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1 | Spell | Level | Description | Duration | Target Type/Distance | Range | Use | |||||||||||||||||||
2 | ||||||||||||||||||||||||||
3 | Accuracy | Novice | You touch a thrown or projectile based weapon to enhance the accuracy. This makes the attacks done by this weapon cost 1 extra stamina to evade or block. | 2 turns | 1 thrown or ranged weapon | Touch | Action | |||||||||||||||||||
4 | Adrenaline Surge | Novice | Target creature gains +1 to their stamina regeneration for the duration. | 2 turns | 1 creature | 25 ft | Action | |||||||||||||||||||
5 | Alter Self | Novice | You assume the form of the same type as your normal form (bipedal humanoid). You gain the abilities of your new form for the duration, like gills, Night Eye, etc. | 1 hour | Self | Self | Action | |||||||||||||||||||
6 | Amplify | Novice | You amplify all sounds in the area, causing even whispers to be heard. | 2 turns | AoE, 15 ft radius | 400 ft | Action | |||||||||||||||||||
7 | Bear's Endurance | Novice | The creature gains +3 to their maximum health for the duration. | 2 turns | 1 creature | Touch | Action | |||||||||||||||||||
8 | Catapult | Novice | You enhance an object that you hold. This adds +2 damage if thrown on top of your proficiency with thrown weapons. | Instant | 1 held object up to 5 lbs | Touch | Free Action | |||||||||||||||||||
9 | Cat's Grace | Novice | The creature gains the agility and coordination of a cat. Stamina cost to dodge or block attacks is reduced by 1 for the duration. | 2 turns | 1 creature | Touch | Action | |||||||||||||||||||
10 | Claws of Darkness | Novice | You grow claws made up of physical shadows for the duration. You deal 1 cold damage and the creature you hit is Slowed for 1 turn. Slowed creatures can only move or make | 2 turns | Self | Self | Free Action | |||||||||||||||||||
11 | an action and cannot make a reaction. | |||||||||||||||||||||||||
12 | Cobra's Breath | Novice | Your saliva becomes poisonous. This deals 1 poison damage to all creatures within the area. | Instant | 10 ft cone | Front | Action | |||||||||||||||||||
13 | Devil's Tongue | Novice | Your tongue grows in length and allows you to make novice grapple and disarm attempts as your action. | 2 turns | Self | 15 ft length | Action | |||||||||||||||||||
14 | Eagle's Splendor | Novice | The creature gains the charisma and cunning of an eagle. You seem more approachable and persuasive, per DM's discretion. | 1 hour | 1 creature | Touch | Action | |||||||||||||||||||
15 | Expeditious Retreat | Novice | Increases your movement speed by 30 ft and doubles your jump distance. This does not affect flying, swimming, climbing and burrowing. | 1 minute | Self | Self | Action | |||||||||||||||||||
16 | Feather Fall | Novice | The creature becomes light as a feather and takes no fall damage for the duration. | Until landing | 1 creature | 25 ft | Reaction | |||||||||||||||||||
17 | Fist of Stone | Novice | You turn your fists into stone, giving you a bonus +2 physical damage to your unarmed attacks for the duration. | 1 minute | Self | Self | Action | |||||||||||||||||||
18 | Fox's Cunning | Novice | The creature becomes a bit more intelligent. The DM can give you more information about your surroundings or other people per their discretion. | 1 minute | 1 creature | Touch | Action | |||||||||||||||||||
19 | Hawkeye | Novice | You gain enhanced eyesight. Your effective weapon range is increased by 50% and your ranged weapon attacks take 1 additional stamina to dodge or block. | 10 minutes | Self | Self | Action | |||||||||||||||||||
20 | Hoard Gullet | Novice | You temporarily gain a magical second stomach. You may ingest items to transport items securely. Only those who can sense magic can see those items. | 1 hour | Self | Self | Action | |||||||||||||||||||
