| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | |
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1 | Roll 1d100 for the nights event | |||||||||||||||||||
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3 | ||||||||||||||||||||
4 | The Hook | The Antagonist | The Solution | Twists | Allies? | |||||||||||||||
5 | 1 | 1950's style alien invasion. Flying Saucers, Martian Walkers or Little Grey men are running around vaporizing everything with their lasers and generally making a mess. | Aliens | A vial of potent influenza that needs to be spread amongst the invaders. Alternatively, having enough firepower could do the trick. | The aliens crash landed nearby and simply need repairs or gas. But they mistake the employees for hostile due to the color of their uniform. | The U.S. Military or the FBI could lend a hand or just get massacred. Alternatively, shapeshifting rival aliens could be working to sabotage their rivals attack. | ||||||||||||||
6 | 2 | A lurking chupacabra waits outside, attacking customers and the Attendants. | Chupacabra | Luring it away with goats or other livestock could work, or you could try overfeeding it. | The Chupacabra is somethings pet, and they don't take kindly to someone attacking their pet. | An old ,mexican goat herder | ||||||||||||||
7 | 3 | There's a zombie outbreak in progress and the shambling dead are throwing themselves against the station on all sides. The number of large windows means that sooner or later, the zeds are going to get in. | Hungry Zombies | Simply survive the night or kill a set amount of zombies. Better clean those bodies up by day break. | The Zombies simply shamble past the station as if running from something. But what could scare zombies? | |||||||||||||||
8 | 4 | A rude, crude, heavily armed biker gang has roared in, ditched their bikes and have taken over the station. Most of them are bloody, and some of them have suffered grievous wounds. Whatever it is they're fighting seems to be invisible, but very, very violent. | Invisible Slasher | Kill the Invisible Slasher or drive it off. It's weak to infared light. | The Slasher can possess victims, turning the attendants or bikers against one another | |||||||||||||||
9 | 5 | Every car on the road has come to life, and instinctively hates humanity. You must survive the Day of the Homicidal Autos. | Homicidal Autos | Wait for the autos to run out of fuel and make sure they don't get more. | There's also planes, helicopters, and ships that hate human life. Electric devices may also decide to join into the rebellion. | |||||||||||||||
10 | 6 | Something is terribly amiss with the cosmos tonight. You see, Orion's Belt is not in the right place, and the Big Dipper isn't there at all. Not to mention the moon just blinked at you... | You and the gas station are somewhere on an alien planet, with no idea how you got here or how to get home. Strange and possibly deadly alien creatures wander the rapidly changing landscape. | Someone put a Zoruthian Astral coin in the till. Properly contain it and you'll return to Earth. The easiest way to contain it is to put it in a solid lead container. You could also try breaking it, but that may pose unforseen consequences. | ||||||||||||||||
11 | 7 | You hear a shotgun outside and a few moments later a man covered in black goo stumbles into the store with a shotgun and a lot of open wounds. He rants about the meteor and how it brings only death, before he reloads and says he has to kill it. He rushes back outside to kill the thing. | Meteorite Slime | The Meteorite Slime will devour everything in it's path, growing as it does so but gasoline and twinkies are toxic to it | ||||||||||||||||
12 | 8 | An Earthquake lasts for an abnormally long time. Things are falling off the shelves and you can't stand upright for more then a few seconds. | A sandworm has burrowed under the gas station | Lure the Sandworm away from the station or else it will dig a nest, causing the gas station to fall into the ground. | The Sandworm leaves fairly early on, but it's laid eggs. | Crazy big game hunter. | ||||||||||||||
13 | 9 | There's this brand of creepy dolls the gas station sells. No one ever buys one, and you know the day shift people don't sell any. So then why is there one missing when you come back from the bathroom? | Murder doll | Don't get murdered by the murder doll. Prevent him from waking up the rest of the murder dolls. He's pretty easy to trap if you can get him under something heavy. | The Murder doll isn't a murder doll at all, he's just an asshole that likes to take things. He even took a bunch of money from the till.. | |||||||||||||||
