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2 | Level: | 2 | Do not honk at me I will cry | Zane beckett | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 30 XP | Next level at 130 XP | Male 4chan user | Class of Void | Hand | Wardrobe | Hand | |||||||||||||||||
4 | anonymousUser [AU] | Land of ___ and ___ | Peashooter | Moon shirt | Peashooter | |||||||||||||||||||
5 | tommy_Bonezales | >Fool me once, fool me twice >fool me chicken soup with rice. | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Fedora | Lucky clover | Slick Shades | |||||||||||||||||
7 | Athletics | Str | +0 | -1 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +1 | 0 | 0 | 25 / 25 | 1 | 2 | Peashooter | Tier 0 Revolver Kind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +3 | Temporary HP | 100% | Hit Die Roll | A replica of the broken butterfly from Re4. Uses rubber bullets. | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +4 | 0 | 1d8+1 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +5 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +3 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +6 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | A guns not just about shooting, it's about reloading too. | ||||||||||||||
14 | Occult | Int | +0 | +5 | Initiative | +3 | 10 | Peashooter | Tier 0 Revolver Kind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | A replica of the broken butterfly from Re4. Uses rubber bullets. | |||||||||||||||||||
16 | Insight | Wis | +0 | +0 | Ability Scores | Armor Class | 13 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +0 | Strength | 8 (-1) | +0 | Rupture | ||||||||||||||||
18 | Perception | Wis | +0 | +0 | Constitution | 12 (1) | Fortitude | 10 | Sunder | |||||||||||||||
19 | Sanity | Wis | +0 | +0 | Dexterity | 16 (3) | +0 | Fade | A guns not just about shooting, it's about reloading too. | |||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 16 (3) | Reflex | 18 | Cripple | Moon shirt | Tier 0 Apparel | ||||||||||||||
21 | Deception | Cha | +0 | +2 | Wisdom | 10 (0) | +0 | Setback | A long sleeve shirt with a blue moon printed on the front | |||||||||||||||
22 | Intimidation | Cha | +0 | +2 | Charisma | 14 (2) | Will | 12 | Max HP Redux | |||||||||||||||
23 | Performance | Cha | +0 | +2 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +3 | Hit Bonus | Crit Range | 20 | Defense Bonus | ||||||||||||||||
25 | "Shooting for the stars isn't for everybody." | |||||||||||||||||||||||
26 | Resources | Fedora | Lucky clover | Slick Shades | ||||||||||||||||||||
27 | Peashooter Rounds | Pepper Health | Name | Name | Name | A fedora, it never fell out of fashion no matter what people say | A pressed 4 leaf clover, adds -10 luck | A pair of stylish shades that hide your shitty eyesight | ||||||||||||||||
28 | 6 | 6 | 9 | 9 | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 6 | Current | 9 | Current | Current | Current | |||||||||||||||||
31 | Maximum | 6 | Maximum | 9 | Maximum | Maximum | Maximum | |||||||||||||||||
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48 | Peashooter | RevolverKind | Tier | 0 | Stat | DEX | Hit | +5 to hit | Tier | 0 | Stat | STR | Hit | +1 to hit | ||||||||||
49 | Type | Ranged Versatile Reload Weapon | Ammo/Charges | 6/6 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | |||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Gun | Qd10+DEX | 1d10+3 | Major action: Make a ranged attack against a single target within range. Decrease rounds by 1. [Base damage: Qd8+DEX, basic] | ||||||||||||||||||||
52 | Faceoff | Qd6+DEX | 1d6+3 | Major action: Make one ranged attack at each target within range. Decrease rounds by 1 per attack made. [Base damage: Qd4+DEX] | ||||||||||||||||||||
53 | Double Tap | Major action: Make two Gun abilitech attacks, each with disadvantage, each against a single target within range. | ||||||||||||||||||||||
54 | Mawp | Qd3+DEX | 1d3+3 | Major action: Make a ranged attack against all targets within range, targeting Fortitude resistance. For each target, if you break resistance, they are Dazed and Deafened for 1 round. Decrease rounds by 1. [Base damage: Qd2+DEX] | ||||||||||||||||||||
55 | Fresh Clip | Major and minor action: Fully restore rounds. May be done as a minor to restore 1 round. This is a basic abilitech. | ||||||||||||||||||||||
71 | Range: 40 feet, Rounds: 6 | |||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
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126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | On Patrol You learn the following maneuvers, and can use one per round as a free action. >Hammershot: When you land a damaging attack, the target is also Dazed for 1 round. >Fieldcraft: When you make a skill check against a target’s resistance, you add +3 to the check. >Fortify: Whenever you are in cover, increase any defensive bonuses from it by +2 until you move again. | Strategist | You are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight. | Artifice | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Finesse, Control, Evasion, or Redirection. | |||||||||||||||||||
