CDEFGHIJK
1
Hand (Size 8):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
2
The CarnivalMarcus EndrinThe Empty ThroneCorrosive Storm0
3
Ring of Splendid SecurityKrojun Eats-what-he-killsDream SpiderLeechRandom from Discarded:Total Deck:
4
The MarriageMoon Maiden Armorw1Dancing DaggerShocking Sawtooth Saber5
5
Zellara's Harrow DeckWyvern PoisonCerulean MastermindJasan AdrielRandom from Hand:Random Card of Type:
6
w1SerithtialFortune-tellerThe PeacockAny
7
The TwinFate-reader LensesReloaded:
8
Dust of RevealingThird EyePush cards up to fill empty space.
9
Gem of Mental Acuity
10
11
12
13
Heal X cards.
Enter X Below.
14
15
Set Aside:0
16
w2Venomous Dagger
17
Recovery:w3Blackjack's Rapier
18
Greater Bolstering Armor
19
The All-Seeing EyeHealing Text:
20
Thieves' Tools
21
Elixir of FocusAttempt to Recover all cards in Recovery by rolling:
22
Other:
23
[b]Hero Points:[/b] 5
24
1d10+4+1d4+1d10
25
Reroll last used: 7A/ HP last used: 7Ax2/ draw used 4B
26
35
(Optional) Current Location:
36
Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
37
Blessings are available for use. (The Marriage can possibly add 2 dice to local)
Would rather avenge against a barrier than bury thieve's tools if possible
Fate-reader Lenses or Third Eye adds d10 to anyones Perception (can't use both)
Mastermind can add knowledge skill to any local N/C check in a pinch
[quote=Quinn] [b]Hand: [url=https://pacg.fandom.com/wiki/The_Carnival]The Carnival[/url], [url=https://pacg.fandom.com/wiki/Ring_of_Splendid_Security]Ring of Splendid Security[/url], [url=https://pacg.fandom.com/wiki/The_Marriage]The Marriage[/url], [url=https://pacg.fandom.com/wiki/Zellara%27s_Harrow_Deck]Zellara's Harrow Deck[/url], [url=https://pacg.fandom.com/wiki/Serithtial]w1Serithtial[/url], [url=https://pacg.fandom.com/wiki/The_Twin]The Twin[/url], [url=https://pacg.fandom.com/wiki/Dust_of_Revealing]Dust of Revealing[/url], [url=https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity]Gem of Mental Acuity[/url], [/b]
[b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Marcus_Endrin]Marcus Endrin[/url], [url=https://pacg.fandom.com/wiki/Krojun_Eats-what-he-kills]Krojun Eats-what-he-kills[/url], [url=https://pacg.fandom.com/wiki/Moon_Maiden_Armor]Moon Maiden Armor[/url], [url=https://pacg.fandom.com/wiki/Wyvern_Poison]Wyvern Poison[/url],
[b]Deck:[/b] 5 [b]Discard:[/b] 7 [b]Buried:[/b] 0
[b]Hero Points:[/b] 5
Reroll last used: 7A/ HP last used: 7Ax2/ draw used 4B
[b]NOTES:[/b]
[b]Available Support: [/b]Blessings are available for use. (The Marriage can possibly add 2 dice to local)
Would rather avenge against a barrier than bury thieve's tools if possible
Fate-reader Lenses or Third Eye adds d10 to anyones Perception (can't use both)
Mastermind can add knowledge skill to any local N/C check in a pinch
[b]Other: [/b]Feel free to pass non important items to Quinn for his barrier power
[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]0
[b][i]Recharged: [/i][/b]Corrosive Storm, Leech, Shocking Sawtooth Saber, Jasan Adriel, The Peacock,
[b][i]Discard Pile: [/i][/b][s]The Empty Throne, Dream Spider, w1Dancing Dagger, Cerulean Mastermind, Fortune-teller, Fate-reader Lenses, Third Eye, [/s]
[b][i]Buried Pile: [/i][/b][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d6[/b] [ooc]☐ +1[/ooc]
[b]Dexterity d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Constitution d6[/b] [ooc]☐ +1[/ooc]
[b]Intelligence d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b]
Disable: Intelligence+1
Knowledge: Intelligence+2
[b]Wisdom d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
Perception: Wisdom+2
[b]Charisma d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
Diplomacy: Charisma+2

Favored Card: [b]Item[/b]
[b]Hand Size: [/b]6 [b]☑ 7[/b] [b]☑ 8[/b]
[b]Proficiencies:[/b]
[i]None[/i]
[b]POWERS:[/b]
When you attempt a check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card’s level. (□ If
you are the only local character, you may add another 1d6.) ([url=https://paizo.com/paizo/faq/v5748nrupch3h#v5748eaidgsov]FAQ Entry[/url])
On a local check against a barrier, you may bury an item (□ or a boon) to add your Perception.
