GDD1 2019 Assignment2
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GDD1 2019 Assignment2
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https://gamelabgraz.com/gdc-talks/Irina Kremers
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https://www.gdcvault.com/play/1025179/Level-Design-Workshop-Invisible-IntuitionJon Škoberne
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https://www.gdcvault.com/play/1025667/-Slay-the-Spire-SuccessMauro Jurada
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https://www.gdcvault.com/play/1025672/2014-vs-2018-The-ShapeLukas Knoflach
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https://www.gdcvault.com/play/1025676/How-to-Make-Games-andScheiber Dominik
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https://www.gdcvault.com/play/1025676/How-to-Make-Games-andSeán Cody
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https://www.gdcvault.com/play/1025677/A-Cruel-Fate-Emergent-Tragedies
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https://www.gdcvault.com/play/1025678/-Kingdoms-and-CastlesPhilipp Fleischhacker
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https://www.gdcvault.com/play/1025680/Tips-from-the-Trenches-An
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https://www.gdcvault.com/play/1025691/-SubnauticaChristoph Koch
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https://www.gdcvault.com/play/1025692/Failure-Workshop
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https://www.gdcvault.com/play/1025694/Letting-Go-A-Florence
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https://www.gdcvault.com/play/1025695/Exploring-the-Tech-and-DesignFlorian Michelic
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https://www.gdcvault.com/play/1025696/How-to-Run-a-StudioChanelle Mosquera
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https://www.gdcvault.com/play/1025698/IndieKatrin Susanna Wallner
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https://www.gdcvault.com/play/1025699/Tech
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https://www.gdcvault.com/play/1025704/Games-that-Change-Lives-SocialGabriela Ozegovic
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https://www.gdcvault.com/play/1025705/25-Years-of-Building-CommunitySeverin Kreil
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https://www.gdcvault.com/play/1025707/Game-Discoverability-Day-Getting-Your
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https://www.gdcvault.com/play/1025708/Game-Discoverability-Day-Crowdfunding-YourJulia Tschuden
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https://www.gdcvault.com/play/1025709/Game-Discoverability-Day-Paid-Acquisition
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https://www.gdcvault.com/play/1025710/Game-Discoverability-Day-NOTICE-MELeo Fürbaß
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https://www.gdcvault.com/play/1025711/Game-Discoverability-Day-Discoverability-from
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https://www.gdcvault.com/play/1025712/Game-Discoverability-Day-Free-vsStefan Kocher
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https://www.gdcvault.com/play/1025713/Game-Discoverability-Day-Why-Forums
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https://www.gdcvault.com/play/1025714/Frag-You-Pay-Me-Getting
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https://www.gdcvault.com/play/1025716/I-Can-t-Hear-YouRichard Hohensinner
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https://www.gdcvault.com/play/1025719/Accessible-Player-Experiences-A-New
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https://www.gdcvault.com/play/1025724/GDC-Microtalks-2019-Lightning-Fast
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https://www.gdcvault.com/play/1025727/Giving-Back-to-the-CommunityAmela Kurtić
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https://www.gdcvault.com/play/1025730/Ethics-in-the-GameTobias Fuchs
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https://www.gdcvault.com/play/1025731/-Slay-the-Spire-Metrics
Claudia L.
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https://www.gdcvault.com/play/1025732/-Mooncrash-Resetting-the-ImmersiveIrena Ruprecht
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https://www.gdcvault.com/play/1025735/Feeding-the-Maw-Managing-a
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https://www.gdcvault.com/play/1025736/Environment-Design-as-Spatial-Cinematography
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https://www.gdcvault.com/play/1025739/Game-Preservation-Best-Practices-A
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https://www.gdcvault.com/play/1025742/A-Deep-Dive-into-theManfred Böck
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https://www.gdcvault.com/play/1025746/Making-of-ASTRO-BOT-Rescue
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https://www.gdcvault.com/play/1025748/Have-Laptop-Will-Telecommute-Working
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https://www.gdcvault.com/play/1025749/Freelancing-How-to-Live-theTobias Stangl
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https://www.gdcvault.com/play/1025754/Solving-an-Invisible-Problem-Designing
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https://www.gdcvault.com/play/1025755/Beating-the-Burnout-Finding-SuccessPhilipp Ratzberger
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https://www.gdcvault.com/play/1025757/Lessons-Learned-from-Job-SimulatorDorian Lux
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https://www.gdcvault.com/play/1025758/-Reigns-Game-of-ThronesStefan Rajinovic
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https://www.gdcvault.com/play/1025763/
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https://www.gdcvault.com/play/1025764/-Devil-May-Cry-5Dominik Lampel
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https://www.gdcvault.com/play/1025765/Procedurally-Crafting-Manhattan-for-MarvelMarkus Perz
https://gamelabgraz.com/gdc-talks/
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https://www.gdcvault.com/play/1025766/1-500-Slot-Machines-WalkFlorian Hofer
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https://www.gdcvault.com/play/1025767/Playing-with-Magic-Interactive-WorldsJeremy Babior
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https://www.gdcvault.com/play/1025772/-Into-the-Breach-DesignRidvan Aydin
