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| 1 | ECONIFUL RESOURCE | OVERVIEW | 20-49 STUDENTS | 50+ STUDENTS | SUGGESTED ADAPTATIONS FOR 50+ STUDENTS | |||||||||||||||||||||
| 2 | Unit 1: Economic Foundations | |||||||||||||||||||||||||
| 3 | 1.2 Packing For a River Trip: An Introduction to Economics | Planning a two-week river trip, students learn how economic principles, especially scarcity, influence decision making. | X | X | To avoid printing, use Electronic Student Handout | |||||||||||||||||||||
| 4 | 1.5 Exploring Diminishing Marginal Utility | Participating in an economic experiment with chewing gum, students learn about the scientific method and diminishing marginal utility. | X | X | None needed - use as written | |||||||||||||||||||||
| 5 | 1.7 Review to Date | Key concepts from Unit 1 are reviewed through station rotations (games, hexagonal thinking, error analysis) to prepare for the summative assessment and identify areas needing further study. | X | X | Instead of printing individual cards for games, put terms/scenarios into a slide deck. The guessers face away from the slides with the terms and the explainers face the slides with the terms. Swap roles halfway through the slides. | |||||||||||||||||||||
| 6 | 1.8 Introduction to the PPF | Students produce tiger and panda bookmarks and use data from the simulation to create a production possibilities frontier. | X | X | For classes without scissors: Pre-cut bookmark templates into strips and forgo students cutting anything out | |||||||||||||||||||||
| 7 | 1.10 Adding Complexity to the PPF: Part 2 | Students work in groups to link the PPF to key economic concepts and practice interpreting and generating PPF models. | X | X | None needed - use as written | |||||||||||||||||||||
| 8 | Unit 2: Microeconomics | |||||||||||||||||||||||||
| 9 | 2.1 Coffee Market Simulation | Engaging in a product market simulation, students learn how buyer-seller interactions determine prices in a perfectly competitive market. | X | Not easily adapted for large classes | ||||||||||||||||||||||
| 10 | 2.3 Introduction to Firms | Working in groups, students operate competitive hat firms to prepare for mastering the law of supply. | X | Not easily adapted for large classes | ||||||||||||||||||||||
| 11 | 2.15 Labor Markets | Using manipulatives, students study factors influencing wages and how labor market supply and demand shifts affect equilibrium wage rates. | X | X | Students use a pen or pencil in place of the toothpick to check for understanding of shifts | |||||||||||||||||||||
| 12 | 2.16 Exploring the Minimum Wage | Through movement and data analysis, students learn about different perspectives on the federal minimum wage. | X | X | Use digital polls in place of the “vote with your feet” activities | |||||||||||||||||||||
| 13 | 2.17 Income Inequality | Using manipulatives and data analysis, students explore income distribution and government redistribution programs. | X | X | Create a demonstration group to move manipulatives to represent their prediction of the percentage of total income each quintile receives or Create a digital poll to elicit all students' predictions | |||||||||||||||||||||
| 14 | Unit 3: Macroeconomics | |||||||||||||||||||||||||
| 15 | 3.1 An Introduction to the Macroeconomy: Circular Flow | Simulating the flow of factors of production, goods and services, and money, students learn about the interdependence of households and firms in a macroeconomy. | X | Not easily adapted for large classes | ||||||||||||||||||||||
| 16 | 3.4 Evaluating GDP as a Measure of Well-Being: Part 1 | Using real-world data, student groups analyze the relationship between GDP, standard of living, and quality of life, and explore the limitations of GDP. | X | X | Provide digital access to Our World in Data Graphs | |||||||||||||||||||||
| 17 | 3.5 Evaluating GDP as a Measure of Well-Being: Part 2 | Students work collaboratively to categorize and evaluate critiques of GDP as a measure of well-being and apply their knowledge to real-world decision-making scenarios. | X | X | Provide Perspectives on GDP to groups electronically (be sure to mix up sources in the document) | |||||||||||||||||||||
| 18 | 3.6 Thinking About the Labor Force Like an Economist | Working in pairs, students engage in a card-sort activity to understand labor force criteria and unemployment. Students then apply their knowledge to realistic scenarios. | X | X | Use Digital Identity Cards | |||||||||||||||||||||
| 19 | 3.14 An Introduction to Fiscal Policy | Through a board game, students learn the basics of fiscal policy. A debrief and retrieval quiz follow the game to solidify student understanding of stabilization policies. | X | Not easily adapted for large classes | ||||||||||||||||||||||
| 20 | 3.17 Beyond the Big 3: Part 1 | Through researching a novel economic indicator, students deepen their understanding of how to evaluate the economy’s health, moving beyond the "Big 3" indicators (GDP growth, unemployment, and inflation). | X | X | None needed - use as written | |||||||||||||||||||||
