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StatusTitleAuthorAuthor TypeTopics
Review Date
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REVIEWEDTheory of Fun for Game DesignRaph Koster
game designer
introductory game design theory2014 - 11
3
REVIEWEDArt of Game DesignJesse Schell
game designer
game design 101 textbook2014 - 12
4
REVIEWEDReality is BrokenJane McGonigal
game designer
alternate reality games, serious games, optimistic
2014 - 12
5
REVIEWEDHomo LudensJohan Huizingaacademic
academic, theory, anthropology, classic text
2015 - 01
6
REVIEWED101 Things I Learned in Architecture SchoolMatthew Frederickarchitect
architecture rules of thumb, illustrated, coffee table book
2015 - 04
7
REVIEWEDA Game Design VocabularyAnna Anthropy & Naomi Clark
game designer
introductory game design theory, practical exercises
2015 - 04
8
REVIEWEDGhosts in the Machine
Lana Polansky & Brendan Keogh (editors)
game criticfiction, collection of glitch short stories2015 - 04
9
REVIEWEDPlaying to WinDavid Sirlin
game designer
fighting game community, pro-gaming, esports, player philosophy
2015 - 05
10
REVIEWEDVideogames: In the BeginningRalph H. Baer
game developer
early history of video games / 1980s2015 - 05
11
REVIEWEDFlow: The Psychology of Optimal ExperienceMihaly Csikszentmihalyipsychologistdesign, psychology, academic, theory2015 - 06
12
REVIEWEDUnderstanding ComicsScott McCloudcomic artistillustrated, comics, visual design2015 - 06
13
REVIEWEDFinite and Infinite GamesJames P. Carsephilosopher
social philosophy, society interpreted as game systems
2015 - 08
14
REVIEWEDGame FeelSteve Swink
game designer
game design deep dive on feel, controls, input, polish
2015 - 08
15
REVIEWEDChallenges for Game DesignersBrenda Brathwaite
game designer
intro to game design, board game exercises
2015 - 09
16
REVIEWEDShooter
Reid McCarter & Patrick Lindsey (editors)
game critic
game criticism, first person shooters, anthology
2015 - 11
17
REVIEWED
Generation Xbox: How Videogames Invaded Hollywood
Jamie Russell
pop culture author
history of the relationship between game & film industries
2015 - 11
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REVIEWEDFundamentals of Role-Playing Game DesignErnest Adams
game designer
very basic, short overview of tradition rpg systems
2016 - 01on kindle
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REVIEWEDArt of Failure: Essay on Pain of PlayerJesper Juulsacademic
game studies, criticism, on meaning of failure in games
2016 - 02
20
REVIEWEDUniversal Principles of DesignWilliam Lidwellux designerdesign, UI/UX2016 - 05
21
REVIEWEDState of Play
Daniel Goldberg & Linus Larsson (editors)
game criticgames criticism, collected works2016 - 05
22
REVIEWEDDesign of Everyday ThingsDon Normanux designerdesign, UI/UX2016 - 05
23
REVIEWED
Quests: Design, Theory, and History in Games and Narratives
Jeff Howardacademic
basic quest storytelling components, workbook
2016 - 06
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REVIEWEDMorphology of the FolktaleVladimir Proppacademic
breaking the folk tale narrative into systems/components
2016 - 06
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REVIEWEDUncertainty in GamesGreg Costikyan
game designer
design2016 - 10
26
READING...Data Feminism
Catherin D'Ignazio, Lauren F. Klein
academicdata science, ethics
ETA DEC 2020
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TO REVIEWPlay AnythingIan Bogost
game designer, philosopher, critic, academic
philosophy of play in modern society,
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TO REVIEWClockwork Game DesignKeith Burgan
game designer
29
TO REVIEWNordic LARP
Jaakko Stenros and Markus Montola
very specific (special) kind of open-ended LARPing
ETA JAN 2020
https://nordiclarp.wordpress.com/2014/03/27/nordic-larp-book-now-available-for-free-online/
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TO REVIEWSpelunky (Boss Fight Books)Derek Yu
game designer
case study on Spelunky
31
IN QUEUEThinking in Systems: A PrimerDonella H. Meadowssystems design, non-game perspective
ETA Jan 2019
32
IN QUEUEProcedural Generation in Game DesignTanya X. Short (& others)
game design, procedural generation, essays
33
IN QUEUECritical Play: Radical Game DesignMary Flanaganacademic, theory
34
IN QUEUEAn Architectural Approach to Level DesignChristopher Tottenarchitectarchitecture, level design
35
IN QUEUECharacteristics of GamesGeorge Skaff Elias
game designer, academic
design, mechanics & analysis, "meaty"
36
Puzzle InstinctMarcel Danesianthropology, psychology, history of puzzles
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SCARYDARKFASTDan Pinchbeck
game designer, academic
case study on DOOM
38
How To Do Things With Video GamesIan Bogost
game designer, academic, game critic
collection of essays on art games/political games/etc.
39
Half-RealJesper Juulacademic, theory
also read: http://www.gamestudies.org/0101/juul-gts/
40
Twisty Little PassagesNick Montfortdesign, interactive fiction
41
Character Development and Storytelling for GamesLee Sheldonwriting, design
42
Stop Teaching Our Kids to Kill
Dave Grossman and Gloria DeGaetano
anti-games / "games are evil" kinda of book.
