Summoner's Quest Card List
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Name of CardMana to SummonStrength/LifeAbilityCostQuote/Description
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Tek-Tek22/1Scythe in Two - Instead of fighting, the Tek-Tek may instead turn an opponent's monster into a tek-tek under your control.6The tek-tek is a young girl who was cut in half. She walks on her elbows and cuts her victims in two, making more of her own kind.
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Kuchisake Onna21/3"You are average" - If defeated in combat and still alive, Kuchisake Onna becomes stunned for 1 round.0The slit-mouthed woman preys on those who travel alone or in small groups, asking them if she is beautiful. A wrong answer results in grisly consequences.
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Nure Onna42/1Blood Drinker - After a successful victory, Nure Onna regains one life, even increasing the maximum up to +20The Nure Onna is a demon that mostly preys on fishermen and swimmers. She lures them into the water by pretending to be a drowning woman.
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Tenome23/2Blinded by Rage - Once summoned, the Tenome will attack any creature that enters its space, even if it is an allied creature.0Tenome was a blind man who was killed by a mugger. His blind eyes were removed from his face, and he received new eyes in the palm of his hand. Unfortunately, he never saw the face of his killer, so he kills anyone he can get his hands on.
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Kappa11/1Turtle Up - Fight defensively for one fight, causing your opponent to take a -1 to his roll.2The kappa is a creature that is a cross between a monkey, a frog, and a turtle. It mostly plays pranks on those by the river, but has been known to kidnap children and turn people inside out.
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Nurikabe10/1Harass Traveler - Stop one creature or player who passes Nurikabe. Nurikabe may not move while this is active.1Nurikabe takes the form of a giant wall that stretches on endlessly. He plays tricks on travelers and prevents them from moving forward. He can only be made to go away by kicking him near the bottom.
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Nukekubi32/2Detach Head - The Nukekubi's head detaches and may attack anything in the adjacent squares, but leaves her body unable to defend for 1 turn.1The Nukekubi is a demon that looks like a pretty woman. At night her head detaches from her body in search of human prey.
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Kappa11/1Turtle Up - Fight defensively for one fight, causing your opponent to take a -1 to his roll.2The kappa is a creature that is a cross between a monkey, a frog, and a turtle. It mostly plays pranks on those by the river, but has been known to kidnap children and turn people inside out.
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Mou-Ryo11/1The Mou-Ryo is an evil spirit who never made it to the afterlife and takes the form of a small, floating flame.
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Mou-Ryo11/1The Mou-Ryo is an evil spirit who never made it to the afterlife and takes the form of a small, floating flame.
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Valkyrie32/1Retrieve the Fallen - The Valkyrie takes the dead from the field, except rather than Valhalla, she takes the creatures she slays to her summoner's hand.5Valkyries take dead heroes to Valhalla.
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Frost Giant44/3Smash - Smashes the opponent with spectacular force, dealing 1 extra damage and forcing them to lose their next turn.6Large, violent humanoids that live in arctic regions. Their rough life makes them powerful.
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Nidhoggr86/5Consume - When Nidhoggr kills an opponent, it consumes it, healing Nidhoggr for an amount equal to its victim's maximum life.4The Dragon of death in Scandinavian legend. It eats corpses and drinks the blood of the dead.
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Valkyrie32/1Retrieve the Fallen - The Valkyrie takes the dead from the field, except rather than Valhalla, she takes the creatures she slays to her summoner's hand.5Valkyries take dead heroes to Valhalla.
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Fenris' Spawn21/1Maim - Causes target to permanently lose 2 life that can never be recovered by any means.6Fenris was a monstrous wolf which the Norse gods bound with a magical chain. During this process, Fenris bit off one of their hands. His offspring share his affinity for maiming.
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Fire Giant44/3Molten Smash - Smashes opponent with a fiery blow, burning them for 1 additional damage in the next round and slowing their movement by half.4Fire Giants live deep in the earth and crave destruction. They harness fire and molten rock to destroy their foes.
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Hyrcinian Bird51/1Light the Way - When a summoner has a Hyrcinian Bird with them, they roll an extra d6 for movement.Hyrcinian Birds had luminous wings that could light the way for travelers in the night.
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Hyrcinian Bird51/1Light the Way - When a summoner has a Hyrcinian Bird with them, they roll an extra d6 for movement.Hyrcinian Birds had luminous wings that could light the way for travelers in the night.
