Quake Live Console Guide
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All variables, commands, and attributes listed here are synced with quakelive as of 1069 win-x86 Jun 3 2016 16:09:18 client. Usage and description may be out of date.
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Last updated 2/22/2018
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If you made a modification in a cell, fill it with red
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Cells in Yellow need your input!
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activeActionactiveActionExecuted on a client’s first frame of active play to allow scripting a timedemo to start right after loading.
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appendlogfile0appendlogfile [0|1]
0 = disabled
1 = enabled
Appends log file writing.
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archYour OSarchDisplays the OS architecture.
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armor_tiered0armor_tiered [0|1]

0 = disabled
1 = QW-inspired
Enables Quake-inspired tiered armor rules in the server. More details HYPERLINK(http://www.quakelive.com/forum/showthread.php?21741-PQL-How-does-it-work&p=188810&viewfull=1#post188810, HERE).
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bot_aasoptimize0bot_aasoptimize [0|1]Optimizes the bot intelligence, if possible on the specific map.
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bot_autoReady1??????
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bot_breakPoint0bot_breakPoint [value]Causes a program break to occur in the bot’s intelligence.
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bot_challenge0bot_challenge [0|1]Makes the bots slightly more challenging.
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bot_debugC0bot_debug [0|1]Debugging tools for various bot subsystems. Many bot debugging features are disabled if this is not set to 1.
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bot_debugVar0bot_debugVar [0|1]???
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bot_developerC0bot_developer [0|1]Enables developer mode for bots
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bot_dynamicSkill0bot_dynamicSkill [0|1]
0 = bot skill set by skill setting
1 = bot skill set by ‘My Skill’ setting
Controls whether the bot skill changes to your skill or not.
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bot_enableR1bot_enable [0|1]Enable/disable bots on your server/offline match.
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bot_fastchat0bot_fastchat [0|1]Sets bot chat to be more frequent.
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bot_followDist250bot_followDist [distance]Sets bot following distance when bot_followMe 1.
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bot_followMebot_followMe [0|1]
0 = free roam
1 = follow
Make bots follow you in debug mode.
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bot_forceclustering0bot_forceclustering [0|1]Force recalculation of AAS clustering.
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bot_forcereachability0bot_forcereachability [0|1]Force recalculation of AAS reachabilities.
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bot_forcewrite0bot_forcewrite [0|1]Force writing out of a new AAS file.
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bot_gauntlet0bot_gauntlet [0|1]
1 = gauntlet-only
Force bots to only use the gauntlet weapon.
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bot_gauntletOnly0bot_gauntletOnly [0|1]Force bots to switch to gauntlet and chase after human players.
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bot_grapple1bot_grapple [0|1]Allow bots to use grappling hook.
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bot_groundonly1bot_groundonly [0|1]Shows areas that do not work with bots in the retail version of Q3A.
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bot_hudC-1bot_hud [-1|0|1]
-1 = disabled
0 = freeze debug information
1 = debug information
Print out the bots debug info onto the players HUD. Set to the clientNum of the bot to debug.
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bot_instaGibAimSkill0.4bot_instaGibAimSkill [0.0-1.0]The aim skill of bots in instagib rails matches.
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bot_interbreedbotsC10bot_interbreedbots [number of bots]Sets the number of bots used for goal fuzzy logic interbreeding.
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bot_interbreedcharCbot_interbreedchar [character]Sets the bot character to be used with goal fuzzy logic interbreeding.
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bot_interbreedcycleC20bot_interbreedcycle [number of matches]Sets the number of matches between interbreeding
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bot_interbreedwriteCbot_interbreedwrite [file name]Sets the file to write interbreeded goal fuzzy logic to.
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bot_itemDelayTime0??????
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bot_log0??????
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bot_maxdebugpolys2bot_maxdebugpolys [number]The maximum number of polygons available for visualizing things when debugging.
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bot_memorydumpC0bot_memorydump [0|1]Displays bot memory allocation when debugging.
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bot_minplayersS0bot_minplayers [minimum # of players]Balances the number of players playing in a server by replacing players who disconnect with bots.
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bot_nochat0bot_nochat [0|1]Disables bot chat.
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bot_pauseC0bot_pause [0|1]
0 = active bots
1 = paused bots
A debug command to pause bots.
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bot_predictobstacles1bot_predictobstacles [0|1]Enables bot obstacle prediction.
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bot_reachability0bot_reachability [0|1]Bot reachability calculation
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bot_reloadcharacters0bot_reloadcharacters [0|1]Bot character file caching.
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bot_reportC0bot_report [0|1]Debug command to get bots to report on what they are doing.
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bot_rocketjump1bot_rocketjump [0|1]Allows bots to rocket jump.
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bot_saveroutingcacheC0??????
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bot_showAreaNumber0bot_showAreaNumber [0|1]
1= enabled
???
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bot_showAreas0bot_showAreas [0|1]???
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bot_showAvoidSpots0bot_showAvoidSpots [0|1]???
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bot_showPath0bot_showPath [0|1]???
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bot_showTourPoints0bot_showTourPoints [0|1]???
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bot_startingSkill1bot_startingSkill [1-5]
1 = I Can Win (easy)
2 = Bring It On
3 = Hurt Me Plenty (medium)
4 = Hardcore
5 = Nightmare (difficult)
The starting skill level of bots when bot_dynamicSkill 1.
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bot_teamkill0bot_teamkill [0|1]When enabled, bots will shoot their team-mates in team game-types.
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bot_testclustersC0bot_testclusters [0|1]Used for testing of bot AI clusters.
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bot_testichat0bot_testichat [0|1]
0 = normal
1 = test initial chat
Used to test bot initial chat.
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bot_testrchat0bot_testrchat [0|1]
1 = test reply chat
Used to test bot reply chat.
