Force-Feedback Device that Renders Weight Motion Illusion on a Virtual 2D Plane | 済 | 済 | 未 | ||||||||||||||||||||||
74 | 60 | 前田 清洲 | Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight | 済 | 済 | 未 | ||||||||||||||||||||||
75 | 61 | 前田 清洲 | Pull-Ups: Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force Feedback | 済 | 済 | 未 | ||||||||||||||||||||||
76 | 62 | 前田 清洲 | PseudoBend: Producing Haptic Illusions of Stretching, Bending, and Twisting Using Grain Vibrations | 済 | 済 | 未 | ||||||||||||||||||||||
77 | 63 | 前田 清洲 | CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback | 済 | 済 | 未 | ||||||||||||||||||||||
78 | Text (North Ballroom) | |||||||||||||||||||||||||||
79 | 64 | Beyond the Input Stream: Making Text Entry Evaluations More Flexible with Transcription Sequences | ||||||||||||||||||||||||||
80 | 65 | Type, Then Correct: Intelligent Text Correction Techniques for Mobile Text Entry Using Neural Networks | ||||||||||||||||||||||||||
81 | 66 | Gaze-Assisted Typing for Smart Glasses | ||||||||||||||||||||||||||
82 | 67 | SpaceInk: Making Space for In-Context Annotations | ||||||||||||||||||||||||||
83 | 68 | 高橋 亮 | TipText: Eyes-Free Text Entry on a Fingertip Keyboard | 済 | 済 | 済 | ||||||||||||||||||||||
84 | Haptics (South Ballroom) | |||||||||||||||||||||||||||
85 | 69 | 御手洗 彰 | SCALE: Enhancing Force-based Interaction by Processing Load Data from Load Sensitive Modules | 済 | 済 | 済 | ||||||||||||||||||||||
86 | 70 | 御手洗 彰 | Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input | 済 | 済 | 済 | ||||||||||||||||||||||
87 | 71 | 田中雄大 | Tactlets: Adding Tactile Feedback to 3D Objects Using Custom Printed Controls | 済 | 済 | 済 | ||||||||||||||||||||||
88 | 72 | 田中雄大 | Mantis: A Scalable, Lightweight and Accessible Architecture to Build Multiform Force Feedback Systems | 済 | 済 | 済 | ||||||||||||||||||||||
89 | 73 | 田中雄大 | HapSense: A Soft Haptic I/O Device with Uninterrupted Dual Functionalities of Force Sensing and Vibrotactile Actuation | 済 | 済 | 済 | ||||||||||||||||||||||
90 | Sensing (South Ballroom) | |||||||||||||||||||||||||||
91 | 74 | 三浦 亮太朗 | Opisthenar: Hand Poses and Finger Tapping Recognition by Observing Back of Hand Using Embedded Wrist Camera | 済 | 済 | 未 | 18時 | |||||||||||||||||||||
92 | 75 | 三浦 亮太朗 | Sozu: Self-Powered Radio Tags for Building-Scale Activity Sensing | 済 | 済 | 未 | 18時 | |||||||||||||||||||||
93 | 76 | 三浦 亮太朗 | LabelAR: A Spatial Guidance Interface for Fast Computer Vision Image Collection | 済 | 済 | 未 | 18時 | |||||||||||||||||||||
94 | 77 | 三浦 亮太朗 | RFTouchPads: Batteryless and Wireless Modular Touch Sensor Pads Based on RFID | 済 | 済 | 未 | 18時 | |||||||||||||||||||||
95 | 78 | 三浦 亮太朗 | PrivateTalk: Activating Voice Input with Hand-On-Mouth Gesture Detected by Bluetooth Earphones | 済 | 済 | 未 | 18時 | |||||||||||||||||||||
96 | Touch Input (North Ballroom) | 済 | ||||||||||||||||||||||||||
97 | 79 | 永渕 玲緒菜 | Ohmic-Sticker: Force-to-Motion Type Input Device that Extends Capacitive Touch Surface | 済 | 済 | 未 | 代打発表(松田暁) | |||||||||||||||||||||
98 | 80 | Modeling the Uncertainty in 2D Moving Target Selection | ||||||||||||||||||||||||||
99 | 81 | 松田暁 | Tip-Tap: Battery-free Discrete 2D Fingertip Input | 済 | 済 | 済 | ||||||||||||||||||||||
100 | 82 | Accurate and Low-Latency Sensing of Touch Contact on Any Surface with Finger-Worn IMU Sensor |