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SpellLevelDescriptionDurationTarget Type/DistanceRangeUse
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AccuracyNoviceYou touch a thrown or projectile based weapon to enhance the accuracy. This makes the attacks done by this weapon cost 1 extra stamina to evade or block.2 turns1 thrown or ranged weaponTouchAction
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Adrenaline SurgeNoviceTarget creature gains +1 to their stamina regeneration for the duration.2 turns1 creature25 ftAction
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Alter SelfNoviceYou assume the form of the same type as your normal form (bipedal humanoid). You gain the abilities of your new form for the duration, like gills, Night Eye, etc.1 hourSelfSelfAction
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AmplifyNoviceYou amplify all sounds in the area, causing even whispers to be heard.2 turnsAoE, 15 ft radius400 ftAction
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Bear's EnduranceNoviceThe creature gains +3 to their maximum health for the duration.2 turns1 creatureTouchAction
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CatapultNoviceYou enhance an object that you hold. This adds +2 damage if thrown on top of your proficiency with thrown weapons.Instant1 held object up to 5 lbsTouchFree Action
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Cat's GraceNoviceThe creature gains the agility and coordination of a cat. Stamina cost to dodge or block attacks is reduced by 1 for the duration.2 turns1 creatureTouchAction
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Claws of DarknessNoviceYou grow claws made up of physical shadows for the duration. You deal 1 cold damage and the creature you hit is Slowed for 1 turn. Slowed creatures can only move or make2 turnsSelfSelfFree Action
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an action and cannot make a reaction.
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Cobra's BreathNoviceYour saliva becomes poisonous. This deals 1 poison damage to all creatures within the area.Instant10 ft coneFrontAction
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Devil's TongueNoviceYour tongue grows in length and allows you to make novice grapple and disarm attempts as your action.2 turnsSelf15 ft lengthAction
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Eagle's SplendorNoviceThe creature gains the charisma and cunning of an eagle. You seem more approachable and persuasive, per DM's discretion.1 hour1 creatureTouchAction
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Expeditious RetreatNoviceIncreases your movement speed by 30 ft and doubles your jump distance. This does not affect flying, swimming, climbing and burrowing.1 minuteSelfSelfAction
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Feather FallNoviceThe creature becomes light as a feather and takes no fall damage for the duration.Until landing1 creature25 ftReaction
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Fist of StoneNoviceYou turn your fists into stone, giving you a bonus +2 physical damage to your unarmed attacks for the duration.1 minuteSelfSelfAction
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Fox's CunningNoviceThe creature becomes a bit more intelligent. The DM can give you more information about your surroundings or other people per their discretion.1 minute1 creatureTouchAction
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HawkeyeNoviceYou gain enhanced eyesight. Your effective weapon range is increased by 50% and your ranged weapon attacks take 1 additional stamina to dodge or block.10 minutesSelfSelfAction
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Hoard GulletNoviceYou temporarily gain a magical second stomach. You may ingest items to transport items securely. Only those who can sense magic can see those items.1 hourSelfSelfAction
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Horrible TasteNoviceYou imbue your skin to make it taste disgusting. All creatures who use bite attacks ot taste your flesh become nauseated for 1 turn, unable to react. Those immune to poison2 turnsSelfSelfAction
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are immune to this spell's effect.
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Impeding StonesNoviceYou make rock or stone paths jagged and rugged. Upon initial cast, those on the surface fall prone. For the duration, movement is halved on this terrain.1 minuteAoE, 40 ft radius stone path100 ftAction
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JumpNoviceYou imbue a creature with magic. Their jump height and length is doubled for the duration.1 minute1 creatureTouchAction
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Lion's ChargeNoviceYou embue a creature with the charging ability of a lion. Their movement is doubled for the duration.1 minute1 creatureTouchAction
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Mountain StanceNoviceThe target creature gains the ability to root themself to the ground, granting immunity to being knocked prone, grappled and lifted.1 minute1 creatureSelfAction
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MimicryNoviceYou gain the ability to perfectly mimic any sound, noise, accent or voice you have heard in the past. This doesn't alllow you to speak languages you normally couldn't understand.1 minuteSelfSelfAction
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QuickswimNoviceThis spell increases your base swim speed by ten feet. This does no effect on any other forms of movement.1 hourSelfSelfAction
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ScentNoviceYou give a creature enhanced smell, like that of a wolf. They are able to pick up on scents and recognize the scent of familiar people within 30 ft of them.10 minutes1 creatureTouchAction
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Second WindNoviceFor the duration, the creature recovers an additional 2 stamina per turn. This spell only works if the creature has 1 stamina or less at the start of their turn.1 hour1 creatureTouchAction
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SinkNoviceThe target loses all natural buoyancy, causing them to sink in water. This does not give them the ability to breath underwater.1 minute1 creatureTouchAction
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Steal SizeNoviceYou switch height with the creature you target for the duration.1 minute1 creature25 ftAction
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Spider ClimbNoviceThe target creature can climb on any surface up to their movement without issue.1 minute1 creatureTouchAction
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QuenchNoviceYou can put out fire up to 20 cubic ft. This also deals 1 damage to fire based creatures.InstantFires up to 20 cubic ft60 ftAction
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Enlarge/ReduceNoviceYou cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither1 minute1 creature30 ftAction
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worn nor carried. Enlarge: The target's size doubles in all dimensions, and its weight is multiplied by eight. Reduce: The target's size is halved in all
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dimensions, and its weight is reduced to one-eighth of normal.