14 | 10 | You've heard over the radio that the Soviets have invaded, and your station is the nearest one to the emergency evacuation route. Scared people are flooding your station looking for gasoline and supplies which are quickly depleting, and the last few evacuees say that the helicopters are headed your way. | Soviet Invasion, Agressive refugees | Help the refugees as best you can. The invasion only lasts a few hours until the governments reach a peace treaty. | The invasion consists of a single helicopter with a red star painted on the side. | U.S. soldiers and crazy survivalists. | ||||||||||||||
15 | 11 | Dude walks in as a news report comes on about a serial killer on the loose in the area. They look the exact same. The newcomer takes an unusual interest in one of the attendants, following him around and staring at him. | Sketchy ass Serial Killer | Get the cops to believe you and avoid getting murdered and made into a belt. | Another, identical looking man walks in shortly thereafter. And than another. And another. And another... | |||||||||||||||
16 | 12 | Hillbillies come in with a dead...something on the hood of their truck. It doesn't look like any deer you've ever seen. It's at least twice as big, and you think you count 6 legs, maybe more. It doesn't stay dead for long though, because it climbs off the hood of their car and begins stalking you and the hunters. | 6-legged Deer Cryptid | Hunt down the sunovabitfch before it hunts you down! | The rednecks are actualy mad scientists looking to test their latest experiment. On you. | Crazy Redneck Hunters | ||||||||||||||
17 | 13 | You come in that night to find an electrician installingsome new security measures into the store. Apparently the station can afford a Securetron2000 A.I. Defense system? It doesn't take long for the AI to malfunction and start trying to kill everyone. | Securetron2000 | Shut down either Securetron2000 or the power. | Securetron really was protecting you from something. Now you've deactivated him, and whatever's out there has free reign. | Securetron2000 | ||||||||||||||
18 | 14 | The night delivery drops off an unusual gold sarcophogus in addition to the crates of soda and snacks. After awhile scarabs are found in the store... Not to mention the Crocodile out by the dumpsters. And than the sarcopogus opens... | The Curse of the Mummy and the Pharoh | The deliveryman took the Pharoahs golden staff. You need to find it and return it to it's owner. | ||||||||||||||||
19 | 15 | Late one night a frantic looking man comes into the store and asks to use the bathroom. He takes the key and sometime passes. You hear howlings... A maimed corpse shows up outside the bathroom. And you notice it is a full moon tonight. | A hungry werewolf | Silver could kill it, wolfsbane could drive it away. But where are you going to get those? | ||||||||||||||||
20 | 16 | The temperature in the store begins to change rapidly. Arctic conditions soon develop outside, while inside it keeps getting hotter and hotter. Attendants risk frostbite outside and heat stroke inside. Customers continue to show up though. | Extreme temperatures | The water boiler in the basement is acting up. Fix that and the temperatures will quickly go back to normal. | ||||||||||||||||
21 | 17 | Some of the attendants have been trapped in the mirror universe and replaced by murderous dopplegangers in the real world. | Mirror Dopplegangers | The attendants in the real world need to smash the mirrors to release the real attendants. | The attendants trapped in the mirror are powerless whenever a Doppleganger is in sight of a mirror. | |||||||||||||||
22 | 18 | The local goth kids seem to be showing up later and they seem even paler than normal. They even seem to have a strange taste for blood. | Vampiric Goth Kids | Standard vampire weakness(No reflection, holy symbols, stake through the heart, beheading). In addition, pop music can drive them away or driving them into a mindless frenzy. | Chelsea "Raven" A goth kid who just wants her friends back. | |||||||||||||||
23 | 19 | An East European director shows up at the station one night with several actors and a handful of cameras. He's looking for a place to shoot his latest masterpiece. Too bad it's a Snuff Film. And guess who the stars get to be? | The evil director, and a seven foot tall man who only answers to "Hammer." | Harm the director or Hammer enough that they're convinced to leave. Alternatively, destroy enough of his equipment to make it not worth the cost of filming here. | Cutter, a weedy looking man who claims to want to help. But is he really here to help, or just another part of the movie? | |||||||||||||||
