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Card NameSimilar toEffect
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FireballVigilanteDeal a -3 attack to a player
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Freezing GripRoleblockRoleblock a player for the night. That player is Frozen for two nights.
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Poison GasPoisonTarget player takes a -1 attack at the end of the day.
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Lightning Strike—-Lower the defense of a player by 2, permanently. It cannot go below 1.
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Engulfing Flames
Bodyguard/Trapper
Place a flaming rune under a player. When they are targeted by another player, that player takes a -1 attack.
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Tome of Knowledge---Draw 2 cards from any color. The 2 cards must be from the same color. Your maximum hand size is increased by 2.
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PortalBus DriverSwap the locations of 2 players.
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SupernovaThiefAll player’s items are discarded.
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Arcane BurstManual VestIncrease your defense by 1 permanently and draw a blue card.
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Clinging WebsRoleblockRoleblock a player for the night. You cannot be roleblocked.
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Scrying EyeAgent/ThiefGain a 1 use scrying eye item - Watch a player, learning who they visit and who visits them. You receive a list of all the items they have.
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Kelvin's Charm
Enchantress /Witch (i think)
Charm a player, forcing them to visit you. Their attack value is set to 1 for the night,
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Meteor ShowerPsychicReceive the names of 3 players. At least one of them is non-town. At least one of them is town.
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Undying Bond
Supersaint/Jester
Places an unremovable bond on target player. If they are lynched, their hammer voter receives an unstoppable attack (-999).
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Consuming FearWitch
Redirect a player's night action to whoever you wish. You may not choose their night action, and you also may not force them to use one. You just redirect who it targets (if applicable).
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Sun-blighted One--- Discard your hand and draw 6 cards; 2 from red, 2 from orange, and 2 from yellow
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Static ShockDrug DealerTarget player does not receive their feedback for the night.
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Voltar's RingMotivator
Target player becomes motivated, allowing them to use their night action an additional time, and giving them an additional charge on any charged abilities (but not items)
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Shatter IceArsonistDeal a massive attack to all Frozen players (-10).
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Frosted UrigonVeteranAll players who visit you are Frozen for two nights.
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Abomination Factory---Gain a 3 use Abomination Factory - Prevent a player from rerolling their role for the night. This may be used in addition to your normal night action.
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StoneskinManual VestGain +3 defense for the night.
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Cinderborn Fatebreaker
Self-HealYou gain +2 defense for the night and remove any persisting negative effects on you (ie Poison or Dousing)
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Amulet of Conjuring—-Gain 2 random items from the item list. This can be any item in the game.
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Incendiary CurseBruiserTarget player takes double damage until they receive a new rolecard. They are notified of this effect.
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Thunderstone Goliath---Add two green cards to your hand
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Urigon's FangAuditorForce a player to take the reroll action.
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Evolving Abomination—-You draw a green card at the start of every night.
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Transmogrification Curse
AuditorTurn a player into a Ghoul.
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Phoenix Urigon---Add two random orange cards to your hand
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PopsickleEvery night you may Freeze a player in addition to your normal night action
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SubdueEscortTarget player is roleblocked and you steal any items they have.
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Disarming PersonalityVeteranAny players who visit you for the night instead have their attack value permanently reduced by 2 and are roleblocked.
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Leash of LifeToS SpyYou receive a copy of the target player's feedback for the rest of the game. The target is notified that they have been targeted by a leash of life.
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Living Ice Wall—-All players you visit are Frozen for two nights.
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Tempest Runebearer
Veteran/Lookout
You (or target other player) receives a Tempest Rune. While they have this item, the next night that a player visits them, they are shocked, roleblocking them and giving you feedback with the fact they visited you, as well as their role. The item is consumed in the process.
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Suspended AnimationEscortTarget player is roleblocked for the night. Their attack value is decreased by 1. It cannot go below 0.
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ShadowboltVigilante/SheriffDeal a basic attack (-1) to a target. If they are not your alignment, -3 instead.
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Stormrage Golem
Veteran/Trapper
A stormrage golem alerts at target player's house for the night, dealing -3 to anyone who visits them. The golem has 5 defense and any attacks targeting the target also attack the golem. If the golem dies, the alert instead does nothing.
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Staff of OremAuditor
You gain (or target other player) gains a 1-use Staff of Orem. You may use this to corrupt a player, permanently decreasing their defense by 3 (to a minimum of 1) and attack by 2.
