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2 | Level: | 1 | Heiress of the Court | Lina Lovely | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Female Human | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | rosyNoble [RN] | Land of ___ and ___ | The Royal Knight | Rose Dress | The Princess | |||||||||||||||||||
5 | Darkle#0485 | "Dearie me! It's time for tea!📕" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Rose Hairpin | |||||||||||||||||||
7 | Athletics | Str | +0 | +2 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +2 | 0 | 0 | 20 / 20 | 1 | 1 | The Royal Knight | Tier 0 Puppetkind | ||||||||||||||
9 | Acrobatics | Dex | +0 | -1 | Temporary HP | 100% | Hit Die Roll | |||||||||||||||||
10 | Sleight of Hand | Dex | +0 | -1 | 0 | 1d8+2 | ||||||||||||||||||
11 | Stealth | Dex | +0 | -1 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +0 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +0 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | The knight in charge of protecting the Court of Thorns. He stands tall, ready to lay his life down for the Princess. | ||||||||||||||
14 | Occult | Int | +0 | +0 | Initiative | -1 | 15 | The Princess | Tier 0 Puppetkind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +3 | ||||||||||||||||||||
16 | Insight | Wis | +0 | +3 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +3 | Strength | 14 (2) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +5 | Constitution | 14 (2) | Fortitude | 14 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +6 | Dexterity | 8 (-1) | +0 | Fade | 0 | The princess of the Court of Thorns. Her strikes are quick and deadly. | ||||||||||||||
20 | Survival | Wis | +0 | +3 | Intelligence | 10 (0) | Reflex | 9 | Cripple | 0 | Rose Dress | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +0 | Wisdom | 16 (3) | +0 | Setback | 0 | |||||||||||||||
22 | Intimidation | Cha | +0 | +0 | Charisma | 10 (0) | Will | 15 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +0 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +1 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | A dress adorned with fake roses and deadly thorns. An ideal outfit for attending the Court of Thorns, fit for a tactician like yourself. | |||||||||||||||||||||||
26 | Resources | Rose Hairpin | ||||||||||||||||||||||
27 | Name | Name | Name | Name | Name | |||||||||||||||||||
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30 | Current | Current | Current | Current | Current | |||||||||||||||||||
31 | Maximum | Maximum | Maximum | Maximum | Maximum | |||||||||||||||||||
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48 | Familykind | PuppetKind | Tier | 0 | Stat | STR | Hit | +4 to hit | Jesterkind | BondKind | Tier | 0 | Stat | WIS | Hit | +5 to hit | ||||||||
49 | Type | Special One-Handed Brutality Control Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Special One-Handed Esoteric Control Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Puppet Attack | Qd8+STR | 1d8+2 | Major action: Your puppet makes a melee attack against a single target within its range. [Base damage: Qd8+STR, basic] | Strike | Qd6+WIS | 1d6+3 | Major action: Your minion makes a melee attack against a single target within range. [Base damage: Qd6+WIS, basic] | ||||||||||||||||
52 | Team Attack | Qd6+STR | 1d6+2 | Major action: Your puppet makes a melee attack against a single target within its range. This abilitech has the Combo property. [Base damage: Qd6+STR] | Double Strike | Qd3+WIS | 1d3+3 | Major action: Your minion makes a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd3+WIS] | ||||||||||||||||
53 | Grapple Command | Major action: Your puppet initiates a grapple against a target within melee range. It can only grapple one target at a time in this way. | Crippling Strike | Qd3+WIS | 1d3+3 | Major action: Your minion makes a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd3+WIS] | ||||||||||||||||||
54 | Creep | Qd6 | 1d6 | Minor action: Your puppet makes a melee attack. This abilitech has the Crush property. [Base damage: Qd6] | Hex Target | Minor action: Your minion curses a target within range for 1 minute (10 rounds). Whenever an attacker would add bonus damage from Assail against the target, they add Q to the damage done. | ||||||||||||||||||
55 | Soul Stare | Major action: Your puppet stares at a single target within range, staring into their soul with its lifeless eyes, targeting Will resistance. If you break resistance, the target is Dazed and Exposed until the end of your next turn. | Stress | Major action: Your minion makes a single target within control range uncomfortable, inflicting Setback (2) for one minute (10 rounds). | ||||||||||||||||||||
56 | Stress | Major action: Your puppet makes a single target within range uncomfortable, inflicting Setback (2) for one minute (10 rounds). | Empower Ally | Major action: Your minion makes a single ally within control range comfortable, giving them +2 to attack rolls and skill checks for one minute (10 rounds). Only one ally may be comfortable at a time. | ||||||||||||||||||||