24 | 20 | A pair of sketchy looking guys drive up and conduct an obvious drug deal behind the station, leaving behind a bag of strange green, purple and black rocks that are obviously drugs. Being near them compels an attendant to try them, only to find out that they're surrounded by horrible monsters. But are they real or are they just hallucinations? Either way, it's about to eat your fellow employess. | The drug itself, the horrible dreamlike monsters that show up in the store. Munchies | The drug wears off after an hour, and there's only enough to last until the morning. But does that mean the monsters go away? | There's only enough of the drug for all but one of the players. The fourth one has to pick up the slack while the rest are rushing around being high as fuck. | |||||||||||||||
25 | 21 | Two men in well-tailored suits pull up in a nondescript van and demand to see your security footage. Finding it gone, they begin to interrogate you about what's happened so far and any unusual visitors. They begin to panic and call in back up, and soon the whole place is crawling with agents. It seems that a young girl with violent psychic powers has escaped. And she isn't happy. | A violent Psychic child with no sense of right or wrong, or shady government agents with no sense of right or wrong. | Recapture or kill the psychic child, or convince the agents she's not here. Alternatively, kill them all. Or you can ignore both sides and try to do your damn job. | The shady government agents, or the violent psychic child. | |||||||||||||||
26 | 22 | A mysterious grey fog rolls in, making it very difficult to see outside. The fog is inhabitated by strange, wispy creatures in the rough shape of people. These creatures are drawn to light like moths, but much deadlier. Spending too much time in the mysterious fog causes you to become lighter, and wispy. | The fog itself, the Eidelons that inhabit the mist. | A humidifier somewhere in the store was accidently set to "Ultra-High." It's as simple as switching it off. Of course, the first thing that happens is it gets taken by the Eidelons and into the Fog somewhere. | The mist is filled with demons or other monsters as well. Dying in there brings you back as an undead, and only by spending a bit of your humanity can bring you back to full life. | |||||||||||||||
27 | 23 | The normal delivery of gasoline arrives late. The truck-driver looks exhausted and barely says a word, and wanders into the station's restroom. While pumping the gas into the station's reserve, you hear something rattling inside the tanker, banging at the walls. The driver has disappeared, and the truck cab is locked with the keys missing. | The mysterious truck and whatevers inside. | Opening up the truck somehow will reveal that the trucker somehow got trapped inside the fuel tank of his truck. The hell? | There's a brain parasite on the back of his head that forces humans to drink gasoline and uses their bodies as an incubator for it's eggs. | |||||||||||||||
28 | 24 | Only a few odd events occur. A can falls off of a shelf. Objects seem to be slightly rearranged. Lights flicker on and off. | Nothing. | It's a boring, if ordinary night. | The next night, you watch the footage and see yourselves running all over the place frantically looking for the source of all the confusion. | |||||||||||||||
29 | 25 | You hear a explosion outside. In the next moment,a wounded German WW2 pilot comes in and asks you in broken English where he is. His plane is crashlanded just ouside. A few minutes later, an old russian soldier wanders in, asking where he is in broken english. Fighting ensues. | The german, The russian, Both or neither. | Someone accidently put tinfoil in the microwave. Do it again, and the displaced soldiers will return to their own time. | More and more soldiers begin to show up. | The german, the russian, both or neither. | ||||||||||||||
30 | 26 | You're tasked with disposing of the contents of the basement. Great. But as you go down there you find that the basement has been turned into a giant lab filled with twisted mutant clones of you. Worse yet, some of the cloning pods have already been opened. | Mutated versions of the attendants. | Well, management did leave you with a flamethrower... | ||||||||||||||||
31 | 27 | A massive viking warlord and a hndful of his thanes declare the Station as his new mead halld, and the attendants as his new serfs. He's loud, violent, messy and crude and you can't get any work done as he parties and feasts. | Rakgar the Viking Warlord and his Thanes | Whoever can defeat the Rakgar in one on one combat can take his title from him. Alternatively, maybe you can find another group of people to drive him out. | ||||||||||||||||
