ABCDEF
1
RULE SET: We are using Savage Worlds Adventure Edition. Please read #character-creation rules regardless of your experience.
2
Attributes: Use only number don't include the "d", formatting will handle.
3
Derived Stats: Parry and Toughness are calculated automatically.
4
Spent: Use spent column to track how many skill points you have spent; Core Skills are free
5
Skills: Only add number, e.g. 4 instead of d4; formating will handle the "d"; Red skills are core skills; Blue skills are spellcasting skills
6
Bennies (per session)3PlayerLarsson
7
Non-Expiring BenniesCharacter NameJebediah the Wind walker
8
Power PointsTemplate
9
ExperiencePhysical DescriptionJebediah is 7,2 and weighs 240pounds short hair scars all ower his body
but he have a kind face is mostly polite and kind to all but his physical appearance
tells that he has had an interesting life so far.
He usually wears a deerskin jacket, pants, moccasins and hat
10
Conviction
11
AttributesScore
12
Agilityd8
13
Smartsd6EdgesDescription
14
Spiritd4GutsA hero with this Edge has learned to
steel himself against the horrors that stalk
the Weird West. He gets a free reroll when
making Fear checks.
15
Strengthd6WoodsmanWoodsmen are rangers, scouts, and hunters
who are more at home in the wilderness than
in urban areas. They are skilled trackers and
scouts, and know how to live off the land for
months at a time.
Woodsmen add +2 to Survival rolls, and
Stealth rolls made in the wild (not towns,
ruins, or underground).
16
Vigord6
17
Derived Stats
18
Pace (Base of 6)6
19
Running Died6
20
Parry6
21
Toughness8
22
Skills (12 pts rem)SpentHindrancesDescription
23
Academics (Sm)dOverconfident (Major)There’s nothing out there your hero can’t
defeat. At least that’s what he thinks. He
believes he can do most anything and never
wants to retreat from a challenge. He’s not
suicidal, but he certainly takes on more than
common sense dictates.
24
*Athletics (Ag)d6Loyal (Minor)This stalwart defender risks her life for her
friends without hesitation. Some Loyal
heroes may not act that way, but are the first
to come to their friends’ rescue when they’re
threatened.
25
Battle (Sm)dIlliterate (Minor)Your hero cannot read. He can sign his
name and knows what a STOP sign says,
but little else. He also doesn’t know much
about math. He can probably do 2 + 2 = 4, but
multiplication and the like are beyond him.
Illiterate characters can’t read or write in
any language, by the way, no matter how
many they actually speak.
26
*Common Kno (Sm)d4
27
Driving (Ag)d
28
Faith (Sp)dRankUpgrade (Planned Advances)
Lifestyle Cost Paid
29
Fighting (Ag)d8Novice (0)4xp$0.00
30
Focus (Sp)d1$0.00
31
Gambling (Sm)d2$0.00
32
Healing (Sm)d3$0.00
33
Intimidation (Sp)dSeasoned (4)$0.00
34
Language (Sm)d5$0.00
35
*Notice (Sm)d66$0.00
36
Occult (Sm)d7$0.00
37
Performance (Sp)dVeteran (8)$0.00
38
*Persuasion (Sp)d49$0.00
39
Repair (Sm)d10$0.00
40
Research (Sm)d11$0.00
41
Riding (Ag)d6Heroic (12)$0.00
42
Science (Sm)d13$0.00
43
Shooting (Ag)d1014$0.00
44
Spellcasting (Sm)d15$0.00
45
*Stealth (Ag)d6Legendary (16)$0.00
46
Survival (Sm)d617$0.00
47
Taunt (Sm)d18$0.00
48
Thievery (Ag)d19$0.00
49
Trade (Sm)d20$0.00
50
Weird Science (Sm)d21$0.00