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Gunfire Reborn Layout List
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All of the expected completion times are for the character Tao on normal difficulty, times may vary for other characters and on higher difficulties
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1-1avg time1-2avg time1-3avg time1-4avg time2-1avg time2-2avg time2-3avg time3-1avg time3-2avg time3-3avg time4-1avg time4-2avg time
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God 1-111-12s
CauldronSomething
18-21sDoorless/God20-22sGod 1-424-27s2-1 Uphill34-38sGod 2-240-45sHouse 2-340-43sGod 3-142-45sGod 3-242-46s⁴Dock Start45-48s4-1 Pit55-60sCave Start?58-63s
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Reverse God14-15s
straight line stair end
19-22sDoorless Alternate25-28s1-4 sniper #126-30slong36-40sGod Wave45-48sBarrel43-46s3-1 #445-48sGod Wave45-50sDock End45-48sGear55-65sCave 2 60-65s
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1-1 #514-16stotem start19-22s1-3 #625-28s1-4 sniper #228-32s2-1 downhill36-40sAlleyway start47-51sBottom-Right 43-48s3-1 #145-55s³3-2 #253-56sShed Monk42-46sUp-Left Hill65-70s4-2 #560-65s
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1-1 #10 14-16sDouble u-turn20-23s1-3 #528-31s1-4 #331-34s2-1 #338-40sHouse Wave50-55s2-3 #347-52s
Climbable elavator
51-56s3-2 #755-58scliff end47-50sUp-Right hill72-77s4-2 #462-67s
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1-1 #1117-18s1-2 #119-25s²
barrel start bomber end
28-32sBeetle End35-38shidden chest40-44sTower start55-58s2-3 #248-53sElevator #355-60s55-59sRight Side Dock45-50s4-1 #472-77sWalrus Pit 60-70s
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1-1 #617-18sCauldron End22-24sOverpass Wave38-43s1-4 #439-42s2-1 #241-45sTower end65-70s2 floor end50-55s3-1 Bait56-60s3-2 #658-63s⁵house cliff end57-60s4-2#670-75s
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1-1 #917-18s2floor end25-29sPlatform Wave45-50sWorst 1-445-50sLog45-50sWorst Wave85-95s2 floor end50-55sWorst/Elevator 62-66s3-2 #565-70s
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1-1 #818-19s1-2 #327-30sBeetle Wave50-60s¹Top-Left55-60s3-2 cliff monk70-75s
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1-1 #418-19s2 House Wave75-80s
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1-1 #720-21s
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Lose 10 seconds23-24s
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Notes (denoted by a superscript and its corresponding number)
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1 (beetle wave)
50s assumes very good spawn knowledge and a way to deal damage through walls, 60s for more average completion
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This layout can have a heavy crossbowman spawn late which adds a couple seconds to the room, hence the large variation in time
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This layout has a variation with a longer delay between "waves" of enemies that jump on the roof
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While this is the fastest layout even without MS bonuses, MS bonuses can make this layout significantly faster
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This time assumes skipping the goblet as efficiently clearing this layout puts the goblet chest quite out of the way from the portal and you, highly recommend goblet skipping on this layout
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