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PLEASE READ DESCRIPTIONS THEY ARE IMPORTANT
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Raiden aproximate team DPS
Changelog ->
Changelog:
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By:
Greyhound#7836
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Notes:
PLEASE READ OR YOU WILL STAY PEPEGA NO BRAIN DIED TO AR25 OVERWORLD
November 24th - minor fixes
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1. Calculations are the the most appropriate tool to determine a teams strength, but they cannot reflect in game play perfectly, because certain situations can drastically change the outcome. However, they should be able to be fair approximation of reality, if executed properly, with a margin of error of 5-10%.
November 30th - added eula teams (Credit to Sitri#9504)
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2. All damage is counted against one target, but all effects that scale by AoE are given 2 target triggers for the sake of being fair/not favouring single target units (ex. swirls/beidou Q discharge bounces) unless specified otherwise
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3. All teams are using their supposed current best rotation but all teams can be mixed and matched for most units as Raiden is very universal as long as a unit can: 1. give buffs to the team 2. create energy 3. use their elemental burst every rotation
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4. All teams are using leeway/slight room for execution to account for bad play (Ex. things such as slow combos, ability use timing, etc.)
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5. All optimization/investment is done under KQM official standardization for calcs; all 4* weapons are R1 unless stated otherwise; 5* are R1; 3* are R5
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6. My previous sheet was a rushed effort, to correct the fast spread misconception of Raiden not being one of the better available carries even at C0. Her C2 constellation is not necessary for her to be good, it brings her over the top and into the territory of being border line overpowered/game breaking. Some aspects of the old sheet were not fully researched and resulted in mistakes or oversights until this past month(november) has brought out a lot of Raiden research in order to get her right once and for all; many thanks to Vye, Bowtae, Jstern and others for contributing on this.
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7. The biggest discoveries of diving back into Raiden TC are: Dash and Jump cancels are generally worse than letting animations finish, this will be further explained in the guide update; Raidens attack frame combos actually have a higher ceiling than initially thought without assuming unreasonable levels of player skill(and in the case of assuming it, 4N3C is on the table); Mona and Lisa as TTDS holders provide significantly more value than Sara in the majority of scenarios (Sara C6 + C2 Raiden will make Sara better), that being said, Sara is still better at frontloading damage, despite losing out over a full rotation; Lisa in general is a good fit for Raiden teams, as all of Lisa's problems are solved, allowing her to bring a load of buffs between TTDS, 4NO and defense shred(which is especially strong for other characters such as Eula); Kazuha is not hard to replace, let alone irreplaceable
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8. The current Raiden guide is now very out of date and its update is under work
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9. All teams will be looking at multiple breakpoints in power and their difference under the following table example:
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Team XRotation:
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Team notes PLEASE READ THOSE (Ex. bad at X, good at Y, could do Z, might get better with L)
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RaidenUnit 2Unit 3Unit 4Team total damageTeam DPSRotation DurationTeam Gear:RaidenUnit 2Unit 3Unit 4
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Damage share%Damage share%Damage share%Damage share%TDTTDPS420sC0 4ESF The Catch R5 ATK/DMG/CrateGearGearGear
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Upgrade 1
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-------New gear Poggies
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upgrade 2
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-------New gear Poggies
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upgrade 3
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-------New gear PoggiesNew gear Poggies
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upgrade 4
