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1 | 3556,8 | Old skill data Based on hero guide 15 from Priam (ROE Author Stefan HK, State 46) | |||||||||||||||||||||||
2 | 5208 | Old Name | New Name | Speciality | Skill 2 | Skill 2 New | Skill 5 | Skill 5 new | Skill7 | Skill 7 New | Skill 8 | Skill 8 new | |||||||||||||
3 | 1,464237517 | S1 | |||||||||||||||||||||||
4 | Cincinatis | Edward the confessor | Archers | Prep, Range 2, 3 Friend Each squad of friendly APC will be in dodge status in the first attack, for the first 4 turns, every turn has 70% chance to obtain -40% skill damage for enemy troops | POWERFUL SCEPTER :All your squads have 100% chance to enter status Dodging, the first time they are attacked,for the first 4 rounds they have 70% to make skill damage on all enemy squads -40% per round | Combat, Range 2, 1 Enemy 30% chance to deal 549% damage to a random squad within the effective range, and reduce the damage taken from cavalries by - 30% for 2 turn | KING CROSSBOW:35% Chance to deal 480% damage to 1 random enemy squad within valid range and apply status Suppressing to target 1 rounds | Prep, Range 2, 2 Friend When the hero is in a formation with three squads of archers, starting at the first turn, two random squads will increase 60% combat skill damage for 4 turn | CONFESSION :Starting from turn 3, the Physical damage of 2 random squads of your side can be increased by 30% each round stackable up to 4 times till the battle ends | ||||||||||||||||
5 | The Pacer | Al Fatih /Muhammad 2 | Archers | Combat, Range 4, 1 Enemy 40% chance to deal 558% damage to single enemy target | CONQUEROR :80% chance to magnify the damage dealt in normal attacks by Al Fatih by 60% for 1 round | Combat, Range 5, 1 Enemy 1 Turn Prep, 30% chance to deal 566.5% damage to 1 enemy squad within range, and suppress them, unable to take actions for 2 turns | CANNON BLAST :Al Fatih will target 1 random enemy squad in normal attack and have 50% chance to cast Fatal Blow | After using the skill, Hero formation has 100% bonus marching speed, 70% bonus archers might for 20 min, 15h cooldown. When not active, 50% of effect in use during combat | - | Combat, Range 5, 3 Enemy 45% chance to deal 486% to 3 random enemy squads within range on turn 2, 5 and 7 | SACRED CODE:the damage rate from Fatal blow cast by Al Fatih increases by 60% with effect stacked 1 time each round up to 4 times till the battle ends | ||||||||||||||
6 | The Volunteer | Charles the Great | Archers | Combat, Range 2, 1 Enemy 30% chance to deal 646% damage to single enemy target | BROKEN ARMOUR :40% chance to deal 205% damage to 2 random enemy squads within valid range and make the resistance of the target -170% for 2 rounds | Combat, Range 2, 1 Enemy / 3 Friend 40% Chance to deal 305% damage to a random enemy squad within range, all friendly units receive buff of 50% bonus archer to cavalry countering bonus damage, lasts 2 turns | LEGEND OF EUROPE :For the first 4 rounds increases the damage dealt by 2 random squads on your side b 20% stackable for up to 4 times till battle ends | Prep, Range 2, 2 Friend When the hero is in a formation with three squads of archers, starting at the fifth turn, two random squads will increase 60% combat skill damage for 4 turn | HOLY GRAIL :50% chance to deal 510% damage to 1 random enemy squads within the valid range to allow your back row squad to have 100% chance to enter the status dodging, next 2 times it takes damage | ||||||||||||||||
7 | Ebony Knight | The Black Prince | Cavalry | Combat, Range 2, 1 Friend For the first 4 turns, every turn squad with the least soldiers will receive -50%, damage, also let 1 random squad have 70% chance of getting dodge status | DRAGON SIEGE:35% chance to apply 1 status out of Suppressing, Silencing and Disarming to 2 random enemy squads within valid range lasting 2 rounds | Combat, Range 2, 1 Enemy 30% chance to deal 549% damage to a random squad within the effective range and reduce the damage taken from footmens by - 30% for 2 turn | SOUL SEALER: 60% chance to steal 200% resistance from 2 random enemy Squads within valid range lasting 2 rounds, stackable for up to 2 rounds. | Prep, Range 2, 2 Friend When the hero is in a formation with three squads of cavalries, starting at the first turn, two random squads will increase 60% combat skill damage for 4 turn | DARK RAIDER :1 rounds of prep 50% chance to deal 490% damage to 2 random enemy squads within valid range and take the might of the target -150% for 2 rounds | ||||||||||||||||
8 | Lion Heart | Lionheart | Cavalry | Combat, Range 4, 1 Enemy 30% chance to deal 673% damage to single enemy target, Causing Weakened effect, -20% damage for 1 turns | HEART OF LION:40% chance to deal 200% damage to two random enemy squads in range, and make skill damage of Lion Heart increased by 40% for 1 round | Combat, Range 5, 3 Enemy 30% chance to deal 256.5% damage to 3 enemy squads in range | SWORD OF THE KING:1 round prep, 50% chance to deal 288 % damage to 2 enemy squads in range and 288% damage to enemy squads with lowest resistance | After using the skill, Hero formation has 100% bonus marching speed, 70% bonus cavaler might for 20 min, 15h cooldown. When not active, 50% of effect in use during combat | - | Combat, Range 5, 2 Enemy 1 turns prep, 50% chance to deal 427% damage to 2 enemy squads within range | CHARGE FORWARD:1 round of prep, 60% chance to deal 343% massive damage to 3 enemy squads in range, when prepping, applies First to attack to lion heart for 1 round. | ||||||||||||||
