Cyneburg Ealdgyth
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Cyneburg Ealdgyth EadgarsdohturLawful Neutral (LN)EnglishChristMorhek
blank
cells contain no formulas, and may be used for notes as needed
This sheet was made by Keenan Jones, and is available to the public for free.
Thank you to Wyatt Nelson for all his help and hard work, to all my friends and fellow gamers for supporting this project, and to Paizo for making such a great game!
If you use this sheet and think it's worth it, please show your appreciation by taking a moment to donate whatever amount you think is worthy via PayPal. It warms the heart and belly of this starving college student!
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Character NameAlignmentRaceDeityPlayerGreen
cells are referenced by formulas and refer to pluses; edit away!
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Red
cells are referenced by formulas and refer to minuses; edit away!
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0MediumF18Adult5'8''154lbblondeBlueAnglelondGrey
cells contain formulas, and should not be edited!
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Base SizeCurrentGenderAge-HeightWeightHairEyesHomeland
This sheet is
v5.2.4
The most up-to-date sheet is
v5.2.4
Email:autopathfindersheet@gmail.com
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This sheet is up to date!Paypal Link:https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=SQ5H3R27U4L68&lc=US&item_name=Automated%20Pathfinder%20Character%20Sheet&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donate_SM%2egif%3aNonHosted
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Art
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AbilitiesHit PointsStyle:Average round up
(1st level max)
Class Recorder
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AbilityScoreModifierBaseEnhanceInherentTemp.PenaltyTemp.HP from LvlHDBABFortReflexWillSkillsFC SkillsFC hpFC OtherLevel
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STR163=16+++0-27 / 27Health+2512BaseBarbarian331151023
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DEX163=14++2+0-NonlethalBase
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Damage-.
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CON142=14+++0-Paizo Prestige
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INT131=13+++0-Automated Notes (Resistances)
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WIS100=10+++0-
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.....Level
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CHA100=8++2+0-27Totals33113
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Defense and Offense
Combat Expertise
_Skills25/25Ranks
Armor Check Penalty:
-2
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Armor ClassTotalArmorShieldDexSizeNaturalDeflectDodgeMisc.Temp.ClassStandardTotalRanksAbilityClassMisc.Temp.ACP
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Armor Class18 =10 +3 +1 +3 +0 +0 +0 +1 + +0X
Acrobatics
Dex
5 =1 +3 +3 + ++-2
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Appraise
Int1 = +1 + + ++
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Flat-Footed14 =10 +3 +1 +0 +0 +0 + +0
Bluff
Cha
1 =1 +0 + + ++
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X
Climb
Str5 =1 +3 +3 + ++-2
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Touch14 =10+3 +0+0 +1 + +0X
Craft:
LeatherworkInt10 =6 +1 +3 + ++
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Combat Maneuver DefenseBABSTRX
Craft:
Int1 = +1 + + ++
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CMD20 =10 +3 +3 +3 +0 +0 +1 + +0
Diplomacy
Cha
1 =1 +0 + + ++
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TotalDEXMisc.
*
Disable Device
Dex
= + + + ++-2
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Max DEX Bonus4Arcane Spell Failure20%Initiative3=3+
Disguise
Cha
0 = +0 + + ++
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Escape Artist
Dex
1 = +3 + + ++-2
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Saving ThrowsTotalBaseAbilityResistMisc.Temp.Automated Notes (Saves & AC):
Fly
Dex
1 = +3 + + ++-2
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Fortitude+ 5 =3 +2 +0 + +0X
*
Handle Animal
Cha
4 =1 +0 +3 + ++
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Heal
Wis0 = +0 + + ++STORY NOTES
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Reflex+ 4 =1 +3 +0 + +0X
Intimidate
Cha
4 =1 +0 +3 + ++
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Automated Notes (Offensive):
*
Kn. Arcana
Int = + + + ++
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Will+ 1 =1 +0 +0 + +0
*
Kn. Dungeoneering
Int = + + + ++
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Notes:A +5 circumstance bonus on fortitude saving throws against cold weather
*
Kn. Engineering
Int = + + + ++
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Miscellaneous Tracking
*
Kn. Geography
Int = + + + ++
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AttacksTotalBABAbilitySizeMisc.Temp.Rounds of Rage10/10
*
Kn. History
Int = + + + ++
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Melee+6 =3 +3 +0 + +0
*
Kn. Local
Int = + + + ++
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X
*
Kn. Nature
Int5 =1 +1 +3 + ++
