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1 | Which level are you up to in Eclise Alpha (and Eclise Beta, if you've played it)? | Do you play much sidecontent (quests, warp parties etc)? | List up to 5 levels that you found extremely hard in the main game of Eclise Alpha (Ignoring S-levels, hardcore, and all quests) | If you have screenshots of you beating these levels, please put them here, otherwise move on. | Out of these plants, which plant do you think is the worst? If you haven't gotten all these plants, ignore. | Out of these plants, which plant do you think is the worst? If you haven't gotten all these plants, ignore. | Out of these plants, which plant do you think is the worst? | What is the best way to deal with Bug Tiles (excluding infi-nuts)? | Rank the NMT zombies in terms of threat, 1st being the most dangerous. If you haven't reached NMT PT1, ignore. [Glitter Zombie] | Rank the NMT zombies in terms of threat, 1st being the most dangerous. If you haven't reached NMT PT1, ignore. [Boombox Zombie] | Rank the NMT zombies in terms of threat, 1st being the most dangerous. If you haven't reached NMT PT1, ignore. [Punk Zombie] | Rank the NMT zombies in terms of threat, 1st being the most dangerous. If you haven't reached NMT PT1, ignore. [Arcade Zombie] | How hard do you find Eclise Alpha? | If possible, explain briefly how you choose your plants. | Do you enjoy Eclise Alpha? | |||||||
2 | 14-10 | no | 1-3 got hard | Chomper | Bombegranate | Garlimite | carrot or tallnuts | 2nd | 1st | 3rd | 4th | 8 | 1 sun producer +snowpea+stallia+insta+potmine+tallnut+melon | 1 | ||||||||
3 | All done | All completed | 13-10 7-10 | Snapdragon | Bombegranate | Hot Date | Carrot t3 | 3rd | 1st | 4th | 2nd | 7 | Random bullshit go! | 8 | ||||||||
4 | Finished everything,finished every beta | I play only world extention quests. | I only play hard mode but if i were to guess,7-10,6-10,5-3,1-10(hard),2-5 | Chomper | Bombegranate | Garlimite | Spikerock | 2nd | 3rd | 1st | 4th | 6 | Main sunflower and primal sun,snowpea/sapfling,a main attack(short levels,repeater.long levels,melon),2 instas and a nut. | 6 | ||||||||
5 | 14-10 in alpha, 22-5 in beta | Some night quests and CW | that chomper SOS, 4 flagger grave spawn, SOS chard, that's it | Snapdragon | Bombegranate | Sweet Potato | Tallnut | 4th | 1st | 2nd | 3rd | 6 | 7 | |||||||||
6 | 9-8 Alpha, 11-10 Beta | No | 5-9, 6-9, 7-8, 8-4, 9-6 | Chomper | Bombegranate | Garlimite | 7 | Randomly | 5 | |||||||||||||
7 | 11-9 | never | 5-7, 10-10, 11-7, 11-9, 11-10 | Hot Date | tall nut | 1st | 3rd | 4th | 2nd | 9 | most of the time i use tutorials | 8 | ||||||||||
8 | I'm done on adventure (both main and extra), most of minigame and some cw | Maybe yes | I actually don't sure all of main game of Eclise Alpha is extremely hard but if I said yes so 12-4,10-5, 12-7, 9-10 (?) | https://drive.google.com/open?id=1HmisCAEfNpFAi2dkRmhcV1U9W4eSdFfE | Use light plants or peanut | 1st | 3rd | 2nd | 4th | 5 | Nothing special. Just use combo like winter kernal or snow three T2 | 8 | ||||||||||
9 | 11-10 (Alpha) 22-10 (Beta) | Not really unless I want to unlock a plant or get some quick money | 2-7, 3-5, 7-4, 8-2, 10-4 and/or 10-5 | Toadstool | Celery Stalker | Hot Date | any sorts of tanky plants | 3rd | 1st | 2nd | 4th | 7 | Take whatever unbalanced plant there is, pair it with some supporters that may/may not help at all. | 4 | ||||||||
10 | 15-1 Alpha, 21-10 Beta | completed everything except for the turkey event | tbh i don't really know | Chomper | Bombegranate | Sweet Potato | peanut | 3rd | 1st | 2nd | 4th | 5 | based on countering what the zombies are | 8 | ||||||||