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Norn41/1Fate of Norns - When traveling with its summoner, the Norn grants the summoner a +1 on all rolls.The Norns were guardians of fate in Norse mythology. The three main Norns represented Past, Present, and Future. However, there were minor Norns who could attach themselves to people to oversee their lives.
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Wurm33/2Flail - Having no limbs, the Wurm flails its serpentine body violently, dealing 1 damage to all creatures in its space and adjacent spaces.3An old Norse name for a serpent like creature that has horns. They had no limbs or wings like their Dragon cousins. They lived on land and were mainly predacious to animals and people.
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Nereid22/1Whirlpool: Drowns 1 opponent up to 2 spaces away for 1 damage2One of the fifty daughters of Nereus and Doris
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Chimaera43/2Lightning Bolt: Shocks opponents for 1 additional point of damage if roll is won1Ancient creature with the combined bodies of a lion, a goat and a snake
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Ash Tree Nymphs11/1Acid Breath: Spits acid that burns an adjacent square and everything on it for 3 damage.6Generated from Uranus's blood from his castration
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Siren21/2Melody: Sings a seductive song that confuses opponent for 2 turns, making them go in reverse3Beautiful half-woman, half-bird like creature that sings sweet songs
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Rhadamanthus44/2Soul Taker: Calls up evil spirits to take control of enemy monster. Must be on same square, used before combat6One of the three judges of the dead in the underworld
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Tethys11/2Exchange: Can switch opponents strength/life3Wife of Oceanus
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Aegaeon54/5Hundred Hands: Continuously strike 1 monster up to 2 spaces away for 2 damage3One of the 3 mighty Hecatoncheires
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Meleager32/4Mighty Guard: Survives a deadly hit with 1 life4Son of King Oeneus of Calydon and Althaea
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Ash Tree Nymphs11/1Acid Breath: Spits acid that burns an adjacent square and everything on it for 3 damage.6Generated from Uranus's blood from his castration
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Nereid22/1Whirlpool: Drowns 1 opponent up to 2 spaces away for 1 damage2One of the fifty daughters of Nereus and Doris
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Tupa56/4In My Absence: Tupa leaves instead of dying, leaving behind an Incarnation of Evil, this is a 3/2 Summon.3 Tupa and his wife Arasy counselled the humans to live peacefully, to procreate, and to live in love. They then created good and evil and left.
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Ao Ao45/3Charge: Move up to 3 spaces and initiate combat.3It is said that humans are his sole source of food.
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Dona Morte32/3Death's Grasp: Instead of combat, Dona Morte kills her opponent, if they are a monster.4Her list is long, her sickle is deadly, her victim is you.
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Saci-perere23/2Mischievous Trickery: Saci hides, granting it an automatic win in combat. During this time the Saci can not move.3He is fond of juggling embers, and letting them fall through the holes in his hands.
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Cuca22/1Cooking Dinner: The Cuca adds a bit of a nearby summoner to her meal, dealing 1 damage to a summoner up to 2 spaces away.2An old lady that eats children who do not go to bed.
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Mula sem Cabeca11/1Unfaithful Curse: The Mula sem Cabeca causes a nearby monster (up to 2 spaces) to not follow directions for 1 turn.3The Mula sem Cabeca is a woman transformed into a horse with a bonfire instead of a head. She is transformed every night into this creature for being unfaithful to her husband.
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Corpo Seco31/6Evil Incarnate: Corpo Seco gains 1 health for the summoner who controls him, if he wins a fight.4Corpo Seco is a dried up corpse that the earth itself refused to rot it, and who the Devil himself returned his soul.
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Iara12/1Endless Breath: If Iara deals damage, she drowns her victim for one additional damage.1Sometimes seen as a fresh water mermaid, Iara are fond of finding lovers, and bringing them under the water.
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Saci-perere23/2Mischievous Trickery: Saci hides, granting it an automatic win in combat. During this time the monster can not move.3With only one leg, Saci-perere hop every where they go. To stop one from chasing you, it is best to place a cross on the ground.
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Iara12/1Endless Breath: If Iara deals damage, she drowns her victim for one additional damage.1Sometimes seen as a fresh water mermaid, Iara are fond of finding lovers, and bringing them under the water.
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