ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAVAWAXAYAZBABBBCBDBEBFBGBHBIBJBKBLBMBNBOBPBQBRBSBTBUBV
1
2
· How does this work?

· 1. Fill the boxes bellow for the systems you want to use.
· 2. Play with the values, that is probably the best way to understand how it works.
· 3. If you don't understand something check the Core Rulebook and read the notes!
Formula $ per LvL
Task Level
FailureTrainedExpertMaster
Legendary
DCs by LvL
3
050015555014
4
11001220202020115
5
22002430303030216
6
This tool don't declare a winner because depending on your situation each system will could be considered better than the other.33003850505050317
7
450041070808080419
8
General
For Crafting
For Etching/Swaping
580052090100100100520
9
Player Level4Item Level1Rune Level4Craft/Earn Income ComparisonTask Level4Fair Comparison?61300630150200200200622
10
Craft Skill11Item Cost1000Rune Cost6500CostMax Cost Reduc.Success %cp/DayDays to payFinal Cost71800740200250250250723
11
Craft ProfEBuy Formula?Buy Formula?Craft110050080%801160082500850250300300300824
12
Earn Inc.100050080%801150093500960300400400400926
13
10500010704005006006001027
14
11700011805006008008001128
15
You can only craft items with the same or lower level than the character crafting them.
Magical items, Alchemical items and Snares require special feats to be crafted.
The highest-level task available is usually the same as the level of the settlement.
0–1 for a village // 2–4 for a town // 5–7 for a city // 8-10 for a metropolis
If it's a swap, use the numbers of the highest level rune. Only same type runes can be swap.12100001290600800100010001230
16
1315000131007001000150015001331
17
1422500141508001500200020001432
18
CraftingEarning IncomeTask Level1Etching/SwapingTick For Etching - Untick for Transfer/SwapFrom Runestone?15325001520010002000280028001534
19
Step
Development
Step
Development
Step
Development
016500001625016002500360036001635
20
1
You spend 4 days crafting and pay 500cp in crafting materials and 100cp for the formula
1
You roll 1d20+11 against a DC of 15 (Success percentage: 80%)
1
You spend 0cp in crafting materials
17750001730016003000450055001736
21
2
You roll 1d20+11 against a DC of 15 (Success percentage: 80%)
2
You roll 1d20+11 against a DC of 19 (probability of 60%)
181200001840020004500700090001838
22
On SuccessCritical?Add. Days319200000196003000600010000130001939
23
On SuccessCritical?Add. Days (Full:7)7Step
Development
On SuccessCritical?Add. Days (Full:0)020350000208004000750015000200002040
24
Step
Development
2
You spend 1 day working and get paid 20cp
Step
Development
215000900017500300002142
25
3
You spend 7 additional days working to lower the final price by 500cp
3
You spend a total of 4 days working and get paid 60cp for a total of 80cp
3
You spend 0 additional days working to lower the final price by 0cp
2244
26
4
You have spent 11 days and paid 600cp
4
You have spent a total of 1 days and paid 0cp
2346
27
On FailureCritical?Add. Days132448
28
On FailureCritical!Step
Development
On FailureCritical?2550
29
Step
Development
2
You spend 1 day working and get paid 2cp. You can continue, but you will likely be fired soon
Step
Development
30
3
You couldn't craft the object but manage to salvage 400cp in raw materials
3
You spend a total of 14 days working and get paid 26cp for a total of 28cp
3
You couldn't swap the rune but manage to salvage 0cp in raw materials
31
4
You have spent 4 days and paid 500cp, but now you own the formula
4
You have spent 4 days and paid 0cp in total
32