Public Gamma World 3rd edition to MCC
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Creature
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N'thlai 'Strange Ones' (1d10 (5)): Init +12; atk 3 x tentacle slap melee +5 (1d3); AC 16; HD 15D5 hp 45 each; MV 60'; 1d20+1d20; SV Fort +4, Ref +4, Will +5
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Rakees 'Nuts' (1d6 (3)): Init +1; atk bite melee (1d3-1); AC 10; HD 1D7 hp 4 each; MV 15' or Fly 30'; 1d20; SV Fort +1, Ref +0, Will +0
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Bu'Daan 'That Which Flies the Moon' (1d2 (1)): Init +11; atk bite melee +11 (1d30+6) and 2 x claws melee +11 (1d14+6); AC 19; HD 27D7 hp 300; MV 60' or Fly 120'; 1d20+1d20; SV Fort +4, Ref +1, Will +3
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Ny'an 'Deadly Tail' (3d4 (7)): Init +3; atk bite melee +2 (1d3) and spiked tail melee +2 (1d4); AC 11; HD 3D7 hp 12 each; MV 5' or Fly 30'; 1d20; SV Fort +1, Ref +1, Will +1
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Blassut 'Giant Moth' (1d10 (5)): Init +0; atk wing smash melee -1 (1d3-2); AC 12; HD 2D7 hp 8 each; MV 14' or Fly 30'; 1d20; SV Fort +0, Ref -1, Will -1
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Shez'ur 'Spiked Flyer' (10d10 (55)): Init -2; atk flock melee -1 (1d3-2); AC 11; HD 1D7 hp 4 each; MV 5' or Fly 15'; 1d20; SV Fort +1, Ref -2, Will -2
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Tsorsut 'Giant Bat' (1d4 (2)): Init +3; atk bite melee +7 (1d6+4) and 2 x claws melee +7 (1d3+4); AC 14; HD 5D7 hp 20 each; MV 20' or Fly 40'; 1d20+1d14; SV Fort +2, Ref +0, Will +1
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Sho'day 'Bird of the Moonlight' (2d10 (11)): Init +2; atk beak melee +2 (1d8) and 2 x talons melee +2 (1d5); AC 11; HD 3D7 hp 12 each; MV 5' or Fly 30'; 1d20; SV Fort +2, Ref +0, Will +1
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Bofs 'Bigguns' (12d4 (30)): Init +3; atk large horns melee +7 (1d8+4) and trample melee +7 (1d4+4); AC 13; HD 6D7 hp 24 each; MV 60'; 1d20+1d16; SV Fort +5, Ref +0, Will +3
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Hoops 'Floppsies' (1d20 (10)): Init +3; atk weapons melee +3 (1d8); AC 11; HD 5D7 hp 20 each; MV 30'; 1d20+1d14; SV Fort +2, Ref +0, Will +3
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Android 'Thinker' (1d4 (2)): Init +4; atk weapon melee +3 (1d4+1); AC 11; HD 6D4 hp 15 each; MV 30'; 1d20+1d16; SV Fort +3, Ref +1, Will +5
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Android 'Worker' (2d4 (5)): Init +2; atk weapon melee +5 (1d3+3); AC 12; HD 4D6 hp 14 each; MV 30'; 1d20; SV Fort +5, Ref +0, Will +1
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Android 'Warrior' (1d6 (3)): Init +5; atk weapon melee +6 (1d10+3); AC 13; HD 3D12 hp 19.5 each; MV 30'; 1d20; SV Fort +4, Ref +3, Will +2
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Ark 'Hound Folk' (1d4 (2)): Init -1; atk weapon melee +3 (1d8+1) and bite melee +3 (1d3+1); AC 15; HD 3D7 hp 12 each; MV 45'; 1d20; SV Fort +1, Ref -2, Will +2
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Arns 'Dragon Bugs' (1d6 (3)): Init +2; atk bite melee (1d5-1); AC 11; HD 2D7 hp 8 each; MV 8' or Fly 30'; 1d20; SV Fort +1, Ref +1, Will +0
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Badder 'Digger Folk' (3d6 (10)): Init +4; atk weapon melee +1 (1d6) and bite melee +1 (1d3); AC 15; HD 2D7 hp 8 each; MV 30' or Burrow 10'; 1d20; SV Fort +1, Ref +3, Will +1
