ABCDEFGHIJKLMNOP
1
2
War Thunder Bomb chart for Enduring Confrontation
Air Simulator
3
4
5
6
Key:
7
This guide is for Air Sim using the Enduring Confrontation mechanics.
8
The chart is measured based on the health pool value per BR bracket for bombing points.Aircraft names with Orange text = Premium vehicle
9
Aircraft names with Purple text = Rare vehicle (ex: limited event / Battle Pass)
10
All damage values per weapon is documented in the Detailed Chart. In order to simplify the experience.Aircraft names with Blue text = tech tree vehicle that was replaced / removed
11
I list the damage values based on the BRs the aircraft is available in weekly BR rotations.Aircraft names with Green text = Squadron vehicle
12
13
Be aware there will be tips for certain loadout selections. They will be marked with an ! icon.If you have a good loadout that you are willing to share. You can find me on the
14
WingalingDragon or KRAB NATION's Discord, or contacting me under
15
Loadouts that provide max efficiency will be marked with a Zombie icon as a special Thumbs Up. 👍"u/I_Termx_I" on Reddit on the /r/WarthunderSim sub.
16
This is the Zomber Seal of Approval award. Those of you that's been with the Sim community will know the
17
history, and the meme behind it.
18
19
The detailed chart will only show ordnance that's available in that BR level. If you see "N/A" listed, then it is not available for any aircraft that are common in that EC bracket.
20
21
The loadout list will mostly include aircraft that have the loadout to take out a single base. If a an aircraft is unable to meet that requirement, then the loadout will list the amounts of trips you need. Also, I have included many fighters in this list. This are just helpful alternatives to help those who are going through the stock grind. Feel free to use those fighter loadouts to help research new modifications. However, I strongly don't recommend you continue bombing once the fighter has all performance modifications, or is spadded. You will severely limit its capabilities, and not take full advantage of its true potential.
22
23
24
25
26
PRO TIP: Be mindful that the "useful actions" system has a hard cap on rewards. What I recommend is that you limit your mission score around 600 to 800, per each 15-minute interval. You know the interval time resets when a System Message displays your earned rewards during that cycle. If you have a hard time keeping track to watch your screen. Just use a stopwatch to monitor the time. Once the timer resets, you are free to land, or continue. Any actions up front will only reward 80% of your reward. Landing back at the AF will reward you the other 20%. Be mindful to land when available. If you die/crash, you will loose the 20% of your activity reward.
27
28
29
30
This is how the system message will look when the
Useful Actions interval resets. All earnings you achieved
during that 15-minute period (80%) will display.
After an interval resets and you land successfully, then you will see
a message "Landing" after you come to a complete stop. It will
include your total RP/SL (20%).
31
32
33
34
35
36
37
38