128 | Rapidity, lvl 1, Strategist | Once per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check. | Master of Tactics, Mastermind, Strategist | Keystone Path: when taken, you cannot enter any other Keystone Paths. When you take any Step in Path of the Mastermind, you can Help as a minor action with a range of 100 feet. Additionally, you also add your Intelligence modifier when rolling for initiative. You also gain the Spark of Genius ability; once per short rest, you may modify any d20 roll by adding or subtracting your Intelligence modifier from the roll. | Vision: Auditor | You're used to sizing up dense reams of information for inconsistencies and oddities. You have a talent for picking out fine details from a bloat of data. You may or may not have used it to find Waldo every time. When searching for such things, you add one stakes die. | ||||||||||||||||||
129 | Countermeasure, 2 Steps, Strategist | Once per strife, as a reaction to an attack made from or against a target within 30 feet of you, make a skill check, of your choice. If the skill check beats the attack, the attack does half damage and deals no additional effects, as long as you can justify why the skill you rolled might work in this way. | 2 steps | Calculating, Mastermind, Strategist | When using or benefitting from Avert or Aim, take +2 die sizes and an extra die of the same, and using or benefitting from Assail grants +1 die size as well. Up to three such effects in any combination may be active at once. | Level 3 | Pick this at level 3! | |||||||||||||||||
130 | Favored Tactic, 4 Steps, Strategist | Pick an ability from Pillars and Paths or racial features that is limited in use per strife or short rest. This limit is raised by one. | 4 steps | Anatomically Accurate, Mastermind, Strategist | Level 7 | Pick this at level 7! | ||||||||||||||||||
131 | Expeditious, 6 Steps, Strategist | Your base speed is increased by 10 feet. | 6 steps | Lovely Little Lies, Infernal, Strategist | Tell a lie as a major action, spending 1 SP to make an Investigation or Insight check against a target within 50 feet, targeting Will. If you break resistance, the target is Exposed and Impaired for 1 minute, until it ends its turn adjacent to you, or pinches itself as a full-round action for Pd4 damage. | Level 9 | Pick this at level 9! | |||||||||||||||||
132 | See No Evil, Infernal, Strategist | As a major action, spend 2 SP and make an Engineering or Perception check, insidiously gesticulating at all targets of choice within 50 feet. For 1 round, any target that acts against you or ends their turn within line of sight of you is Blinded (2 rounds). Alternately, if they have not yet moved, they may make a Perception check as a move action to clear it. On your next turn, you may use the check's result in place of an attack roll against a target who was not Blinded from this Step. | Level 13 | Pick this at level 13! | ||||||||||||||||||||
133 | Specializations | Devil's Due, Infernal, Strategist | As a major action, spend 2 SP and make an Occult or Animal Handling check against a target within 50 feet, targeting Fortitude. If you break resistance, the target gains DoT (2P, 1 minute) as illness strikes. If the target dies, it jumps to the nearest enemy within 50 feet. If there are none available, if you are within range, it jumps to you and heals for 2P HP for every jump (including this one). | Level 15 | Pick this at level 15! | |||||||||||||||||||
134 | Pick this at level 5! | Level 5 | Expose Weakness, Analyst, Strategist | Once per round, when you use a skill check to break a target's resistance or beat their check, you also inflict Rupture (P, 1 round) on the target or extend an existing Rupture's duration by 1 round. | ||||||||||||||||||||
135 | Pick this at level 11! | Level 11 | Fire Support, Analyst, Strategist | You have INT+P bonus damage to all damage rolls made against targets adjacent to an ally. If that ally has a block radius, you can use it on any targets within that radius. | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||
136 | Pick this at level 17! | Level 17 | ||||||||||||||||||||||
137 | Pick this at level 19! | Level 19 | ||||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Switch puzzle Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Packrat | Dog treats | Fedora maitenence kit | Pokemon Ruby, Emerald, saphire | ||||||||||||||||
150 | T1 | 0 | Extra bullets | Dog grooming kit | Play ticket | |||||||||||||||||||
151 | T2 | 0 | Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex) | Pokeball | Gameboy SP | Phone | ||||||||||||||||||
152 | T3 | 0 | Korri's IP adress | |||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | (extra space) | 0 | Switch puzzle | Engineering | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
169 |