57 | Screech | Major action: Your puppet lets out a cackle of unknown origin and frankly you don't want to know how it did that. Make a psionic skill or Intimidation check against a single target within command range, targeting Will resistance. If you break resistance, the target is Dazed and Impaired for 1 round. | Galvanize | Major action: Your minion spreads its aura. You and all allies are Warded (Q) for 1 minute (10 rounds) while within control range. | ||||||||||||||||||||
71 | Range: 5 feet (melee), 30 feet (control) Notes: When you equip PuppetKind, you gain a puppet minion theoretically under your control. It is Medium, with 15*Q hit points, AC/resistances of 15+Q, and a speed equal to your base speed plus ten. | Range: 10 feet (melee), 30 feet (control), Esoteric: WIS Notes: When you equip BondKind, you gain a mystical minion under your control. It is Medium, with 15*Q hit points, AC/resistances of 15+Q, and a speed equal to your base speed plus ten. | ||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
73 | ||||||||||||||||||||||||
74 | Radionics | Tier | 0 | Stat | STR | Hit | +4 to hit | Knights | Whispers | Tier | 0 | Stat | STR | Hit | +4 to hit | |||||||||
75 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
76 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
77 | Diagnosis, ability (affinity) | You gain a sixth sense attuned to biological anatomy. Your ability to Discern and Scrutinize extends to nearby biologicals within 100 feet, whether it be their health, afflictions, new or old injuries, etc. You can interchangeably use your psionic skill or Medicine for those abilities where necessary, and the SM may require such a check to tell specific details about a creature's biology, detect infection vectors in an area, or some other use for this sixth sense, at the SM's discretion. This affinity is used as a free action if an action cost is not given elsewhere. | Augur (affinity) | You gain a sixth sense attuned to ghosts and the undeathly supernatural. Your ability to Discern and Scrutinize extends to such things within 100 feet, whether it be ghostly beings, items, phenomena, etc. You can interchangeably use your psionic skill or Occult for those abilities where necessary, and the SM may require such a check to tell specific details about some ghostly signature, detect some subtle or otherwise concealed spectral magic, or some other use for this sixth sense, at the SM's discretion. You can spend a lesser slot to heighten your psi sense, allowing you to know and track the locations of all creatures with psionic natures, foci, or other psionic features within 100 feet for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of undead creatures, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing. This affinity is used as a free action if an action cost is not given elsewhere. | ||||||||||||||||||||
78 | Diagnosis, healing (affinity) | Your healing is more effective on creatures you have recently Scrutinized, or Discerned on the same turn as the heal. If rolling for healing, you may reroll the amount healed. If healing a flat amount, add your PCM to it. | Lay Waste (at-will, ranged) | Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd6+PCM] | ||||||||||||||||||||
79 | Diagnosis, rules (affinity) | You can spend a lesser slot to heighten this sixth sense, allowing you to sense and track the locations of living creatures within this range for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of living creatures, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing. | Lay Waste (at-will, cleave) | Major action: Make a ranged attack against Will resistance, targeting up to three creatures within range. [Base damage: Pd3+PCM] | ||||||||||||||||||||
80 | Lay On Hands (lesser) | Major action: You heal an ally for the listed damage. [Base damage: 2Pd3+PCM] | Lay Waste (at-will, dazing) | Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Dazed for 1 round. [Base damage: Pd3+PCM] | ||||||||||||||||||||
81 | Lay On Hands (greater) | Major action: You heal all allies within 30 feet for the listed damage. You also heal yourself, but for half the listed damage. [Base damage: 2Pd6+PCM] | Lay Waste (lesser) | Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Impaired for 1 round. While Impaired in this way, the target cannot move towards you. [Base damage: Pd6+PCM] | ||||||||||||||||||||
82 | Lay On Hands (greater) | Major action: You use the lesser version of Lay On Hands thrice. For each usage, you can heal yourself instead of an ally, but for half the listed damage instead. | Lay Waste (lesser) | Free action: After landing an attack, a phantom Impairs the target for 1 round. | ||||||||||||||||||||
83 | Acupressure (at-will) | Reaction: On yourself or an ally, choose one status condition with a duration of two minutes or less. You reduce its duration by 3 rounds. If this eliminates the condition, they are then immune to it for 3 rounds. | Mourners (lesser) | Major action: Create a 15 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) while within this sphere. | ||||||||||||||||||||
84 | Acupressure (lesser) | Minor action: Remove all status conditions from a target. They are then immune to new status conditions for 1 minute. | Mourners (greater) | Major action: Create a 30 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) and Impaired while within this sphere. | ||||||||||||||||||||