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Healing TouchDoctorGrant a player +2 defense for the night.
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Inner StrengthAdd two yellow cards to your hand.
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Tidal Wave---All abilities with a maximum amount of charges gain one charge.
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Ice StormEscortFreeze two players. One of them (randomly) is roleblocked for the night,
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Focused PrayerDoctor
Any changes made to target player's defense for the night remain into effect until they reroll (ie: 3 defense - 2 = 1, so you remain at 1 until you reroll) and their defense cannot be lowered farther than 1
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RessurectionRetributionist
You revive a dead player, give them your alignment and the rolecard of a ghoul. You share a private night chat with them if you do not have one already. Discard your hand.
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Holy ShieldVeteran-ishAll damage dealt to you tonight instead permantly increases your defense value by an amount equal to half of the damage dealt.
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PlagueBruiserTarget player’s defense value is permanently decreased by 1 every night until they reach 1.
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SmiteAuditorTarget player's attack is permanently lowered by 2.
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Book of CursesBlackmailerTarget player may not speak during the day, other than voting and saying the words “I am cursed.”
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Sacred Fire Walker
The following day, two lynches may occur. The second lynch happens by reopening the day thread for an additional 12-24 hours after the first lynch (depending on host availability)
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ForgivenessCultistTarget player has a 50% chance of turning into the Town alignment. If you succeed, discard 1/2 of your hand.
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Devoted LightbearerDoctorYour healing effects are doubled until the end of the game.
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BanishPilot
Target player is roleblocked, and is made intangible for the night. Any players who visit them instead get the feedback that they were “intangible” and could not be targeted.
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Mass PurificationDoctorUp to three players receive +2 defense for the night.
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Incense of AtonementMotivatorYou may use all of your red, orange and yellow cards twice for the night.
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Divine ConnectionArchitectYou open a day chat with a target player until the end of the following day.
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Lingering EssenceSoul ThiefYou gain a one use soul item with the ability of the last person who died, which you may use in addition to your normal night action.
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Harsh Blizzard
Inverse Marshall
The following day, a Harsh Blizzard roles into the town. The votes required to lynch are increased by 1. Cannot be used in LYLO.
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Knight of the Golden Dawn
MotivatorYou may use all of your blue, purple and pink cards twice for the night.
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Together We StandConfirmerYou learn the name of a random player of your alignment.
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Tome of BlessingsBlacksmithYou (or target other player) gain a Tome of Blessings item, which doubles any attack damage you deal, and increases your defense by +1.
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Glass Chalice of Knowledge
Consigliere
You (or target other player) gain a Chalice of Knowledge item, which you may use 2 times instead to your normal night action to learn the role, alignment, and feedback, target and the visitors of your target
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Embers of the JustArsonist
You (or target other player) gain an Embers of the Just item, which you may use 1 time to douse a player. If their defense is reduced (by an attack or otherwise), they take an attack of -10.
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Devoted KnightAdd a yellow card and a blue card to your hand.
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Righteous StrikeSheriff/VigilanteTarget a player. If they are not of your alignment, deal a powerful (-2) attack to them. You will be notified if you attack them.
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Mana JewelsMayorFor the rest of the game, whenever you use the draw action, you draw an additional card.
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Eager ApprenticeAdd 3 random cards to your hand.
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Sacred HymnInnocent ChildTarget player's role is revealed to the entire game at the start of the next day.
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High JusticarJudge
Activate court for the day. This means all voting is done anonymously through the host, and the vote count is announced (without knowledge of who voted) at the halfway point and at the end of the day.
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Zailen ScholarDraw 3 random cards.
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Sacred MartyrDiscard your hand and permanently gain +5 defense.
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Templar AdventistAdd two pink cards to your hand.
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Safe ReturnGain a copy of any cards you discarded last night or during this night
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Blessed ChargeAdd two purple cards to your hand.
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Vera, High PriestessDraw a blue card at the start of each night.
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Ergon, Grand Inquisitor
Jailor
You may jail a player at the start of the next night phase. That player has +1 defense for the night and is unstoppably roleblocked. You share a night chat (with you being anonymous) and you may choose to execute them, instantly killing them. This is effectively a -999 attack.
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TemptationAdd an orange and a green card to your hand.
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Knight of the Crimson Dusk
Add 2 red cards to your hand.
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Adlard the JustMayorYou may only draw or play this card if you are Town. You reveal yourself as a Town member at the start of the day.
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