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bot_testsolidC0bot_testsolid [0|1]Tests for solid areas in the AAS file.
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bot_thinktime100bot_thinktime [time in milliseconds]The time in milliseconds between two AI frames – The time it takes for a bot to think about a move before making it.
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bot_training0bot_training [0|1]
1 = training mode
Sets server into training mode as used in the training match against crash.
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bot_visualizejumppadsC0bot_visualizejumppads [0|1]Forces bots to visualise the default arch of a jump pad.
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capturelimitS A8capturelimit [number]Sets amount of captures needed in Capture the Flag to win the match.
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cg_allowTauntA T1cg_allowtaunt [0|1]Allows gesture events and VO taunts client side.
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cg_animspeedC1cg_animspeed [0|1]
0 = disables player animations
1 = enabled player animations
Allows linear interpolation between frames in player model animations.
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cg_announcerA T1cg_announcer [1|2|3]1: Default, 2: Vadrigar 3: Daemia
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cg_announcerLastStandingVOA T1cg_announcerLastStandingVO [0|1]???
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cg_announcerLeadsVOA T1cg_announcerLeadsVO [0|1]???
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cg_announcerRewardsVOA T1cg_announcerRewardsVO [0|1]???
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cg_announcerTiesVOA T1cg_announcerTiesVO [0|1]???
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cg_armorTieredR0cg_armorTiered [0|1]A read-only client setting that is used for telling the HUD to color the armor icon according to the armor tier when armor_tiered is set to 1.
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cg_autoActionU A T3cg_autoAction [0|1|2|3]
0 = do nothing
1 = enable auto demo recording
2 = enable auto screenshot
3 = enable auto demo recording and auto screenshot
Controls the automation of demo recording and final scoreboard screenshots.
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cg_autoHopU A T1cg_autoHop [0|1]
0 - disables hold +moveup to keep hopping,
1 - default.
Player autohops instead of continually pressing "+moveup" command.
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cg_autoProjectileNudgeA T0cg_autoProjectileNudge [0|1]???
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cg_autoswitchA T0cg_autoswitch [0|1]Enables weapon auto-switch on pickup.
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cg_bloodA T1cg_blood [0|1]Can only be used with "gibs" effect pack from Steamworks.
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cg_blueTeamNamecg_blueTeamName [string]Sets Blue Team Name
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cg_bobA T0.25cg_bob [0.0-1.0]Controls view bobbing.
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cg_brassTimeA T2500cg_brassTime [time in milliseconds]Time in milliseconds that bullets or shells are shown before disappearing.
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cg_bubbleTrailA T1cg_bubbleTrail [0|1]Enables the drawing of bubble trails drawn by projectiles entering water.
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cg_buzzerSoundA T1cg_buzzerSound [0|1]Enables the end-game buzzer sound in all game types.
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cg_cameraOrbitC0cg_cameraOrbit [increment]Changes the camera orbit rotation increment.
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cg_cameraOrbitDelayC50cg_cameraOrbitDelay [delay]Delay between increments of camera orbit rotation.
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cg_cameraSmartModeC0??????
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cg_cameraThirdPersonSmartModeC1cg_cameraThirdPersonSmartMode [0|1]???
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cg_centertimeC3cg_centertime [time]Sets display time for center screen messages (0 to disable messages).
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cg_chatbeepA T0cg_chatbeep [0|1]Controls the sound made when in-game chat messages are received.
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cg_chatHistoryLengthA T6cg_chatHistoryLength <0 - 24>sets the amount of chatlines
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cg_complaintWarningA T1cg_complaintWarning [0|1]???
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cg_crosshairBrightnessA T1.0cg_crosshairBrightness [0.0-1.0]
0.0 = darkest
1.0 = brightest
Brightness of the crosshair.
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cg_crosshairColorA T25cg_crosshairColor [1-26]
Uses the 26 Color Chart (see appendix)
Color of your crosshair, unless cg_crosshairhealth is set to 1.
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cg_crosshairHealthA T0cg_crosshairHealth [0|1]Colors the crosshair to indicate your health status. (This overrides cg_crosshairColor)
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cg_crosshairHitColorA T1cg_crosshairHitColor [1-26]Controls crosshair color as applicable to the appropriate hits style controlled by cg_crosshairHitStyle.
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cg_crosshairHitStyleA T1cg_crosshairHitStyle [0-8]
0 = Off
1 = Colorize the crosshair based on damage dealt.
2 = Colorize the crosshair to color designated by cg_crosshairHitColor.
3 = Pulse the crosshair (exaggerated/scaled pulse)
4 = Colorize by damage and Pulse the crosshair.
5 = Colorize by cg_crosshairHitColor and Pulse the crosshair.
6 = Pulse the crosshair with a smaller pulse. (same size as the cg_crosshairPulse uses when picking items up)
7 = Colorize by damage and pulse with smaller pulse.
8 = Colorize by cg_crosshairHitColor and pulse with smaller pulse.
Allows the crosshair to indicate the damage dealt to other players.
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cg_crosshairHitTimeA T200.0cg_crosshairHitTime <time>Sets the amount of time the crosshair hit effect is displayed for.
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cg_crosshairPulseA T1cg_crosshairPulse [0|1]Allows pulsating effect of the crosshair when items are picked up.
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cg_crosshairSizeA T32cg_crosshair size <size>Size of crosshair, measured in pixels.
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cg_crosshairXA T0cg_crosshairX [-300 – 300]X-axis distance of crosshair from the center of the field of view
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cg_crosshairYA T0cg_crosshairY [-220 – 220]Y-axis distance of crosshair from the center of the field of view.
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cg_currentSelectedPlayer0cg_currentSelectedPlayer [player]Selected team mate number for team commands.
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