85 | Acupressure (greater) | Major action: Poke an ally in their meridians. For the next 1 minute, they have Aegis (P), lose all negative conditions and are immune to them, and heal for P hit points at the start of each of their turns. | Vengeful Dirge (at-will) | Reaction: You summon a spectre to protect you and lash out against attackers. As a reaction to being attacked, make a ranged attack against a target's Will resistance. [Base damage: P] | ||||||||||||||||||||
86 | Vitalistic Circle (at-will) | Channeled action: Have everyone hold hands in a circle, including yourself, then channel for 1 minute. This links everyone in the circle in a Sympathetic Bond for 1 hour; whenever anyone is psionically healed (or through Steps), you may split and distribute the healing as you see fit, as long as all parties involved agree to it. Additionally, the Lay On Hands subpower can be used on bonded allies regardless of distance. Only four creatures can be in this bond, including yourself, and they cannot count as part of this bond if they are more than 100 feet from you. | Vengeful Dirge (lesser) | Major action: You empower your protective spectre. For the next 1 minute, as a reaction to being attacked, make an attack against a target's Will resistance. If it hits, you impose a d3 Block die against the attack that triggered it. [Base damage: Pd3+PCM] Free action: After landing an attack, you summon a shade to curse your target. For 3 rounds, the target takes P damage for every attack roll they make. | ||||||||||||||||||||
87 | Vitalistic Circle (at-will) | Reaction: As a reaction to healing being distributed, choose a Sympathetic Bondmate to heal for an additional P hit points. This bonus amount cannot be distributed. | Requiem (lesser) | Major action: You empower your affinity gain a postcognitive sixth sense by which you can glean details of the past.. For the next hour, your ability to Discern and Scrutinize also extends to telling significant memories and past events from a given object or locale, as determined by the SM. Any rules of thumb also follow that of the base Augur affinity. | ||||||||||||||||||||
88 | Vitalistic Circle (lesser) | Free action: Flood the circle with calcium. For 1 round, all Sympathetic Bondmates have Aegis (P). This effect does not stack. Major action: Flood the circle with selenium. Roll the listed damage; for the next 1 minute, whenever a Sympathetic Bondmate takes damage, you can redirect some or all of the damage to this amount. If there is any left at the end of the minute, it becomes healing to be divided among bondmates. [Base damage: Pd3+PCM] | Requiem (lesser) | Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd12+PCM] | ||||||||||||||||||||
89 | Megavitamins (at-will) | Major action: You expand your affinity into the field of edibles. For the next hour, your ability to Discern and Scrutinize extends to edible objects; you might tell the nutritional content, artificial ingredients, and any poisons in a meal. | Requiem (greater) | Major action: Make a ranged attack against a target's Will resistance. If this attack fails to break resistance, it deals half damage but no additional effects. Either way, all other targets within 20 feet then take half the damage done. [Base damage: 2Pd8+PCM] | ||||||||||||||||||||
90 | Megavitamins (at-will) | Major action: Embed a single-use vitamin injection into a willing creature, choosing a resistance of choice. Whenever the creature is hit by an attack that targets that resistance, the injection reflexively releases to grant them +4 to that resistance for that attack. The injection only lasts 1 hour, and only one can exist at a time. Major action: You administer a chemical cocktail to an ally. For the next 1 minute, whenever the ally Assails or is Assailed for, increase its magnitude by P. | Eulogies (at-will) | Minor action: Command your Ravening Spirits to each make a ranged weapon attack (range: 15 ft.) against a target in range, targeting Reflex resistance. [Base damage: P] | ||||||||||||||||||||
91 | Megavitamins (lesser) | Major action: You administer a questionable cocktail to yourself or an ally. For the next 1 minute, you can activate the cocktail as a reaction to the recipient landing a damaging attack. The damage is increased by the listed damage, and the attacker heals for half the listed damage. [Base damage: Pd4+PCM] | Eulogies (lesser) | Major action: Summon a Ravening Spirit minion. These spirits are Medium-sized flying creatures with 2*Level hit points and AC/resistances of 18+P. They have a range of 15 feet, has your base speed, use 2P for any skill checks, and move during your turn as you will them, but only attack when ordered as a minor action as below. They last for 24 hours or until dismissed as a free action, but go intangible and inactive if outside your range. You can only have three Ravening Spirits at one time. | ||||||||||||||||||||
92 | Detoxify (at-will) | Major action: Firm up the target's resolve. The next time the creature is hit by an attack that targets AC, they gain +4 to AC for that attack. The resolve only lasts 1 hour, and only one can exist at a time. | Eulogies (lesser) | Major and minor actions: Empower your ravening spirits, commanding them to immediately move and attack as described above, but they use the listed damage for this attack, and make them with advantage. [Base damage: Pd3+PCM] | ||||||||||||||||||||
