Value Add Game
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How to play the Value Add Basketball Game
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For Complete Game and Teams click:
http://www.pudnersports.com/2019/03/32-team-all-conference-march-madness.html
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A. Setting Up the Game - Filling Out the Score Sheet After Printing 2 Teams of Your Choice
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1. DICE and SCORESHEET. The only thing you need to purchase to play the game is one 8-sided die, one 20-sided die, and two traditional 6-sided dice of different colors so one can be the "10s" roll and one cane be the "1s" roll for an 11-66.
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Print this scoresheet to record the results during the game:
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2. PRINT PLAYERS AND SCORESHEET. Pick which of the 385 teams you want to play - from all 353 Division 1 programs or any of the 32 All-Conference teams on the following tabs.
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Find and define the 5 starters (see Duke below) print SELECTION and FIT TO PAGE to get a layout like the Duke starters below, then print the team's backups in the same way, and the starters and backups for the opposing team.
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All Conference March Madness
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Value Add Game Scoresheet
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Pick 2 teams, click for Player Cards
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All-Conference Player Cards
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Abilene Christian to BYU
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Cal Baptist to Duquesne
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East Carolina to Green Bay
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Hampton to LSU
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Maine to Notre Dame
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Oakland to Syracuse
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TCU to Youngstown Player Cards
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2a. Once you print out the scoresheet go to the 7:54 mark of the sheet for the first half and start the game at 20-20. The math of the figures for all players is calibrated to be accurate IF you start with a 20-20 tie and then play out the rest of the game.
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Do not try to play out all 20 minutes for both halves, because it makes the (1) makes the favored team much TOO likely to win and (2) makes the game take over an hour to play unstead of a more manageable 40 minutes (once you are used to playing).
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3. Each player has three columns on their card. When filling out the scoresheet you only need to look at the left column. We will use Duke's starting line-up as an example.
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a. The S-1 at the bottom of that column for Tre Jones card indicates he is recommended as a starter (the S- instead of a B- that would indicate a suggested player off the bench. The -1 means he is a suggested point guard or the first of 5 positions.
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b. An 8-sided die roll of 1 will give the ball to Jones, while a roll of 2 will give it to the shooting guard RJ Barrett etc. through a 5 for the center Reddish. If the player also has a 6,7 or 8 then he also gets it on that roll, so write it by his name Barrett gets ball on 2 or 7.
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c. The game starts with a 20-20 tie before you start rolling dice. On the scoresheet award 4 points to the three starters with the highest Value Add ratings *Jones, Barrett, Williamson," and award 2 points to the other 2 starters. Also award 2 points to the top 2 bench players.
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d. Give every starter two fouls, and every bench player one foul to start. Normally starters play starting at the 18:11 box on the scoresheet, but the more advanced way to play is use the number under playing time to determine when they enter.
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e. Normally all starters play starting at the 18:11 box on the scoresheet, however a player with a Playing Time of 59 or higher can play the whole game, 58 at the 6:05 box of the first half, all the way down to a 37 or lower would not play until the 13:20 box.
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Use Left side of card to set up scoresheet
Note below on points and fouls marked before 1st roll:
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Tre JonesPoints: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 9 10 11 12 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5Jones1 - PGput a line through the "4" after points and
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Duke"2" after fouls
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ACC,6-2Points: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 9 10 11 12 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5Barrett62 - SGput a line through the "4" after points and
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Value Add: 5.59"2" after fouls
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Playing TimePoints: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 9 10 11 12 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5Williamson73 - SFput a line through the "4" after points and
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50"2" after fouls
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Gets Ball (below)Points: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 9 10 11 12 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5White4 - PFput a line through the "2" after points and
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S - 1"2" after fouls
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Points: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 9 10 11 12 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5Reddish85 - Cput a line through the "2" after points and
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RJ Barrett"2" after fouls
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Duke
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ACC,6-7Points: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 9 10 11 12 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5Goldwire1 - PGput a line through the "4" after points and
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Value Add: 10.21"1" after fouls
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Playing TimePoints: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 9 10 11 12 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5Because Duke only has 4 bench players and Barrett has the highest Playing Time (56) he would play the entire game at SG even when the other 4 reserves play.62 - SGput a line through the "4" after points and
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56"1" after fouls
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Gets Ball (below)Points: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 9 10 11 12 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5O'Connell3 - SFput a line through the "4" after points and
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S - 2, 6"1" after fouls
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Points: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 9 10 11 12 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5DeLaurier4 - PFput a line through the "4" after points and
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Zion Williamson"1" after fouls
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DukePoints: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Rebounds: 1 2 3 4 5 6 7 8 9 10 11 12 Steals: 1 2 3 4 5 6 Blocks: 1 2 3 4 5 Fouls: 1 2 3 4 5Bolden5 - Cput a line through the "4" after points and
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ACC,6-7"1" after fouls
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Value Add: 13.69
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Playing Time
Note that when Jones and the 4 subs are on the court, there is no 7 or 8. If one is rolled, roll again, and if it happens a 2nd time it is a 30-second violation.
