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TypeCategoryNameReq-Race1Req-Race2Req-ClassReq-AlignReq-OtherReq-FaithReq-PlaceDescriptionSource
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BasicCombatAbsolute LoyaltyYou gain the one-time ability to immediately cast atonement upon yourself as a spell-like ability upon performing an act or being subjected to an effect that spell affects. This ability can only be used while you are acting in the service of your liege (an individual of higher social standing chosen when you take this feat).
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BasicCombatAccelerated DrinkerYou may drink a potion as a move action instead of a standard as long as you start your turn with the potion in your hand.
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BasicCombatAmbush TrainingYou gain a +1 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls during any surprise round in which you act.
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BasicCombatAnatomistYou gain a +1 trait bonus on all rolls made to confirm critical hits.
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BasicCombatArmor ExpertArmor check penalties for armor you wear are reduced by 1, to a minimum of 0.
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BasicCombatAxe to GrindYou gain a +1 trait bonus on damage against foes who are threatened by only you.
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BasicCombatBattlefield DiscipleYou gain a +2 trait bonus on Heal checks made to stabilize a dying creature. In addition, when you successfully use the aid another action in combat to grant an ally a bonus on her next attack roll, the bonus you grant increases by 1.
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BasicCombatBerserker of the SocietyBarbarianSocietyYou may use your rage ability for 3 additional rounds per day.
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BasicCombatBlack Powder BravadoOnce per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.
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BasicCombatBlack Powder FortuneAs long as you are wielding a firearm, you gain a +2 trait bonus on all saving throws against curse, fear, and emotion effects.
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BasicCombatBlack Powder InterjectionOnce per day, when you interrupt the casting of a spell with a firearm attack, you may regain 1 grit point.
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BasicCombatBlade of the SocietyRogueSocietyYou gain a +1 trait bonus to damage rolls from sneak attacks.
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BasicCombatBloodthirstyWhenever you make an attack that reduces a foe to 0 hit points or fewer or you confirm a critical hit, your attack deals 1 additional point of damage. The additional damage is a trait bonus, and is multiplied by your weapon's critical hit multiplier.
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BasicCombatBulliedYou gain a +1 trait bonus on attacks of opportunity attack rolls made with unarmed strikes.
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BasicCombatCareful CombatantWhen using the withdraw action, both the first and second squares of your movement are not considered threatened by any opponents you can see, rather than just the first square.
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BasicCombatCoherent RageUlfen GuardSelect one of the following skills: Bluff, Escape Artist, Handle Animal, or Stealth. You may use this skill normally while raging.
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BasicCombatCold and CalculatingYou gain a +1 trait bonus on all Bluff checks against favored enemies that share one of your subtypes. You also gain a +1 trait bonus on attack rolls made against such favored enemies during the surprise round.
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BasicCombatCourageousYou gain a +2 trait bonus on saving throws against fear effects.
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BasicCombatCrowd DodgerYou gain a +2 trait bonus on Acrobatics checks to move through another creature's space and to avoid attacks of opportunity for leaving a threatened square.
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BasicCombatDedicated DefenderYou gain a +1 trait bonus on attack rolls and on checks made to overcome spell resistance while you are adjacent to a dying or disabled ally, animal companion, eidolon, familiar, or mount.
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BasicCombatDefender of the SocietyFighterSocietyYou gain a +1 trait bonus to Armor Class when wearing medium or heavy armor.
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BasicCombatDeft DodgerYou gain a +1 trait bonus on Reflex saving throws.
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BasicCombatDemon SlayerMember of CrusadersYou can attempt a Knowledge (planes) check to find a demon’s weak spot. (DC 10 + the demon’s CR). If you succeed, you gain a +3 trait bonus on rolls to confirm critical hits against that demon until the end of the battle. This effect only works on demons.
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BasicCombatDemon SmiterOnce per day when fighting demons, you gain a +4 trait bonus on a single attack roll.
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BasicCombatDirty FighterYou gain a +1 trait bonus to damage rolls against opponents you are flanking.