21 | Horrible Taste | Novice | You imbue your skin to make it taste disgusting. All creatures who use bite attacks ot taste your flesh become nauseated for 1 turn, unable to react. Those immune to poison | 2 turns | Self | Self | Action | |||||||||||||||||||
22 | are immune to this spell's effect. | |||||||||||||||||||||||||
23 | Impeding Stones | Novice | You make rock or stone paths jagged and rugged. Upon initial cast, those on the surface fall prone. For the duration, movement is halved on this terrain. | 1 minute | AoE, 40 ft radius stone path | 100 ft | Action | |||||||||||||||||||
24 | Jump | Novice | You imbue a creature with magic. Their jump height and length is doubled for the duration. | 1 minute | 1 creature | Touch | Action | |||||||||||||||||||
25 | Lion's Charge | Novice | You embue a creature with the charging ability of a lion. Their movement is doubled for the duration. | 1 minute | 1 creature | Touch | Action | |||||||||||||||||||
26 | Mountain Stance | Novice | The target creature gains the ability to root themself to the ground, granting immunity to being knocked prone, grappled and lifted. | 1 minute | 1 creature | Self | Action | |||||||||||||||||||
27 | Mimicry | Novice | You gain the ability to perfectly mimic any sound, noise, accent or voice you have heard in the past. This doesn't alllow you to speak languages you normally couldn't understand. | 1 minute | Self | Self | Action | |||||||||||||||||||
28 | Quickswim | Novice | This spell increases your base swim speed by ten feet. This does no effect on any other forms of movement. | 1 hour | Self | Self | Action | |||||||||||||||||||
29 | Scent | Novice | You give a creature enhanced smell, like that of a wolf. They are able to pick up on scents and recognize the scent of familiar people within 30 ft of them. | 10 minutes | 1 creature | Touch | Action | |||||||||||||||||||
30 | Second Wind | Novice | For the duration, the creature recovers an additional 2 stamina per turn. This spell only works if the creature has 1 stamina or less at the start of their turn. | 1 hour | 1 creature | Touch | Action | |||||||||||||||||||
31 | Sink | Novice | The target loses all natural buoyancy, causing them to sink in water. This does not give them the ability to breath underwater. | 1 minute | 1 creature | Touch | Action | |||||||||||||||||||
32 | Steal Size | Novice | You switch height with the creature you target for the duration. | 1 minute | 1 creature | 25 ft | Action | |||||||||||||||||||
33 | Spider Climb | Novice | The target creature can climb on any surface up to their movement without issue. | 1 minute | 1 creature | Touch | Action | |||||||||||||||||||
34 | Quench | Novice | You can put out fire up to 20 cubic ft. This also deals 1 damage to fire based creatures. | Instant | Fires up to 20 cubic ft | 60 ft | Action | |||||||||||||||||||
35 | Enlarge/Reduce | Novice | You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither | 1 minute | 1 creature | 30 ft | Action | |||||||||||||||||||
36 | worn nor carried. Enlarge: The target's size doubles in all dimensions, and its weight is multiplied by eight. Reduce: The target's size is halved in all | |||||||||||||||||||||||||
37 | dimensions, and its weight is reduced to one-eighth of normal. | |||||||||||||||||||||||||
38 | Stick | Novice | This spell affixes a single nonmagical item weighing no more than 5lbs to a heavier item. The two items can be separated with very little force, as the adhesion is just enough to | Instant | 1 object | Touch | Action | |||||||||||||||||||
39 | stick the lighter object to the heavier. | |||||||||||||||||||||||||
40 | Dark Vision | Novice | A touched creature gainst the ability to see in the dark for up to 8 hours. | 8 hours | 1 creature | Touch | Action | |||||||||||||||||||