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https://www.gdcvault.com/play/1025773/Making-Games-That-Stand-OutKaroline Meierhofer
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https://www.gdcvault.com/play/1025775/-Tetris-World-Championship-BuildingMoritz Waser
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https://www.gdcvault.com/play/1025778/Everyone-Watching-This-IsClaudio Kirchmair
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https://www.gdcvault.com/play/1025779/The-State-Future-of-ARPiotr Kupiec
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https://www.gdcvault.com/play/1025783/Legal-Battle-Royale-Not-BoringHelmut Hammer
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https://www.gdcvault.com/play/1025787/Experimental-Gameplay
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https://www.gdcvault.com/play/1025788/-Dead-Cells-What-theMaximilian Bialek
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https://www.gdcvault.com/play/1025789/-The-Missing-An-AttemptPaul Höfler
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https://www.gdcvault.com/play/1025792/-09-to-19-ABernd Bauernhofer
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https://www.gdcvault.com/play/1025794/-Cultist-Simulator-Designing-anJulian Thonhauser
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https://www.gdcvault.com/play/1025795/A-Survival-Guide-for-GameAnna Ignatowicz
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https://www.gdcvault.com/play/1025796/Networking-Etiquette-for-the-Modern
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https://www.gdcvault.com/play/1025800/Micro
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https://www.gdcvault.com/play/1025801/Fair-Play-Alliance-Keynote-(Presented
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https://www.gdcvault.com/play/1025803/Player-Behavior-Research-Microtalks-(Presented
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https://www.gdcvault.com/play/1025843/Animation-Bootcamp-Animation
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https://www.gdcvault.com/play/1025898/Art-Direction-Bootcamp-Building-aChristoph Ladler
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https://www.gdcvault.com/play/1026104/10-Lessons-Learned-About-EstablishingMisael Mejía
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https://www.gdcvault.com/play/1026108/Getting-Started-Publishing-and-BeyondMichael Klotzner
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https://www.gdcvault.com/play/1026111/The-Future-of-XR-Development
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https://www.gdcvault.com/play/1026112/Keynote-Video-Games-as-PunkAndreas Schriebl
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https://www.gdcvault.com/play/1026114/Making-Big-Decisions-with-Big
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https://www.gdcvault.com/play/1026116/Grow-Your-Game-with-TwitchVergeiner Bernhard
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https://www.gdcvault.com/play/1026117/-Alexa-Give-Your-GameMetzner Daniel
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https://www.gdcvault.com/play/1026119/-Monetization-Strategies-that-DriveQun Xin Lin
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https://www.gdcvault.com/play/1026124/glTF-and-WebGL-(Presented-by
Hannes Haberl
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https://www.gdcvault.com/play/1026125/OpenXR-The-State-of-the
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https://www.gdcvault.com/play/1026126/Vulkan-The-State-of-theMarko Ivančić
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https://www.gdcvault.com/play/1026127/Making-Use-of-New-VulkanMartin Pobaschnig
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https://www.gdcvault.com/play/1026131/Game-Publishing-3-0-BattleMaris Siljak
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https://www.gdcvault.com/play/1026134/Maximizing-the-Influencer-Potential-forDaniel Wachmann
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https://www.gdcvault.com/play/1026138/Getting-Started-with-Machine-Learning
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https://www.gdcvault.com/play/1026140/Multiplayer-Made-Easy-How-toMaximilian Kerntke
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https://www.gdcvault.com/play/1026146/Follow-the-DOTS-Presenting-the
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https://www.gdcvault.com/play/1026148/Shader-Graph-Ready-for-Production
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https://www.gdcvault.com/play/1026150/-Hot-New-Terrain-FeaturesSandra Hoffmann
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https://www.gdcvault.com/play/1026152/Google-Cloud-Keynote-(Presented-bySven Celin
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https://www.gdcvault.com/play/1026153/Matchmaking-Innovation-Best-Practices-withChristoph Striessnig
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https://www.gdcvault.com/play/1026155/Agones-Scaling-Multiplayer-Game-Servers
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https://www.gdcvault.com/play/1026157/Applying-AI-in-Games-withMaximilian Riedel
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https://www.gdcvault.com/play/1026159/Exploring-the-Ray-Traced-FutureThomas Olip
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https://www.gdcvault.com/play/1026163/-Shadows-of-the-TombAleksandar Stojicic
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https://www.gdcvault.com/play/1026164/Image-to-Image-Translation-for
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https://www.gdcvault.com/play/1026165/A-Fast-Forward-Through-RayStephan Steinberger
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https://www.gdcvault.com/play/1026166/Galaxy-GameDev-Bringing-Maximum-Boost
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https://www.gdcvault.com/play/1026168/A-Quick-Look-Inside-Your
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https://www.gdcvault.com/play/1026170/How-to-Build-a-200Stefan Moser
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https://www.gdcvault.com/play/1026172/Unity-AI-and-Machine-LearningJürgen Suntinger-Schrampf
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https://www.gdcvault.com/play/1026174/Interactive-Streaming-and-the-FutureLukas Brunner
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