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Open CodeData IDAxial Theme
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Has only mono vision625
901
1803
2302
3202
Players report having significant vision descrepancies between their left and right eyes. These discrepancies can result in impaired depth perception and fields of view.
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Has bino discrepancy1600
1700
2000
3101
3401
3701
4701
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Has limited FOV606
612
1001
1804
1805
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Has poor depth perception625
1400
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Has muscle-related injury1501A few players report having less common vision-related health issues that negatively affect their gaming.
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Has motion sickeness2901
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Has floaters in vision3702
3706
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Has double vision3701
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Has situational visual impairment4601One player notes situational vision-impairment.
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Is acustomed to impairment402
1001
1600
2801
3501
3701
3704
3803
3904
4004
4101
4701
Players are accustomed to barriers.
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Wears glasses101
201
301
701
1102
1500
1801
2000
2801
3001
3302
3401
3601
3701
4000
4101
4301
4401
Many players wear corrective lenses to resolve or mitigate vision problems. Some players do not need or want to wear them all of the time.
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Avoids wearing glasses501
1700
2201
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Does not always wear glasses600
624
1103
1700
15
Uses "readers"1901
16
Experiments with distance and screen624Players use different screen sizes and viewing distances, whether by neccesity or choice. A large screen and close distance is not suitable to everyone; some players prefer the opposite.
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Prefers larger screen101
1102
2001
2102
2802
3703
3801
18
Prefers smaller screen610
702
1700
2201
2301
2305
19
Moves closer to screen702
2101
3801
4101
4301
20
Moves away from screen610
611
1104
3302
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Distance has no effect3704
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Uses zoom function1802
2103
A couple of players use system-level zoom features, but they have limitations. Some players are unaware of such features.
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Notes limitation of zoom function1802
2103
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Is unaware of zoom feature2501
3703
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Does not use 3D feature1101
1105
1600
A couple of players do not use 3D features because discomfort or pain.
26
Prefers time to process info612
27
Cites good example102
622
624
1201
1202
1301
1401
1402
1807
2304
2601
3805
3903
4402
4501
A dozen number players have cited good examples, and a comparable number have cited bad examples. One player has cited several bad examples.
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Cites bad example403
601
602
604
606
610
616
618
619
627
629
703
1302
1403
1802
1804
1805
2101
2103
2304
2701
3804
3902
4301
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Not into advanced specs201
802
4101
4201
Some have little to no interest in advanced display technology.
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Has standard for specs202
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Describes bad experience601
602
605
613
619
703
1802
2601
32
Notes colorblind accessibility202
620
1201
References to colorblind inaccessibility outnumber colorblind accessibility.
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Notes colorblind inaccessibility403
601
604
606
616
617
619
627
629
1301
1302
2401
34
Notes text inaccessibility610
616
702
703
1802
1901
2001
2101
2103
2305
3703
4001
4301
Text inaccessibility is the most prevalent issue. Some players believe that small text is a recent trend.
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Notes HUD inaccessibility4301
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Notes trend of inaccessible text704
1806
2101
37
Uses external resource601To overcome some barriers, one player relies on resources that are external to the game. They use memorization or info guides.
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Uses memory to compensate603
606
627
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Notes physical discomfort/pain602
611
703
1103
1104
1502
3401
4001
4302
Discomfort or pain can result from inaccessible game design. Concerns might be serious enough to seek advice from health experts.
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Has sought expert advice632
41
Certain gaming can pose health risk632
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Has trouble identiying/navigating403
616
1301
Impairments lead to difficulty with various game activities / genres
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Has trouble distinguishing figures/grounds604
605
627
629
1804
2104
3804
44
Has trouble noticing cues2104
45
Has trouble with complex stimuli1502
3202
4401
4402
46
Has trouble with complex stimuli3704
3706
47
Has trouble with FPV games (motion sickness)4002
48
Notes grassroots effort705
49
Colorblind modes (universal) are helpful626
1202
1301
1303
3805
3901
Universal colorblind modes are 'hit' or 'miss.' Specific color options would be helpful.
50
Colorblind modes (universal) are not always helpful3901
51
Colorblind choices (specific) would be helpful607
623
626
628
630
1202
3902
52
Non-color attributes are helpful620
1202
53
Text-size choices (specific) would be helpful2301
2305
3802
Specific text-size options would be helpful.
54
Assistive mode would be helpful1804Features, modes, and options that exist in other games are helpful, even though they are not necessarily intended for low-vision players.
55
Brightness/contrast choices are helpful608
609
2601
3802
56
Progress indicators are helpful613
614
615
624
57
Map legends are helpful403
58
Aim-assist is helpful1401
59
Reminders/summaries are helpful624
60
Depth/distance indicators are helpful625
631
3102
3806
61
Is optimistic about change622
2601
4003
4004
Some are optimistic about future accessibility, but others are pessimistic.
Some think that only big companies have the resources for accessibility.
Players intuitively recognize that some desired features might not be feasible.
62
Is pessimistic about change1806
3903
63
Believes large companies make effort3903
4003
64
Non-impaired player supports movement4501
65
Recognizes tech hurdle626
628
1202
66
Enjoys VR gaming2002Despite impairments, VR and local multiplayer are played.
67
Play local multiplayer (split-screen)627
68
Play local multiplayer (shared-screen)629
69
Inaccesibility can deter purchases2601
4002
Vision impairments affect buying decisions.
70
Researches games beforehand2304
71
Plays games with colorful palettes2303Players favor or avoid certain types of games or genres.
72
Prefers less-demanding stimuli203
1503
3706
4401
4402
73
Avoids demanding stimuli1502
4402
74
Shows gratitude to discussion1800
2306
4004
4005
In-group is grateful for dicussion
75
Outsider interested in discussion1701
4801
4901
Out-group is interested in discussion
76
Accessible solutions are/might be counterproductive3707
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100