Ultimate Baha HL (ubahahl)
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Ultimate Bahamut HL (Lv200) - 420,000,000 HP | No Attribute
Last Updated : 9/6/2017
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Charge Turn
Special AttacksTriggersComments
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HP100%-85%:
◇◇◇◇
Common Mode:
- Daedalus Wing
(Non-Attr Dmg 60% of Max HP, Enemy Gains Uplift - Charge Diamonds fills twice as fast)
- Kill Flare
(Multihit Fire Dmg - Last Hit deals Massive Dmg, Burn (2000), Collapse (-10% Ougi each Turn))








HP75-HP50%:
Normal Mode:
- Birth Control
(Single Earth Dmg (50000), Swaps 2 Allies with Back Members)

- Shingeki
(AoE Light Dmg (12000), Enemy Gains Divine Light - Random Debuff (1 turn) for 3 turns)

Overdrive Mode:
- Kill Flare
(Multihit Fire Dmg - Last Hit deals Massive Dmg, Burn (2000), Collapse (-10% Ougi each Turn))
Special Action:
Turn 0: 'Hour of Ruin' field effect
(Critical Hits can occur regardless of Attributes for Party and Enemy)
HP95%: Daedalus Wing
(AoE Wind Dmg (10000), Enemy Gains Uplift - Charge Diamonds fills twice as fast)
HP85%: Kill Flare**, Dispels all Party Buffs
(Multihit Fire Dmg - Last Hit deals Massive Dmg, Burn (2000), Collapse (-10% Ougi each Turn))

Note:
** 100% Dmg Cut recommended
- Enemy Normal Atk has a chance to inflict 'Marked' status. If Attacking when Marked, Enemy uses Reginleiv. Lasts until HP75%.
- HP triggers goes through Paralysis effect
- Not Immune to Gravity and Delay
- Have a Dmg Cut and Clear available to avoid Ougis and Marked statuses.
- Uplift is dispellable and recommended to do so.
- If you do not have Atk Down, there is a chance that HP85% Kill Flare will kill someone if you don't have full cut.
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HP85%-50%:
◇◇
Special Action:
HP80%: Charge Turn MAX
HP75%: Dispels all debuffs
HP75%: Birth Control**, Dispels all party buffs
(Single Earth Dmg (50000), Swaps 2 Allies with Back Members)
HP75%: Baha Normal Atks become AoE
HP70%: Shingeki, Dispels 2 Debuffs
(AoE Light Dmg (12000), Enemy Gains Divine Light - Random Debuff (1 turn) for 3 turns)
HP55%: Kill Flare**
(Multihit Fire Dmg - Last Hit deals Massive Dmg, Def DOWN, Petrify)

Note:
** 100% Dmg Cut recommended
- First person that triggers Overdrive during HP70%-HP50% gets CT MAX.
- HP triggers goes through Paralysis effect
- Baha gains
immunity to Gravity and Delay at HP85% and loses it at HP75%.
- Very high DA/TA rate
- Recommended to use Paralysis after HP70% to skip the AoE attack phase. Make sure everyone has tripped the 70% trigger before stunning.
- Extremely recommended to use a Thor after HP70%. It will make this phase a lot easier especially if paralyze misses.
- You can put important party members in the backline (Song, Uno etc) to make sure you'll have them in your frontline after the 75% trigger.
- You can only paralyze Baha once per raid. A second paralyze may occur but the chances are extremely low.
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HP50%-30%:
◇◇◇◇◇◇◇
Common Mode:
- Heaven and Earth Destruction
(AoE Non-Attr Dmg - 100% of Max HP to all Party Members, Back Members and Raid Members)
Special Action:
HP50%: Gains Immunity to Paralysis
HP50%: Dispels all Debuffs
HP50%: Resets Overdrive Gauge
HP50%: Sirius, Dispels all Party Buffs
(Multihit Non-Attr Dmg - 30% of Max HP - 4 hits)
HP45%: Sirius
(Multihit Multi-Attr Dmg (7000) - 4 hits)
HP40%: Sirius
(Multihit Non-Attr Dmg - 30% of Max HP - 4 hits)
HP35%: Sirius
(Multihit Multi-Attr Dmg (7000) - 4 hits)
Note:
- Immune to Gravity and Delay, Atk/Def Debuffs
- Enemy does not Attack
- Use Elemental Attr Debuffs as Atk/Def Debuffs do not work
- Run a character that can cast fear. if it lands this phase will be a cakewalk, especially with song debuff extend.
- 1-3 Typhons are recommended in case fear misses. Coordinate summon crosses with other raid members.
- If your group is running more than 2 Thor, you can use one here for more reliable fear.
- FEAR DOES NOT STOP OUGI FROM TRIGGERING AT FULL OUGI BEADS. IT ONLY STOPS OUGI TURN BEADS FROM BUILDING UP.
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HP30%-10%:
◇◇◇◇
Normal Mode:
HP30%-15%:
- Omega Blast
(AoE Water Dmg, Dispels all party buffs)
- God Voice
(AoE Earth Dmg, Enemy TA UP)

