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RoN Weapon Damage Guide - made for the Ready or Not General Information Guide, both made by Banksy (more about me at the bottom)
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V1.0 Created 23/7/23 By Banksy, everything accurate as of 23/7/23 until they release a new update (it's been 6 months so hopefully soon)
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Important Notes
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It's impossible to accurately test anything except body shots on suspects so i estimated all hand and leg shots, all estimates are started with ~
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Hitboxes are incredibly strange, outright broken with SMGs and Pistols. Some shots pass through with no damage; here is a video for proof: https://youtu.be/ATQGxJ9m3Vg
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As you can tell from the video its just impossible to keep track of damaging shots as i use the blood cloud effect and animations to determine a hit
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I tested the P90 9 times and all SMGs needed multiple tests, shoot for the body and head if you use one, same with pistols
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Limb shots are inaccurate, both from the testing method (i'll put that at the bottom) and also because i couldn't be bothered to test that; no one needs to know it 100% and its time consuming - just hit the body
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with the release of 1.0 this could all be rendered completely wrong if the patch notes are to be believed
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Lethality Key
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a single shot should kill
* use at least one follow up shot to confirm a kill, especially on suspects who can fake death, the full auto fire mode is almost certainly overkill on these targets; this is even more excessive with civs around who can be accidentally shot or even be hit by an over penetrating round
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a short burst of up to 3 rounds should incapacitate/kill the target
*semi-auto is recommended here too but full auto is more forgiving
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a larger burst of up to 5 rounds will be needed to incapacitate the target
*this is almost certainly an smg, bursting is recommended in both the burst fire mode if the weapon has that or even full auto due to the low damage. if it's a pistol then spam at the body
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if it takes you 7 shots to incapacitate then the gun isn't the problem...
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morale damage only, it cannot kill only stun and you must shout to incapacitate the target, the taser is the best morale weapon but wont work at longer ranges, that's where the beanbag shotgun works
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suspects with no armour, first number is incapacitate second is to kill
Civilians - first number is incapacitate second is to kill
Notes
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calibreweaponheadbodyhandlegheadbodyhandleg
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Rifle5.56MK18NA/11-2/1-2~5/10~4/6NA/11/23/43/5
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5.56G36CNA/11-2/1-2~5/10~4/6NA/11/23/43/5
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5.56GA416NA/11-2/1-2~5/10~4/6NA/11/23/43/5
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5.56AWRCNA/11-2/1-2~5/10~4/6NA/11/23/43/5
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5.56MK16NA/11-2/1-2~5/10~4/6NA/11/23/43/5
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5.56SR16NA/11-2/1-2~5/10~4/6NA/11/23/43/5
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.300BLKARN-18NA/11-2/1-2~5/9~4/6NA/11/23/53/5
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7.62X39SLR47NA/12/3~5/8~5/7NA/11/23/53/5
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7.62X51SA58NA/11-2/1-2~4/6~1-3/1-3**NA/11/23/53/5
**due to overpenetration the suspect would often bleed out anywhere from 1-3 leg shots before incapacitaion happened
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Shotgun12G buckshot870 CQBNA/1NA/1~NA/1~NA/2NA/1NA/1NA/1NA/1
im not testing anything other than body shots with the shotguns, buckshot has pellet spread i believe which obviously changes damage
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12G buckshotB1301NA/1NA/1~NA/1~NA/2NA/1NA/1NA/1NA/1
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12G buckshotM4 Super 90NA/1NA/1~NA/1~NA/2NA/1NA/1NA/1NA/1
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12G slug870 CQBNA/1~3/5~5~6NA/11/23-4/53/6
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12G slugB1301NA/1~3/5~5~6NA/11/23-4/53/6
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12G slugM4 Super 90NA/1~3/5~5~6NA/11/23-4/53/6
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SMG10mmMP5/10mmNA/12/5~5~6NA/12/34/54/5-8
the smgs hitbox registration is so bad you should use this as a rough guide, i couldn't get accurate seeing as parts even as large as the bicep isn't big enough to be hit and most shots go straight through the hand with no damage
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9mmMP5A3NA/13/5~6~7NA/12/35/105/8
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9mmMP5A2NA/13/5~6~7NA/12/35/105/8
has a laser listed as a flashlight
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9mmMP9NA/13/5~6~7NA/12/35/105/8
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9mmMPXNA/13/5~6~7NA/12/35/105/10
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9mmSPCNA/13/5~6~7NA/12/35/105/8-10
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4.6X30MP7NA/13/6~6~7NA/12/34/75/8
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5.7X28P90NA/13/6~7/9~8/11NA/12/35/75/8
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.45 ACPUMP-45NA/12/4~4~6NA/12/35/85/9
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Pistol5.7X285-7 USGNA/13/5~9/17~9/17NA/12/35/105/10
