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1 | Open Code | Data ID | Axial Theme | ||||||||||||||||||||||
2 | Has only mono vision | 625 901 1803 2302 3202 | Players report having significant vision descrepancies between their left and right eyes. These discrepancies can result in impaired depth perception and fields of view. | ||||||||||||||||||||||
3 | Has bino discrepancy | 1600 1700 2000 3101 3401 3701 4701 | |||||||||||||||||||||||
4 | Has limited FOV | 606 612 1001 1804 1805 | |||||||||||||||||||||||
5 | Has poor depth perception | 625 1400 | |||||||||||||||||||||||
6 | Has muscle-related injury | 1501 | A few players report having less common vision-related health issues that negatively affect their gaming. | ||||||||||||||||||||||
7 | Has motion sickeness | 2901 | |||||||||||||||||||||||
8 | Has floaters in vision | 3702 3706 | |||||||||||||||||||||||
9 | Has double vision | 3701 | |||||||||||||||||||||||
10 | Has situational visual impairment | 4601 | One player notes situational vision-impairment. | ||||||||||||||||||||||
11 | Is acustomed to impairment | 402 1001 1600 2801 3501 3701 3704 3803 3904 4004 4101 4701 | Players are accustomed to barriers. | ||||||||||||||||||||||
12 | Wears glasses | 101 201 301 701 1102 1500 1801 2000 2801 3001 3302 3401 3601 3701 4000 4101 4301 4401 | Many players wear corrective lenses to resolve or mitigate vision problems. Some players do not need or want to wear them all of the time. | ||||||||||||||||||||||
13 | Avoids wearing glasses | 501 1700 2201 | |||||||||||||||||||||||
14 | Does not always wear glasses | 600 624 1103 1700 | |||||||||||||||||||||||
15 | Uses "readers" | 1901 | |||||||||||||||||||||||
16 | Experiments with distance and screen | 624 | Players use different screen sizes and viewing distances, whether by neccesity or choice. A large screen and close distance is not suitable to everyone; some players prefer the opposite. | ||||||||||||||||||||||
17 | Prefers larger screen | 101 1102 2001 2102 2802 3703 3801 | |||||||||||||||||||||||
18 | Prefers smaller screen | 610 702 1700 2201 2301 2305 | |||||||||||||||||||||||
19 | Moves closer to screen | 702 2101 3801 4101 4301 | |||||||||||||||||||||||
20 | Moves away from screen | 610 611 1104 3302 | |||||||||||||||||||||||
21 | Distance has no effect | 3704 | |||||||||||||||||||||||
22 | Uses zoom function | 1802 2103 | A couple of players use system-level zoom features, but they have limitations. Some players are unaware of such features. | ||||||||||||||||||||||
23 | Notes limitation of zoom function | 1802 2103 | |||||||||||||||||||||||
24 | Is unaware of zoom feature | 2501 3703 | |||||||||||||||||||||||
25 | Does not use 3D feature | 1101 1105 1600 | A couple of players do not use 3D features because discomfort or pain. | ||||||||||||||||||||||
26 | Prefers time to process info | 612 | |||||||||||||||||||||||
27 | Cites good example | 102 622 624 1201 1202 1301 1401 1402 1807 2304 2601 3805 3903 4402 4501 | A dozen number players have cited good examples, and a comparable number have cited bad examples. One player has cited several bad examples. | ||||||||||||||||||||||
28 | Cites bad example | 403 601 602 604 606 610 616 618 619 627 629 703 1302 1403 1802 1804 1805 2101 2103 2304 2701 3804 3902 4301 | |||||||||||||||||||||||
29 | Not into advanced specs | 201 802 4101 4201 | Some have little to no interest in advanced display technology. | ||||||||||||||||||||||
30 | Has standard for specs | 202 | |||||||||||||||||||||||
31 | Describes bad experience | 601 602 605 613 619 703 1802 2601 | |||||||||||||||||||||||
32 | Notes colorblind accessibility | 202 620 1201 | References to colorblind inaccessibility outnumber colorblind accessibility. | ||||||||||||||||||||||
33 | Notes colorblind inaccessibility | 403 601 604 606 616 617 619 627 629 1301 1302 2401 | |||||||||||||||||||||||
34 | Notes text inaccessibility | 610 616 702 703 1802 1901 2001 2101 2103 2305 3703 4001 4301 | Text inaccessibility is the most prevalent issue. Some players believe that small text is a recent trend. | ||||||||||||||||||||||
35 | Notes HUD inaccessibility | 4301 | |||||||||||||||||||||||
36 | Notes trend of inaccessible text | 704 1806 2101 | |||||||||||||||||||||||
