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H3VR Prefab and material names
Updated Aug 9th, 2020
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This sheet contains information about H3VR weapons, ammo and other possible prefabs that are editable via
Sideloader.

Note: right now this sheet contains only information about materials. Information about meshes will come
eventually.
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Using the sheet

Click on the "material names" tab at the bottom to view the maid data.
Each row contains a single material and textures attached to it. More preciely, each row contains the following
info:

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Prefab name: name of the prefab. Useful for searching the specific prefab you want.
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Prefab path: path to the prefab in the format that Sideloader accepts. You can copy-paste it into the
Sideloader's prefab path field.
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Material name: name of the material that belongs to the prefab. You can use it directly in Sideloader.
- Each consecutive column is
texture param that is assigned to the material. In each texture param
column there is a
texture name that is the texture file assigned to that texture param.
In Sideloader, use the info as follows:
* In
BaseColor texture name field, specify the name of texture in _MainTex column
* In TexParam name field, specify the column name, for example _SpecTex
* Use the actual texture name to find the original texture with UABE or UtinyRipper

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NOTE: The values were automatically collected, but there might be some inconsistencies. Please report any
issues you find to
ghorsington#0834
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