NarraScope 2019 Expo Room signup
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The Expo Room is a *low-key* demo space in the Stata Center. You can sign up for a short (two-ish hour) time slot to demo a narrative game or project that you've been working on. Both complete and in-progress works are welcome.
We can seat up to 20 people at a time in the room per time slot.
We supply only table space with a power outlet. You will have to bring a machine to demo on, and remain in the Expo Room through your entire time slot to show off your work. You may sign up for more than one time slot if you want, but we encourage you to take in some of the NarraScope talks and presentations too! Nobody is expected to spend their whole weekend demoing a game.
This spreadsheet is open for public editing. Put your name and the title of your work in any open slot. Please be nice! Do not mess up this table for others or overwrite other people's entries.
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Seat NumberSat 11:30 - 1:00Sat 1:15 - 3:30Sat 3:45 - 6:00Sun 10:00 - 12:15Sun 12:30 - 2:00Sun 2:15 - 4:30
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1Josh Grams (Oxygen Trail)Rachel Helps (Space to Grow)Katherine Morayati (Lies and Cigars)Daniel Spitz (Venience World)Andrew Schneider (Nocked! True Tales of Robin Hood)
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2Joel Haddock/Chris Klimas (Night in the Unpleasant House)Fly Jamerson (TIME WHAT DAY - Mixed Reality Twine Game)Juha Kangas (Parley)Fly Jamerson (TIME WHAT DAY - Mixed Reality Twine Game)
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3Cidney Hamilton/Israel Peskowitz (Summer Daze)Chris Martens (Villanelle authoring tool)Rony Kahana (Thin Line or Mindfield)Squinky (Robot Slow Dance)
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4Fly Jamerson (TIME WHAT DAY - Mixed Reality Twine Game)Sophia Lynch (And I Devour)Jesse McGrew (ZIL)Rose Loprinzo (Love Potion)
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5Jack Hart (You Are A Whale Also)David Su (Evergreen Blues)
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6Gene Mocsy (unannounced murder mystery for Haiku Games)Jeremy Johnson/Mark Baumann (Harrowing Adventures)
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7Daniel Spitz (Venience World)Matt Griffin (sneak peak of Adafruit's PyperCard CYOA patch for their touchscreen PyPortal display -- with a demo game and how to build your own)
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8Nonadecimal (To Dream Among The Stars)
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9Andrew Smith & Cassandra Hradil (“When You Arrive”)
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10Emily Short / Blood & Laurels
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11Roger Matthews / Lost Cosmonaut (video demo)
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The Public Caves (a historical IF exhibit presented by Jason Dyer) -- running all weekend
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Opportunity CostSat 11:30 - 1:00Sat 1:15 - 3:30Sat 3:45 - 6:00Sun 10:00 - 12:15Sun 12:30 - 2:00Sun 2:15 - 4:30
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Need to plan your demo time around the talk schedule? Here's a list of the talks overlapping with each time slot.

** Subject to change! Check the official schedule to be sure. **
Twine: Past, Present, Future – Chris Klimas (room 123)How Making Videogames Turned Me Into a Depressed Gay Communist – Dietrich “Squinky” Squinkifer (room 123)The Math Behind the Drama: Writing IF Like a Pop Song – Katherine Morayati (room 123)Integrating and Assessing Interactive Design through Interactive Fiction using Ink – Taylor Howard, Rachel Donley (room 123)Engineering Empathy – Dave Gilbert (room 123)Making Horror: Hacking the Brain in Games – Ian Thomas (room 123)
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Dissecting the Bandersnatch With a Vorpal Blade: What Netflix’s Choose Your Own Adventure Got Right and Got Wrong – Heather Albano, Mary Duffy, Jason Stevan Hill, Emily Short, Ian Thomas (room 141)How Telltale Designed Tools for Efficient Narrative Development – Zacariah Litton, Carl Muckenhoupt (room 141)“You Are Standing in a Classroom...” Meet the IFTF Education Committee – Judith Pintar, Anastasia Salter, Chris Klimas, Stuart Moulthrop, Brendan Desilets, Matt Farber (room 141)Meet the IFTF Board – Jason McIntosh, Andrew Plotkin, Judith Pintar, Chris Klimas, Liza Daly (room 141)Narrative on the Smartphone Screen: Writing for Interactive Story Games – Toiya Kristen Finley et al (room 141)Narrative Intelligence in Interactive Storytelling – Chris Martens, Stephen Ware, Stacey Mason, Aaron A. Reed (room 141)
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All the World’s a Screen: How Improv and Playwriting Can Inform Digital Narrative – Aaron Zemach (room 155)Writing Within the Lines: Designing IF Without Scope Creep – Cat Manning (room 155)Designing Games That Listen – David Kuelz (room 155)Location-Based Gaming: Writing for the Real World – Austin Auclair (room 155)Introduction to JavaScript for IF Authors – Claire Furkle (room 155)Mathematics Through Narrative – Mike Spivey (room 155)
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LunchModernising and Opening: Inform for the 2020s – Graham Nelson (room 123)Writing Gender in Historical Narratives – Rebecca Slitt (room 123)Narrative Immersion in Escape Room Games – Laura E. Hall (room 123)LunchWorldbuilding Out of Bounds – Jess Haskins (room 123)
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??? (room 141)Lightning Talks – Mark Baumann, Ian Michael Waddell, Toiya Kristen Finley, Ben Schneider (room 141)Consent and Continuity: Writing Interactive Romance – Rebecca Slitt et al (room 141)Cragne Manor Postmortem – Mike Spivey and the Cragnites (room 141)
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What Digital Storygames Can Learn From Analog Storygames – Aaron A. Reed (room 155)Plotting: How Save the Cat Can Save Your Game – Amanda Gardner (room 155)Player Will Remember This – Why Dialogue Systems Make or Break Player Engagement – Julius Kuschke (room 155)Dinosaurs, Podcasters, and Wake Words, Oh My!: The Narrative Design of Earplay’s Jurassic World Revealed – Heather Albano (room 155)
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