41 | Prestidigitation | Novice | Instantaneous harmless sensory effect, light or snuff out a candle/torch/small campfire, instantly clean or soil an object no larger than 1 cubic foot, chill/warm/flavor up to 1 foot of | 1 hour | 1 (thing) | 10 ft | Action | |||||||||||||||||||
42 | nonliving material for an hour, make a color/small mark/symbol appear on an object or surface for 1 hour. Effects last for up to 1 hour. | |||||||||||||||||||||||||
43 | Minor Fire Resist | Novice | You reduce fire damage taken by 1. | 2 turns | 1 creature | Touch | Action | |||||||||||||||||||
44 | Minor Frost Resist | Novice | You reduce frost damage taken by 1. | 2 turns | 1 creature | Touch | Action | |||||||||||||||||||
45 | Minor Shock Resist | Novice | You reduce shock damage taken by 1. | 2 tuns | 1 creature | Touch | Action | |||||||||||||||||||
46 | Oakflesh | Novice | You reduce physical damage taken by 1. | 2 turns | 1 creature | Touch | Action | |||||||||||||||||||
47 | Absorb Weapon | Apprentice | You can harmlessly absorb a one handed weapon into your skin. It is undetectable except for spells that detect magic. This can be useful for smuggling weapons. | 1 hour | 1 light/one handed weapon | Self | Action | |||||||||||||||||||
48 | Air Walk | Apprentice | Target creature gains the ability to walk on air as if it were solid ground. A strong wind can disrupt the spell and cause the creature to plummet. You may also target animals. | 1 hour | 1 creature | Touch | Action | |||||||||||||||||||
49 | Amanuensis | Apprentice | You cause writing from one source to be copied into a book or piece of paper. This spell copies 250 words per minute. This spell does not translate the writing, only copies. | 1 hour | Object(s) with writing | 25 ft | Action | |||||||||||||||||||
50 | Amorphous Form | Apprentice | The creature and everything it holds becomes oozelike. This allows the creature to slip into spaces as small as 2 inches in diameter. The creature becomes immune to poison, | 1 hour | 1 creature | Touch | Action | |||||||||||||||||||
51 | polymorphing and status ailments but they CANNOT attack nor cast spells until the spell ends or is ended. | |||||||||||||||||||||||||
52 | Animate Weapon | Apprentice | You animate a weapon that can move up to 30ft and attacks independently of the caster. It deals 3 physical damage and has 6 health. | 3 turns | 1 weapon | Touch | Action | |||||||||||||||||||
53 | Beast Claws | Apprentice | Your hand morph into claws of a beast. You gain +2 to your attacks from your unarmed attacks. | 10 minutes | Self | Self | Action | |||||||||||||||||||
54 | Blindsight | Apprentice | The creature gains the ability to see through vibrations, allowing them to see invisible or concealed creatures. | 3 turns | 1 creature | Touch | Action | |||||||||||||||||||
55 | Bull's Strength | Apprentice | The creature becomes stronger, gaining +2 to all physical attacks. This also allows the creature to wield two handed weapons with only one hand. | 3 turns | 1 creature | Touch | Action | |||||||||||||||||||
56 | Burrow | Apprentice | Your hands sprout claws as hard as stone. You gain the ability to tunnel through earth, sand, clay and gravel (not solid rock). You dig up to 10 ft per turn. In addition, you gain +1 | 1 hour | Self | Self | Action | |||||||||||||||||||
57 | physical damage with your unarmed attacks. | |||||||||||||||||||||||||
58 | Clearstone | Apprentice | You cause a section of stone or rock to become transparent. This does not work on fabricated materials like brick, concrete, metal and cut gems. | 1 hour | 20 ft cube of stone | Touch | Action | |||||||||||||||||||
59 | Demon Wings | Apprentice | You grow batlike wings that allow you to fly up to your standard movement speed. | 1 hour | Self | Self | Action | |||||||||||||||||||
60 | Energy Surge | Apprentice | The creature gains +1 to their magicka regeneration per turn for the duration. | 3 turns | 1 creature | 25 ft | Action | |||||||||||||||||||