| 21 | 3.18 Beyond the Big 3: Part 2 | Drawing on their research from Lesson 3.17, pairs script a conversation focused on an economic indicator outside of the “Big 3” (GDP growth, unemployment, and inflation). | X | X | None needed - use as written | |||||||||||||||||||||
| 22 | Unit 4: Global Connections | |||||||||||||||||||||||||
| 23 | 4.2 Exploring How Institutions Shape Prosperity | Students participate in a simulation exploring how institutions shape economic development. A debrief connects the activity to real-world examples, highlighting the 2024 Nobel Prize winners’ research. | X | X | Use more than 1 deck of playing cards | |||||||||||||||||||||
| 24 | 4.3 Investments That Drive Economic Growth | Through a digital simulation and debrief students explore how investments in public health and education boost productivity and drive economic growth. | X | X | None needed - use as written | |||||||||||||||||||||
| 25 | 4.5 Infrastructure and Economic Growth: A PACED Analysis | Using real-world examples students learn about how infrastructure projects contribute to economic growth and standard of living. Students evaluate three infrastructure projects in terms of short- and long-term costs and benefits using the PACED decision-making model. | X | X | Provide Infrastructure Project Reading electronically and use digital polls to elicit students' final infrastructure decisions. | |||||||||||||||||||||
| 26 | 4.6 Technological Innovation and Economic Growth | Through a reading and a simulation, students learn about how investments in technological innovation drive economic growth. | X | X | Instruct students to access to a digital 6-sided die application and provide | |||||||||||||||||||||
| 27 | 4.8 Why Trade is Sweet | Students participate in a trade simulation to explore how voluntary exchange increases utility and efficiency, then debrief to examine both the benefits and challenges of trade. | X | X | None needed - use as written | |||||||||||||||||||||
| 28 | 4.10 Analyzing Critiques of Unrestricted Trade | Students evaluate real-world critiques of unrestricted international trade and consider how trade policies affect different stakeholders. | X | X | Provide Sources electronically and use digital polls to elicit students' final crititque selection. | |||||||||||||||||||||
| 29 | 4.11 Trade Policy: Part 1 | Students explore the economic impact of a real-world U.S. tariff and political pressures behind trade policy decisions. | X | X | Provide Perspectives electronically. | |||||||||||||||||||||
| 30 | Additional Materials | |||||||||||||||||||||||||
| 31 | Do Economics | Students collect data on the degree of price variation for a single product in their local area and draft a report that describes their study and conclusions. The assessment includes a scoring rubric. | X | X | None needed - use as written | |||||||||||||||||||||
| 32 | Economics Vocabulary Challenge | Students play a memory game in pairs. This is a great review of or introduction to twelve foundational economics terms. | X | X | Using the digital version of the activity will reduce the material preparation. | |||||||||||||||||||||
| 33 | Macro Retrieval Rally | Students play a game to assess their mastery of key macroeconomic concepts. This lesson is best used near the end of a unit of study on macroeconomics. | X | Not easily adapted for large classes | ||||||||||||||||||||||
| 34 | Market Mayhem | After a bit of retrieval practice, students play a game that asks them to find errors in product market models. This lesson is best used anytime after students have learned the basics of supply and demand (including price controls). | X | Not easily adapted for large classes | ||||||||||||||||||||||
| 35 | Micro Retrieval Rally | Students play a game to assess their mastery of key microeconomic concepts. This lesson is best used near the end of a unit of study on microeconomics. | X | Not easily adapted for large classes | ||||||||||||||||||||||
| 36 | Price Elasticity of Demand Card Sort | Students do a brain dump on price elasticity of demand, complete a card sort activity in pairs, and then reflect on their understanding of price elasticity of demand. | X | X | None needed - use as written | |||||||||||||||||||||
| 37 | Understanding Inflation with the Candy Price Index | Students will carry out a highly simplified version of the process used by the U.S. Bureau of Labor Statistics to calculate inflation. This lesson was inspired by an article in the Journal of Economic Education, included in the materials. | X | X | Use polling software to collect data on student preferences to build the market basket. Additional candy will be needed if you proceed with the option candy distribution step at the end of the activity. | |||||||||||||||||||||
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