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Yanfly Website ------------->http://yanfly.moe/https://goo.gl/YI3UcyFilter will only work with a LOCALLY DOWNLOADED spreadsheet, google docs wont let me allow you guys to filter :(
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If you wish to download the spread sheet and have some form of excel/open office viewer
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Updated as of 2/8/16Core PluginsTo Download the spreadsheet, go to File, then Save As, To filter, click the filter by the column then click "Filter by cell not empty"
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PluginEffectWhere to UseActorClassWeaponArmorSkillItemEnemyState
Plugin Command
MapEvent
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<<CORE ENGINE >>http://yanfly.moe/2015/10/09/yep-1-core-engine/xxxxxxxxxxx
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<Price: x>Changes Price of Object to xWeapon, Armor, Itemxxx
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<Max Item: x>Changes the Max # of Items to xWeapon, Armor, Itemxxx
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<Initial Level: x>Changes the Initial Level of an Actor to xActorx
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<Max Level: x>Changes the Max Level of an Actor to xActorx
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<Learn at Level: x>Class Learns Skill at Level xSkillx
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<stat: x>Changes specific enemy stat to xEnemyx
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<exp: x>Changes amount of EXP of enemy to xEnemyx
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GainGold <x>Party Gains x Amount of GoldPlugin Commandx
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LoseGold <x>Party Loses x Amount of GoldPlugin Commandx
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<<CLASS CHANGE CORE>>http://yanfly.moe/2015/11/27/yep-32-class-change-core/xxxxxxxxxxx
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<Unlock Class: x>Unlocks Class xActorx
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<Unlock Class x,x,x>Unlocks Multiple ClassesActorx
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<Unlock Class: x to y>Unlock All Classes between x and yActorx
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<Class x Character: filename y>When Actor is Class x, its sprite is set to “filename” and index yActorx
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<Class x Face: filename y>When Actor is Class x, its face is set to “filename” and index yActorx
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<Class x Battler: filename>When Actor is Class x, its battler is set to “filename”Actorx
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<Icon: x>Changes Class Icon to xClassx
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<Help Description> Text </Help Description>
Sets the help description for Class to “Text”Classx
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<Level Unlock Requirements>
Class x: Level y
</Level Unlock Requirements>
Sets the class x to be unlocked at level yClassx
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OpenClassOpens the Class Change ScreenPlugin Commandx
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ShowClassShows the Class Option in the Main MenuPlugin Commandx
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HideClassHides the Class Option in the Main MenuPlugin Commandx
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EnableClassThis enables the Class OptionPlugin Commandx
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DisableClassThis disables the Class OptionPlugin Commandx
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UnlockClass x yThis will unlock class y for actor xPlugin Commandx
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RemoveClass x yThis will remove class y from actor xPlugin Commandx
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UnlockClassAll xThis will add class x from all actorsPlugin Commandx
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RemoveClassAll xThis will remove class x from all actorsPlugin Commandx
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<<SUBCLASS>>http://yanfly.moe/2015/11/29/yep-34-subclass/xxxxxxxxxxx
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<Subclass: x>Sets Actors subclass to xActorx
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<Restrict Class: x>Actor can not switch to Class xActorx
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<Restrict Class: x,x,x>Actor can no switch to ClassesActorx
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<Restrict Class: x to y>Actor can not switch to any Class between x and yActorx
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<Restrict Subclass: x>Actor can not switch to Subclass xActorx
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<Restrict Subclass: x,x,x>Actor can not use SubclassesActorx
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<Restrict Subclass: x to y>Actor can not use any subclass between x and yActorx
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<Primary Only>This class can only be a primary ClassClassx
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<Subclass Only>This class can only be a SubclassClassx
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<Subclass x Combo Name: text>If this class has the Subclass X equipped, the displayed class name will be “text”Classx
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<Require Class: x>This Skill/Item can only be used by class xSkill, Itemxx
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<Require Class: x,x,x>This Skill/Item can only be used by classes listedSkill, Itemxx
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<Require Class: x to y>This Skill/Item can only be used by classes between x and ySkill, Itemxx
