CDEFGHIJK
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Hand (Size 5):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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15
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Random from Discarded:Total Deck:
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15
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Random from Hand:Random Card of Type:
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Any
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Reloaded:
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Push cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:2
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 0
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1d10+4+1d4
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(Optional) Current Location:
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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[quote=Siwar] [b]Hand: [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 15 [b]Discard:[/b] 0 [b]Buried:[/b] 0
[b]Hero Points:[/b] 0

[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Rings of Bondage, Blessing of the Quartermaster 2, Noble Brat, Inflict, Troubadour, Blessing of the Quartermaster 3, Lightning Touch (Core), Codex (Core), Noxious Bomb, Old Salt, Blessing of the Gods, Charm Person, Blessing of the Quartermaster 1, Dilettante, Quartermaster
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Dexterity d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Constitution d4[/b] [ooc]☐ +1[/ooc]
[b]Intelligence d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
Knowledge: Intelligence +2
[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Charisma d12[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
Arcane: Charisma +1
Diplomacy: Charisma +3
Divine: Charisma +1



Favored Card: [b]Ally/b]
[b]Hand Size: [/b]5 [ooc]☐ 6[/ooc] [ooc]☐ 7[/ooc] [ooc]☐ [/ooc]
[b]Proficiencies:[/b]
[i]Arcane, Divine, Instrument, Light Armor [ ]Weapons[/i]
[b]POWERS:[/b]
You may recharge a card to add 1d4 (☐+1) to a check by another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.


[/spoiler]
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[quote=Siwar] [b]Hand: [/b]Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] SiwarHerDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may not examine locations.

If you explored this turn, you may not explore again.

If you didn't suffer this scourge on this turn, at the end of your turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 15 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Hero Points:[/b] 05ArcaneENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Rings of Bondage, Blessing of the Quartermaster 2, Noble Brat, Inflict, Troubadour, Blessing of the Quartermaster 3, Lightning Touch (Core), Codex (Core), Noxious Bomb, Old Salt, Blessing of the Gods, Charm Person, Blessing of the Quartermaster 1, Dilettante, Quartermaster
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Dexterity d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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[b]Constitution d4[/b] [ooc]☐ +1[/ooc]
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[b]Intelligence d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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Knowledge: Intelligence +2
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[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Charisma d12[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
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Arcane: Charisma +1
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Diplomacy: Charisma +3
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Divine: Charisma +1
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Favored Card: [b]Ally/b]
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[b]Hand Size: [/b]5 [ooc]☐ 6[/ooc] [ooc]☐ 7[/ooc] [ooc]☐ [/ooc]
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[b]Proficiencies:[/b]
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[i]Arcane, Divine, Instrument, Light Armor [ ]Weapons[/i]
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[b]POWERS:[/b]
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You may recharge a card to add 1d4 (☐+1) to a check by another character at your location. If the recharged card is an ally, put it on top of your deck instead.
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When you attempt to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
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[/spoiler]
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