Rillett.xlsx
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Fly
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Player Name:Mark BradleyHero Points:6
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PC Name:Rillett "Rill" SavenportDeity:Gargul - NG
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Email: bradley.water@gmail.comCampaign:Bonetown
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Race:HumanAge:30
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Class:Cleric 8, Soulseeker 5, UH 2Weight:180
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Organisation:Height:5'11"
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Level:15Base Speed:30' (40' with longstrider cast)
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Experience:742,200Space / Reach5'
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Cleric: level 1-8, Soulseeker level 9-11, Undead Hunter 12-13, Soulseeker 14-15
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POSTING HEADER:
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HP 128/87 - AC 26/16/24 CMD 24
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ABILITIESTotalOriginalRacialEnhance (*)TempMOD(*) Additional Information
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STR
Strength13131
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DEX
Dexterity14142
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CON
Constitution161513Ishgran Belt of Constitution +1
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INTIntelligence10100
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WIS
Wisdom26142108+3 for level, Headband +5, Tome +2
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CHA
Charisma14142
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HIT POINTS1234567891011121314151617181920
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Dice Roll857684346637547
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Modifier333333333333333
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Preferred Class000000000000000
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Total1119293849566269788793103111118128
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TOTALLETHALNON-LETHALTEMPORARY
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ACTUAL HITPOINTS128000
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ARMOR CLASSTotalBaseArmorShieldModifierDeflectionDodgeSizeNaturalSpecial
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AC26117322001
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TOUCH16110022001
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FLAT24117302001
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ATTACKSTOTALBASE ATTACK BONUSABILITYSIZEOTHER
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Melee12711610
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Ranged13811620
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CMB121110
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CMD241011120
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WEAPONSMWMagicAttack bonusEnhanceDamageCrit RangeCrit DamRangeSpecial
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Morning Star11381d8+120x2B/P
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Dagger1271d4+120x2P/S10
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Sling1381d4+120x2B50
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SAVING THROWTotalClassModifierEnhanceTempOther
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Fortitude 17935+4 Cloak (resistance), +1 Heirloom Item (luck)
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Reflex11425+4 Cloak (resistance), +1 Heirloom Item (luck)
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Will241185+4 Cloak (resistance), +1 Heirloom Item (luck)
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Skills1234567891011121314151617181920
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Ranks/lvl333333333333333
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Total53MAX53Pref. Class111111110000000
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Skill NameTotalModifierRanksSpecialUntrained?AbilityClass SkillOther
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Acrobatics-12-3YDEX-3 Armor Check Penalty
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Appraise00YINTY
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Bluff22YCHA
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Climb-21-3YSTR-3 Armor Check Penalty
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Craft00YINTY
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Diplomacy9231YCHAY+1 WLA
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Disable Device--2-3NDEX-3 Armor Check Penalty
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Disguise22YCHA
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Escape Artist-12-3YDEX-3 Armor Check Penalty
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Fly-12-3YDEX-3 Armor Check Penalty
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Handle Animal--2NCHA
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Heal17824YWISY+2 WLA, +2 Self-Sufficient
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Intimidate22YCHA
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Know: Arcana603NINTY
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Know: History603NINTY
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Know: Nobility--0NINTY
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Know: Planes401NINTY
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Know: Religion7031NINTY+1 WLA
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Linguistics--0NINTY
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Perception318146YWISYClass skill (Insight Domain), +2 WLA, +4 Alertness
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Perform Dance22YCHA
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Prof'n - Sailor1281NWISY
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Ride-12-3YDEX-3 Armor Check Penalty
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Sense Motive318911YWISY+6 Skill Focus, +1 WLA, , +4 Alertness
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Sleight of Hand--2-3NDEX-3 Armor Check Penalty
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Spellcraft14092NINTY+2 WLA
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Stealth-12-3YDEX-3 Armor Check Penalty
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Survival13832YWIS+2 Self-Sufficient
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Swim212-1YSTR-3 Armor Check Penalty, +2 WLA
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Use Magic Device--2NCHA
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Features & Abilities
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LVLTYPENAMEDESCRIPTION
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1Domain, TravelGranted PowerIncrease your base speed by 10 feet.
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Agile Feet (Su)As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
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Dimensional Hop (Sp)At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.
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Domain Spells1st—longstrider, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—teleport, 6th—find the path, 7th—greater teleport, 8th—phase door, 9th—astral projection.
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1Domain, InsightGranted PowerGain Perception as a class skill
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Eye in the Dark (Ex)Gain Blind Fighting as a free bonus feat.
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Greater Insight (Sp)Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.
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Domain Spells1st--True Strike, 2nd--See Invisible, 3rd--Divination, 4th--Scrying, 5th--True Seeing, 6th--Legend Lore, 7th--Greater Scrying, 8th--Moment of Prescience, 9th--Foresight.
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1ClericAura (Ex)A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment.
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1ClericChannel Energy (Su)Release of positive energy to damage undead or to heal living creatures. 30' radius burst, 1d6 + 1D6((Cleric Level-1)/2). Will save DC is [10+(Cleric Level/2)+CHA bonus]. May be used (3+CHA bonus)/day
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1ClericSpontaneous CastingMay spontaneously convert spells to cure spells.
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ClericPref. Class BonusAdd +4 on caster level checks made to overcome the spell resistance of outsiders. (Favored Class: Cleric)
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9SoulseekerProbe Psyche[b][i]Probe Psyche[/b] - After one minute of observation and/or conversation, a seeker can use this ability to gain insight on the creature. The target may make a Will Save against this ability, at a DC of 25 to resist the effect. If the target passes their save then their alignment is revealed. If the target fails their save the seeker knows their alignment and personality, and gains a +2 Insight bonus to attacks, armor class, and spell DC against the creature. Creatures almost universally view the use of probe psyche as unnerving at best, rude and insulting at worst. NPCs subjected to the power shift their attitude toward the soulseeker by 1d3 steps toward hostile.[/i]
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