At the end (☑ or start) of your turn, you may
examine the top card of your location. (□ You may recharge a card to ignore powers that would happen when
you examine it.)
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
☑ On your Diplomacy, Disable, or Perception non-combat check (☑ or your
check before acting), add 1d4.
☑When you defeat a barrier, you may heal a card (□ or a weapon or an
item).
[/spoiler]

38
39
Feel free to pass non important items to Quinn for his barrier power6.4->6.5
40
[quote=Quinn] [b]Hand: [url=https://pacg.fandom.com/wiki/The_Carnival]The Carnival[/url], [url=https://pacg.fandom.com/wiki/Ring_of_Splendid_Security]Ring of Splendid Security[/url], [url=https://pacg.fandom.com/wiki/The_Marriage]The Marriage[/url], [url=https://pacg.fandom.com/wiki/Zellara%27s_Harrow_Deck]Zellara's Harrow Deck[/url], [url=https://pacg.fandom.com/wiki/Serithtial]w1Serithtial[/url], [url=https://pacg.fandom.com/wiki/The_Twin]The Twin[/url], [url=https://pacg.fandom.com/wiki/Dust_of_Revealing]Dust of Revealing[/url], [url=https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity]Gem of Mental Acuity[/url], [/b]
Character Name:Pronoun:Marked Scourges:
41
[b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Marcus_Endrin]Marcus Endrin[/url], [url=https://pacg.fandom.com/wiki/Krojun_Eats-what-he-kills]Krojun Eats-what-he-kills[/url], [url=https://pacg.fandom.com/wiki/Moon_Maiden_Armor]Moon Maiden Armor[/url], [url=https://pacg.fandom.com/wiki/Wyvern_Poison]Wyvern Poison[/url],
QuinntheirDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
42
[b]Deck:[/b] 5 [b]Discard:[/b] 7 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
43
[b]Hero Points:[/b] 5
Reroll last used: 7A/ HP last used: 7Ax2/ draw used 4B
8PerceptionENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
44
[b]NOTES:[/b]
[b]Available Support: [/b]Blessings are available for use. (The Marriage can possibly add 2 dice to local)
Would rather avenge against a barrier than bury thieve's tools if possible
Fate-reader Lenses or Third Eye adds d10 to anyones Perception (can't use both)
Mastermind can add knowledge skill to any local N/C check in a pinch
[b]Other: [/b]Feel free to pass non important items to Quinn for his barrier power
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
45
[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
46
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]0
[b][i]Recharged: [/i][/b]Corrosive Storm, Leech, Shocking Sawtooth Saber, Jasan Adriel, The Peacock,
[b][i]Discard Pile: [/i][/b][s]The Empty Throne, Dream Spider, w1Dancing Dagger, Cerulean Mastermind, Fortune-teller, Fate-reader Lenses, Third Eye, [/s]
[b][i]Buried Pile: [/i][/b][/spoiler]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
47
[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
48
[b]Strength d6[/b] [ooc]☐ +1[/ooc] PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
49
[b]Dexterity d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
50
[b]Constitution d6[/b] [ooc]☐ +1[/ooc]
51
[b]Intelligence d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b]
52
Disable: Intelligence+1
53
Knowledge: Intelligence+2
54
[b]Wisdom d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
55
Perception: Wisdom+2
56
[b]Charisma d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
57
Diplomacy: Charisma+2
58
59
Favored Card: [b]Item[/b]
60
[b]Hand Size: [/b]6 [b]☑ 7[/b] [b]☑ 8[/b]
61
[b]Proficiencies:[/b]
62
[i]None[/i]
63
[b]POWERS:[/b]
64
When you attempt a check that invokes Finesse, you may recharge (☐ or reload) a card to use Knowledge instead of Acrobatics or Stealth, and add the card’s level. (□ If
you are the only local character, you may add another 1d6.) ([url=https://paizo.com/paizo/faq/v5748nrupch3h#v5748eaidgsov]FAQ Entry[/url])
65
On a local check against a barrier, you may bury an item (□ or a boon) to add your Perception.
66
At the end (☑ or start) of your turn, you may
examine the top card of your location. (□ You may recharge a card to ignore powers that would happen when
you examine it.)
67
☐ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.
68
☑ On your Diplomacy, Disable, or Perception non-combat check (☑ or your
check before acting), add 1d4.