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BasicCombatDisillusionedYou gain a +2 trait bonus on Will saving throws against emotion and fear effects.
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BasicCombatDispelled BattlerYou gain a +1 trait bonus on weapon attack and damage rolls while within an area of antimagic such as that created by an antimagic field. You also gain this bonus for 1 round after you are subject to an area or targeted dispel magic spell, regardless of the effect's success or failure in dispelling your spells and magical effects.
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BasicCombatDueling Cloak AdeptWhile wearing a cloak and using a dueling sword, you gain a +2 trait bonus on Bluff checks made to feint. Additionally, every time you successfully feint while wearing a cloak, you gain a +1 dodge bonus to your Armor Class until your next turn.
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BasicCombatEasy Way or the Hard WayWhenever you attack one of your favored enemies with a weapon that deals lethal damage and choose to deal nonlethal damage, you take only a –2 penalty on the attack roll instead of the normal –4 .
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BasicCombatEvasive StingYou gain a +1 dodge bonus to AC against enemies that are both your favored enemy and at least two size categories larger than you.
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BasicCombatExcitableGnomeYou gain a +2 trait bonus on all Initiative checks.
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BasicCombatFaith's HunterWhen you confirm a critical hit against a favored enemy, you may extend the duration of any divine spell affecting you by 1 round. The benefits from multiple critical hits stack. Divine spells with an instantaneous duration can't be extended in this manner.
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BasicCombatFencerYou gain a +1 trait bonus on attacks of opportunity made with daggers, swords, and similar bladed weapons.
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BasicCombatFirebugKoboldRed-ScaledYou gain a +1 trait bonus on attack rolls made with thrown splash weapons and alchemist bombs.
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BasicCombatHard to KillWhen you are attempting a Constitution check to stabilize when dying, the penalty on the check is only half your negative hit point total instead of your full negative hit point total.
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BasicCombatHelpfulHalflingWhen using the aid another action, you grant your ally a +3 bonus instead of a +2 bonus.
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BasicCombatHidden HandYou gain a +1 trait bonus on Sleight of Hand checks made to conceal light weapons and a +1 trait bonus on attack rolls when making an attack with a light weapon during a surprise round.
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BasicCombatHill FighterYou may run or charge downhill on a steep slope (moving up to your base speed) without making an Acrobatics check to avoid stumbling but if you travel farther than this distance, the normal rules for steep slopes apply.
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BasicCombatHoldoutYou gain a +1 trait bonus to your CMD against disarm and steal combat maneuvers.
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BasicCombatHonored Fist of the SocietyMonkSocietyYou increase your ki pool by 1 point.
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BasicCombatHunter's KnackYou gain a +1 trait bonus on attack rolls against your favored enemies when you make such attacks as part of a readied action.
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BasicCombatImprovised DefenseWhenever you wield an improvised weapon, you gain a +1 shield bonus to AC. If you use the improvised weapon to attack, you lose this shield bonus until the beginning of your next turn.
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BasicCombatIndelible IreEach time a critical hit is confirmed against you, you gain a +1 trait bonus on attack rolls for 1 round.
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BasicCombatInspiringAs a standard action, you can speak words of encouragement to grant a +1 morale bonus to an ally within 30 feet who can see and hear you. The ally can use this bonus on any d20 roll of her choice before the start of your next turn. You cannot use this trait to grant a bonus to yourself or to an ally who has already benefited from this trait within the last 24 hours.
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BasicCombatInspiring RushOnce per day when you make a charge attack, you gain a +1 trait bonus on both your attack and damage rolls, as do any allies who make a charge attack before the beginning of your next turn.
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BasicCombatJungle FighterYour speed may not be reduced to less than 10 feet by difficult terrain in jungles (meaning you may take a 5-foot step in difficult terrain and not provoke an attack of opportunity).
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BasicCombatJust Like NewYour first attempt to remove the broken condition from your starting firearm and to upgrade it to a masterwork weapon costs 150 gp instead of 300 gp. In addition, when wielding a firearm that has the broken condition or is treated as if it had the broken condition, you take a –1 penalty on attack rolls made with it instead of the normal –2.