93 | Detoxify (lesser) | Major action: You create a shield for 1 minute, a 30 ft. radius sphere, centered on yourself. All creatures of your choice gain +4 to AC while within this sphere. You must expend a minor action in subsequent rounds to maintain this effect, or it ends. | Eulogies (greater) | Major action: Summon an Avenging Spirit minion. It is a Large-sized flying creature with 10*Level hit points and AC/resistances of 12+P. It has a range of 5 feet, has your base speed plus 10, and uses 2P for any skill checks. It moves and acts as you will it, without an action cost. It lasts for 1 minute. You can only have one Avenging Spirit at a time. It acts during your turn. Its attack is a melee attack against a target's Reflex resistance, with the listed damage. It can choose to grapple instead of attacking when it acts, using your psionic casting skill instead of Athletics. [Base damage: Pd6+PCM] | ||||||||||||||||||||
94 | Detoxify (greater) | Major and minor action: You focus your mind for 1 minute, creating a 30 ft. radius sphere as a shield, centered on yourself. All creatures of your choice gain +4 to AC and Regen (P) while within this sphere. And all creatures of your choice are Impaired and in difficult terrain while within this sphere. You must expend a minor action in subsequent rounds to maintain this shield, or the shield dissipates. Your focus does not, however. Major action: Reestablish the shield for the remaining duration of your focus; this does not cost a slot. | Covenant (greater) | Full-round action: Summon an enigmatic spirit to reside in you for 1 minute. You gain Regen (P) and +PCM damage to any Whispers subpower/minion damage for the duration. | ||||||||||||||||||||
97 | "I've got the cure for all that ails ya." Hands: Versatile, Range: Melee. Notes: If a target is unwilling to receive healing from any Radionics subpower, you must make an attack roll against their Fortitude resistance. Any healing received from Radionics cannot critically hit, damage from Radionics can. If you break resistance, the subpower works as described. Additionally, the healing done by Radionics subpower counts as an landing an attack (but cannot benefit from anything that specifies an attack roll), and the healing done counts as damage, for the purposes of interaction with Pillars and Paths, etc. For example, damage dice size increases and Assail would both increase the healing done. | "I'm putting your name in my little black necronomicon." Hands: Two, Range: 50 feet. Notes: Talk with your SM beforehand to figure out how prevalent ghosts may be in their session, if they exist at all. While ghosts are canon, it's good to communicate effectively with your SM from the get-go. | ||||||||||||||||||||||
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126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Childhood: Supernatural Choose one of the following psionic powers. You know the Affinity associated with that power. Lvl times per long rest, you can push yourself to count as having spent a lesser slot for the purposes of this affinity. >Cryokinesis, Electrokinesis, Pyrokinesis, Radionics | Strategist | You are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Rapidity, lvl 1, Strategist | Once per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check. | Awakening Dreamer, Thaumaturge, Slayer/Strategist | Keystone Path: when taken, you cannot enter any other Keystone Paths. Path of the Thaumaturge uses a resource called Dreams. You have a maximum of 3 Dreams per Step taken in this Path, and your Dreams fully restore on a long rest. You may choose between the Eldritch Blast or Eldritch Smite basic abilitechs to learn on a strife specibus of your choice. Both are a major action to make an attack with your psionic casting stat. Eldritch Blast is a ranged attack with a range of 60 feet and Qd6+PCM damage, while Eldritch Smite is a melee attack with a range of 5 feet and Qd8+PCM damage. Either way, if the weapon is wielded in two hands, the chosen abilitech gains +1 die size. | Persona: Control | You have a fair understanding of the social rituals and norms followed by nobility, the privileged, and those who sit at the apex of the social and financial hierarchies. You have one stakes die when dealing with them. You also possess a cursory knowledge of the field such that you can pass as one of these individuals, but not enough to claim any skill bonuses for the knowledge itself. | ||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Magic is Real, Thaumaturge, Slayer/Strategist | Pick a psionic power and learn one subpower per Thaumaturge Step you know, including this one. You also learn one whenever you take more Steps in the future. If you learn all five Steps, you learn all subpowers in that power. When casting this power, you can expend a Dream in place of (and counts as) a lesser slot. | Pick this at level 3! | ||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (_________ Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Default | |||||||||||||||||||
150 | T1 | 0 | ||||||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected. | |||||||||||||||||||||
152 | T3 | 0 | ||||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 0 |