Million Arthur Arcana Blood Frame Data
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1
2
Move NameInputBlockDamageStartup
Frame Advantage
Total FramesStarter ScalingCombo ScalingNotes
3
5AMid5007-470
4
5AAMid63012-563
5
5AAAMid239019-644
Gap between 5AA and 5AAA. Steals 20 meter on hit. Hard Knockdown on hit.
6
5B(1,3)Mid90011-1260
Can repeat 5B up to 4 times
7
5B(2,4)Mid90011-660
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5CMid160015-660
9
2ALow4006-560
10
2BLow120011-855
11
2CLow400*711-1070
Hitbox travels away from Koume during active frames
12
6CMid700*511-1450
Launch on hit, air unblockable
13
5DMid180017-1560
14
2DMid160016-1250
+1 Frame advantage at max range
15
J.AHigh800960
16
J.BHigh10001060
17
J.CHigh18001555
Soft knockdown on air hit
18
J.DMid24001640
Stops Koume's air momentum from frame 1
19
214DMid2,88013 (46)-1148
9 frame gap between two hits.
20
623AMid24809-2632
21
623BMid24809-2832
22
623CMid24809-1632
23
236AMid19201459
Does not hit grounded opponents. Reels in on hit / block
24
236BMid192010-159
Does not hit close to Koume. Reels in on hit / block
25
236CLow192021259
Does not hit close to Koume. Reels in on hit / block
26
J.236AMid18401545
Does not hit close to Koume. Reels in on hit / block
27
J.236BMid18401445
Does not hit close to Koume. Reels in on hit / block
28
J.236CMid18401345
Does not hit close to Koume. Reels in on hit / block
29
236ABMid400*n1238
Frame advantage increases the further away the opponent is to the corner
30
623ABMid7035 (2142)731Reversal
31
214ABThrow10000 (3780)15
Reversal. Can be comboed into. Tracks on super flash.
32
BCThrow240024
33
J.BCThrow240024
34
前転A+B34
1-26 Strike invulnerable, 1-34 Projecilte invulnerable
35
A+B (Cancel)44
1-44 Projectile Invul
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100
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