Star Control Ship Requests
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Ship NamePrimarySecondarySpecialDescription
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Swarm Warhead. Slow guided missile that when it nears a target breaks into many little rockets.
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Phase. Ship becomes insubstantial as long as energy lasts.
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Acid Spit. Does a slow amount of damage over time upon impact. Hits will stack the damage per second.
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Leech. Steal energy from nearby ships.
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Sabatage Bolt. Reduces the ship's turn radius for several seconds. Stacks.
Scar. Carves an energy barrier where the ship is flying that lasts several seconds (like Tron light cycles). If the enemy hits it, they are damaged.
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Spore. A slowly expanding set fo spores that does damage based on how conentrated it is.
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Absorb. Enemy shots cause it to recharge its battery
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Cloaking.
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Phaser. Short-Range instant hit laser weapon ala Star Trek.
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Torpedo. Short range energy blast.Launch Fighters. Sends out little fighters to go out and attack. Uses its own crew.
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Martakeelan CorporationProspectorScrap Gun. Shoots out a bunch of scrap that damages enemies and knocks them away.Scavenge. Debris on the map is consumed to provide a bonus to the rest of the fleet going forward.
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Mirage. Creates a duplicate of your ship that acts like another ship but doesn't do any damage. Lasts 30 seconds.
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Shield. Temporary forcefield around ship that deflects all damage while energy is available
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Chain Lightning. Chain hit N targets, with lesser damage on each hop. Can chain off projectiles or asteroids... planets?
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Super Size Me. Enlarges self as long as energy lasts, boost to damage, reduction in speed and turning.
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Super Size You. Enlarges target for short period, boost to damage, reduction in speed and turning.
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Temporal IMpedance Event (TIME) Generator - essentially Bullet Time. Toggle activation, consumes fuel while on. Slows everything in arena, own ship still turns at 'normal' time.
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Time Stasis Bubble - target hit is locked in the bubble for N seconds. Cannot be harmed while in the bubble, no regen of fuel or crew.
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Rage - temporary boost to all ship movement and firing stats, followed by temporary cooldown penalty to movement stats.
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Taser. Fires electrical shock charge down harpoon line.Harpoon. Fires tether shot that attaches to opponent. Stays attached while fuel lasts, or disengaged.
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Life Leach. Drain crew down harpoon line, replenish own.
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Quantum Channel Pulse Cannon. Fires radiating pulse shot through nearby connected quantum channels. Enemy damaged if on channel.Quantum Channel Carver. Lay path behind ship that lasts for a significant time of match
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Gore. High speed straight line charge of ship with short plasma lance at front. Stops on first object hit, does massive damage. Hit object is knocked away at high speed (if not destroyed)
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Maggentram Conglomerate
The Scavenger Rust: fires a cloud of rust that keeps dealing damage to the enemy in exchange of the entire energy points at the moment Magnetism: pulls any ship close to you dealing damage to both
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