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NameCostTypePow/TghRules TextRarity
2
Act of Treason2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.Common
3
Adaptive Snapjaw4GCreature — Lizard Beast(6/2) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Common
4
Aerial Maneuver1WInstant Target creature gets +1/+1 and gains flying and first strike until end of turn.Common
5
Agoraphobia1UEnchantment — Aura Enchant creature Enchanted creature gets -5/-0. {2}{U}: Return Agoraphobia to its owner's hand.Uncommon
6
Alms Beast2WBCreature — Beast(6/6) Creatures blocking or blocked by Alms Beast have lifelink.Rare
7
Alpha Authority1GEnchantment — Aura Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.Uncommon
8
Angelic Edict4WSorcery Exile target creature or enchantment.Common
9
Angelic Skirmisher4WWCreature — Angel(4/4) Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.Rare
10
Armored Transport3Artifact Creature — Construct(2/1) Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.Common
11
Arrows of Justice2(R/W)Instant Arrows of Justice deals 4 damage to target attacking or blocking creature.Uncommon
12
Assault Griffin3WCreature — Griffin(3/2) FlyingCommon
13
Assemble the Legion3RWEnchantment At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.Rare
14
Aurelia's FuryXRWInstant Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.Mythic
15
Aurelia, the Warleader2RRWWLegendary Creature — Angel(3/4) Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.Mythic
16
Balustrade Spy3BCreature — Vampire Rogue(2/3) Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.Common
17
Bane Alley Broker1UBCreature — Human Rogue(0/3) {T}: Draw a card, then exile a card from your hand face down. You may look at cards exiled with Bane Alley Broker. {U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand.Uncommon
18
Basilica Guards2WCreature — Human Soldier(1/4) Defender Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)Common
19
Basilica Screecher1BCreature — Bat(1/2) Flying Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)Common
20
Beckon Apparition(W/B)Instant Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.Common
21
Biomass MutationX(G/U)(G/U)Instant Creatures you control become X/X until end of turn.Rare
22
Bioshift(G/U)Instant Move any number of +1/+1 counters from target creature onto another target creature with the same controller.Common
23
Biovisionary1GUCreature — Human Wizard(2/3) At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.Rare
24
Blind Obedience1WEnchantment Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.Rare
25
Bomber Corps1RCreature — Human Soldier(1/2) Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player.Common
26
Borborygmos Enraged4RRGGLegendary Creature — Cyclops(7/6) Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player.Mythic
27
Boros CharmRWInstant Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.Uncommon
28
Boros EliteWCreature — Human Soldier(1/1) Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.Uncommon
29
Boros GuildgateLand — Gate Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W} to your mana pool.Common
30
Boros Keyrune3Artifact {T}: Add {R} or {W} to your mana pool. {R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)Uncommon
31
Boros Reckoner(R/W)(R/W)(R/W)Creature — Minotaur Wizard(3/3) Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player. {(r/w)}: Boros Reckoner gains first strike until end of turn.Rare
32
Breeding PoolLand — Forest Island ({T}: Add {G} or {U} to your mana pool.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.Rare
33
Burning-Tree Emissary(R/G)(R/G)Creature — Human Shaman(2/2) When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool.Uncommon
34
Burst of StrengthGInstant Put a +1/+1 counter on target creature and untap it.Common
35
Call of the Nightwing2UBSorcery Put a 1/1 blue and black Horror creature token with flying onto the battlefield. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)Uncommon
36
Cartel AristocratWBCreature — Human Advisor(2/2) Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.Uncommon
37
Cinder Elemental3RCreature — Elemental(2/2) {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.Uncommon
38
Clan DefianceXRGSorcery Choose one or more — Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.Rare
39
Clinging Anemones3UCreature — Jellyfish(1/4) Defender Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Common
40
Cloudfin RaptorUCreature — Bird Mutant(0/1) Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Common
41
Coerced Confession4(U/B)Sorcery Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way.Uncommon
42
Consuming Aberration3UBCreature — Horror(*/*) Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.Rare
43
Contaminated Ground1BEnchantment — Aura Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.Common
44
Corpse Blockade2BCreature — Zombie(1/4) Defender Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.Common
45
Court Street Denizen2WCreature — Human Soldier(2/2) Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.Common
46
Crackling Perimeter1REnchantment Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.Uncommon
47
Crocanura2GCreature — Crocodile Frog(1/3) Reach (This creature can block creatures with flying.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Common
48
Crowned Ceratok3GCreature — Rhino(4/3) Trample Each creature you control with a +1/+1 counter on it has trample.Uncommon
49
Crypt Ghast3BCreature — Spirit(2/2) Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).Rare
50
Daring Skyjek1WCreature — Human Knight(3/1) Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.Common
51
Death's ApproachBEnchantment — Aura Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.Common
52
Deathcult Rogue1(U/B)(U/B)Creature — Human Rogue(2/2) Deathcult Rogue can't be blocked except by Rogues.Common