61 | False Gravity | Apprentice | The creature can travel on any solid surface as it switches its own gravity. if the spell ends and the creature is walking on a wall or ceiling, then they fall. | 2 minutes | 1 creature | Touch | Action | |||||||||||||||||||
62 | Fly | Apprentice | The creature gains the ability to fly for the duration. They can fly for 60 ft, 40 ft if they are wearing medium or heavy armor. | 2 minutes | 1 creature | Touch | Action | |||||||||||||||||||
63 | Gaseous Form | Apprentice | The creature's body becomes mist, able to squeeze through the tiniest of cracks. They cannot attack nor cast spells, but they take no damage for the duration. They cannot pass | 2 minutes | 1 creature | Touch | Action | |||||||||||||||||||
64 | through liquid. | |||||||||||||||||||||||||
65 | Giant's Wrath | Apprentice | You infuse 6 pebbles with powerful magic. You may use these pebbles as thrown weapons which transform into large rocks as soon as they leave your grasp. They deal 3 phys. | 2 minutes | 6 pebbles | Touch / 30 ft | Action | |||||||||||||||||||
66 | Haste | Apprentice | You grant a creature with incredible speed. They gain an additional action per turn and their movement is doubled. Once the spell ends, they are stunned for 1 turn. | 2 turns | 1 creature | Touch | Action | |||||||||||||||||||
67 | Magnetism | Apprentice | You create a ray of electrical energy that magnetizes the metallic item that the ray hits. It is drawn to you if it is not secured to a surface or person. You must be able to hold it. | Instant | 1 metallic item | 25 ft | Action | |||||||||||||||||||
68 | Meld into Ice | Apprentice | You meld yourself into ice. While within, you can cast spells on yourself, but cannot cast on others. You are aware of your surroundings and the passage of time. If the ice is | 10 minutes | Icy surface | Self | Action | |||||||||||||||||||
69 | struck or attacked, you are expelled, but take no damage from the attack. Other creatures can see your reflection in the ice. | |||||||||||||||||||||||||
70 | Sandform | Apprentice | Your body and equipment transform into living sand. You gain immunity to poison, paralysis, stunning and magical sleep for the duration, but cannot attack. You still take damage | 2 minutes | Self | Self | Action | |||||||||||||||||||
71 | from attack while in this form. | |||||||||||||||||||||||||
72 | Shrink Item | Apprentice | You are able to shrink one nonmagical item to 1/16th of its original size and weight. A burning fire and even a puddle of water may be shrunk this way for the duration. | 1 day | Object up to 6 cubic ft | Touch | Action | |||||||||||||||||||
73 | Slow | Apprentice | The target is slowed for the duration, halving their movement and only allowing them to make a Reaction OR and Action every turn. | 2 turns | 1 creature | 25 ft | Action | |||||||||||||||||||
74 | Snare | Apprentice | You create a magical trap on the ground. You must have a large object to link the snare to that is within 20 ft of the snare. Once a creature steps on it, they take 3 physical | 3 turns | Clear area | Touch | 3 turns | |||||||||||||||||||
75 | damage and are grappled, unable to move or react, for the duration. A creature may use their action and 3 stamina to free themselves. | |||||||||||||||||||||||||
76 | Spell Enhancer | Apprentice | You empower your next spell, increasing the stamina and magicka cost to dodge, block or resist it by 2. | Next Spell | Self | Self | Action | |||||||||||||||||||
77 | Spell Vulnerability | Apprentice | You reduce the natural magic resistance in a creature. The next spell that hits them deals 2 extra damage. | Next Spell | 1 creature | 25 ft | Action | |||||||||||||||||||
78 | Stone Shape | Apprentice | You can mold stone and rock into a different shape. | Instant | 1 stone object | Touch | Action | |||||||||||||||||||
