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1 | Instructions | |||||||||||||||||||||||
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4 | Use this tracking plan as a framework to get you started (we included some sample data from one of our own tracking plans). Sit down with your product and engineering teams to intentionally align your events and properties to your overall KPIs. If you haven't already, refer to our guide for this tracking plan for a full explanation of what each column should include. To ensure smooth importing of this plan into Avo, do not fill fields highlighted in Avo green below. Enjoy! | |||||||||||||||||||||||
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7 | KPIs | Event Category | Event Name | Event Description | Event Variant Name | Property Bundle Name | Property Bundle Description | Event Property Bundle Name | Property Type | Property Name | Property Description | Property Value Type | Is Property Required? | Is Property Array? | Property Enumeration options | Property Regex | Property Regex Sample String | Pinned Value | Event Tags | Sources | Owner | Stakeholder Domains | Event Name Mapping: Conversion Tracker | Property Name Mapping: Conversion Tracker |
8 | Tournament | Properties describing a specific tournament | ||||||||||||||||||||||
9 | Event property | Tournament Name | The name of the tournament | string | TRUE | FALSE | ||||||||||||||||||
10 | Event property | Tournament ID | The ID of the tournament related to this event | integer | TRUE | FALSE | ^\d{16}$ | 1234567890123456 | ||||||||||||||||
11 | Authentication | |||||||||||||||||||||||
12 | Signup Started | Event sent when a user clicks the signup button and that way starts the signup process. | iOS, Android, Web | Platform Team | ||||||||||||||||||||
13 | Event property | Authentication Method | The method the user is using to authenticate | string | TRUE | FALSE | Email, Google, Facebook | |||||||||||||||||
14 | Signup Completed | Event sent when a user clicks the submit button and ends the signup process. | iOS, Android, Web | Platform Team | Paid Acquisition Team | conversion | ||||||||||||||||||
15 | Event property | Authentication Method | The method the user is using to authenticate | string | TRUE | FALSE | Email, Google, Facebook | conversion_type | ||||||||||||||||
16 | Login Completed | Event sent when a user's account information is successfully authenticated. | iOS, Android, Web | Platform Team | ||||||||||||||||||||
17 | Event property | Authentication Method | The method the user is using to authenticate | string | TRUE | FALSE | Email, Google, Facebook | |||||||||||||||||
18 | Login Started | Event sent a when a user clicks the log in button and begins the login process. | iOS, Android, Web | Platform Team | ||||||||||||||||||||
19 | Event property | Authentication Method | The method the user is using to authenticate | string | TRUE | FALSE | Email, Google, Facebook | |||||||||||||||||
20 | Gameplay | |||||||||||||||||||||||
21 | Game Started | Event sent when a user has successfully started a new game | iOS, Android, Web | Platform Team | ||||||||||||||||||||
22 | Event property | Game Mode | The mode of the game related to this event | string | TRUE | FALSE | PVE, PVP | |||||||||||||||||
23 | Game Started | Player Versus Player | ||||||||||||||||||||||
24 | Event property | Game Mode | The mode of the game related to this event | string | TRUE | FALSE | PVP | |||||||||||||||||
25 | Event property | Opponent Rank | Level status of opponent | string | TRUE | FALSE | Gold, Silver, Bronze | |||||||||||||||||
26 | Game Started | Player Versus Environment | ||||||||||||||||||||||
27 | Event property | Game Mode | The mode of the game related to this event | string | TRUE | FALSE | PVE | |||||||||||||||||
28 | Event property | Bot Difficulty | The bot difficulty user picked when starting game | string | TRUE | FALSE | High, Medium, Low | |||||||||||||||||
29 | Game Completed | Event sent when a user has successfully completed a game | iOS, Android, Web | Platform Team | ||||||||||||||||||||
30 | Event property | Game Mode | The mode of the game related to this event | string | TRUE | FALSE | PVE, PVP | |||||||||||||||||
31 | Event property | Game Count | The number of games the player has completed when this event is sent. Including the game that was just completed on Game Completed | integer | TRUE | FALSE | ||||||||||||||||||
32 | Game Completed | Player Versus Player | ||||||||||||||||||||||
33 | Event property | Game Count | The number of games the player has completed when this event is sent. Including the game that was just completed on Game Completed | integer | TRUE | FALSE | ||||||||||||||||||
34 | Event property | Game Mode | The mode of the game related to this event | string | TRUE | FALSE | PVP | |||||||||||||||||
35 | Event property | Opponent Rank | Level status of opponent | string | TRUE | FALSE | Gold, Silver, Bronze | |||||||||||||||||
36 | Game Completed | Player Versus Environment | ||||||||||||||||||||||
37 | Event property | Game Count | The number of games the player has completed when this event is sent. Including the game that was just completed on Game Completed | integer | TRUE | FALSE | ||||||||||||||||||
38 | Event property | Game Mode | The mode of the game related to this event | string | TRUE | FALSE | PVE | |||||||||||||||||
39 | Tournaments | Event property | Bot Difficulty | The bot difficulty user picked when starting game | string | TRUE | FALSE | High, Medium, Low | ||||||||||||||||
40 | Tournament Started | Event sent when a player enters a tournament successfully (witout any errors or timeouts) | Backend | Backend Team | ||||||||||||||||||||
41 | Tournament | |||||||||||||||||||||||
42 | Tournament Completed | Event sent when a user has completed a tournament | Backend | Backend Team | ||||||||||||||||||||
43 | Tournament | |||||||||||||||||||||||
44 | Navigation | |||||||||||||||||||||||
45 | App Opened | Event sent as soon as the app has been opened, before everything has been loaded | iOS, Android, Web | Platform Team | ||||||||||||||||||||
46 | Event property | Referral | If the user was referred, this is the referral parameter provided. For example; facebook, google, slack etc. | string | FALSE | FALSE | ||||||||||||||||||
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