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BasicCombatKillerYou gain a trait bonus to damage rolls equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total.
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BasicCombatKin GuardianWhen you use the aid another action to give a member of your family a bonus to AC, increase the bonus by 2. This increase is a trait bonus (and therefore doesn't stack with increases granted by other family members using this trait). This trait has no effect when using the aid another action to increase a family member's next attack roll.
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BasicCombatLarger Than LifeWhen you use the Intimidate skill on a creature while wielding a firearm, you are considered one size category larger than your actual size.
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BasicCombatMartial PerformerWhen you gain a monk bonus feat, you may instead take a performance feat for which you meet the prerequisites.
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BasicCombatMuscle of the SocietyYou gain a +2 trait bonus on Strength checks made to break doors and lift portcullises, and you treat your Strength score as 2 higher for the purpose of determining your carrying capacity.
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BasicCombatNature's MimicYou gain a +1 trait bonus on all Knowledge (nature) checks, and Knowledge (nature) is always a class skill for you. You can make Knowledge (nature) checks pertaining to animals that correspond to your style feats untrained.
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BasicCombatNever Stop ShootingIf your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die.
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BasicCombatPillagerYou gain a +1 trait bonus on combat maneuver checks to perform disarm and steal combat maneuvers.
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BasicCombatReactionaryYou gain a +2 trait bonus to Initiative checks.
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BasicCombatRecklessYou gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you.
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BasicCombatReckless ContemptWhenever you provoke an attack of opportunity by firing a firearm, you gain a +1 trait bonus on the attack roll that provoked the attack of opportunity.
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BasicCombatResilientYou gain a +1 trait bonus on Fortitude saves.
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BasicCombatResolve of the RejectedYou gain a +1 trait bonus on all saving throws against charm and compulsion effects. Also, once per day when you succeed at a saving throw against such an effect, you regain 1 grit point.
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BasicCombatRiver FighterYou may swim downstream or cross-current as a charge if you make your Swim DC by 5 or more.
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BasicCombatSavanna HunterYou gain a +1 trait bonus on attacks of opportunity attack rolls made with a shortspear, as well as a +1 racial bonus on Constitution checks to continue running and avoid nonlethal damage from a forced march.
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BasicCombatScarred DescendantYou gain a +1 trait bonus on rolls to confirm critical hits against favored enemies of your own subtype and on Survival checks made to track such creatures.
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BasicCombatSlipperySpecial NetworkYou gain a +1 trait bonus on Stealth checks and Stealth is always a class skill for you.
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BasicCombatSoaring SprinterYou gain a +2 trait bonus on Acrobatics checks to keep your balance or jump, and Acrobatics becomes a class skill for you.
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BasicCombatSprintGnomeIf you do nothing but move in a turn (that is, if you run or use both of your actions in a round to move your speed) and you are in no armor or light armor, you may move an extra 5 feet.
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BasicCombatStartling ReportWhen you shoot a firearm, you gain a +2 trait bonus on Intimidate checks for 1 round against those who heard the shot.
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BasicCombatSteel SkinYou gain the ability to don or remove heavy armor in half the normal time. Additionally, you begin play with a great helm bearing the iconography of your family (this helm grants no special defensive benefits). While wearing this helm with a suit of heavy armor, you gain a +2 trait bonus on Intimidate checks.
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BasicCombatStrong Arm, Supple WristWhenever you move at least 10 feet before making an attack with a thrown weapon, you add 10 feet to the range increment of the weapon thrown. You can only gain this benefit once per round.
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BasicCombatSurprise WeaponYou gain a +2 trait bonus on attack rolls with improvised weapons.
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BasicCombatSworn EnemyChoose a creature type from ranger's list of favored enemies. You gain a +1 trait bonus on attacks of opportunity against the chosen creature type.
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BasicCombatTacticianYou gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.
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BasicCombatThreatening DefenderWhen you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.
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BasicCombatTracker of the SocietyRangerSocietyYou gain a +1 trait bonus on Initiative checks and a +2 trait bonus on Survival skill checks made while traveling through any of your favored terrains. This is in addition to any bonuses you receive from your Favored Terrain class ability.