37 | Uses external resource | 601 | To overcome some barriers, one player relies on resources that are external to the game. They use memorization or info guides. | ||||||||||||||||||||||
38 | Uses memory to compensate | 603 606 627 | |||||||||||||||||||||||
39 | Notes physical discomfort/pain | 602 611 703 1103 1104 1502 3401 4001 4302 | Discomfort or pain can result from inaccessible game design. Concerns might be serious enough to seek advice from health experts. | ||||||||||||||||||||||
40 | Has sought expert advice | 632 | |||||||||||||||||||||||
41 | Certain gaming can pose health risk | 632 | |||||||||||||||||||||||
42 | Has trouble identiying/navigating | 403 616 1301 | Impairments lead to difficulty with various game activities / genres | ||||||||||||||||||||||
43 | Has trouble distinguishing figures/grounds | 604 605 627 629 1804 2104 3804 | |||||||||||||||||||||||
44 | Has trouble noticing cues | 2104 | |||||||||||||||||||||||
45 | Has trouble with complex stimuli | 1502 3202 4401 4402 | |||||||||||||||||||||||
46 | Has trouble with complex stimuli | 3704 3706 | |||||||||||||||||||||||
47 | Has trouble with FPV games (motion sickness) | 4002 | |||||||||||||||||||||||
48 | Notes grassroots effort | 705 | |||||||||||||||||||||||
49 | Colorblind modes (universal) are helpful | 626 1202 1301 1303 3805 3901 | Universal colorblind modes are 'hit' or 'miss.' Specific color options would be helpful. | ||||||||||||||||||||||
50 | Colorblind modes (universal) are not always helpful | 3901 | |||||||||||||||||||||||
51 | Colorblind choices (specific) would be helpful | 607 623 626 628 630 1202 3902 | |||||||||||||||||||||||
52 | Non-color attributes are helpful | 620 1202 | |||||||||||||||||||||||
53 | Text-size choices (specific) would be helpful | 2301 2305 3802 | Specific text-size options would be helpful. | ||||||||||||||||||||||
54 | Assistive mode would be helpful | 1804 | Features, modes, and options that exist in other games are helpful, even though they are not necessarily intended for low-vision players. | ||||||||||||||||||||||
55 | Brightness/contrast choices are helpful | 608 609 2601 3802 | |||||||||||||||||||||||
56 | Progress indicators are helpful | 613 614 615 624 | |||||||||||||||||||||||
57 | Map legends are helpful | 403 | |||||||||||||||||||||||
58 | Aim-assist is helpful | 1401 | |||||||||||||||||||||||
59 | Reminders/summaries are helpful | 624 | |||||||||||||||||||||||
60 | Depth/distance indicators are helpful | 625 631 3102 3806 | |||||||||||||||||||||||
61 | Is optimistic about change | 622 2601 4003 4004 | Some are optimistic about future accessibility, but others are pessimistic. Some think that only big companies have the resources for accessibility. Players intuitively recognize that some desired features might not be feasible. | ||||||||||||||||||||||
62 | Is pessimistic about change | 1806 3903 | |||||||||||||||||||||||
63 | Believes large companies make effort | 3903 4003 | |||||||||||||||||||||||
64 | Non-impaired player supports movement | 4501 | |||||||||||||||||||||||
65 | Recognizes tech hurdle | 626 628 1202 | |||||||||||||||||||||||
66 | Enjoys VR gaming | 2002 | Despite impairments, VR and local multiplayer are played. | ||||||||||||||||||||||
67 | Play local multiplayer (split-screen) | 627 | |||||||||||||||||||||||
68 | Play local multiplayer (shared-screen) | 629 | |||||||||||||||||||||||
69 | Inaccesibility can deter purchases | 2601 4002 | Vision impairments affect buying decisions. | ||||||||||||||||||||||
70 | Researches games beforehand | 2304 | |||||||||||||||||||||||
71 | Plays games with colorful palettes | 2303 | Players favor or avoid certain types of games or genres. | ||||||||||||||||||||||
72 | Prefers less-demanding stimuli | 203 1503 3706 4401 4402 | |||||||||||||||||||||||
73 | Avoids demanding stimuli | 1502 4402 | |||||||||||||||||||||||
74 | Shows gratitude to discussion | 1800 2306 4004 4005 | In-group is grateful for dicussion | ||||||||||||||||||||||
75 | Outsider interested in discussion | 1701 4801 4901 | Out-group is interested in discussion | ||||||||||||||||||||||
76 | Accessible solutions are/might be counterproductive | 3707 | |||||||||||||||||||||||
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