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Ranged+6 =3 +3 +0 + +0Arrows19/20
*
Kn. Nobility
Int = + + + ++
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*
Kn. Planes
Int = + + + ++
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Combat Man.+6 =3 +3 +0 + +0
*
Kn. Religion
Int = + + + ++
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Notes:AC -3 when using a two-handed weaponHero Points1/3
*
Linguistics
Int3 =2 +1 + + ++
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X
Perception
Wis4 =1 +0 +3 + ++
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Perform:
Cha
0 = +0 + + ++
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Weapons and Armor
Critical Hit
_
Deadly Aim
_
Power Attack
_
Perform:
Cha
0 = +0 + + ++
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mAmDEnhance
Weapon
Variables
Attacks
Dmg
DamageCritRangeType
*
Prof:
Wis = + + + ++
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1Greatsword (Aglac)Melee AttackSTR to hit, STR * 1.5 to damage (Two-Handed Melee, Sole Primary Natural Attack)+72d62d6 + 419x2S
*
Prof:
Wis = + + + ++
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ShortbowRanged AttackDEX to hit (Crossbows, Firearms, Ranged Touch attacks)+61d61d6 + 020x360PX
Ride
Dex
5 =1 +3 +3 + ++-2
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Melee AttackSTR to hit, STR to damage (Standard Melee)1d8
Sense Motive
Wis1 =1 +0 + + ++
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Battleaxe (cold iron) (Elfenbana)Melee AttackSTR to hit, STR to damage (Standard Melee)+61d81d8 + 320x3
*
Sleight of Hand
Dex
= + + + ++-2
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*
Spellcraft
Int = + + + ++
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Stealth
Dex
3 =2 +3 + + ++-2
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Notes:
X
Survival
Wis5 =2 +0 +3 + ++
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X
Swim
Str5 =1 +3 +3 + ++-2
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mPmDEnhanceArmor and ShieldTypeACSkill Check PenaltyMax Dex BonusSpell FailureCategorySpecial Material
*
Use Magic Device
Cha
= + + + ++singlechargerun
see "base speeds" in
the buff table below
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0Studded leather armourStandardHide Shirt3-1415%LightKn. FolkloreUt (Untrained)Wis1 =1 +0 + + ++S
p
e
e
d
s
Land3060120Extra Movement InfoDR
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Steel bucklerShieldBuckler1-15%BucklerSteelKn Monster Lore
Monstrous Humanoids
T (Trained Only)Int2 =1 +1 + + ++Flyaverage
Flight Maneuverability
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Magical ProtectivePurposeBonus TypeBonus ValueMagic ProtectivePurposeBonus TypeBonus Value
Languages:
Old English, Vistani trail-sign, BalokSwim_
Ignore Armor?
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Burrow
Run feat or other multiplier
SR
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Altering Class Skills is easy! Just go to the 'Class Skills' tab and type an "X" in the relevant column / row!
Some Sorcerers, Oracles, Outsiders, Abberations, Psions, and many individual archetypes will need to do this.
Climb
Charge/Run Speed boost?
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Feats and FeaturesTactics and Mechanics NotesQuick-Reference GEARQuick-Reference MAGICAL ITEMS
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TraitsQuantityChargesItem
Value
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Fast Movement (Ex): A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.
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Rage: A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

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Rage Power: Auspicious Mark

Benefit: The barbarian has been marked by the spirits, as indicated by an impressive tattoo, scar, or birthmark she possesses. Once per rage, as a swift action that costs 2 rounds of rage, the barbarian can call upon the spirits’ favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.

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FeatsUncanny Dodge
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Weapon Focus
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon (Greatsword)
Trap Sense +1
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Power Attack
Prerequisites: Str 13, base attack bonus +1.

Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
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Buffs and Other Effects
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Buff or EffectTypeActive?Armor ClassSaving ThrowsAbility ScoresMeleeRangedExtra AttackSkill ChecksSize ChangeSpeedSend to Where?Automated Notes
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NaturalOtherFortRefWillStDeCoInWiChAttackDamageOff-Hand Only (Stacks with "Damage")2-Handed Only (Stacks with "Damage")AttackDamageTWFMeleeRangedAllUniqueLandFlySwimBurrowClimb
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TOTAL:010000000000000000000-030Piecemeal Armor
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Critical HitUntyped (stacks with itself)INACTIVE;
Worn?
99
Dodge (stacks with itself)ACTIVE1;
Totals:
100
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Chest Piece:
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