11 | 10-10 for alpha 100% for beta | I play quest but not warp parties | Non | Snapdragon | Celery Stalker | Hot Date | Stallia | 4th | 3rd | 1st | 2nd | 4 | Overall, I avoid high-cost and/or slow recharge melee plant except for level is designed to be easy with those plants. 2 sun producer 2 attacking plant Stalling instant kill plant the rest | 6 | ||||||||
12 | 6-1X in alpha, adventure finished in beta | yes | (I only played hardmode) | Chomper | Celery Stalker | Garlimite | defensive plants, knockback like primal pea, and carrot | 3rd | 1st | 4th | 2nd | 7 | I look at zombie selection and see what plant can counter and what plant can benefit from them, for example if I see torchlight I pick coldsnap or if I see a lot of armors I pick sun bean. I make sure I pick only 1 main attacker in 95% of situations with only a second attacker in emergencies, then I pick a support plant depending on the comp, the world, and zombie selection (snow pea, coldsnap, winter melon, sap, kernel, split pea, torch, etc) then I pick early game instants (potato mine, iceberg..) and late game instants (cherry, bombe, jala, etc). | 7 | ||||||||
13 | finshed adv | not much | 12-4, 11-6 | Chomper | Ghost Pepper | Hot Date | hurrikale if you have sun, otherwise toad | 4th | 2nd | 3rd | 1st | 7 | main threat, pick counter, rest is randomized | 7 | ||||||||
14 | 3-1X Alpha (11-10 in Beta) | Yes, except for Warp Parties | 8-4 | Toadstool | Ghost Pepper | Garlimite | Light plants (?) (e.g. Spring Bean) | 2nd | 4th | 3rd | 2nd | 7 | Pick good counter plants and make use of AOE stall plants and ins. Tier up heavy plants as you see fit. | 7 | ||||||||
15 | 14-10, 22-10 | yes i played them all | 13-9, 12-7 | Toadstool | Celery Stalker | Sweet Potato | rotobaga | 3rd | 1st | 2nd | 4th | 4 | Always go with at least 1 heavy. Chomper for early - mid, and the rest and pretty random and inaccurate | 9 | ||||||||
16 | 14-10 (22-10) | yes | how about none smh | Chomper | Bombegranate | Garlimite | tallnut ig | 3rd | 1st | 2nd | 3rd | 4 | depending on the levels, just which help me to beat it | 9 | ||||||||
17 | Alpha 14-10, Beta 22-10 | Warp parties and turkey no, otherwise yes. | None | Chomper | Bombegranate | Garlimite | Knockback and light plants | 3rd | 1st | 4th | 2nd | 4 | Sun producer or two, 2 main attackers, rest is either instants or supports | 8 | ||||||||
18 | 100% completed | all quests, a couple of warp parties, no events | i forgor :skull: | Chomper | Bombegranate | Garlimite | T3 Carrot | 2nd | 1st | 3rd | 4th | 8 | Keep a balance: sun producer, attacker or two, instas. If it doesnt work - modify and retry | 5 | ||||||||
19 | Beat both of them | I played all s levels and most warp parties before I dropped the game | 5-8, 6-6, 11-10, 13-8, 13-9 | Chomper | Bombegranate | Hot Date | Intensive Carrot | 3rd | 2nd | 1st | 4th | 6 | I look at the zombies, pick their possible counters and a mid-heavy attacker | 7 | ||||||||
20 | 14-10 for alpha 8-3 for beta | I played the warp parties when i dont understand the gimmick of the level i just skip for the quests i played few of them | S-7 in alpha is just to easy and for the hardcore i dont play them the quests i can handle nothing hard | Chomper | Celery Stalker | Garlimite | I never use infi nuts in eclise | 2nd | 1st | 3rd | 4th | 6 | I just think the plants good for the level if i lose i restart | 10 | ||||||||
21 | In Eclise Alpha I've reached level 14-2,on Eclise Beta I've reached level 15-9 | Already 50% Progress | S-4,2-5X,S-3,S-2,S-12 | Snapdragon | Celery Stalker | Hot Date | 4th | 1st | 2nd | 3rd | 6 | 9 | ||||||||||
