ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
SubjectPrimary RequestSecondary RequestProgress on the requestURL
2
Ground Forces CombatStep by step combat Build Design philosophyUser who is making the requestNearly done
3
Ship CombatStep by step combatBuild Design philosophyIn progress
4
Fleet TrainingHow to?Setting up Admin Donehttps://youtu.be/GQKgUfG-SbY
5
TerraformingEffect of all gases, changing temperature, making habitable worldsMaking specific terrains (flowchart?)Haunt Of EmbersPrimary Request completehttps://youtu.be/K9GfajkX6EQ
6
Ground Support & InvasionFFD Component (support/rear echelon possible?), interaction with Fighters and Naval Bombardment SupportFighter, Orbital Support Craft, troop dropship and STO design
7
Space weaponsHow to design efficient weapons (how to combine, weapons, fire control, where to put sensors)Weapon damage templates, what weapons are used for what, different PD modesAlitar Semiramisin planning<---- Add the subject of the suggestion as well as the primary and secondary of it
8
Playing with the AIFirst encounters and how to not get stomped in the first combat encounter (I feel like they progress so much faster than me!)Diplomacy, and longer term relationsBoth in the planningAlso please respect other peoples suggestions and try to not nuke everything
9
Refuel/resupply from outside fleetRefuel StationsMSP/Ordanance transferStabiliserDone
Also credit to Discord user "Yezarul" for the idea of this spreadsheet
10
How to stop Civvies from stealing POPShow the POP colony optionsAny other colony info you wantStabiliserDone
11
Multiple Ship Class BuildingThe 15% Build Cost Rule Cargo Shutle Bays to move people/fuel/goodsPedroigDone
12
TransportationHow to transport Ground Units Across SpaceDesigning Troop TransportsFumblesDone
13
Fuel and Sorium HarvestingHow to setup and automate sorium harvesting so it does it automatically. Make fuel, send it back and dump it, return.Understanding conditional logic around automating ordersFireflyDone
14
1 2 3 of boarding -all components, commands, and troops needed to perform a boarding actionb0884Done
15
Geological SurveyHow to set up ground survey teams?How to use ground units with geosurvey sen.FumblesAlready done
https://youtu.be/287APhradCw
https://youtu.be/287APhradCw
16
Tugging stations or other shipsWhat size/power/capabilities are needed for a tug ship?Alitar SemiramisDone
17
CiviliansUsing the Civilian Economy TabHow to set up colonies with Infrastructure and LG Infra.FumblesDone
18
ResearchResearch Mechanics and GuidelinesDifferent kinds of tech: instant (Mining prod, DSTS Sens),Nonforum user (yt account: Gabriel M. Dagá)Donehttps://youtu.be/Gch8CGTa2TE
19
unlock (ECM 1, Improv. Geo sens) and spec(Gauss rof)
20
Designing/Using minesHow to defend JP using mines, where and how place themorfeusz
21
PrototypesWhat's their use?Alitar SemiramisDone
22
Starting at a system that isn't SolHow to create, adapt and use a non_sol systemHow to set up an empire and race for a non-Sol system.Andy ScarfeDone
23
Earth multiple human startHow to create, adapt and use a non_sol systemHow to change them after game start if neededDone
24
Asteroid MiningWhere to mine, Mining Platform DesignEffectiveness, value for mineralsAndy ScarfeDone
25
Waging war against superior NPRWhole scale conflict from preparation to battle approachTimeToCollision
26
Orbital habitats how to use it how do you load up Colonists to work minesunkfester Done
27
Invaders their mechanicshow to fight themVastrat
28
Ground UnitsWhats the most effective way of making ground units? Large units? lots of small units?Best way to use combat drop or transport modules in ship design. Is there an easier way to set up order of battle rather?Chris Foster
29
30
Minerals Logistic
How to transfer minerals between colony and set-up logistics to have enough minerals for maintaining ships in system without minerals
Kalmar73
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100