32 | 28 | A cold north wind blows and with it comes the Wendigo. Suddenly real food doesn't stave off hunger. And you keep growing hungrier and hungrier.. And your coworkers are starting to look pretty tasty | The Wendigo and your own maddening hunger. | A Native American medicine man can perform the rites to keep the wendigo at bay. Of course, if you can't find one you could always try the rites yourself. | ||||||||||||||||
33 | 29 | The stars are right and the great Old Ones from Beyond the Veil have appeared- cultists wish to use the station for their rituals. | Cultists and stranger things | Disrupt their ritual at a crucial moment or else you're going to have some very, very unhappy customers. | ||||||||||||||||
34 | 30 | A strange, eerie circus or carnival sets itself up around the parking lot. The music and laughter drifting into the station are both enticing and off putting at once, and carloads of people stop to take part.It's bringing a lot of business to the station as well. It turns out you're part of the main attraction.. | Creepy clowns, Circus cons and freaks, Knife Throwers the usual circus shenanigans | Simply surviving the night, or driving enough customers away that the carnies have to pull up stakes and leaving. | Lucy the Stab-Midget(she's actually not that short.) Dillon the booth operator, another regular joe working a shitty job for a paycheck. | |||||||||||||||
35 | 31 | You keep going through the night again and again. Each time you finish your shift, it starts over. The same events happen again and again, no matter what you do. Even if you die, you simply show up again as if you'd just started the night. | Groundhog-day Loop | That weird guy with the delorean that keeps showing up? Yeah, slash his tires and destroy his car. | ||||||||||||||||
36 | 32 | Time starts to go in reverse. You keep getting younger and younger, and the station starts to deage, all the way back since it was built in the 50's. But what happens if you cease to exsist? | Reverse time | That strange cuckoo clock in the break room is the cause of all of this. The cuckoo bird that chimes every hour has had it's head turned backwards and needs to be set right to jump back to the present. | ||||||||||||||||
37 | 33 | A thick tropical jungle springs up outside the store a few minutes into your shift. The jungle is inhabitated by dinosaurs, massive insects and savage lizardmen tribes. | Dinousaurs, Lizardmen | A model stegosaur was put together incorrectly. By fixing the model, the jungle slowly recedes. | There's a massive comet visible in the sky. | |||||||||||||||
38 | 34 | A skinwalker infiltrates the gas station and mingles with the employees. No one really notices him unless they concentrate hard, otherwise the Skinwalker just seems to be in the background. But he has the power to swap bodies with people... And he's looking for some new skin. | Skinwalker | Burn the Skinwalkers bag of furs to weaken it and drive it away. The only way to kill it is to shoot it with a bullet dipped in white ash. | ||||||||||||||||
39 | 35 | Customers are getting petrified in the parking lot and the store. It seems an angry basilisk has shown up and is looking for some good food to eat. | Basilisk | The best way to kill a basilisk is to get it to look at it's own reflection. The crow of a rooster is also fatal to it. | The Mirror causes another baslisk to crawl through. Now you have two baslisks! | |||||||||||||||
40 | 36 | A mundane robbery occurs. The robbers hold guns to your head and demand all your money, as well as money from the register. They also try to break into the Management offices safe. | Ordinary robbers | Overpower them, call the cops. They're just human you guys. | ||||||||||||||||
41 | 37 | Strange anomalies begin happening. Like people randomly "rewinding" or "fast forwarding", parts of the store that should be there are showing white gaps. Stable time loops happen on specific areas. | Weird time distortion. Rapid aging. | It's a problem with the security cameras. But turning them off causes that whole section covered by the camera to disappear. Better install the software update. | ||||||||||||||||
42 | 38 | Players are transported to Hell during Satan's yearly Grand Prix 666 and you're his pit crew. He won't be happy if he loses, something the attendants really should avoid. Meanwhile his legion of demons, imps and damned souls flood the store. | Old Scratch and his legion of demons. | Make sure Satan wins that race... By any means. | ||||||||||||||||