79 | Freedom of Movement | Apprentice | The target creature is unhindered by terrain and maintains their normal movement speed, no matter the terrain. | 1 minute | 1 creature | Touch | Action | |||||||||||||||||||
80 | Earthbind | Apprentice | The target creature is grounded and cannot move for the duration. If they are swimming, they sink. | 3 turns | 1 creature | 60 ft | Action | |||||||||||||||||||
81 | Water Walk | Apprentice | This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing | 1 hour | Up to 10 willing creatures | 30 ft | Action | |||||||||||||||||||
82 | molten lava can still take damage from the heat). If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet | |||||||||||||||||||||||||
83 | per round. | |||||||||||||||||||||||||
84 | Water Breathing | Apprentice | Grants up to 10 creatures the ability to breathe underwater for 24 hours. They can still breathe outside of water. | 24 hours | Up to 10 willing creatures | 30 ft | Action | |||||||||||||||||||
85 | Tiny Servant | Apprentice | You touch a tiny nonmagical object that isn't attached to something else or carried by another creature. The object sprouts arms and legs, becoming a creature under your | 8 hours | 1 object | Touch | Action | |||||||||||||||||||
86 | control for up to 8 hours. You can mentally command the creature. You can give specific or general commands. If no commands are given, it does nothing other than | |||||||||||||||||||||||||
87 | defend itself. | |||||||||||||||||||||||||
88 | Lesser Fire Resist | Apprentice | You reduce fire damage taken by 2. | 3 turns | 1 creature | Touch | Action | |||||||||||||||||||
89 | Lesser Frost Resist | Apprentice | You reduce frost damage taken by 2. | 3 turns | 1 creature | Touch | Action | |||||||||||||||||||
90 | Lesser Shock Resist | Apprentice | You reduce shock damage taken by 2. | 3 turns | 1 creature | Touch | Action | |||||||||||||||||||
91 | Stoneflesh | Apprentice | You reduce physical damage taken by 2. | 3 turns | 1 creature | Touch | Action | |||||||||||||||||||
92 | Animate Objects | Adept | You animate an object no bigger than a 20 ft cube. It can move 30 ft and acts independently of the caster. Its attacks deal 5 physical damage and it has 8 health. | 4 turns | 1 object | 100 ft | Action | |||||||||||||||||||
93 | Armor Lock | Adept | You lock a creature wearing armor, restricting their movement. The creature cannot move and all attacks made by them cost 0 stamina to dodge. | 4 turns | 1 creature | Touch | Action | |||||||||||||||||||
94 | Bear's Endurance, Mass | Adept | Up to three creature within range gain +3 to their maximum health for the duration. | 2 turns | 3 creatures | 25 ft | Action | |||||||||||||||||||
95 | Bear's Heart | Adept | You bolster yourself with exhausting strength. You gain +3 to maximum health and gain +1 to all physical attacks, but lose -1 to your stamina per turn and CANNOT regenerate | 4 turns | Self | Self | Action | |||||||||||||||||||
96 | your stamina. You can end the effects of the spell at any time. | |||||||||||||||||||||||||
97 | Bull's Strength, Mass | Adept | Up to 3 creatures gain +3 to all physical attacks and can wield two handed weapons with only one hand. | 3 turns | 3 creatures | 25 ft | Action | |||||||||||||||||||
98 | Cat's Grace, Mass | Adept | Up to 3 creatures gain the agility and coordination of a cat. Stamina cost to dodge or block attacks is reduced by 1 for the duration. | 2 turns | 3 creatures | 25 ft | Action | |||||||||||||||||||
99 | Crumble | Adept | You erode a structure determined by the DM that was manmade and not natural, causing it to crumble. | Instant | 1 structure. Ask DM. | 100 ft | Action | |||||||||||||||||||
100 | Fabricate | Adept | You convert material into a product of the same type of material. The mass must be the same as the converted material. You can target groups of the same material as well. | Permanent | 30 cubic ft | 25 ft | Action |