ABCDEFGHIJKLMNOPQRSTUVWXYZ
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Noctis
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Inputhit levelstart frameblock framehit framecounter hitnotesStep/Duckobservations
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D+1+2Rage art
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F+2+3Rage drive
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1h101
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1, 2h, h10-2
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1, 2, 2h, h, h10-10
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1, 2, 1+2h, h, m10tail spinHuge knock back on block but interuptable and steppable
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1, 2, 3 or 1, 2, 4h, h10Not sure about the safety of this yet
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2m15-12
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2, 2m, m15-9
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2, 2, 2m, m, h15-8
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2, 2, 2, 2m, m, h, h15-7
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2, 2, 2, 2, 2m, m, h, h, m15-14KND
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2, 2, f+2m, m, m15-14tail spin
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2, 2, b+2m, m, sm15-10KND
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4h12-8
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4, 2h, m12-14
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1+2hm17~20-14KNDtail spin, tracking
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1+2, Bh17~20-9tracking
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F+2m17~20-9KNDIncredibly linear and extremely unsafe on whiff, seems as though hes airborne and invisible after whiff, you can float him out
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F+3m15-9
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F+3, 2m, sm15-10KND
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F+4m16-8
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F+4, 2m, m16-10tail spin
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F+1+2m15-24KNDsomewhere between -24 and -28 (couldn’t find a move to test it)
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F+3+4(RD)
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RD, 1m-14KND
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RD, 3+4l-20(Launch?)Its gota be atleast -20, Looks like the hitbox is rather low, might be like eddies sweep
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F+1+4m-14power crush
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d/f+1m13-1
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d/f+1, 4m, h13-5KNDtail spinlow crushing, duck this every time
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d/f+2m15-20(Launch)(Launch)some what short range for what it does
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d/f+4m14-7
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d/f+4, 2m, h14-4Duck
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d/f+4, 2, 2m, h, m14-9SSLBlock frame might be, anywhere from -9 to -6,
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d/f+4, 2, 4m, h, h14-5KNDKNDtail spinSSR/DuckYou can fuzzy guard the third hit on this string
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d/f+1+2m-9KNDKNDtail spinQuite linear
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D+1m, m17-9Goes into crouch, not sure of the frames, atleast -9, puts you into crouch
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D+2l18~20-16Atleast -16, maybe more
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D+2, 2l, h18~20-9(Launch)tail spin
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D+4l18~20-16Atleast -16, maybe more
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D+4, 1l, h18~20-9KNDKNDLooks safe, lots of knock back, assume -9
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D+4, 1, 1+2l, h, m18~20-16KNDKNDHit confirmable, Atleast -16, maybe more
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d/b+1m15-6
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d/b+1, 1+2m, mm15-7
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d/b+1, Fm, (RD)15
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d/b+2l24KNDAtleast -16, maybe more -> on CH follow up with d/b+1+2
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d/b+3l15-13high crushing
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d/b+4l17-13
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d/b+1+2m-16(Launch)(Launch)huge knock back, punishable only at wall
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d/b+1+2 (Hold)mplus(Launch)(Launch)Not sure how plus, but its super plus, too much knock back though
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B+1h12-11
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B+1, 2h, h12-9
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B+2m,15-9
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B+3h14-11
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B+3, 1h, m14-13KNDKND
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B+3, Bh14Not sure about the safety of this yet
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B+4h18~20Not sure about the safety of this yet
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B+4, 1+2h, m18~20-13huge knock back, long recovery making it hard to time punish
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B+1+4m-11KNDKNDFind a follow up for this -> db1+2 guaranteed
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B+3+2!
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u/f+1h14-4KND (Launch)
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u/f+2m-9(Launch)Atleast -9
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u/f+3mm17-13(Launch)(Launch)
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u/f+4h18~20-5KNDKNDtail spin, trackinglow crushing
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f, F+4m-14
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f, F+1+2m18~20-9tail spin, tracking
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f, F+3+4h
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f, f, F+1+2mplus(Launch)(Launch)Not sure how plus, launcher on hit?
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u/f, n, 1+2m
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WS+1m13
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WS+1, 2m, m13-13
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WS+2m15
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WS+2, 2m, m15-14
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WS+3m14-9
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WS+3, 2m, sm14-10KND
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FC+d/f+2l18~20-13
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SS 2m0
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BT 2m(Launch)(Launch)follow up with d+2,2
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B+1+2h (throw)
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