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Badder 'Digger Noble' (1d2 (1)): Init +4; atk weapon melee +2 (1d6+1) and bite melee +2 (1d3+1); AC 15; HD 2D7 hp 26; MV 30' or Burrow 10'; 1d20; SV Fort +2, Ref +3, Will +1
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Barl Neps 'Deathfish' (1d4 (2)): Init +1; atk bite melee +2 (1d4); AC 16; HD 4D7 hp 16 each; MV or Swim 60'; 1d20; SV Fort +0, Ref -1, Will +0
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Ber Leps 'Sweetpads' (1d8 (4)): Init -1; atk bite melee +4 (1d5+1); AC 14; HD 5D5 hp 15 each; MV 0'; 1d20+1d14; SV Fort +3, Ref -3, Will +1
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Blaashes 'Gamma Moths' (1d10 (5)): Init +1; atk bite melee +1 (1d3-1); AC 12; HD 3D7 hp 12 each; MV 10' or Fly 30'; 1d20; SV Fort +1, Ref -1, Will +1
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Blackuns 'Attercops' (1d4 (2)): Init +2; atk bite melee +3 (1d6+1); AC 17; HD 3D7 hp 12 each; MV 30'; 1d20; SV Fort +1, Ref +0, Will +1
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Blights 'Cloud Worms' (1d4 (2)): Init +2; atk bite melee +3 (1d5+1) and coil melee +3 (1d10+1); AC 11; HD 4D7 hp 16 each; MV 10' or Fly 30'; 1d20; SV Fort +3, Ref +0, Will +1
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Blood birds 'Red Deaths' (2d6 (7)): Init -1; atk bite melee +1 (1d3); AC 16; HD 1D7 hp 4 each; MV 8' or Fly 45'; 1d20; SV Fort +1, Ref -1, Will +0
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Brutorz 'Big Walkers' (2d6 (7)): Init +3; atk bite melee +9 (1d5+6) and 2 x kicks melee +9 (1d4+6); AC 13; HD 5D7 hp 20 each; MV 40'; 1d20+1d14; SV Fort +3, Ref +0, Will +3
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Cal Thens 'Flying Rippers' (1d3 (2)): Init +2; atk bite melee +3 (1d14+1); AC 11; HD 3D7 hp 12 each; MV 10' or Fly 20'; 1d20; SV Fort +1, Ref +0, Will +1
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Carrins 'Dark Emperors' (2d3 (4)): Init +3; atk quills melee +9 (1d3+6); AC 13; HD 5D7 hp 20 each; MV 10' or Fly 30'; 1d20+1d14; SV Fort +3, Ref +0, Will +4
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Centisteeds 'Fast Trotters' (1d4 (2)): Init +0; atk hoofs melee +8 (1d6+6); AC 11; HD 4D7 hp 16 each; MV 60'; 1d20; SV Fort +2, Ref -2, Will +0
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Cren Tosh 'Lizard Fish' (1d3 (2)): Init -1; atk bite melee +3 (1d4+1); AC 17; HD 3D7 hp 12 each; MV 30' or Swim 60'; 1d20; SV Fort +0, Ref -2, Will +0
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Pink Crep 'Water Crep' (1d4 (2)): Init +2; atk 6-8 x vines melee +2 (1d3-2); AC 17; HD 6D5 hp 18 each; MV 5' or Swim 5'; 1d20+1d16; SV Fort +3, Ref -1, Will +2
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Red Crep 'Land Crep' (1d4 (2)): Init +2; atk 6-8 x vines melee +2 (1d3-2); AC 17; HD 6D5 hp 18 each; MV 5' or Swim 5'; 1d20+1d16; SV Fort +3, Ref -1, Will +2
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Dabbers 'Brown Beggers, Trash Pandas' (2d10 (11)): Init +1; atk weapon melee +1 (1d8) and bite melee +1 (1d3); AC 15; HD 1D7 hp 4 each; MV 20'; 1d20; SV Fort +0, Ref +0, Will +1
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Erts 'Stonefish' (1d4 (2)): Init -1; atk bite melee (1d4-1); AC 11; HD 1D7 hp 4 each; MV or Swim 60'; 1d20; SV Fort +0, Ref -1, Will -1
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Ert Teldens 'Firefish' (1d6 (3)): Init -1; atk flames melee +2 (1d8) and explodes melee +2 (1d10); AC 14; HD 3D7 hp 12 each; MV or Swim 30'; 1d20; SV Fort +0, Ref -2, Will +0