22 | alpha: finished pt1, beta: finished lost city pt3 | tried it, but didnt play much cuz of time | some early levels where I had to beat buckethead spams with weak plants, I cant recall any particularly hard level as its been a while, tho I will say the overall difficulty compared to beta feels "uneven" for example a lot of the time I felt like I was playing beta part 2 when I'm playing alpha part 1 | Chomper | Celery Stalker | Hot Date | tall nut/other tankie bois | 2nd | 1st | 3rd | 4th | 7 | 1. look at the zombie layout and lawn layout. 2. trial and error | 3 | ||||||||
23 | 13-4 | Don't play much quests, warp parties are basically never played | 12-3, 12-4 | Snapdragon | Ghost Pepper | Sweet Potato | Heavy stall usage, mostly knockback, t1 carrot sometimes can be used if expensive plants are brought | 3rd | 4th | 2nd | 1st | 4 | Choose a main sun producer(s) depending on how long the level looks, pick an offense that looks like it would do well against the zombie selection. I then bring a plant that would do good against the environment (gravebuster if a lot of graves, etc) then bring any instas or walls I feel like would do good. I then double check if each plant seems to be fit for the level. | 4 | ||||||||
24 | Alpha : 14-10, beta everything done | Didn't play any warp parties, or any of the events. | 12-4, 11-8, 13-9 ( i can't find anything else challenging that isn't from the brackets) | Chomper | Celery Stalker | Hot Date | Preventing the zombies from stepping on them by walls, carrot T3 with a steady sun bank or just using light plants | 4th | 1st | 3rd | 2nd | 2 | the zombie selection and the levels design either spammy or light play a huge term so i would play it with anything in the first try to study and strategize the level before the actual successful attempt, that would be a different thing if you're not doing it pfless mowerless and just playing it with a whatever strategy which are like using a heavy plant in a long level or using walls when there isn't a zombie that symbolizes a threat to them such as explorer, excavator or using the plants that are given to you before the level if you saw any good use in using it. | 3 | ||||||||
25 | Eclise Beta 22-10 (complete) , Eclise Alpha till 11-10 | I play Warp Parties and that's it | Bird Trap, Backbane, Pocket Siege (I only play the conveyors after 11-10) . The rest is not hard just awfully spammy, Bullypea, Midnight Circus | Chomper | Bombegranate | Garlimite | Carrot Tier 3 | 2nd | 1st | 3rd | 4th | 9 | Sun producer, assistant sun producer, main dmg, assistant dmg, early game, then the rest is just instants or stalls as per my wish | 3 | ||||||||
26 | 13-2 and 22-10 | I play some quests like day/night versions, but warp parties are 🤢 | 5-3, 5-8, 11-4, 11-10, 12-4 | Chomper | Ghost Pepper | Hot Date | Nothing. Kill them with fire. | 3rd | 2nd | 4th | 1st | 8 | I have to mainly rely on the fact that I have some weird new plant I have unlocked previously, or just kill them with cheese strats like Starfruit, Cold Snapdragon, Starfruit, Cold Snapdragon, and did I mention Starfruit? | 1 | ||||||||
27 | 14-10 Completed the whole game(except side quest) | I don’t play the warp parties, I have completed half the side quest | 2-5, 5-3, 11-8, 13- 4, and 14-3. | Chomper | Bombegranate | Garlimite | Peanut and cheap disposable plants (Iceberg lettuce, potato mine, stunion and etc.) | 3rd | 1st | 4th | 2nd | 8 | First I pick my sun producers then my primary/ secondary attacking plants, Instant use plants and last my support/defense plants | 7 | ||||||||
28 | beta: completed. alpha: completed 14-10 (currently the last level) | i do play quests from time to time, warp parties though? no. | 13-8, 14-9, 7-10, 11-6 and 11-10 | https://drive.google.com/open?id=1nCTy6_rCw549YcNZkSI_6IjR5d3_PD22, https://drive.google.com/open?id=1BClMahD6aNjm90iVq1ZLVFI-CTW0YsU1, https://drive.google.com/open?id=1qitwvswDrnpe8bdtDvMOuaHvR4t1eiR_, https://drive.google.com/open?id=1tCigtIvDKBphOqeKhpLvPoKkdKPpCzo3 | Toadstool | Celery Stalker | Hot Date | tall-nut, in case you forgot to exclude that you can keep spamming sun producers | 4th | 3rd | 1st | 3rd | 6 | 5 | ||||||||