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ShowSubclassShows the Subclass menu in the Class Change MenuPlugin Commandx
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HideSubclassHides the Subclass menu in the Class Change MenuPlugin Commandx
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EnableSubclassEnables the Subclass menu in the Class Change MenuPlugin Commandx
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DisableSubclassDisables the Subclass menu in the Class Change MenuPlugin Commandx
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ChangeSubclass x yChange Actor x to Subclass yPlugin Commandx
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<<EXTRA PARAMETER FORMULA>>http://yanfly.moe/2016/02/12/yep-69-extra-parameter-formula/
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Battle Plugins
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<<BATTLE ENGINE CORE>>http://yanfly.moe/2015/10/10/yep-3-battle-engine-core/xxxxxxxxxxx
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<Cast Animation: x>Sets Skill Cast Animation to Animation xSkillx
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<Reflect Animation ID: x>Changes the Users Reflect Animation to xActor, Class, Enemy, Weapon, Armor, Statexxxxxx
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<Sprite Cannot Move>Prevents Battle Sprite From MovingActor, Class, Enemy, Weapon, Armor, Statexxxxxx
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setBattleSys DTB,ATB,CTBSets the battle type to Default, Active or Charged, RespectivelyPlugin Commandx
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<<ANIMATED SIDEVIEW ENEMIES>>http://yanfly.moe/2015/12/13/yep-44-animated-sideview-enemies/xxxxxxxxxxx
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<Breathing>Enables the Enemy Sprite “breathing”Enemyx
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<No Breathing>Disables the Enemy Sprite “breathing”Enemyx
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<Breathing Speed: x>Enables how many frames for a full breathEnemyx
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<Breathing Rate X: x.y>Sets the breathing rate for the X changes (0.0 through 1.0)Enemyx
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<Breathing Rate Y: x.y>Sets the breathing rate for the Y changes (0.0 through 1.0)Enemyx
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<Floating>Sets the Enemy to be FloatingEnemyx
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<Floating Speed: x>Sets the Number of Frames the enemy FloatsEnemyx
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<Floating Height: x>Sets how high the enemy is floatingEnemyx
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<Scale Sprite: x%>Scales the enemy sprite by X%Enemyx
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<Scale Sprite Width: x%>Scales the Enemy sprite horizontally by x%Enemyx
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<Scale Sprite Height: x%>Scales the Enemy sprite vertically by x%Enemyx
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<Sideview Battler: filename>Sets Enemy's battler sprite to “filename”Enemyx
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<Sideview Anchor X: y.z>Sets the anchor for the Sideview x cordsEnemyx
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<Sideview Anchor Y: y.z>Sets the anchor for the Sideview y cordsEnemyx
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<Sideview Width: x>Sets the width of the Sideview battler (if custom)Enemyx
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<Sideview Height: x>Sets the height of the Sideview battler (if custom)Enemyx
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<Sideview Collapse>When enemy dies battler will disappearEnemyx
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<Sideview No Collapse>When enemy dies it will leave a corpseEnemyx
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<Sideview Frame Speed: x>Sets the frame speed for the sideview battler (lower is faster)Enemyx
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<Sideview Attack Motion: swing>Sets the basic attack of the enemy to use “Swing”Enemyx
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<Sideview Attack Motion: thrust>Sets the basic attack of the enemy to use “Thrust”Enemyx
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<Sideview Attack Motion: missile>Sets the basic attack of the enemy to use “Missile”Enemyx
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<Sideview Weapon: x>Sets the weapon of the enemy based on the sideview weaponEnemyx
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<Sideview Weapon: x, y, z>x is sideview weapon sprite, y is motion, z is animationEnemyx
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<Sideview Idle Motion: x>Sets the Battles Idle AnimationEnemyx
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<Sideview Damage Motion: x>Sets the Battlers Damaged AnimationEnemyx
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<Sideview Evade Motion: x>Sets the Battlers Evade AnimationEnemyx
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<Sideview Escape Motion: x>Sets the Battlers Escape AnimationEnemyx
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<Sideview Guard Motion: x>Sets the Battlers Guard AnimationEnemyx
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<Sideview Abnormal Motion: x>Sets the Battlers Abnormal AnimationEnemyx
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<Sideview Sleep Motion: x>Sets the Battlers Sleep AnimationEnemyx
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<Sideview Dying Motion: x>Sets the Battlers Dying AnimationEnemyx
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<Sideview Show Shadow>Shows The Battlers ShadowEnemyx
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