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StickNoviceThis spell affixes a single nonmagical item weighing no more than 5lbs to a heavier item. The two items can be separated with very little force, as the adhesion is just enough to Instant1 objectTouchAction
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stick the lighter object to the heavier.
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Dark VisionNoviceA touched creature gainst the ability to see in the dark for up to 8 hours.8 hours1 creatureTouchAction
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PrestidigitationNovice
Instantaneous harmless sensory effect, light or snuff out a candle/torch/small campfire, instantly clean or soil an object no larger than 1 cubic foot, chill/warm/flavor up to 1 foot of
1 hour1 (thing)10 ftAction
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nonliving material for an hour, make a color/small mark/symbol appear on an object or surface for 1 hour. Effects last for up to 1 hour.
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Minor Fire ResistNoviceYou reduce fire damage taken by 1.2 turns1 creatureTouchAction
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Minor Frost ResistNoviceYou reduce frost damage taken by 1.2 turns1 creatureTouchAction
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Minor Shock ResistNoviceYou reduce shock damage taken by 1.2 tuns1 creatureTouchAction
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OakfleshNoviceYou reduce physical damage taken by 1.2 turns1 creatureTouchAction
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Absorb WeaponApprenticeYou can harmlessly absorb a one handed weapon into your skin. It is undetectable except for spells that detect magic. This can be useful for smuggling weapons.1 hour1 light/one handed weaponSelfAction
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Air WalkApprenticeTarget creature gains the ability to walk on air as if it were solid ground. A strong wind can disrupt the spell and cause the creature to plummet. You may also target animals.1 hour1 creatureTouchAction
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AmanuensisApprenticeYou cause writing from one source to be copied into a book or piece of paper. This spell copies 250 words per minute. This spell does not translate the writing, only copies.1 hourObject(s) with writing25 ftAction
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Amorphous FormApprenticeThe creature and everything it holds becomes oozelike. This allows the creature to slip into spaces as small as 2 inches in diameter. The creature becomes immune to poison,1 hour1 creatureTouchAction
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polymorphing and status ailments but they CANNOT attack nor cast spells until the spell ends or is ended.
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Animate WeaponApprenticeYou animate a weapon that can move up to 30ft and attacks independently of the caster. It deals 3 physical damage and has 6 health.3 turns1 weaponTouchAction
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Beast ClawsApprenticeYour hand morph into claws of a beast. You gain +2 to your attacks from your unarmed attacks.10 minutesSelfSelfAction
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BlindsightApprenticeThe creature gains the ability to see through vibrations, allowing them to see invisible or concealed creatures.3 turns1 creatureTouchAction
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Bull's StrengthApprenticeThe creature becomes stronger, gaining +2 to all physical attacks. This also allows the creature to wield two handed weapons with only one hand.3 turns1 creatureTouchAction
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BurrowApprenticeYour hands sprout claws as hard as stone. You gain the ability to tunnel through earth, sand, clay and gravel (not solid rock). You dig up to 10 ft per turn. In addition, you gain +11 hourSelfSelfAction
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physical damage with your unarmed attacks.
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ClearstoneApprenticeYou cause a section of stone or rock to become transparent. This does not work on fabricated materials like brick, concrete, metal and cut gems.1 hour20 ft cube of stoneTouchAction
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Demon WingsApprenticeYou grow batlike wings that allow you to fly up to your standard movement speed.1 hourSelfSelfAction
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Energy SurgeApprenticeThe creature gains +1 to their magicka regeneration per turn for the duration.3 turns1 creature25 ftAction
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False GravityApprenticeThe creature can travel on any solid surface as it switches its own gravity. if the spell ends and the creature is walking on a wall or ceiling, then they fall.2 minutes1 creatureTouchAction
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FlyApprenticeThe creature gains the ability to fly for the duration. They can fly for 60 ft, 40 ft if they are wearing medium or heavy armor.2 minutes1 creatureTouchAction
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Gaseous FormApprenticeThe creature's body becomes mist, able to squeeze through the tiniest of cracks. They cannot attack nor cast spells, but they take no damage for the duration. They cannot pass2 minutes1 creatureTouchAction
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through liquid.