9 | Bulwark | Constantine the great | Cavalry | Combat, Range 2, 1 Enemy 40% chance to deal 490% damage to single enemy target | SWORD OF DAMOCLES:1 round prep, 45% chance to deal 330% damage to 2 random enemy squads in range | Combat, Range 2, 1 Enemy / 3 Friend 40% Chance to deal 305% damage to a random enemy squad within range, all friendly units receive buff of 50% bonus cavalry to footmen countering bonus damage, lasts 2 turns | TRAMPLED AS GRASS: 40% to deal 203% damage to 2 random enemy squads and make skill damage of your back row squad increased by 50% for 1 round. | Prep, Range 2, 2 Friend When the hero is in a formation with three squads of cavalries, starting at the fifth turn, two random squads will increase 60% combat skill damage for 4 turn | SUPREME JUDGMENT :when all your squads are prepping for prep skills Constantine has 80% chance to deal 304% damage to 1 enemy squad in range. | ||||||||||||||||
10 | Chungmungdong | Jiguang Qi | Footmen | Combat, Range 3, 1 Enemy 100% chance to deal 136% damage to a random squad within the effective range, absorb 15% damage attribute and added to 1 random squad in my squad for 1 turn | FORMIDABLE SLASH: 41% to deal 192% damages to 3 enemy squads within valid range | Combat, Range 2, 1 Enemy 30% chance to deal 549% damage to a random squad within the effective range and reduce the damage taken from archers by - 30% for 2 turn | BOOK OF ARMY:40% to deal 220% damage to 2 random enemy squads within valid range making physical damage dealt by the squad - 40% for 1 round | Prep, Range 2, 2 Friend When the hero is in a formation with three squads of footmens, starting at the first turn, two random squads will increase 60% combat skill damage for 4 turn | UNYIELDING :for every 2 combat skills cast by your squads his resistance increases by 80% stackable up to 10 times during the battle till battle ends | ||||||||||||||||
11 | Iron Hand | Cao Cao | Footmen | Combat, Range 5, 1 Enemy 45% chance to deal 505% damage to single enemy target | SUPREME POWER : 80% Chance to deal 157% damage to 2 random enemy squads in valid range. | Combat, Range 4, 1 Enemy 30% Chance to deal 503% damage to 1 enemy squad within range, and suppress them, unable to take actions for 1 turn | STRONG AMBITION:every time Cao cast the combat skill, his squads damage increases by 18%, stackable by up 10 times until battle ends | After using the skill, Hero formation has 100% bonus marching speed, 70% bonus footmen might for 20 min, 15h cooldown. When not active, 50% of effect in use during combat | - | Combat, Range 5, 3 Enemy 1 turns prep, 60% chance to deal 247% damage to 3 enemy squads within range | BIG DIPPER:50% chance to deal 396 % damage to 2 random enemy squad within range and apply the status Faltering to the said squad making it to take 302 % more damage every time squad takes damage. The effects can be triggered up to 3 times each skill is cast lasting 1 round | ||||||||||||||
12 | The Judge | Genghis Khan | Footmen | Combat, Range 2, 1 Enemy 60% chance to deal 334% damage to single enemy target | HUNTING WOLF:1 turn prep, 50% chance to apply status Bleeding to all enemy squads, making them take 213 damage for 2 rounds | Combat, Range 2, 1 Enemy / 3 Friend 40% chance to deal 305% damage to a random enemy squad within range, all friendly units receive buff of 50% bonus footmen to archer countering bonus damage, lasts 2 turns | TWIN HAWKS:50% chance to deal 202 % damage to 2 random enemy squads in valid range; 50% more chances of dealing 202% more damage to all enemy squads. | Prep, Range 2, 2 Friend When the hero is in a formation with three squads of footmens, starting at the fifth turn, two random squads will increase 60% combat skill damage for 4 turn | FORTUNE'S FAVOR : For every 6 cast of combat skills by any of your squads during the battle, the Judge can restore some power to 2 random your squads recovery rate 80% | ||||||||||||||||
13 | S0 | ||||||||||||||||||||||||
14 | Rogue | Boneless | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | |||||||||||||||
15 | Zorro | William the Conqueror | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | |||||||||||||||
16 | Yamaraja | Kublai | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | |||||||||||||||
17 | Hurricane | William Wallace | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | |||||||||||||||
18 | Dual Blade | Queen Anne | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | |||||||||||||||
19 | Orochi | Yukimura Sanada | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | NO CHANGE ON SKILLS | |||||||||||||||
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