Colonial Cruiser
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Kinunir-class Colonial CruiserTL15TonsMCr
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Hull1200180.00
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TL 15 Hull 34
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TL 15 Structure 34
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Streamlined12.00
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Self-Sealing12.00
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ArmorBonded Superdense9 points9090.00
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Reflec Coating3 points vs lasers120.00
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Radiation Shielding6 points vs radiation damage300.00
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Meson Screen-15Reduces damage by 2d612120.00
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Nuclear Damper-15Reduces damage by 2d6, removes crew hit1260.00
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Jump DriveMJump 348.75240.00
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Manuever DriveTThrust 526.25144.00
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Power PlantTRating 541.25288.00
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BridgeHolographic Controls (+2 Init)407.50
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ComputerModel/7Rating 3530.00
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ElectronicsCountermeasuresEnhanced Signal Processing DM+4914.00
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WeaponsHardpoint #1Meson Gun Bay-14 (high yield, variable range)50100.00
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Hardpoint #2Meson Gun Bay-14 (high yield, variable range)50100.00
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Hardpoint #3Triple Turret (Particle Beam-11 (high yield, variable range) x3)125.00
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Hardpoint #4Triple Turret (Particle Beam-11 (high yield, variable range) x3)125.00
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Hardpoint #5Triple Turret (Beam Laser-12 (high yield, variable range) x3)17.00
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Hardpoint #6Triple Turret (Beam Laser-12 (high yield, variable range) x3)17.00
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Hardpoint #7Triple Turret (Pulse Laser-10 (high yield, variable range) x3)14.00
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Hardpoint #8Triple Turret (Pulse Laser-10 (high yield, variable range) x3)14.00
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Hardpoint #9Triple Turret (Sandcaster-10 (accurate, easy to repair) x3)11.83
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Hardpoint #10Triple Turret (Sandcaster-10 (accurate, easy to repair) x3)11.83
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Hardpoint #11Triple Turret (Missile Rack-9 (accurate, easy to repair)x 3)13.48
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Hardpoint #12Triple Turret (Missile Rack-9 (accurate, easy to repair)x 3)13.48
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Ammunition216 Missiles18
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220 Sandcaster barrels11
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Fuel3961 Jump-3 and two weeks of operations396
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Cargo30.753.5 months operations before resupply30.75
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Staterooms1Captain40.501
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1XO40.501
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1Chief Engineer40.501
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1Operations Officer40.501
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1Surgeon40.501
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1Chief Gunnery Officer40.501
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2Flight Officer & 2nd Engineer81.002
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2Comms & Computer Officers81.002
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714 Petty Officers (2 per)283.5014
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721 Starmen (3 per)283.5021
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1Marine Commander40.501
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2Senior NCO & Squad LTs (2 per)81.004
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3NCOs (3 per)121.509
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Barracks26 Marines5226
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Low Berths4 Emergency BerthsHolds 16 people40.4040
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ExtrasFuel ScoopsIncluded
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20x Fuel ProcessorsProcess 400 tons/day201.00
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Ship's LockerYes
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G-Carrier10
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Air/Raft3
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Raptor OSV20 tons in 40 ton bay
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40-ton HangarFull hangar for Raptor, Launch, or Ship's Boat; Standard Hangar for Pinnace40
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Medical BayTreat 6 people at once186.00
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4 Armories82.00
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Briefing Room40.50
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Machine Shop42.00
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Electronics Shop42.00
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Brig40.50
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10 Probe Drones21.00
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Repair Drones122.40
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6 Drop Capsule LaunchersAlready loaded with 6 capsules60.06
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Storage for 18 capsules90.02
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70 Escape Pods357.00
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SoftwareManeuver/0Included
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Library/0Included
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Jump Control/3Rating 150.30
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Evade/3Rating 253.00
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Fire Control/5Rating 2510.00
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Auto-Repair/2Rating 2010.00
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Total Tonnage & Cost12001,963.28MCr
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