as you can see a pistol is worthless if it isn't a head or body shot
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.45 ACPUSP 45NA/12/4~7/13~7/13NA/12/34/84/7
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.45 ACPM45A1NA/13/5~8/16~8/16NA/12/34/84/8
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9mmG19NA/13/5~8/16~8/16NA/12/35/105/8
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9mmP92XNA/13/5~8/16~8/16NA/12/34/94/10
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9mmM11 compactNA/13/5~8/16~8/16NA/12/35/95/8
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.357.357 magnumNA/1NA/1NA/1NA/1NA/11/23/53/5
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launchersflashM32A1NA/1NA/1NA/1NA/1NA/1NA/1NA/1NA/1
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less lethalbeanbagbeanbag SGNA/1NANANANA/1NANANA
you won't kill unless you're trying... if you are go for the head
everything except the beanbag headshot in the less lethal category doesnt deal physical damage see lethality key for more
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pepperballR7 launcherNANANANANANANANA
you wont kill... at all
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taser cartridgetaser1/NANANANA1/NA1/NA1/NA1/NA
only deals morale damage, see lethality key, melee with the taser in hand will cause the taser effect of a long stun even with no ammo and a spent cartridge
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TL;DR
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The 5.56 rifles and .300 seem to be roughly equal and as such the meta rifle... is basically any rifle, however the SA58 does have more damage; along with extremely high recoil and a 33% smaller mag - i personally like it but id stick with the MK18
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The best pistol seems to be the USP, that being said the 5-7 has a higher magazine capacity and could easily replace it if you prefer that
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The smgs are never worth using over any rifle, due to them being superior in basically every way; damage, magazine capacity (excluding the P90) and the only real advantage they have is barrel length which is rarely a problem
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The best non lethal loadout would be a taser and a beanbag shotgun, both will stun a target with a single body shot; be careful with the beanbag shotgun it kills outright on headshot
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Shotguns are incredible stat-wise, in reality be careful with the low capacity, frequent need to reload; pellet spread, long length and just about everything else, they're all identical too basically reskins... oh and use buckshot
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The magnum revolver is actually good, the downsides are obvious: 6 bullets. you can clear full maps without reloading though, sullivans slope and 4U gas
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AP and JHP are identical *this will change in 1.0*
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A headshot is always a kill with any weapon not in the less lethal class
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Testing method
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Civilian
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Downstairs in the HQ there is a room called "Less Lethal Training" it is a room with a single civilian, i shout at them until they surrender for clearer hitboxes and do single shots then wait for the animation to reset and repeat. Video demonstration:
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Suspect
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4U-Gas, taser for the first suspect then shout until surrender for the clearer hitbox and to ensure my survival; repeat the exact same steps as above. only unarmoured suspects spawn so it's the most reliable test; video demonstration:
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Both tests are repeated 3X for accuracy and if an anomalous result is found the test is repeated again to disprove it. the kill tests aren't as accurate as the incapacitation tests as the hitbox changes; this shouldn't matter if your aim is a kill, just spam or go for the head once
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About me
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I'm Banksy, a Ready or Not speedrunner with over 100hrs of experience and world records in my favorite categories. I created this guide to use in my "Ready or Not General Information Guide" which i will be publishing on steam in the guides section for the game.
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To contact me:
Discord: Banksy._.
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My stuff:
YT: https://www.youtube.com/channel/UCkgu0tilr8TIk5qAMWXPuNQ
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Twitch: https://www.twitch.tv/banksyo3
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Speedrun . com: https://www.speedrun.com/user/Banksy
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RoN speedrunning discord: https://discord.gg/GX55uraPZh
<- very useful taught me everything i know and has people much more experienced than me
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The original damage chart i used to use was by laughing soldier but was deleted and is only accessible via the wayback machine, here is the link and if you are them thank you, i'd love to access the original: https://web.archive.org/web/20220704004640/https://docs.google.com/spreadsheets/u/0/d/1v6oc912iBPgSjg9V8mrj8XfqU4zbpSixkIFIS6Oa0zg/htmlview#
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Everything here was created and tested by me unless stated otherwise, credit me if you use it and if you for example make a video or post i'd love to hear about it
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V1.0 Created 23/7/23 By Banksy, everything accurate as of 9/12/23 until they release a new update 1.0 is out in less than a week
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