ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACAD
1
level up
2
BoosterStatusRarityTypeNameCostDescriptionUpgrade (optional)Notes
3
Core SetDoneCommonAttackSmithing Hammer1deal 3(4) damage three times. Upgrade 1(2) random cards in your hand.
4
Core SetDoneCommonAttackFlick0Discard a card. Deal 5(7) Damage a number of times equal to that card’s energy cost.
5
Core SetDoneCommonSkillSynergize1
deal 7(9) damage to ALL enemies. If the last card played was from a different Booster Pack, gain 7(9) Block
6
Core SetDoneCommonSkillSideboard1Gain 8(11) Block. Put a card from your discard pile on top of your draw pile.
7
Core SetDoneUncommonSkillDestiny Draw2Choose 1 of 3 Booster Packs. Gain a random card from it. It costs 0 until played. Exhaust
8
Mayhem - DownfallDoneCommonSkillYou Are Mine!1Apply 2 Vulnerable to a target and remove its Block. Exhaust.Apply 2 Weak
9
Mayhem - DownfallDoneUncommonAttackshaper’s Blessing2Deal 7 damage twice. If you are in a Stance, hits a 3rd time2 more Damage
10
Mayhem - DownfallDoneUncommonSkillShaper’s Blessing1Gain 6 Block and enter Ancient Stance.Gain 2 plated armor
11
Vex - High-EDoneCommonSkillTrash0(Retain.) Exhaust 1 card. Gain [E].
12
Alchyr - DistortionDoneCommonAttackStr k e1Deal 7 [9] damage. Apply 2 [3] Distortion.
13
Alchyr - DistortionDoneCommonSkillDeconstruct1Apply 4 [6] Distortion to ALL enemies. Exhaust.
14
Alchyr - DistortionDoneUncommonSkillDarken2Apply 7 Distortion. If the enemy has another debuff, apply 4 [4] more.
15
Alchyr - DistortionDoneUncommonSkillBurning Act1Draw 4 cards. Exhaust 2 of them randomly.not random
16
Alchyr - DistortionDoneUncommonSkillMind MazeXGain 11 [14] Block X times. Put X Dazed on top of your draw pile.
17
Alchyr - DistortionDoneUncommonPowerDeterioration1At the end of your turn, Exhaust a random card in your discard pile and gain 5 [7] Block.
18
Alchyr - DistortionDoneRareAttackShatter0Deal 4 [6] damage for each time the enemy has lost HP this turn.
19
Alchyr - DistortionDoneRareSkillRue0Gain [E] [E] and draw 1 card. Exhaust the next 3 cards you play.
20
Alchyr - DistortionDoneRareAttackStatic1
Deal 1 damage to a random enemy 5 [7] times. Apply Distortion equal to the unblocked damage dealt.
21
Alchyr - DistortionDoneUncommonSkillCursed Circle0You and ALL enemies lose Strength equal to the number of cards in your hand. Exhaust.No exhaust?
22
Booster description: A variety pack of oddball cards from other games. Can you name them all?
23
Mayhem - Dimension GateDoneCommonAttackMinnie Gun1Deal 2 damage 4 times.1 more hits
24
Mayhem - Dimension GateDoneUncommonSkillPack Rat2Gain 12 Block. If you have no potions, gain a random potion and Purge this.Downgrade instead of Purge
25
Mayhem - Dimension GateDoneCommonAttackLethal Shot2Deal 12 damage. Apply 3 Poison and 1 Vulnerable.3 more Poison, 1 more Vuln
26
Mayhem - Dimension GateDoneCommonSkillAnemia1Gain 8 Block. Apply 2 Weak to any Poisoned enemies.3 more Block, 1 more Weak
27
Mayhem - Dimension GateDoneRareAttackInferno1Retain. Hoard 9: Deal 100 damage to ALL enemies. Persist 2.Hoard -2
28
Mayhem - Dimension GateDoneUncommonPowerArsenal Gear2
At the start of your next 3 turns, add a random Uncommon or Rare card to your hand. It costs 0 until played.
1 more card
29
Mayhem - Dimension GateDoneUncommonSkillConjure Barrage0Add three Magic Missiles to your hand. Exhaust.Upgrade the magic missiles
30
Mayhem - Dimension GateDoneSpecialAttackMagic Missile1Magic. Deal 5 damage. Increase the damage dealt by Magic cards by 5 this turn
1 more damage, 1 more buff effect
31
Mayhem - Dimension GateDoneRareSkillDark Ritual0Lose 10 HP. Gain 100 Gold. Purge.Downgrade instead of Purge
32
Mayhem - Dimension GateDoneRareSkillKnighthood2Choose a card in hand to upgrade permanently. Exhaust.costs 1
33
Mayhem - Dimension GateDoneRareAttackScorched Earth2
Deal 6 damage to random enemy for each non-Attack card in your Discard pile, then exhaust them. Exhaust.
3 more damage
34
Booster description: Strikes? Strikes! STRIIIIIKES!