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Fens 'Man-Fish' (1d10 (5)): Init +2; atk weapon melee +4 (1d6+1) and tailslap melee +4 (1d10+1); AC 13; HD 5D5 hp 15 each; MV 10' or Fly 30'; 1d20+1d14; SV Fort +2, Ref -1, Will +2
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Gators 'Green Hissers' (1d6 (3)): Init +0; atk bite melee +2 (1d6+1) and tailslap melee +2 (1d4+1); AC 16; HD 2D7 hp 8 each; MV 10' or Swim 30'; 1d20; SV Fort +2, Ref -1, Will +0
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Grens 'Green Man' (1d8 (4)): Init +6; atk weapon melee +7 (1d10+2); AC 16; HD 9D5 hp 27 each; MV 30'; 1d20+1d20; SV Fort +4, Ref +1, Will +5
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Hawkoids 'Sparrow Hawks' (2d6 (7)): Init +3; atk weapon melee +2 (1d5) and bite melee +2 (1d3); AC 13; HD 3D7 hp 12 each; MV 20' or Fly 60'; 1d20; SV Fort +1, Ref +1, Will +1
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Herkels 'Dead Fish' (5d6 (17)): Init -3; atk bite melee -2 (1d6-3); AC 11; HD 1D7 hp 4 each; MV or Swim 30'; 1d20; SV Fort -2, Ref -3, Will +0
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Herps 'Tiger Beetles' (2d6 (7)): Init +2; atk acid squirt +2 (1d20, 100') and bite melee +8 (1d5+6); AC 17; HD 4D7 hp 16 each; MV 20'; 1d20; SV Fort +3, Ref +0, Will +1
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Hissers 'Man Snakes' (1d10 (5)): Init +5; atk weapon melee +8 (1d12+4) and bite melee +8 (1d3+4); AC 17; HD 7D5 hp 21 each; MV 20'; 1d20+1d20; SV Fort +4, Ref +1, Will +4
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Hoppers 'Jackalopes' (1d20 (10)): Init +0; atk horns melee +7 (1d4+6); AC 11; HD 2D7 hp 8 each; MV 40'; 1d20; SV Fort +2, Ref -1, Will -1
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Horl Choos 'Porcupine Plants' (1d6 (3)): Init +1; atk spines +1 (1d4-2, 100') and acid melee +3 (1d3); AC 15; HD 5D5 hp 15 each; MV 10'; 1d20+1d14; SV Fort +2, Ref -2, Will +2
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Jagets 'Savannah Cats' (1d8 (4)): Init +2; atk 2 x claws melee +1 (1d3-1) and bite melee +1 (1d3-1); AC 15; HD 3D7 hp 12 each; MV 90'; 1d20; SV Fort +0, Ref +0, Will +1
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Kai Lins 'Lizard Bushes' (1d6 (3)): Init +2; atk 2 x thorny feet melee +4 (1d3); AC 14; HD 6D5 hp 18 each; MV 20'; 1d20+1d16; SV Fort +3, Ref -1, Will +1
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Kamodos 'Thunder Lizard' (1 (1)): Init +3; atk bite melee +10 (1d14+6) and tailslap melee +10 (1d12+6); AC 19; HD 8D7 hp 94; MV 90'; 1d20+1d20; SV Fort +4, Ref -1, Will +3
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Keeshin 'Water Weirds' (1d3 (2)): Init +1; atk bite melee +1 (1d3); AC 17; HD 2D7 hp 8 each; MV 20' or Fly 30'; 1d20; SV Fort +1, Ref +0, Will +0
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Kep Plants 'Sand Devils' (1d4 (2)): Init +5; atk 6 x roots melee +12 (1d8+6) and acid melee +12 (1d3+6); AC 18; HD 9D5 hp 27 each; MV 0'; 1d20+1d20; SV Fort +4, Ref +0, Will +3
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Lil 'Wee Ones' (1d20 (10)): Init +3; atk weapons melee +1 (1d3-1); AC 14; HD 3D5 hp 9 each; MV 5' or Fly 30'; 1d20; SV Fort +0, Ref +1, Will +2
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Mantis 'Green Renders' (1d6 (3)): Init +2; atk bite melee +8 (1d8+6) and 2 x claws melee +8 (1d5+6); AC 17; HD 4D7 hp 16 each; MV 20'; 1d20; SV Fort +3, Ref +0, Will +1
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#VALUE!
