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ThemesMechanicsWin Conditions
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AliensArea Control - Player Wants to control the majority of units in an Area. EX: RiskLast person standing
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GardensAuction - Players can bid, buy, or trade with each other. EX: Settlers of CatanFirst to collect all of X
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FarmingHand Management - Players have a limited number of cards they can hold in their hand. EX: Apples to ApplesHighest Victory Points
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Raising AnimalsSet Collection - Players pick cards from a common pool or else where to assemble hands that meet specific objectives. EX: Sushi Go!First to the Finish
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Treasure HuntsDeck Building - Players begin with a predetermined set of cards, then add and change them as the game continues. EX: DominionFirst to complete X
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SpaceDice Rolling - Rolling the dice controls actions and successes of players and the board. EX: King of TokyoFirst to get rid X
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RacingMovement - Players can move in various ways accross the board. Area, Grid, Point to Point, rolling or spining to move. EX: TokaidoFirst to X points
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ShoppingPattern Recognition & Memory - Players memorize or create patterns. EX: Codenames
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BakingPick up and Deliver - Players pick up an item at one location and move it to a different location on the board. EX: Heartland Hauling Co.
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FantasyPlacement - Players place tiles or workers to score. EX: Stone Age
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Unicorns and DragonsLuck and Risk Management - Players repeat an action until they decide to stop because of the increasing risk. EX: Hanafuda
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Evil MonstersRoute/Network building - Players build long chains or or connect new areas. EX: Ticket to Ride
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PlanetsSpeed - Players need to use quick reflexes to execute actions. EX: Spoons
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Post-Apocolypse/Apocolypse
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Memes
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Superheroines/Superheroes
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Famous Artworks
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Underwater
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