53
Deathpact Angel3WBBCreature — Angel(5/5) Flying When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has {3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield.Mythic
54
Debtor's Pulpit4WEnchantment — Aura Enchant land Enchanted land has {T}: Tap target creature.Uncommon
55
Devour Flesh1BInstant Target player sacrifices a creature, then gains life equal to that creature's toughness.Common
56
Diluvian Primordial5UUCreature — Avatar(5/5) Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.Rare
57
Dimir CharmUBInstant Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.Uncommon
58
Dimir GuildgateLand — Gate Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool.Common
59
Dimir Keyrune3Artifact {T}: Add {U} or {B} to your mana pool. {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn.Uncommon
60
Dinrova Horror4UBCreature — Horror(4/4) When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.Uncommon
61
Disciple of the Old Ways1GCreature — Human Warrior(2/2) {R}: Disciple of the Old Ways gains first strike until end of turn.Common
62
Domri Rade1RGPlaneswalker — Domri +1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. -2: Target creature you control fights another target creature. -7: You get an emblem with Creatures you control have double strike, trample, hexproof, and haste.Mythic
63
Drakewing Krasis1GUCreature — Lizard Drake(3/1) Flying, trampleCommon
64
Duskmantle GuildmageUBCreature — Human Wizard(2/2) {1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. {2}{U}{B}: Target player puts the top two cards of his or her library into his or her graveyard.Uncommon
65
Duskmantle Seer2UBCreature — Vampire Wizard(4/4) Flying At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.Mythic
66
Dutiful ThrullWCreature — Thrull(1/1) {B}: Regenerate Dutiful Thrull.Common
67
Dying Wish1BEnchantment — Aura Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.Uncommon
68
Elusive Krasis1GUCreature — Fish Mutant(0/4) Elusive Krasis is unblockable. Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Uncommon
69
Ember Beast2RCreature — Beast(3/4) Ember Beast can't attack or block alone.Common
70
Enter the Infinite8UUUUSorcery Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.Mythic
71
Executioner's SwingWBInstant Target creature that dealt damage this turn gets -5/-5 until end of turn.Common
72
Experiment OneGCreature — Human Ooze(1/1) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.Uncommon
73
Fathom Mage2GUCreature — Human Wizard(1/1) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.Rare
74
Firefist Striker1RCreature — Human Soldier(2/1) Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.Uncommon
75
Firemane Avenger2RWCreature — Angel(3/3) Flying Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.Rare
76
Five-Alarm Fire1RREnchantment Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player.Rare
77
Forced AdaptationGEnchantment — Aura Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.Common
78
Fortress Cyclops3RWCreature — Cyclops Soldier(3/3) Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.Uncommon
79
Foundry Champion4RWCreature — Elemental Soldier(4/4) When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control. {R}: Foundry Champion gets +1/+0 until end of turn. {W}: Foundry Champion gets +0/+1 until end of turn.Rare
80
Foundry Street DenizenRCreature — Goblin Warrior(1/1) Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.Common
81
Frenzied Tilling3RGSorcery Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.Uncommon
82
Frilled Oculus1UCreature — Homunculus(1/3) {1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn.Common
83
Frontline Medic2WCreature — Human Cleric(3/3) Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.Rare
84
Furious ResistanceRInstant Target blocking creature gets +3/+0 and gains first strike until end of turn.Common
85
Gateway Shade2BCreature — Shade(1/1) {B}: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.Uncommon
86
Ghor-Clan Rampager2RGCreature — Beast(4/4) Trample Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.Uncommon
87
Giant Adephage5GGCreature — Insect(7/7) Trample Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that's a copy of Giant Adephage.Mythic
88
Gideon, Champion of Justice2WWPlaneswalker — Gideon +1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. 0: Until end of turn, Gideon, Champion of Justice becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. -15: Exile all other permanents.Mythic
89
Gift of Orzhova1(W/B)(W/B)Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.Uncommon
90
Glaring Spotlight1Artifact Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. {3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn.Rare
91
Godless ShrineLand — Plains Swamp ({T}: Add {W} or {B} to your mana pool.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.Rare
92
Greenside Watcher1GCreature — Elf Druid(2/1) {T}: Untap target Gate.Common
93
GridlockXUInstant Tap X target nonland permanents.Uncommon
94
Grisly Spectacle2BBInstant Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard.Common
95
Ground AssaultRGSorcery Ground Assault deals damage to target creature equal to the number of lands you control.Uncommon
96
Gruul CharmRGInstant Choose one — Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.Uncommon
97
Gruul GuildgateLand — Gate Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool.Common
98
Gruul Keyrune3Artifact {T}: Add {R} or {G} to your mana pool. {R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.Uncommon
99
Gruul Ragebeast5RGCreature — Beast(6/6) Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.Rare
100
Guardian of the Gateless4WCreature — Angel(3/3) Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.Uncommon
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