69
☑When you defeat a barrier, you may heal a card (□ or a weapon or an
item).
70
[/spoiler]
71
72
73
74
75
[b]Quinn - [/b] 7A: The Inevitable Betrayal
76
77
[b]Starting Location[/b] OfficeCotcT-5D
78
[b]Loot[/b]
79
CotCT-5C will put Blackjack's Rapier into box and add Shocking Sawtooth Saber into my deck
CotCT-7A will put The All-Seeing Eye into box and add The Uprising into my deck
80
CotCT-4D will put Venomous Dagger into box and add Serithial into my deck
CotCT-4D will put Shock Kukri into box and add Serithial into my deck
ADVENTURE REWARD:
81
CotCT-4: will put Glamered Armor into box and put Moon Maiden armor into my deck
CotCT-4: will put Glamered Armor into box and put Moon Maiden armor into my deck
82
CotCT-7A will put The All-Seeing Eye into box and add The Empty Throne\ into my deck
83
CotCT-6D - will put Thieve's Tools into box and add ring of Splendid Security into my deck
84
Harrow chosen: The Twin
85
[b]Starting Hand[/b] - Favored Card Item
86
5-6F Reward - Will draw an extra card, then recharge a card
CotCT-7A will put The Publican into box and add The Twin into my deck
87
[spoiler=5-6F]Assign reward 5-6F from Jirelle 12789-1006
Each player chooses 1 of her Pathfinder Society Adventure Card Guild characters.. When that character draws her starting hand, she may draw an extra card, then recharge a card.[/spoiler]
88
[spoiler=CotCT7A]When any of your characters starts a scenario using the Curse of the Crimson Throne Adventure Path, you may replace 1 blessing in your deck with a Harrow blessing that is not the current Harrow Suit from the game box. That card gains the Loot trait. At the end of the scenario, return the Loot card to the game box and return the card it replaced to your deck. [url=https://media.discordapp.net/attachments/665761253658066954/750535799384047756/unknown.png] Question and ruling pt 1[/url] [url=https://media.discordapp.net/attachments/665761253658066954/750536799582945340/unknown.png] Question and ruling pt 2[/url] [/spoiler]
89
[spoiler=ADVENTURE Path REWARD]
(from Varian 12789-1012)
When any of your characters starts a scenario using the Curse of the Crimson Throne set, you may replace 1 card from your deck with one of the following cards from the vault...
-The weapon Scimitar (Core),
-The spell Infernal Healing,
-The armor Armored Coat,
-The item Antiplague,
-The ally Korvosan Guard,
-The blessing Sands of the Hour
[/spoiler]
90
[spoiler=Dragon's Demand Adventure Path Reward]DRAGON'S DEMAND ADVENTURE PATH REWARD (from Quinn 12789-1013):
When any of your characters starts a scenario using the Core Set, you may replace 1 card from your deck with one of the following cards from the vault: the weapon Dagger, the spell Soothing Word, the armor Chain Mail, the item Balmberry, the ally Guide, or the blessingCIncitation. (Only 1 character at each table may choose each card.) That card gains the Loot trait. At the end of the scenario, return the Loot card to the game box and return the card it replaced to your deck.
[/spoiler] 
91
[b]Quinn - [/b] 7A: The Inevitable Betrayal
92
93
[spoiler=Rewards]
94
[b]Scenario Reward [/b]
95
Scenario Reward
Loot item Ring of Splendid Security.
96
97
[b]Adventure Reward [/b]
98
The party gains every unchecked supporter feat on rallied supporters
Adventure Path Reward: When any of your characters starts a scenario using the Curse of the Crimson Throne set, you may replace 1 card from your deck with one of the following cards from the vault...
-The weapon Scimitar (Core),
-The spell Infernal Healing,
-The armor Armored Coat,
-The item Antiplague,
-The ally Korvosan Guard,
-The blessing Sands of the Hour
99
[/spoiler]
100
101
[b]Tier/XP 6.3->6.4[/b]
102
Will bank hero point
103
[b]Hero Points (Prior + Gained - Used = Current)[/b]
[dice= 1st choice Item 1]1d1000[/dice] [ooc] Gem of Mental Acuity[/ooc]
104
5+1-0=6
[dice= 1st choice Weapon 1]1d1000[/dice] [ooc] The Marriage[/ooc]
105
[dice= 2nd choice Ally 1]1d1000[/dice] [ooc] Gang Enforcer[/ooc]
106
107
[b]Loot rolls[/b]
[dice= 1st choice Weapon 4]1d1000[/dice] [ooc] Shock Kukri[/ooc]
108
Will adjust if needed