<HP15%:
- Complete Catastrophe
(AoE Dark Dmg (999999), 'Divine Light', 'End of Light')

Overdrive Mode:
- Kill Flare
(Multihit Fire Dmg - Last Hit deals Massive Dmg, Burn (2000), Collapse (-10% Ougi each Turn))

- Complete Catastrophe
(AoE Dark Dmg (999999), 'Divine Light', 'End of Light')
Special Action:
HP30%: Dispels all Debuffs
HP30%: 'Time of Destruction' field effect
(Critical Hits can occur regardless of Attributes for Party and Enemy, Atk/Def UP buffs disabled, Ally is knocked out if at HP10% or lower)
HP30%: Baha Normal Atks become Single Target
HP30%: Dispels all Party Buffs
HP30%: Resets Overdrive Gauge
HP30%: Resets Charge Diamonds
HP28%: Charge Turn MAX
HP22%: Omega Blast
(AoE Water Dmg, Dispels all party buffs)
HP15%: Complete Catastrophe**, Disables Summon Usage
(AoE Dark Dmg (999999), 'applies End of Light', 'applies Divine Light')

Note:
** 100% Dmg Cut recommended
- End of Light
(Multihit Non-Attr Dmg to Ally each Turn - 3 hits (3 turns))
- Immune to Gravity, Delay, Atk/Def Debuffs
-
Loses immunity to Paralysis
- If you are low on damage cuts, you can have one or a few people to take baha's HP down to 28% from 30% and the rest not activate the 30% trigger. You'll able reset the CTMAX with the 30% trigger. To forcibly trigger CT MAX, do any action in game other than attacking (pots, skills etc) or refresh your game window.

- End of Light is dispellable.
- God Voice TA up is dispellable.
- Only Sage ZEX 'Dispel Siege' dispels 'End of Light' before 'Divine Light'. Every other dispel in the game will dispel 'Divine Light' first.

- After pushing past HP30%, Baha's Overdrive Gauge should reset to 0. However, A bug will occur sometimes where the gauge will not reset. When this happens, you must have 100% cut for the 28% CTMAX or Typhon it because Baha will have a very high chance of doing a Skyfall for ougi in this phase during OD.

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<HP10%:
◇◇◇
Common Mode:
- Shingeki
(AoE Light Dmg (8000), Enemy Gains Divine Light - Random Debuff (1 turn) for 3 turns)

- Complete Catastrophe
(AoE Dark Attr Dmg (999999), 'Divine Light', 'End of Light')
Special Action:
HP10%: Big Bang**, Dispels all Debuffs, Disables Summon Usage
(Multihit Multi-Attr Dmg x 60(?), Dispel all Enemy Debuffs and Party Buffs)
HP10%: Baha Normal Atks become AoE
HP5%: Deadly Flare**
(AoE Dark Dmg (50000), applies End of Light)
HP1%: Big Bang**
(Multihit Multi-Attr Dmg x 60(?), Dispel all Enemy Debuffs and Party Buffs)

Note:
- End of Light
(Multihit Non-Attr Dmg to Ally each Turn - 3 hits (3 turns))
- Immune to Gravity
-
Loses immunity to Atk/Def Debuffs, Delay
- Thor user can stop attacking at 15%, then cast Thor after the other raid members trigger Big Bang (HP10%), and start attacking after HP5%.
- HP10% Big Bang is survivable with 70% Dmg Cut (Sparta can also use Substitute/Cover for 100% Dmg Cut)
- End of Light is dispellable.
- Skipping HP15%-HP5% will allow you to use summons after 5%.
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