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Narl Eps 'Ghost Trees' (1d8 (4)): Init +4; atk 8 x roots melee +13 (1d10+6); AC 17; HD 14D5 hp 42 each; MV 0'; 1d20+1d20; SV Fort +4, Ref -3, Will +4
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Obbs 'Flying Eyes' (1d4 (2)): Init +2; atk 2 x claws melee +2 (1d5); AC 10; HD 4D5 hp 12 each; MV 5' or Fly 45'; 1d20; SV Fort +2, Ref +0, Will +1
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Orens 'Orignal Humans' (2d6 (7)): Init +4; atk 2 x weapons melee +4 (1d12); AC 13; HD 7D5 hp 21 each; MV 60'; 1d20+1d20; SV Fort +3, Ref +0, Will +4
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Parns 'Sword Beetles' (1d8 (4)): Init +2; atk 2 x antennae melee +8 (1d8+6) and 2 x spikes melee +8 (1d5+6); AC 14; HD 4D7 hp 16 each; MV 20' or Fly 60'; 1d20; SV Fort +3, Ref +0, Will +1
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Perths 'Gamma Bushes' (1d10 (5)): Init -1; atk petal blast melee -1 (1d3-3); AC 16; HD 4D5 hp 12 each; MV 0'; 1d20; SV Fort +1, Ref -3, Will +0
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Pinetos 'Horse Cacti' (1d8 (3)): Init +2; atk trailslap melee +8 (1d4+6); AC 14; HD 3D5 hp 9 each; MV 60'; 1d20; SV Fort +2, Ref +0, Will +1
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Podogs '' (1d10 (5)): Init +2; atk bite melee +8 (1d5+6); AC 15; HD 3D7 hp 12 each; MV 30'; 1d20; SV Fort +1, Ref +0, Will +2
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Rakoxen '' (5d6 (17)): Init +7; atk gore melee +11 (1d14+6); AC 13; HD 10D7 hp 40 each; MV 20'; 1d20+1d20; SV Fort +5, Ref +2, Will +4
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Seps, Sand 'Land Sharks' (1d6 (3)): Init +4; atk bite melee +9 (1d12+6); AC 15; HD 6D7 hp 24 each; MV or Burrow 20'; 1d20+1d16; SV Fort +3, Ref +1, Will +2
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Seps, Snow 'Land Sharks' (1d6 (3)): Init +4; atk bite melee +9 (1d12+6); AC 15; HD 6D7 hp 24 each; MV or Burrow 40'; 1d20+1d16; SV Fort +3, Ref +1, Will +2
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Serfs 'Thought Masters' (1d10 (5)): Init +3; atk weapon melee +6 (1d8+3) and 2 x claws melee +6 (1d3+3); AC 14; HD 5D5 hp 15 each; MV 30'; 1d20+1d14; SV Fort +2, Ref +0, Will +3
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Seroon Lous 'Green Cypress' (3d6 (10)): Init +6; atk 1d10+10 x weapons melee +7 (1d8+1); AC 12; HD 9D5 hp 27 each; MV 0'; 1d20+1d20; SV Fort +3, Ref +1, Will +2
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Sleeths 'Seer Lizards' (1d10 (5)): Init +3; atk weapon melee +9 (1d10+6); AC 15; HD 6D7 hp 24 each; MV 30'; 1d20+1d16; SV Fort +3, Ref +0, Will +3
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Soul Besh 'Skeeters' (1d20 (10)): Init +2; atk bite melee +1 (1d5-1); AC 12; HD 3D7 hp 12 each; MV 20' or Fly 60'; 1d20; SV Fort +0, Ref +0, Will +0
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Squeekers 'King Rats' (1d100 (50)): Init +1; atk bite melee (1d5-1) and 2 x claws melee (1d3-1); AC 14; HD 2D7 hp 8 each; MV 30'; 1d20; SV Fort +1, Ref +0, Will +1
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Terls 'Tree Fish' (1d4 (2)): Init +3; atk bite melee +6 (1d4+4); AC 15; HD 4D7 hp 16 each; MV or Fly 60'; 1d20; SV Fort +2, Ref +1, Will +1
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Wardents 'Devo Beasts' (1d6+1 (4)): Init +2; atk weapon melee +1 (1d6-1); AC 14; HD 4D5 hp 12 each; MV 30'; 1d20; SV Fort +2, Ref +0, Will +2
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Win Seen, Green 'Green Tanglers' (3d4 (7)): Init +2; atk 1d3+2 x vines melee +5 (1d5+1); AC 11; HD 6D5 hp 18 each; MV 0'; 1d20+1d16; SV Fort +3, Ref -1, Will +1
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Win Seen, Yellow 'Yellow Tanglers' (3d4 (7)): Init +2; atk 1d3+2 x vines melee +5 (1d5+1); AC 11; HD 6D5 hp 18 each; MV 0'; 1d20+1d16; SV Fort +3, Ref -1, Will +1
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Yexils 'Orange Scarfers' (1d4 (2)): Init +6; atk bite melee +10 (1d14+6); AC 14; HD 7D7 hp 28 each; MV 30' or Fly 60'; 1d20+1d20; SV Fort +4, Ref +0, Will +0
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Zarns 'Borer Beetles' (1d6 (3)): Init +6; atk spit +2 (1d3, 20') and bite melee -1 (1d3-3); AC 13; HD 3D7 hp 12 each; MV or Fly 40'; 1d20; SV Fort -1, Ref +0, Will -1
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Zeethh 'Gamma Grass' (5d20 (52)): Init -3; atk seed melee -3 (1d3-3); AC 10; HD 1D5 hp 3 each; MV 0'; 1d20; SV Fort -2, Ref -3, Will -1
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