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Gets Ball (below)Jordan GoldwireAlex O'ConnellJavin DeLaurierMarques Bolden
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S - 3, 7DukeDukeDukeDuke
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ACC,6-2ACC,6-6ACC,6-10ACC,6-11
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Jack WhiteValue Add: 0.17Value Add: 2.06Value Add: 3.32Value Add: 4.42
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DukePlaying TimePlaying TimePlaying TimePlaying Time
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ACC,6-711222433
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Value Add: 3.47Gets Ball (below)Gets Ball (below)Gets Ball (below)Gets Ball (below)
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Playing TimeB - 1B - 2B - 3B - 4
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Gets Ball (below)
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S - 4
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Cam Reddish
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Duke
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ACC,6-8
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Value Add: 4.32
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Playing Time
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Gets Ball (below)
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S - 5, 8
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B. 8-sided die. After setting up the scoresheet, the first roll of the 8-sided die determines who on the visiting team gets the ball.
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As shown above, if a 3 or 7 were rolled for Duke then the ball would go to Zion Williamson. If Duke was visiting Michigan, this would mean Michigan's starting small forward would be guarding Williamson on this possession.
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Zion Williamson
Use this card on 44-66, Opposing Defender on 11-42
20-sided (if 11-66 not in a range)
Charles Matthews
Use this card on 44-66, Opposing Defender on 11-42
20-sided (if 11-66 not in a range)
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Duke11 to 16++: he steals ball1 to 1: 3-pt madeMichigan
11 to 16+: he steals ball
1 to 2: 3-pt made
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ACC,6-721 to 26++: he blocks shot2 to 11: 2-pt madeB10,6-6No blocks3 to 8: 2-pt made
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Value Add: 13.69
36 to 36: commits shooting foul, check 20-sided
12 to 15: he draws foul, take 2 FT
Value Add: 4.81
36 to 36: commits shooting foul, check 20-sided
9 to 11: he draws foul, take 2 FT
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Playing Time41 to 42 = forces miss & gets rebound16 to 17: missed threePlaying Time
41 to 43 = forces miss & gets rebound
12 to 14: missed three
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43When he has ball check 44-6618 to 20: missed two51When he has ball check 44-6615 to 20: missed two
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Gets Ball (below)51: turns ball overOff Reb: 1-6+/Def Reb: 1-4Gets Ball (below)51: turns ball overOff Reb: 1-3/Def Reb: 1-3
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S - 3, 6
63 to 66: he dunks (unless 20-sided gives 3-pt made)
1 to 13: free throw goodS - 3, 8
63 to 66: he dunks (unless 20-sided gives 3-pt made)
1 to 13: free throw good
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C. Two 6-sided dice for total of 11 to 66. On roll of 11-42 check the defender Matthews' card, but if 44-66 then check card of player with the ball.
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11 to 16 roll Matthews would steal the ball from Williamson. Leave Duke's score the same (if 1st possession, then write another "20" in Duke's box) androll again to see which Michigan player gets the ball.
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21 to 26 rolls are possible blocked shots, but Matthews does not have any blocked shots - however if Matthews had the ball Zion would block his shot on an 21-26 and check the scoresheet to see if the defense would get the ball or if there is a chance of an offensive rebound.
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36 roll indicates Matthews fouls Williamson while shooting (some players go all the way from 31-36) and when this happens you must also check the 20-sided die to see if he fouled Williamson during a 3-point shot and also if Zion made the shot and would thus just get 1 extra freethrow.
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41 to 43 Matthews stops Zion from scoring AND gets the defensive rebound (for pooer defenders any of these numbers could instead allow the offensive player to get to the basket and make a layup.
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51 and any number from 44 to 66 is on the offensive players card and could be a turnover, though in Zion's case he only turns it over on a roll of 51.
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