35
Mayhem - Strike the SpireDoneCommonAttack
Strike of Midnight
1Deal 6 damage. Channel 1 Dark.3 damage
36
Mayhem - Strike the SpireDoneCommonAttackStrike of Luck1Deal 6 damage to a random enemy 1 to 3 times. (chosen randomly)3 damage
37
Mayhem - Strike the SpireDoneCommonSkillLightning Strike1Gain 7 Block. Channel 1 Lightning.3 Block
38
Mayhem - Strike the SpireDoneUncommonAttackPenalty Strike1Deal 6 damage. Enemy loses 1 Strength. Exhaust.1 more Str loss
39
Mayhem - Strike the SpireDoneUncommonSkillBackstrike2Gain 12 Block. Add 'Strike' to the name of all Attacks in hand.4 more Block
40
Mayhem - Strike the SpireDoneUncommonAttackWorker's Strike1Deal 6 damage. Draw an Attack. If it is a Strike, gain [E]3 damage
41
Mayhem - Strike the SpireDoneUncommonPowerStrike Dummy Jr.11 Strength. +2 damage to Strikes.1 more damage to Strikes.
42
Mayhem - Strike the SpireDoneRareSkillDifferent Strikes2Exhaust all cards in hand. Replace them with random Strikes that cost 1 less. Exhaust.costs 1.
43
Mayhem - Strike the SpireDoneRarePowerStrike of Genius2At the start of your turn, add a random Strike to your hand. It costs 0 until played.Upgraded Strike
44
Mayhem - Strike the SpireDoneRareSkillStrike a Bargain3Your attacks costs 0 this turn. You cannot play non-Attacks.costs 2.
45
Booster description:
46
Base - IroncladDoneCommonAttackHeadbutt1
47
Base - IroncladDoneCommonSkillShrug It Off1
48
Base - IroncladDoneCommonAttackPerfected Strike2
49
Base - IroncladDoneCommonSkillFlex0
50
Base - IroncladDoneUncommonSkillBattle Trance0
51
Base - IroncladDoneUncommonAttackRampage1
52
Base - IroncladDoneUncommonAttackUppercut2
53
Base - IroncladDoneUncommonPowerInflame1
54
Base - IroncladDoneRarePowerBarricade3
55
Base - IroncladDoneRareSkillLimit Break1
56
Booster description:
57
Base - SilentDoneCommonAttackPoisoned Stab1
58
Base - SilentDoneCommonSkillPrepared0
59
Base - SilentDoneCommonAttackSneaky Strike1
60
Base - SilentDoneCommonSkillCloak and Dagger1
61
Base - SilentDoneUncommonSkillCalculated Gamble0
62
Base - SilentDoneUncommonSkillBouncing Flask2
63
Base - SilentDoneUncommonAttackDash2
64
Base - SilentDoneUncommonPowerFootwork1
65
Base - SilentDoneRareSkillBullet Time3
66
Base - SilentDoneRareSkillAlchemize1
67
Booster description:
68
Base - DefectDoneCommonAttackBall Lightning1
69
Base - DefectDoneCommonSkillCoolheaded1
70
Base - DefectDoneCommonSkillHologram1
71
Base - DefectDoneUncommonPowerDefragment1
72
Base - DefectDoneUncommonAttackSunder3
73
Base - DefectDoneUncommonSkillChaos2
74
Base - DefectDoneUncommonSkillFusion2
75
Base - DefectDoneUncommonSkillSkim1
76
Base - DefectDoneRareSkillSeek0
77
Base - DefectDoneRareAttackAll For One2
78
Booster description:
79
Base - WatcherDoneCommonSkillCrescendo1
80
Base - WatcherDoneCommonSkillTranquility2
81
Base - WatcherDoneCommonSkillPressure Points1
82
Base - WatcherDoneCommonAttackCrush Joints1
83
Base - WatcherDoneCommonAttackFollow Up1
84
Base - WatcherDoneUncommonPowerFasting3
85
Base - WatcherDoneUncommonAttackWallop2
86
Base - WatcherDoneUncommonSkillDeceive Reality1
87
Base - WatcherDoneRareAttackLesson Learned1
88
Base - WatcherDoneRareSkillVault3
89
Booster description: Orb based pack. Summon a variety of creatures to help you. No foxes.
90
Bryan - SummonsDoneCommonSkillLeprechaun1Gain 6(9) Block. Channel a Leprechaun. orb
91
Bryan - SummonsDoneCommonSkillWolf1Gain 7(10) Block. Channel a Wolf. orb
92
Bryan - SummonsDoneCommonSkillPorcupine1Channel a Porcupine. Gain 2(3) Quills. orb
93
Bryan - SummonsDoneSpecialAttackQuill0Deal 3(6) damage. Exhaust.
94
Bryan - SummonsDoneUncommonAttackElephant1Deal 15(20) damage to ALL enemies. Take 4 damage.
95
Bryan - SummonsOngoingUncommonSkillFire Spirit2Gain 9(13) Block. Channel a Fire Spirit. orb
96
Bryan - SummonsDoneUncommonSkillRainbow Louse1Channel a Rainbow Louse. (Draw a card). orb
97
Bryan - SummonsDoneCommonAttackBees1Deal 5(8) damage to ALL enemies. Channel a Swarm of Bees. orb
98
Bryan - SummonsOngoingRarePowerAmbush2[Ethereal] Whenever you channel an orb Evoke it without removing it
99
Bryan - SummonsIdeaRarePowerSpecialist0Gain 2(3) Focus. Lose 1 str and dex.
100
Bryan - SummonsDoneUncommonSkillPandasXChannel X(+1) Pandas. orb