43
Aesthetic of PlayBrian Upton
44
Artist's WayJulia Cameroncreativity workbook/practice
45
Black SwanNassim Nicholas Talebeconomics, psychology of improbability
46
Cheating: Gaining Advantage in VideogamesMia Consalvoacademic, research, theory
47
Games of Empire: Global Capitalism and Video Games
Nick Dyer-Withefordsocio-political analysis of games in culture
48
Gender Inclusive Game DesignSheri Graner Raydesign
49
Jacked: The Outlaw Story of Grand Theft AutoDavid Kushnerpop culture, history
50
Pilgrim in the MicroworldDavid Sudnow
"descent into madness" autobiographical account of perfecting Breakout
2017 - 11
51
Constellation GamesLeonard Richardsonfictionon kindle
52
Making of KaratekaJordan Mechneron kindle
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Making of Prince of PersiaJordan Mechneron kindle
54
Tabletop: Analog Game DesignDrew Davidsonon kindle
55
Film Directing Shot by ShotSteven D. Katzfilm, practical, visual design
56
Godel, Escher, BachDouglas Hofstadterphilosophy of computing...? (older book)
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10 PRINT CHR$(205.5+RND(1)); : GOTO 10Nick Montfortessay collection, academic, code as linguistics
58
21st Century Game DesignChris Bateman and Richard Bloomgeneral game design textbook
59
A Pattern LanguageChristopher Alexanderachitecture, theory
60
Andrew Rollings and Ernest Adams On Game DesignErnest Adams and Andrew Rollingsdesign
61
Architecture: Form, Space, and OrderFrancis Ching
illustrated comprehensive architecture textbook
62
Art as ExperienceJohn Deweyart, culture, all media EXCEPT games
63
Beyond Fun: Serious Games and MediaDrew Davidsonon kindle
64
Birth of the Chess QueenMarilyn Yalom2017 - 11
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Chris Crawford On Game DesignChris Crawforddesign
66
Coming of Age in Second LifeTom Boellstorffanthropology, cultural studies
67
Communities of Play: Emergent Cultures in Multiplayer Games
Celia Pearceacademic, research, fan communities
68
Confessions of the Game DoctorBill Kunkelearly game industry, journalism, interviewson kindle
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Convergence CultureHenry Jenkinsculture, digital media
70
Creating Emotion in GamesDavid Freemandesign, technical
71
Cybertext: Perspectives on Ergodic LiteratureEspen Aarsethdigital literature, academic
72
Delay: Paying Attention to Energy MechanicsZoya Streeton kindle
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Developer's Dilemma: The Secret World of Videogame Creators
Casey O'Donnellproduction practices, outsider observations
74
Dreamcast Worlds: A Design HistoryZoya Streeton kindle
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Dungeons and DreamersBrad Kingpop culture, history, RPGs
76
Exercises in StyleRaymond Queneauwriting
77
Experiencing ArchitectureSteen Eiler Rasmussenarchitecture
78
First Person: New Media as Story, Performance, and Game
Noah Wardrip-Fruinacademic, design, theory
79
Game Architecture and DesignAndrew Rollingsdesign, technical
80
Game Design ReaderEric Zimmerman & Katie Salendesign, essay collection
81
Game Design Theory & PracticeRichard Rousedesign, dev interviews
82
Game Design Workshop: A Playcentric ApproachTracy Fullertondesign, practice2017 - 12
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Game Development and ProductionErik Bethkepractical handbook
84
Game Mechanics: Advanced Game DesignErnest Adamsdesign, DENSE
85
Game Theory: A Nontechnical IntroductionMorton D. Davisgame theory
86
Games of the WorldFrederic Grunfeld
Visual & detailed historical encyclopedia of physical games
87
Golden Ratio: The Story of PHIMario Livio
88
Halcyon DaysJames Hague
collection of interviews with classic game programmers
http://www.dadgum.com/halcyon/BOOK/MISC/CONTENTS.HTM
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Hamlet on the HolodeckJanet Murraytheory, media, interactive fiction (older book)2017 - 12
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Hero with a Thousand FacesJoseph Campbellwriting, culture, myth
91
Killing is Harmless: A Critical Reading of Spec Ops: The Line
Brendan Keoghon kindle
92
Killing Monsters: Why Children Need Fantasy, Super Heroes...
Gerard Jones
93
Korea's Online Gaming EmpireDal Yong Jinesports, Korea, social/political/cultural impact
94
Language PlayDavid Crystal
about puns, riddles, wordplay, and language puzzles
95
Literary GamingAstrid Ensslin
academic, literary theory and ludology combined
96
Made to StickChip Heathon kindle
97
Making of Second Life: Notes from the New WorldWagner James Auhistory, dev notes, psychology, anecdotal
98
Manual of PlayWilliam Byron Forbushold (1910s), academic, focused on children
https://books.google.com/books?id=zVBLAAAAMAAJ&printsec=frontcover&source=gbs_ge_summary_r&cad=0#v=onepage&q&f=false
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Masters of DoomDavid Kushnerpop culture, history
100
Persuasive GamesIan Bogostserious games