43 | 39 | Management tells you to clean out the bathroom and underneath an old toilet, you find a rusty ladder leading deep underneath the building. At the bottom is an expansive fallout bunker and it's inhabitat... A gaint, irradiated mutant. | Mutant(s), radiation. | Seal off the vault! | ||||||||||||||||
44 | 40 | A malfunctioning Android finds it's way into the store and begs you to hide it. Shortly thereafter, deadly Killbots arrive looking to track the other android down. They tell you that the android is wanted for breaking one of the three rules of robotics. The problem? They have to. | Killbots and androids. | Sell out the android, or destroy or deactivate the killbots. I hear they have a preset kill limit. | ||||||||||||||||
45 | 41 | A group of big game hunters begin to hunt the Attendants while they're trying to work. | Human Hunters | Turn the hunted into the hunted. Alternatively, someone who proves so dull that they're boring to hunt may be spared. | ||||||||||||||||
46 | 42 | You arrive to work to find a set of scuba gear waiting for you in the breakroom. The nights shift takes place entirely underwater. | Sharks, eels, krakens and worse. | Nothing to be done about it. Submarines need fuel too. | ||||||||||||||||
47 | 43 | Satan shows up with his demon legion(again). He spends the night trying to make deals with the players, offering to make their lives easier in exchange for their immortal souls. | Satan's sales pitch. | Just ignore him, he can't force you to sign in blood. Alternatively, just sign the damn thing so that maybe He'll go away(He doesn't.) | ||||||||||||||||
48 | 44 | Beautiful women are standing outside the station and singing. They're really good... And so beautiful. You just want to go and embrace them. | Sirens | Better plug up your ears with wax and hope they don't sneak up on you. | ||||||||||||||||
49 | 45 | The building shakes and causes everyone to fall over. A loud roar is heard from outside and the players see two massive Kaiju battling outside! | Two massive Kaiju and the U.S. military trying to bomb them to pieces | Make sure the station doesn't end up getting crushed! Maybe you can distract them with flares. | There's expermental growth serum in the break room, or a massive robot hidden under the store. | Dr, Akisaku, a brilliant Kaiju Scientist | ||||||||||||||
50 | 46 | An angry gorilla escapes from the local zoo. It's intensly curious, and easily distracted. But when not entertained begins to wreck things or attack people. Better keep the gorilla entertained! | An ADD Gorilla. | Tranquilize it or trap it in a box. | The Gorilla accidently ingests some of that growth serum from the Kaiju encounter. Now you have a giant ADD gorilla. | |||||||||||||||
51 | 47 | A tall, gangly and pale health inspector shows up and begins to investigate the store. Make sure that all the health code and OSHA violations are kept out of sight while he conducts his inspection | An overly by the book Health Inspector | Hopefully you managed to hide the roach sandwiches. Maybe you can bribe him... | He works for AC Prime. | |||||||||||||||
52 | 48 | Giant spiders begin to infest the store and the surrounding desert. Watch out for the jumping spiders when taking out the trash. And you'd better watch out for webs in the bathroom. And is that a tarantuala heading this way? | Giant spiders. Fuck. | A small garden spider has made a web in the break room. Cleaning the web and setting the Garden spider outside causes all the spiders to return to normal size. | ||||||||||||||||
53 | 49 | The old radio that usually only picks up spanish stations begins to play a strange program, narrating the events that occur as they happen. If the voice says you clean the floor, you clean the floor. If the radio says kill yourself... | Evil radio station | Find the back up radio and counteract what the evil radio says! | ||||||||||||||||
54 | 50 | A bored poltergeist has set up shop inside the store, and is wreaking havoc for you. Figure out a way to lay this angry spirit to rest. | Bored and increasingly violent Poltergeist. | The ghosts mummified cat is in the storeroom somewhere. Return it to the poltergeist and it'll leave after one more trick. | ||||||||||||||||
55 | 51 | A massive torrential storm rolls in, causing flooding and water damge all over the store. | Torrential downpours | A rogue scientist has set up his weather control device on the roof. Make him stop or destroy his device | ||||||||||||||||
56 | 52 | Pale mole-people begin to burrow up and attack the surface world, starting with the Station and it's attendants. | Mole-people | Make sure they don't burrow up through the tile and fill in as many holes as you can. | ||||||||||||||||
