| A | B | C | D | E | F | |
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1 | RULE SET: We are using Savage Worlds Adventure Edition. Please read #character-creation rules regardless of your experience. | |||||
2 | Attributes: Use only number don't include the "d", formatting will handle. | |||||
3 | Derived Stats: Parry and Toughness are calculated automatically. | |||||
4 | Spent: Use spent column to track how many skill points you have spent; Core Skills are free | |||||
5 | Skills: Only add number, e.g. 4 instead of d4; formating will handle the "d"; Red skills are core skills; Blue skills are spellcasting skills | |||||
6 | Bennies (per session) | 3 | Player | Larsson | ||
7 | Non-Expiring Bennies | Character Name | Jebediah the Wind walker | |||
8 | Power Points | Template | ||||
9 | Experience | Physical Description | Jebediah is 7,2 and weighs 240pounds short hair scars all ower his body but he have a kind face is mostly polite and kind to all but his physical appearance tells that he has had an interesting life so far. He usually wears a deerskin jacket, pants, moccasins and hat | |||
10 | Conviction | |||||
11 | Attributes | Score | ||||
12 | Agility | d8 | ||||
13 | Smarts | d6 | Edges | Description | ||
14 | Spirit | d4 | Guts | A hero with this Edge has learned to steel himself against the horrors that stalk the Weird West. He gets a free reroll when making Fear checks. | ||
15 | Strength | d6 | Woodsman | Woodsmen are rangers, scouts, and hunters who are more at home in the wilderness than in urban areas. They are skilled trackers and scouts, and know how to live off the land for months at a time. Woodsmen add +2 to Survival rolls, and Stealth rolls made in the wild (not towns, ruins, or underground). | ||
16 | Vigor | d6 | ||||
17 | Derived Stats | |||||
18 | Pace (Base of 6) | 6 | ||||
19 | Running Die | d6 | ||||
20 | Parry | 6 | ||||
21 | Toughness | 8 | ||||
22 | Skills (12 pts rem) | Spent | Hindrances | Description | ||
23 | Academics (Sm) | d | Overconfident (Major) | There’s nothing out there your hero can’t defeat. At least that’s what he thinks. He believes he can do most anything and never wants to retreat from a challenge. He’s not suicidal, but he certainly takes on more than common sense dictates. | ||
24 | *Athletics (Ag) | d6 | Loyal (Minor) | This stalwart defender risks her life for her friends without hesitation. Some Loyal heroes may not act that way, but are the first to come to their friends’ rescue when they’re threatened. | ||
25 | Battle (Sm) | d | Illiterate (Minor) | Your hero cannot read. He can sign his name and knows what a STOP sign says, but little else. He also doesn’t know much about math. He can probably do 2 + 2 = 4, but multiplication and the like are beyond him. Illiterate characters can’t read or write in any language, by the way, no matter how many they actually speak. | ||
26 | *Common Kno (Sm) | d4 | ||||
27 | Driving (Ag) | d | ||||
28 | Faith (Sp) | d | Rank | Upgrade (Planned Advances) | Lifestyle Cost Paid | |
29 | Fighting (Ag) | d8 | Novice (0) | 4xp | $0.00 | |
30 | Focus (Sp) | d | 1 | $0.00 | ||
31 | Gambling (Sm) | d | 2 | $0.00 | ||
32 | Healing (Sm) | d | 3 | $0.00 | ||
33 | Intimidation (Sp) | d | Seasoned (4) | $0.00 | ||
34 | Language (Sm) | d | 5 | $0.00 | ||
35 | *Notice (Sm) | d6 | 6 | $0.00 | ||
36 | Occult (Sm) | d | 7 | $0.00 | ||
37 | Performance (Sp) | d | Veteran (8) | $0.00 | ||
38 | *Persuasion (Sp) | d4 | 9 | $0.00 | ||
39 | Repair (Sm) | d | 10 | $0.00 | ||
40 | Research (Sm) | d | 11 | $0.00 | ||
41 | Riding (Ag) | d6 | Heroic (12) | $0.00 | ||
42 | Science (Sm) | d | 13 | $0.00 | ||
43 | Shooting (Ag) | d10 | 14 | $0.00 | ||
44 | Spellcasting (Sm) | d | 15 | $0.00 | ||
45 | *Stealth (Ag) | d6 | Legendary (16) | $0.00 | ||
46 | Survival (Sm) | d6 | 17 | $0.00 | ||
47 | Taunt (Sm) | d | 18 | $0.00 | ||
48 | Thievery (Ag) | d | 19 | $0.00 | ||
49 | Trade (Sm) | d | 20 | $0.00 | ||
50 | Weird Science (Sm) | d | 21 | $0.00 | ||