29 | 14-10 for Alpha, 22-10 for Beta | I semi-frequently play them. | 12-4, 13-8, 6-6, 7-6, 4-3 | Garlimite | Intensive Carrot, tougher health plants, blocking zombies from stepping on bug tiles | 3rd | 1st | 3rd | 3rd | 3 | Based off of the zombie composition, duh | 7 | ||||||||||
30 | Finished beta, finished part 1 in alpha | All except wp | 1-9 and 1-10 (for how early in the game they are), 8-10, 9-8 (a little) I can't think of another level | Snapdragon | Ghost Pepper | Hot Date | Just not let zombies step on them at all cost | 4th | 2nd | 1st | 3rd | 8 | I try to pick plants that i think would be good in that level but try to change my deck every level | 7 | ||||||||
31 | 18-8 on alpha (do not ask how i got past 14-10) and currently 5-4 on beta | Not so much except for minigames, i think they're fun | kinda like the entirety of PS part 2 since that was a big spike | Chomper | Bombegranate | Garlimite | Carrot, or atleast that's what i used since it was introed with bug tiles | 2nd | 4th | 1st | 3rd | 6 | at random xd xd | 7 | ||||||||
32 | I finished 100% beta and beat the main adventure for alpha | I mostly do quests and mini games. I don't really think about doing the warp parties | 13-8/14-9/5-3/5-9/9-9 | Chomper | Celery Stalker | Garlimite | i use either intensive carrot, either i use strong plant on column 1 and 2 cover by tall nut in column 3 | 3rd | 2nd | 4th | 1st | 6 | First, i take 2 sunproducers, a little attacker like peashooter, a big attacker like melon pult, one insta like cherry bomb, one insta for early game and staller | 10 | ||||||||
33 | 15-1, 15-2 (Beta) | Yes. | 5-3 Bird Trap, 5-7 Frost Farm, 8-3 Undefined Energy Resources, 12-4 Pocket Siege, 13-9 Sheep Paralysis | Chomper | Bombegranate | Hot Date | Intensive Carrots, Pumpkins. | 4th | 1st | 2nd | 3rd | 8 | I Choose Either 1 or 2 Sun Producers, 1 - 3 Attackers, 2 Instas, 1 Support. | 8 | ||||||||
34 | Cleared main campaign (did hardcore) | did some warp parties, cleared some of the minigames and side quests. Mostly just do some whenever i feel like it. | honestly can't remember too much, most of the challenge I had was in hardcore and the S levels | Toadstool | Bombegranate | Hot Date | Pumpkin/Intensitive Carrot (and just generally throwing out enough damage to kill the zombies before they reach the tiles) | 3rd | 1st | 4th | 2nd | 6 | a mix of what plants work against the level's zombies/gimmick and whatever plants i feel like using in the moment (i use caulipower a lot) | 8 | ||||||||
35 | Well 10-10 in alpha and 100% beta | Yes i do quest not wp though | None | Chomper | Bombegranate | Garlimite | Not planting on tile 2 3 4 | 3rd | 1st | 2nd | 4th | 7 | 2 sun producers 3 attackers 2 instakills 1 staller | 6 | ||||||||
36 | 6-3 on alpha and completed Jurassic marsh on beta | Wrap parties yes | I can't remember much but 3-10, 6-8 and 5-7 are pure rng based level which I hate | Chomper | Bombegranate | Hot Date | Idk | 3rd | 2nd | 1st | 4th | 9 | I just watch YouTube tutorials mostly if i cant beat a level but depends on world.I chose 2 attacking plants,one plant to stall and 2 insta kill | 7 | ||||||||