57 | 53 | Somehow you've managed to anger a voodoo priest. Now locusts are swarming the building, and an ultra-strong voodoo zombie is harassing the attendants. And you keep feeling these sharp pains throughout your body. | Angry Voodoo Priest | Atoning for whatever you did to anger the voodoo priest. Or maybe one of the books or the manual has something to say about warding off Voodoo curses? | ||||||||||||||||
58 | 54 | A knight/Samurai enters the store and challenges a player to a formal duel. Accepting and beating him will cause his spouse to appear and weep over his body. Some time later, their brother/father arrives and also challenges you to a duel. And another realtive. And another. How many people was that guy related to? | Vengeful Knights/Samurai | Well, you'd better win all those duels. Maybe your coworkers can make some bets on who's going to win? | ||||||||||||||||
59 | 55 | A mans truck is nearly dismantled while he's paying for gas. The microwave in the breakroom has been torn open and the pieces scattered everywhere. All the lightbulbs are missing | Mischeivious Gremlins | Gremlins dislike fire and can be warded off by cold iron. Make sure they don't eat after midnight! | ||||||||||||||||
60 | 56 | The lights have been flickering all night. You try plugging in your phone charger and nothing happens. The TV won't turn on. Finally, all the lights in the store shut down. | A nest of Electric-eating lizards in the Stations generator. | |||||||||||||||||
61 | 57 | The Suggins Gang, a notorious gang of immortal bandits from the Wild West, have crawled out of their graves and are laying siege to the Gas N' Go. They demand that the attendants "hand over the redskin so we can break the Shaman's curse" agreeing to spare the "fancy general store" if their demands are met quickly. Luckily something is preventing the gang from getting any closer to the station than the gas island. This won't stop them from taking pot shots at the station and "the redskin" however. They're also scaring away customers. | The undead Suggins Gang | If you're a dick you could hand over the "redskin" I guess. You could try and fight them off, but doing so could cause damage to the station. The best solution is to find out that one of the Dayshift assholes wiped off a section of graffiti in the bathroom that was part of an apache prayer ritual. To banish the Suggins gang, they need to redo the ritual and rewrite the missing chunk of prayer, hopefully in permanent ink. | ||||||||||||||||
62 | 58 | Customers are pouring in tonight, and the station is turning into a zoo. Literally. Most of the customers tonight are talking animals, and being such don't have the manners or tact that we expect from members of our fellow species. Yet somehow they are able to use and understand currency, and Management doesn't approve of refusing a paying customer. Try to find out what's going on before your workplace is trampled under hoof, paw, and foot. | Wild animal Customers | A passing hunter spilled a bottle of strange pheromones in the bathroom, and tossed the bottle in the dumpster. Clean his mess with the old janitor's secret cleaning chemical, and get rid of the bottle to end the threat. Alternatively, find a way to work with or drive off your zoological patrons until dawn. | ||||||||||||||||
63 | 59 | Everyone seems to be so tired today...so tired. Anyone that closes their eyes wakes up having aged rapidly, or with scratches and bruises on their skin. Can the PCs get to the bottom of this before they sleep permanently? | Dangerous Narcolepsy, and dreamworld murderers | Kill the dream murderer in the dreamworld, or force him to manifest in the real orld, where he is weak. A mirror can trap it temporarily, and shattering the mirror will banish it for good. | ||||||||||||||||
64 | 60 | Tonight is a great night! All the Attendants seem to be in an especially good mood, and everything seems to be hunky-dory! Well, except for the fact that the toilets are backed up with blood again, and there's a robbery in progress, and poltergeist activity out the wazoo! The Attendants just cant seem to care about any of that though! Just let it happen! It's just such a great night tonight, isn't it? | Impossibly good mood, | A stack of merchandise has falen onto an old jukebox, causing it to play "Don't worry, Be Happy" on a loop. It's as simple as cleaning up the merchandise and shutting the jukebox off. | In an effort to fix the Jukebox, the plug fuses to the wall and the song switches... To Slayer's "Raining Blood" | |||||||||||||||
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