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-------New gear PoggiesNew gear PoggiesNew gear Poggies
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upgrade 69
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-------New gear Poggies
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Team 1Rotation:
Raiden E -> Bennett Q -> Kazuha Q -> Mona Q -> Raiden Q (2N4C N2C) -> Bennett E -> Mona E -> Kazuha hEP
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Team notes: Mona can shortern the rotation under 20 seconds but you need to hang around and lose some time to wait for TTDS cooldown; this isn't problematic in actual play and becomes very easy when including a 20s CD unit such as Xingqiu, Jean or Sucrose
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RaidenMonaKazuhaBennettTeam total damageTeam DPSRotation DurationTeam Gear:RaidenMonaKazuhaBennett
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66.82%8.30%22.86%2.02%819,57040,97920C0 | 4ESF | The Catch R5 | ATK/DMG/CrateC0 | 4NO | TTDS | ER/DMG/CrateC0 | 4VV | Iron Sting | EM/EM/EMC1 | 4NO | Rancour | ER/DMG/Crate
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The Catch -> Engulfing Lightning | ATK sand -> ER sand
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69.49%6.97%21.21%2.33%894,17044,70920C0 | 4ESF | EL | ER/DMG/Crate
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Bennett C1->C5
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69.63%7.13%20.72%2.53%922,87746,14420C5 | 4NO | Rancour | ER/DMG/Crate
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Raiden C0->C2 + Bennett Rancour -> Aquila Favonia
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77.98%5.39%14.93%1.71%1,292,27964,61420C2 | 4ESF | EL | ER/DMG/CrateC5 | 4NO | Aquila | ER/DMG/Crate
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Raiden C2->C3
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80.89%4.68%12.95%1.48%1,489,27974,46420C3 | 4ESF | EL | ER/DMG/Crate
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Team 2Rotation:
(only first rotation:Raiden E ->) Bennett Q -> Sucrose E D N2 Q -> Sara Q -> Raiden Q (2N4C N2C) -> Raiden E -> Bennett E -> Sucrose E D N2
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Team notes: Due to the unreliability of Sucrose's infusion, all her calculations are done assuming no infused element AT ALL
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RaidenSaraSucroseBennettTeam total damageTeam DPSRotation DurationTeam Gear:RaidenSaraSucroseBennett
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71.80%10.47%14.28%3.45%659,86831,42221C0 | 4ESF | The Catch R5 | ATK/DMG/CrateC0 | 4ESF | Sacrificial Bow | ER/DMG/CrateC2 4VV Hakushin Ring R5 EM/EM/EMC1 | 4NO | Rancour | ER/DMG/Crate
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The Catch -> Engulfing Lightning | ATK sand -> ER sand
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74.41%8.63%13.44%3.52%719,89734,28121C0 | 4ESF | EL | ER/DMG/Crate
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Sara C0 -> C6 + Bennett C1 -> C5
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75.48%9.51%11.70%3.31%842,91440,13921C6 | 4ESF | Sacrificial Bow | ER/DMG/CrateC5 | 4NO | Rancour | ER/DMG/Crate
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Raiden C0->C2 + Bennett Rancour -> Aquila Favonia + Sara Sacrificial Bow -> Skyward Harp
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81.52%8.44%7.77%2.27%1,297,20661,77221C2 | 4ESF | EL | ER/DMG/CrateC6 | 4ESF | Skyward Harp | ER/DMG/CrateC5 | 4NO | Aquila | ER/DMG/Crate
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Raiden C2->C3
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83.87%7.36%6.78%1.98%1,486,37770,78021C3 | 4ESF | EL | ER/DMG/Crate
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Team 3Rotation:
Raiden E -> Bennett E -> Sara E CA(time filler/can skip) -> Bennett Q -> Jean E Q -> Sara Q -> Raiden Q (2N4C N2C)
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Team notes All of Jean's damage is reliant on her interraction with Bennett for sunfire, without Bennett she will do no personal damage
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RaidenSaraJeanBennettTeam total damageTeam DPSRotation DurationTeam Gear:RaidenSaraJeanBennett
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63.23%7.46%26.89%2.43%717,59735,88020C0 | 4ESF | The Catch R5 | ATK/DMG/CrateC0 | 4ESF | Sacrificial Bow | ER/DMG/CrateC0 | 4VV | Iron Sting | ER/EM/EMC1 | 4NO | Rancour | ER/DMG/Crate
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The Catch -> Engulfing Lightning | ATK sand -> ER sand
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65.86%7.00%24.54%2.59%781,25639,06320C0 | 4ESF | EL | ER/DMG/Crate