37 | 14-10 ( Eclise beta = 22-10) | If in Quests, I already beat all of them. If in Warp parties, I beat most of them, not all. | 6-6, 8-2, 10-5, 12-7, 13-8. | https://drive.google.com/open?id=16V2MKERw4gmTbFVbOGlPBthQqGqdM8n8, https://drive.google.com/open?id=1UAGPUSkXsiEXCd3BNZW86cRVVPVQvNKp, https://drive.google.com/open?id=1JCzUzknKBowGHJfc4i6OYnpzrXmacosy, https://drive.google.com/open?id=1zqysfa3QtABIAT1iagQKNW-AsOknBjj9, https://drive.google.com/open?id=1M9ogI9Jz0_GuTfC7KqrU5JTRnoWx3zm9 | Chomper | Bombegranate | Hot Date | Block using Defensive plants or High HP plants. Use pumpkin for attacking plants If not want use wall plants. If the plants died by Bug tiles, use Intensive Carrot to revive them. | 4th | 2nd | 1st | 3rd | 4 | Basically I always use starfruit T2 + Peanut T2. Sometime I use snow pea + melon-pult (both T1) If there is heavy level. For sun production, I always use double sun like sunflower T3 /sun shroom T1 (If night) + Primal sunflower T1. For Instant, I usually use Grapeshot T3. And lastly for Staller, I use lots of staller, like Stalia, Stunion, Spring Bean, and Iceberg Lettuce. | 8 | |||||||
38 | Alpha: 2-10 beta: 11-3 | No | 1-10 is the only really hard one | Chomper | Hot Date | 2nd | 1st | 6 | I first see how i can do the early game and then see what could work for the mid and late game and then stall options or instan plants that can help against big treaths like gargantuars or brickheads | 3 | ||||||||||||
39 | 12-10 | Yes | 7-6. Adventure is easy lol | Chomper | Celery Stalker | Garlimite | Remove this shit from the game. | 2nd | 1st | 4th | 3rd | 8 | 9 | |||||||||
40 | 14-10, 22-10 respectively | Nope | 13-8, 12-4, 1-9, 9-9, 14-8 | Garlimite | Knockback/any slowing/immobilizing effect | 2nd | 1st | 4th | 3rd | 5 | Actually think of a strategy based on the level before going in | 5 | ||||||||||
41 | 14-10 in alpha and 22-10 in beta | In alpha, only have beaten s levels and NAE pt2 and NLC pt 2,almost never play warp parties. | 2-6 before nerf, 5-3 before nerf, 9-4 before nerf.Currently for me, 7-6 without s plant, 11-8 unless you play it a lot, 12-8 without s plant, 13-9, 14-3 | https://drive.google.com/open?id=1atUZZNIESx8-syRSfyMLMW9R5EydHUrj, https://drive.google.com/open?id=1E9htRBi3EEcLMf68vPTuJAq9ery2Nem_ | Chomper | Celery Stalker | Garlimite | Prevent it from being stepped on or tall nuts | 3rd | 1st | 4th | 2nd | 6 | Mainly using plant with low recharge amd only change the strategy if the level is gimmicky | 9 | |||||||
42 | Adventure, S-levels and main quests complete in Beta, 12-10 + all S-levels in alpha | Some of them, I mostly played the ones that gave me plants. I ignored mini games and half of the community levels | 12-10 | Chomper | Ghost Pepper | Hot Date | Tall nut, Intensive carrot, imitator | 1st | 3rd | 2nd | 4th | 6 | Double sun, if necessary specific counters, otherwise high damage dealers, preferrably aoe/homing, +2-3 stall/instant plants | 8 | ||||||||
43 | last level | not really | undefined energy resources took me more than 3 tries because i did not get the gimmick but other than that nothing | Chomper | Bombegranate | Hot Date | i do not play around them | 3rd | 2nd | 4th | 1st | 3 | 2 sun producers, dps depending on flags/threats, instas, and practically no walls except tallnut in a few fringe cases | 7 | ||||||||
44 | 3-2 | No | 5-3, 8-4, 6-8 (I lost my progress, so I'm playing again, this is from before the loss) | 7 | I pick whatever would seem good the first attempt and work from there using trial and error. | 10 | ||||||||||||||||
45 | im at 13-9 in alpha and 14-2 in beta | i only play quests | i dont remember i havent touched eclise for so long | Chomper | Ghost Pepper | Garlimite | using tall nuts imo | 2nd | 1st | 4th | 3rd | 8 | 4 | |||||||||
46 | 14-10,22-10 | Yes | 1-1 1-2 1-3 1-4 1-5 were too hard :( | Chomper | Celery Stalker | Garlimite | Tallnut | 1st | 4th | 2nd | 3rd | 5 | You can’t because 75% of the levels are plant intros | 3 | ||||||||
47 | All levels. | Yes. All of it. | 11-10, 13-8, 7-10, 5-7, 6-10. | Chomper | Celery Stalker | Hot Date | Tall-nuts, block zombies before they step on it, kill zombies quick before step on it. | 3rd | 1st | 2nd | 4th | 8 | Sunflower and Twin Sun, Insta 1-2, Staller 1-2, then main attacker. | 7 | ||||||||