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BasicCombatUnblemished BarrelYou gain a +1 trait bonus on Craft (alchemy) and Craft (weapons) checks, and it takes you only 30 minutes to remove the broken condition from a firearm.
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BasicCombatVengefulWhenever you strike the last creature that damaged you in the past 24 hours, you gain a +1 trait bonus on damage rolls against that creature.
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BasicCombatVigilant BattlerYou gain a +1 trait bonus on all Sense Motive checks. This trait bonus increases to +2 when used to counter a feint in combat.
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BasicCombatWeapon of PeaceWhen using a melee weapon that deals lethal damage to instead deal nonlethal damage, you take only a –2 attack penalty instead of –4.
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BasicCombatWitty ReparteeAcademy MembershipYou gain a +1 trait bonus on Bluff checks and Bluff is always a class skill for you.
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BasicFaithAuthoritarianAs long as you are acting in the service of a liege or leader you recognize as legitimate, you gain a +2 trait bonus on saving throws against fear and compulsion effects.
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BasicFaithBeacon of FaithOnce per day as a free action, you may treat your caster level as if it were 2 levels higher when using one of the granted powers of your domain or inquisition, or when casting one of your domain spells.
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BasicFaithBirthmarkYour birthmark can serve as a divine focus for casting spells and you gain a +2 trait bonus on all saving throws against charm and compulsion effects.
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BasicFaithBlessedOnce per day as a swift action, you gain a +1 trait bonus on all saving throws for 1 round.
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BasicFaithBlessed TouchYou heal 1 additional point of damage when using lay on hands, channeling energy, or casting a cure spell.
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BasicFaithCalledOnce per day upon rolling a natural 1 on an attack roll, you may reroll the die and take the second result instead.
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BasicFaithCaretakerYou gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you.
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BasicFaithChild of the TempleYou gain a +1 trait bonus on Knowledge (nobility and royalty) and Knowledge (religion) checks, and one of these skills (your choice) is always a class skill for you.
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BasicFaithChosen OneYou may cast light once per day as a spell-like ability (caster level 1st), and you begin play with a masterwork longsword. In addition, whenever light is cast upon this sword, the radius of light and its duration is doubled.
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BasicFaithDefy MadnessOld CultsOld CultsYou gain a +1 trait bonus on any saving throws against confusion, insanity, madness, and Wisdom damage and drain.
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BasicFaithDevoted HealerWhenever you take 20 on a Heal check to treat deadly wounds, you restore an additional 1d4 hit points to those you aid.
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BasicFaithDevotee of the GreenYou gain a +1 trait bonus on Knowledge (geography) and Knowledge (nature) checks, and one of these skills (your choice) is always a class skill for you.
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BasicFaithDisdainful DefenderYou gain a +2 trait bonus on all Will saves you attempt against divine spells. This bonus does not apply against divine spells cast by a caster who worships the same deity you do.
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BasicFaithEase of FaithYou gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
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BasicFaithExalted of the SocietyClericSocietyYou may channel energy 1 additional time per day.
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BasicFaithFaithful FeedbackWhenever you cast a spell belonging to the healing subschool on someone of your religion, increase the hit points healed by +1.
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BasicFaithFate's FavoredWhenever you gain a luck bonus, that bonus increases by 1.
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BasicFaithFearless DefianceYou gain a +1 trait bonus on all saving throws against fear effects. In addition, if you successfully save against such an effect, you receive a +1 trait bonus on attack rolls against your favored enemies for 1 round.
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BasicFaithFirst MemoriesGnomeYou do not gain the normal spell-like abilities for the gnome magic racial trait. Instead, if you have a Wisdom of 11 of higher, you gain the following spell-like abilities: 1/day—detect poison, know direction, stabilize, and speak with animals. The caster level for these effects is equal to your character level. The DC for these spells is equal to 10 + the spell’s level + your Wisdom modifier.
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BasicFaithFocused DiscipleYou gain a +2 trait bonus on saving throws against charm and compulsion effects.
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