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Giant's WrathApprenticeYou infuse 6 pebbles with powerful magic. You may use these pebbles as thrown weapons which transform into large rocks as soon as they leave your grasp. They deal 3 phys.2 minutes6 pebblesTouch / 30 ftAction
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HasteApprenticeYou grant a creature with incredible speed. They gain an additional action per turn and their movement is doubled. Once the spell ends, they are stunned for 1 turn.2 turns1 creatureTouchAction
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MagnetismApprenticeYou create a ray of electrical energy that magnetizes the metallic item that the ray hits. It is drawn to you if it is not secured to a surface or person. You must be able to hold it.Instant1 metallic item25 ftAction
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Meld into IceApprenticeYou meld yourself into ice. While within, you can cast spells on yourself, but cannot cast on others. You are aware of your surroundings and the passage of time. If the ice is10 minutesIcy surfaceSelfAction
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struck or attacked, you are expelled, but take no damage from the attack. Other creatures can see your reflection in the ice.
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SandformApprenticeYour body and equipment transform into living sand. You gain immunity to poison, paralysis, stunning and magical sleep for the duration, but cannot attack. You still take damage2 minutesSelfSelfAction
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from attack while in this form.
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Shrink ItemApprenticeYou are able to shrink one nonmagical item to 1/16th of its original size and weight. A burning fire and even a puddle of water may be shrunk this way for the duration.1 dayObject up to 6 cubic ftTouchAction
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SlowApprenticeThe target is slowed for the duration, halving their movement and only allowing them to make a Reaction OR and Action every turn.2 turns1 creature25 ftAction
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SnareApprenticeYou create a magical trap on the ground. You must have a large object to link the snare to that is within 20 ft of the snare. Once a creature steps on it, they take 3 physical3 turnsClear areaTouch3 turns
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damage and are grappled, unable to move or react, for the duration. A creature may use their action and 3 stamina to free themselves.
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Spell EnhancerApprenticeYou empower your next spell, increasing the stamina and magicka cost to dodge, block or resist it by 2.Next SpellSelfSelfAction
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Spell VulnerabilityApprenticeYou reduce the natural magic resistance in a creature. The next spell that hits them deals 2 extra damage.Next Spell1 creature25 ftAction
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Stone ShapeApprenticeYou can mold stone and rock into a different shape.Instant1 stone objectTouchAction
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Freedom of MovementApprenticeThe target creature is unhindered by terrain and maintains their normal movement speed, no matter the terrain.1 minute1 creatureTouchAction
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EarthbindApprenticeThe target creature is grounded and cannot move for the duration. If they are swimming, they sink.3 turns1 creature60 ftAction
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Water WalkApprenticeThis spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing1 hourUp to 10 willing creatures30 ftAction
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molten lava can still take damage from the heat). If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet
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per round.
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Water BreathingApprenticeGrants up to 10 creatures the ability to breathe underwater for 24 hours. They can still breathe outside of water.24 hoursUp to 10 willing creatures30 ftAction
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Tiny ServantApprenticeYou touch a tiny nonmagical object that isn't attached to something else or carried by another creature. The object sprouts arms and legs, becoming a creature under your8 hours1 objectTouchAction
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control for up to 8 hours. You can mentally command the creature. You can give specific or general commands. If no commands are given, it does nothing other than
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defend itself.
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Lesser Fire ResistApprenticeYou reduce fire damage taken by 2.3 turns1 creatureTouchAction
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Lesser Frost ResistApprenticeYou reduce frost damage taken by 2.3 turns1 creatureTouchAction
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Lesser Shock ResistApprenticeYou reduce shock damage taken by 2.3 turns1 creatureTouchAction
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StonefleshApprenticeYou reduce physical damage taken by 2.3 turns1 creatureTouchAction
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Animate ObjectsAdeptYou animate an object no bigger than a 20 ft cube. It can move 30 ft and acts independently of the caster. Its attacks deal 5 physical damage and it has 8 health.4 turns1 object100 ftAction
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Armor LockAdeptYou lock a creature wearing armor, restricting their movement. The creature cannot move and all attacks made by them cost 0 stamina to dodge.4 turns1 creatureTouchAction
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Bear's Endurance, MassAdeptUp to three creature within range gain +3 to their maximum health for the duration.2 turns3 creatures25 ftAction
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Bear's HeartAdeptYou bolster yourself with exhausting strength. You gain +3 to maximum health and gain +1 to all physical attacks, but lose -1 to your stamina per turn and CANNOT regenerate4 turnsSelfSelfAction
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your stamina. You can end the effects of the spell at any time.
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Bull's Strength, MassAdeptUp to 3 creatures gain +3 to all physical attacks and can wield two handed weapons with only one hand.3 turns3 creatures25 ftAction
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Cat's Grace, MassAdeptUp to 3 creatures gain the agility and coordination of a cat. Stamina cost to dodge or block attacks is reduced by 1 for the duration.2 turns3 creatures25 ftAction
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CrumbleAdeptYou erode a structure determined by the DM that was manmade and not natural, causing it to crumble.Instant1 structure. Ask DM.100 ftAction
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FabricateAdeptYou convert material into a product of the same type of material. The mass must be the same as the converted material. You can target groups of the same material as well.Permanent30 cubic ft25 ftAction