48 | Eclise Beta: 22-10 Eclise Alpha: 14-10 | Yes. though must of them are a pain in the ass to complete specially the minigames. Night adventures are fine. | The ones I remember are 8-2 and 5-7 (pre-nerf). OH HOW COULD I HAVE FORGOTTEN 11-9 THAT CANCER. | https://drive.google.com/open?id=1rN2HVpadrxI0pclBkV0smogIpeEbCjcu | Chomper | Bombegranate | Hot Date | just bring t3 carrot + 3-4 sun producers + 1 heavy attacker + 1 wall. | 3rd | 4th | 2nd | 1st | 8 | At least 2 sun producers (or 3-4 if the level's long enough to go heavy), 90% of the times no more than 2 attackers. Lastly I use the last 3 slots for instants. most of the times one is damage dealer and one is a staller. | 8 | |||||||
49 | 5-7 | Nope (there's no control on adding levels for new players in the mod) | 5-8 . I stopped right there XD | Toadstool | Bombegranate | Garlimite | 8 | 4 | ||||||||||||||
50 | I beat the beta a while ago, I got to 11-7 before moving on to better games | Only during the beta. I never did the warp party | Honestly none, they were more boring and straight-forward than beta | Snapdragon | Ghost Pepper | Hot Date | Tall nuts | 3rd | 1st | 2nd | 4th | 9 | A bunch of instant plants, one or 2 heavy plants and either snow pea, Sap Fling or kernel Pult. | 1 | ||||||||
51 | I played all of adventure, all of hardcore and about 1/3 of the community levels | I play the community levels and hardcore | Bird trap, midnight circus and sheep paralisis. | Chomper | Bombegranate | Garlimite | I can't ever deal with them. It's really frustrating to play when they are in a level. | 2nd | 1st | 3rd | 4th | 5 | I choose them depending on what zombies are agianst me, but there's some plants like peanut, bloomerang, spore shroom, bowling bulb and others that never come in handy in any level for me. | 10 | ||||||||
52 | i have finished 14-10 in eclise alpha and am at 20-9 in beta | i dont play many warp parties anymore | 1-9 2-8 13-8 10-6 9-4 | Chomper | Bombegranate | Hot Date | rotobaga or plants that dont trigger them such as potato mine, or iceberg | 3rd | 1st | 4th | 2nd | 7 | i choose my plants based on how they would be practical on the level i am on, and what zombies i am facing in said level | 8 | ||||||||
53 | Fully completed alpha | Quite a bit of quests done | uhhh pre-nerf Flux Farm especially, and some of pirate seas parte 2. | Chomper | Bombegranate | Hot Date | t3 intensive carrot | 4th | 1st | 2nd | 3rd | 4 | uhhh t3 peanut is busted the end also primal sun and t2 torchwood gold leaf when there is limited space t1 rotobaga when the level is short grapeshot t3 potato mine iceburg very strategic deckbuilding i know actually let's talk about that eclise is supposed to be a balanced mod, yet so many plants are overpowered and some are not good Then the biggest draw of the mod imo, it being hard? yup he HAD to nerf levels why GT better fight me | 6 | ||||||||
54 | 11-3 in Alpha and 5-9 in Beta | Yes | 8-7, 11-3 and 10-5 | Hot Date | 2nd | 1st | 3rd | 4th | 8 | 7 | ||||||||||||
55 | 14-10 in alpha and 21-10 in beta | Most side content and few warp parties | 4-8 or whatever it was, it’s the one where you have to defeat the imp cannons before they explode | Chomper | Bombegranate | Hot Date | High defense attackers (melon pult and peanut) | 1st | 3rd | 2nd | 4th | 6 | 1 or 2 sun producers 1 staller 1 or 2 attackers Any plants that counter specific zombies (grave buster for tomb raiser,etc) Fill the rest with instant use plants or early game stall | 7 | ||||||||
56 | 14-10 | Not much | 12-7 12-9 12-10 13-8 Blind Spot | Chomper | Celery Stalker | Hot Date | Not planting on them and not letting zombies get on them | 4th | 1st | 2nd | 3rd | 6 | Mainly Primal sun and Imitator of it, Wheat Slinger as splash, Rotobaga as main damage, Kernel-pult as stun, Cauli as multi insta, and tool plants. This is pretty mush cheesing thoughout most of the levels | 7 | ||||||||