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Sara C0 -> C6 + Bennett C1 -> C5
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68.08%7.87%21.51%2.54%895,30644,76520C6 | 4ESF | Sacrificial Bow | ER/DMG/CrateC5 | 4NO | Rancour | ER/DMG/Crate
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Jean C0 -> C2(Raiden rotation changes to 3N3C N1C thanks to attackspeed)
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69.73%7.46%20.40%2.41%944,21047,21020C2 | 4VV | Iron Sting | ER/EM/EM
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Raiden C0->C2 + Bennett Rancour -> Aquila Favonia + Sara Sacrificial Bow -> Skyward Harp
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77.70%6.82%13.75%1.73%1,407,63770,38220C2 | 4ESF | EL | ER/DMG/CrateC6 | 4ESF | Skyward Harp | ER/DMG/CrateC5 | 4NO | Aquila | ER/DMG/Crate
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Raiden C2->C3
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80.94%5.83%11.75%1.48%1,646,84182,34220C3 | 4ESF | EL | ER/DMG/Crate
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Team 4Rotation:
Raiden E -> Bennett Q -> Venti E Q -> Sara Q -> Raiden Q (5N1C) -> Bennett E -> Sara E CA
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Team notes: Venti version will be having Raiden use 5N1C in order to reach the enemies sucked in his elemental burst; this is not a proper representation of Venti as his strength comes in the ability to AoE and group lots of enemies rather than 1-2 targets
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RaidenSaraVentiBennettTeam total damageTeam DPSRotation DurationTeam Gear:RaidenSaraVentiBennett
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65.16%9.74%22.43%2.66%653,23032,66120C0 | 4ESF | The Catch R5 | ATK/DMG/CrateC0 | 4ESF | Sacrificial Bow | ER/DMG/CrateC0 | 4VV | Stringless R5 | EM/EM/EMC1 | 4NO | Rancour | ER/DMG/Crate
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The Catch -> Engulfing Lightning | ATK sand -> ER sand
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68.40%8.00%20.67%2.93%708,87735,44420C0 | 4ESF | EL | ER/DMG/Crate
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Sara C0 -> C6 + Bennett C1 -> C5
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70.35%8.57%18.24%2.85%819,04140,95220C6 | 4ESF | Sacrificial Bow | ER/DMG/CrateC5 | 4NO | Rancour | ER/DMG/Crate
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Raiden C0->C2 + Bennett Rancour -> Aquila Favonia + Sara Sacrificial Bow -> Skyward Harp
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77.97%7.70%12.32%2.01%1,239,12161,95620C2 | 4ESF | EL | ER/DMG/CrateC6 | 4ESF | Skyward Harp | ER/DMG/CrateC5 | 4NO | Aquila | ER/DMG/Crate
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Raiden C2->C3
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80.77%6.72%10.75%1.75%1,420,04671,00220C3 | 4ESF | EL | ER/DMG/Crate
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Team 5Rotation:
Raiden E -> Bennett Q -> Kazuha Q -> Lisa Q -> Raiden Q (2N4C N2C) -> Bennett E -> Kazuha hEP
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Team notes: Lisa's Q damage will varry in ticks between 30 and 60 fps; to account for this she will be getting a team version for each
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RaidenLisa 30 fpsKazuhaBennettTeam total damageTeam DPSRotation DurationTeam Gear:RaidenLisaKazuhaBennett
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70.33%7.60%19.61%2.45%772,81038,64020C0 | 4ESF | The Catch R5 | ATK/DMG/CrateC0 | 4ESF | TTDS | ER/DMG/CrateC0 | 4VV | Iron Sting | EM/EM/EMC1 | 4NO | Rancour | ER/DMG/Crate
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The Catch -> Engulfing Lightning | ATK sand -> ER sand
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71.74%8.10%17.63%2.53%859,86742,99320C0 | 4ESF | EL | ER/DMG/Crate
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Lisa C0->C4 + Bennett C1 -> C5
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70.70%9.64%16.95%2.71%902,43845,12220C4 | 4ESF | TTDS | ER/DMG/CrateC5 | 4NO | Rancour | ER/DMG/Crate
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Raiden C0->C2 + Bennett Rancour -> Aquila Favonia
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78.80%7.19%11.99%2.03%1,289,24264,46220C2 | 4ESF | EL | ER/DMG/CrateC5 | 4NO | Aquila | ER/DMG/Crate
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Raiden C2->C3
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81.06%6.42%10.71%1.81%1,443,41872,17120C3 | 4ESF | EL | ER/DMG/Crate
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Team 5.5
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RaidenLisa 60 fpsKazuhaBennettTeam total damageTeam DPSRotation DurationTeam Gear:RaidenLisaKazuhaBennett