57 | Finished | No | 11 - 8 The Power Game, 13 - 8 Midnight Circus, 12 - 4 Pocket Siege, 12 - 9 Problem Shovler, | Toadstool | Ghost Pepper | Hot Date | Dusk Lobber | 3rd | 4th | 1st | 2nd | 9 | Usually I would use two sun producers (Reg and Primal Sun), choose something for early game (either Pot Mine + Squash or Tier 2 Puff) , attackers that I think would help me complete the level (usual set-up is Snow Pea and Star/Roto if the level is "easy") then filling the last slots with a plant for stalling and/or an instant. | 3 | ||||||||
58 | completed every main adventure level for now | not a lot on the alpha but a lot in the beta phase | 6-6, 14-7, 13-8, 12-4 and 9-9 | Chomper | Bombegranate | Garlimite | using tallnuts and aloe worked the best for me | 3rd | 2nd | 1st | 4th | 9 | I try to use the plants i find that are good but is sometime not possible due to eclise having levels that require certain plants to be used. Best example is stickybomb rice, a useless plant for what it serves | 3 | ||||||||
59 | 1-7 | no | 1-10 | 4 | 2 | |||||||||||||||||
60 | 14-10 | Only sometimes ( i don't play it anymore) | 13-8 13-9 13-10 11-6 14-9 | Chomper | Bombegranate | Garlimite | Intensive carrots | 3rd | 1st | 2nd | 4th | 7 | 6 | |||||||||
61 | Alpha I'm at 13-1 as of writing this, and Beta I finished entirely. | No, but I do play S levels! A lot of them are really bad. | 2-10 was a huge difficulty spike for World 2, 7-10 was horrible, 9-10's sun objective was pretentious, 11-6 spams torchlight when you haven't unlocked Cold Snapdragon yet, and 12-4 was one of the worst Lost City levels I've ever had the pleasure of playing. | https://drive.google.com/open?id=1TQZ72MV97u67mz-V3zQAHKT4MoESZSUJ, https://drive.google.com/open?id=1v3gJn5eoSQCElJ8-7YTfmn9KwNQn14bl, https://drive.google.com/open?id=1qtBfUbZuQtewPur2mvh_BHjchrsnDMLb, https://drive.google.com/open?id=1gUKRH9A1wTDjbHtzVBQG5moIMNGHsnNu, https://drive.google.com/open?id=1-uSzbA9_phCtzaofFqkHIjpzIxiphjxo | Chomper | Bombegranate | Hot Date | Tall-nuts. The game presents it as carrot being the best way to counter them but I'm pretty sure a slow recharging plant isn't very useful when dealing with a barrage of tiny projectiles that will kill the revived plant in a few seconds anyway. Yes, T3 Carrot exists, but unlike what goodpea2 and DT believe, it turns out that T3 Carrot sucks against Bug Tiles! Who would've guessed?! | 3rd | 2nd | 4th | 1st | 7 | I try to come up with different strategies, but since the game at regular shoves a plant you just unlocked down your throat there isn't much of an opportunity to do that. | 3 | |||||||
62 | 14-9 (21-10) | Only at Beta. | Uhm, only 14-9. | Toadstool | Celery Stalker | Hot Date | Planting at the frontline. | 4th | 1st | 2nd | 3rd | 6 | One sun producer, two instakills, something idk why I picked it and the rest is based on the zombies coming. | 4 | ||||||||
63 | alpha 14-10 | sometimes | 5-7 and 13-10 | Chomper | Bombegranate | Garlimite | pumpkin | 4th | 1st | 3rd | 2nd | 6 | I choose plants that counter certain zombies and the most viable damage dealers | 8 | ||||||||
64 | 22-10 | Kinda often | 22-2, 21-6, 13-6 | Chomper | Bombegranate | Hot Date | 3rd | 1st | 2nd | 4th | 7 | 8 | ||||||||||
65 | Finished alpha 14-10 (and beta 22-10) | All quests and nearly half warp parties | 11-10; 13-8; 13-9; 12-4; 6-6 | https://drive.google.com/open?id=1in_6YQuFg_aQa5tFNh1Ui3MDa2AYPQyV | Chomper | Ghost Pepper | Garlimite | Just tall-nuts | 3rd | 1st | 4th | 2nd | 4 | Sun prods (2 is most suitable), Instant (2), Supporting plants (1-2), Attacker (1-2) | 5 | |||||||
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